At 7:44 you make a fair point to be honest, and youre right about that. Most of the times I lose with him is when i get overwhelmed. In Japan we ALL KNOW that the meta is passive play, and Ed is pretty good at controlling the pace. If he gets rushed down he kinda struggles, and his 10f dp is also not helping his last sec reaction anti air.
I started year 1 on Ken. Moved to Ryu at the end of the year into present day. Occasionally picked up other characters like Marisa, Dee Jay, Ed, and Akuma. But still just find myself going back to Ryu. I’ve just gotten more used to his buttons and somehow prefer them over Ken and Akuma’s. And I dunno but for some reason I also like his oki situations more too.
"why play Terry when you can play Ryu" I am a Ryu main that thinks Terry is underrated a bit(as in, I don't think he is complete dog shit). But that statement was perfect. Unless you really like the character, Terry Bogard, then there is no reason not to just use Ryu or Akuma
Leaving out M. Bison and Akuma which do stupid damage (pls nerf). The win condition of carry to corner = victory is too easy/strong. They need to either lengthen the stages so corner carry is not as good or change throw loops in the corner. Otherwise, this game will be the same forever. Love the game, but even as a casual I'm starting to roll my eyes when someone gets to the corner and the RPS begins. It doesn't feel meaningful as midscreen interactions do nor the strategies of resource management.
Lengthening the stages is not a good idea. Injustice 2 is a perfect example. That games zoners in comparison to other titles aren't that good. However, the stages made them abysmal.
Dude said all tierlist are the same yet his top 5 and the one other tier list he showed had completely different top 5( it had ed , canmy and zangief and he had none of those)
I thought you were gonna actually sort the characters by type of strength visually, not just make a 3 category tier list and mention strengths in brief
Figured out as in what lol sf5 year 1 was arguably the worst year of any modern fighting game lol . Year 2 was only slightly better and it was still trash
@@mmt9938 not really... the admiration for Manon players in tournaments is hype AF people actually automatically feel energized watching her play because she can flip the script of the match if you blink... especially with how idom plays her.
@@louisfacade Oh I love how Idom plays her, but for nonpro players playing her, it's frustrating. especially agianst Terry, Juri, any Shoto, Ed, even AKI! LOL I can't get out of Diamond 4
I play both Manon and Bison, I prefer Mason's Damage... with Bison you have to grind harder than with Manon IMO... like I'll be doing all these crazy combo's with Bison and then get annoyed the person still has 10%life left... with Manon a match is quicker 😅
@SaucyCheeseburgerwithRanch Bruh, if you're labbing constantly and watching high-level gameplay on RUclips for tips and tricks but your ranking status hardly improves speaks volumes. For a fighting game whereas you have essentially two life bars and losing either could cost you a match is insane, especially if you're playing with a character that doesn't have fireballs nor safe means to get closer. Drive Impact is the worst part, because after trying to lay down a lot of damage with a good combo that utilizes most of your Drive Gauge, your opponent (with fireballs) can chase you down to a corner by zoning with fire balls and dp, or dashing up to you just enough to hit you with a stupid long crouch mk to start a combo that pushes you to the corner, where then the HP/HK into DI magic happens. After that, you gotta hope that CFN allows your Super that you've been mashing to come through, which in my case it sometimes doesn't happen by a toxic ratio.
@SaucyCheeseburgerwithRanch It's gambling mechanics which can either make the game ridiculously hard or too easy to play and Master. I play JP, Gief, and Lily. It took me a month to get JP (no labbing) to Master, Gief (mad labbing) three months, and Lily (no labbing) four days. Please tell me, coming from a guy who's played SF ranked since SFIV, how does that make any sense?
Drive Impact is easily reactable. Fireballs become weaker because of parry, especially peryect parry DR or PP jump. And opening up people becomes easier if you know how to play neutral and improve your space control, whiff punishing, poking, reactions.
Got to the end of the tier list and was like, wait what are the categories?
Lmao damn I didn’t realize he covered it
top row: "free" damage, full toolkit
middle row: have to work for damage, missing tech
bottom row: like fucking pulling teeth
At 7:44 you make a fair point to be honest, and youre right about that. Most of the times I lose with him is when i get overwhelmed. In Japan we ALL KNOW that the meta is passive play, and Ed is pretty good at controlling the pace. If he gets rushed down he kinda struggles, and his 10f dp is also not helping his last sec reaction anti air.
Mad respect for maining Manon even till now. Gratz on making it to the grand finals in ECT.
Thanks Idom! You da man! Love your
Content
7:55 this is exactly what bigbird said. Can’t play slow paced neuch against Ed
I started year 1 on Ken. Moved to Ryu at the end of the year into present day. Occasionally picked up other characters like Marisa, Dee Jay, Ed, and Akuma. But still just find myself going back to Ryu. I’ve just gotten more used to his buttons and somehow prefer them over Ken and Akuma’s. And I dunno but for some reason I also like his oki situations more too.
"why play Terry when you can play Ryu"
I am a Ryu main that thinks Terry is underrated a bit(as in, I don't think he is complete dog shit). But that statement was perfect. Unless you really like the character, Terry Bogard, then there is no reason not to just use Ryu or Akuma
Blank really disappeared
Going as far to say Kim needs a rework is interesting, but you're right on how if she gets knocked down she's screwed 😔
Ily idom ❤️
God hand bgm !! 👍🏼👍🏼
Leaving out M. Bison and Akuma which do stupid damage (pls nerf). The win condition of carry to corner = victory is too easy/strong. They need to either lengthen the stages so corner carry is not as good or change throw loops in the corner. Otherwise, this game will be the same forever. Love the game, but even as a casual I'm starting to roll my eyes when someone gets to the corner and the RPS begins. It doesn't feel meaningful as midscreen interactions do nor the strategies of resource management.
Lengthening the stages is not a good idea. Injustice 2 is a perfect example. That games zoners in comparison to other titles aren't that good. However, the stages made them abysmal.
Maybe a BnB shouldn't take you coast to coast. Just sayin
Not even mentioned Marisa and Honda :(
Big brain list
Godhand music at the start, always knew Idom was based
Dude said all tierlist are the same yet his top 5 and the one other tier list he showed had completely different top 5( it had ed , canmy and zangief and he had none of those)
I thought you were gonna actually sort the characters by type of strength visually, not just make a 3 category tier list and mention strengths in brief
I'm kinda new to sf6. In what way is the game solved? Help me learn this game faster, lol.
Idk why people dont want to admit that the game is figured out
Because they still haven't figured it out themselves. Makes them feel slow on the uptake, which they are
Figured out as in what lol sf5 year 1 was arguably the worst year of any modern fighting game lol . Year 2 was only slightly better and it was still trash
What you mean figured out even sf5 meta shifted drastically during its lifespan.. akuma went from top tier to low tier
@@zentumaisle5925 SFV turned into a completely different game, so
Most fightcade games figured out but still fun to play
watch these folks say some bout menon
Chama 🔥🔥🔥
I love that you said that about Ed. As a Ed main I think he's over rated. Ed has a lot of weakness that no one talks about.
farm me for content i want it
Damn Idom, idk how you are playing Manon right now.. She is so dead..
@@mmt9938 not really... the admiration for Manon players in tournaments is hype AF people actually automatically feel energized watching her play because she can flip the script of the match if you blink... especially with how idom plays her.
@@louisfacade Oh I love how Idom plays her, but for nonpro players playing her, it's frustrating. especially agianst Terry, Juri, any Shoto, Ed, even AKI! LOL I can't get out of Diamond 4
Tbh Manon feels like a top tier character in the wrong game. She would be strong in SF4.
@@mmt9938It has nothing to do with manon, you're just not good enough
@@vasilykiselev6285 I have the same problems as him and I have half the cast in master including manon bro
Ed is not god tier, but Ed players are.
0/10 ragebait
@@zerevity007 excellent response
😂😂
Gief isn't top tier, but gief players are.
🤣
I play both Manon and Bison, I prefer Mason's Damage... with Bison you have to grind harder than with Manon IMO... like I'll be doing all these crazy combo's with Bison and then get annoyed the person still has 10%life left... with Manon a match is quicker 😅
Same
Remove Drive Impact. That's the only way this game becomes playable again (for me).
Just learn to react. It’s not that serious dude
@SaucyCheeseburgerwithRanch Bruh, if you're labbing constantly and watching high-level gameplay on RUclips for tips and tricks but your ranking status hardly improves speaks volumes. For a fighting game whereas you have essentially two life bars and losing either could cost you a match is insane, especially if you're playing with a character that doesn't have fireballs nor safe means to get closer. Drive Impact is the worst part, because after trying to lay down a lot of damage with a good combo that utilizes most of your Drive Gauge, your opponent (with fireballs) can chase you down to a corner by zoning with fire balls and dp, or dashing up to you just enough to hit you with a stupid long crouch mk to start a combo that pushes you to the corner, where then the HP/HK into DI magic happens. After that, you gotta hope that CFN allows your Super that you've been mashing to come through, which in my case it sometimes doesn't happen by a toxic ratio.
@@arrhythmiticd8089play modern. Di becomes less of a problem
@SaucyCheeseburgerwithRanch It's gambling mechanics which can either make the game ridiculously hard or too easy to play and Master. I play JP, Gief, and Lily. It took me a month to get JP (no labbing) to Master, Gief (mad labbing) three months, and Lily (no labbing) four days. Please tell me, coming from a guy who's played SF ranked since SFIV, how does that make any sense?
Drive Impact is easily reactable. Fireballs become weaker because of parry, especially peryect parry DR or PP jump. And opening up people becomes easier if you know how to play neutral and improve your space control, whiff punishing, poking, reactions.