Japanese are one of the most creative people when it comes to making video games and Kojima's Metal Gear Solid series is a clear example of it. It's just beautiful to see so many talented people working behind the scenes on this amazing game.
His argument was that they should work on stabilizing the game so that they can make their release date. You don't think conflicts will arise when you're working in a group? At least he's giving his opinion... it would be worse if he didn't say anything or didn't express any concern at all. There has to be dialogue when you're working with other people.
I'm a game designer too, but I can understand that the game engine they're working on for MGS4 has an emulator for PS3. This emulator have the input library specified for PS3 controllers, and a basic keyboard input for debug mode etc. It was emulated carefully to mimic the PS3 hardware so that their product will work properly when it is burned into a disc and played on PS3. Also, all games were designed in PC, then PC assembled it into a full game, and then is burned into DVDs, thats how it work
As a programmer I totally make the same case every time I'm working with project leads, A pause is needed to stabilize the product before going forward. Continuing will only create more bugs.
That programmer was right, they didn't even make the end of March... The game came out June 12th; they just barely went over. Kojima's job as the leader is naturally to push for the best possible blend of quality and features against the budget(both money and time-wise)
Deathbrewer In the end it was all worth it. They game was outstanding and well praised and made them a lot more money than expected. Kojima knows what he's doing.
i really respect the attention to detail and especially the addition of team's ideas like the shadow moses polygones morph . on the other hand that progammer is now in charge of the first post-kojima metal gear game . let see the result .
You can see here that when the programmer brings up the budget, Hideo is basically like, get the fuck outta here with that nonsense. Kinda funny to see, Konami didn't like that, but oh well. That mentality made better games. It's unfortunate that they didn't let it right out, at least through Phantom Pain. So unfortunate...
@WoolFlannel I work with a small indie company as developer and I can guarantee it's more complex than sitting in front of the screen doing work. The main thing is you dont usually finance the projects by yourself (or your team/studio), you need 1) a publisher and/or 2) investors, they all set you some terms and time limits, so basically working arround it is really important or otherwise they will shut the money flow with which you pay the studio bills, salaries, marketing etc... Also every new generation becomes more advanced and with it, harder and more complex to work on AAA games, since it potentials raises it takes more time to polish the final product to reach it's peak performance. I can guarantee it's stressing and frustrating at times, but the videogame maket has moved forward and thats something really positive, as an anecdote , some years ago I remember saying '' i work as a game developer '' and people would simply tell you something like ''oh, so you play videogames all day''... or ''videogames are for little kids'' ... The vision was different, both in it's social and economical parts , it was really hard to get someone to finance your project if you didn't have a publisher, people didn't even believe in the potential of videogames, but after some events like GTA5 selling i dont know how many millions in couple days... everything changed.
@@traxyt1128 GTA5? I mean didn't Halo 2 and 3 break the world records for fastest selling entertainment product of all time? Videogames were raking in billions before GTA 5 came out.
Yeah, as a programmer, I know how does it feels to have 12,000 bugs laying around the game. It would take me one whole year to fix it all by myself + overtime :( And, I do agree that programmer wants everything they program is stable, no-bug and smooth refresh rate, and only adds new feature if there is no confirmed bugs....
Pretty impressive considering the fact that I've played MGS4 at least 50 times and never run into a single bug or glitch. PvP was a different story🤣 I miss fighting people in Groznyj Grad. Good times
Kojima is a nightmare himself. I wouldnt like a boss like him and i wouldnt hire someone like him, his perfectionism is a risk to any product. Perfectionists are expensive. Thats the reason konami got rid of him.
@@grantdelosangeles5357 and his perfectionism is what ended the franchise as well. No company can handle this man perfecionism. I learned something with my father that i will never forget, i will try to translate it: “The great is the enemy of the good”. When you reach a good quality job maybe its the time for you to stop as it is, if you try to improve it even more it might cause you harm and trouble, and thats what happened with mgs, his chase for perfection basically killed the franchise. If he didnt set such absurd high standards for his projects maybe we would get more metal gear games. His games are extremely expensive and mgs fanbase is a niche, its not like call of duty that sells millions and thats the main problem. You cant make a game that costs you 100 million if it returns only 100. Thats why mgs died. I hope someday they hire someone talented and no so perfecionist to make new mgs games
@@PedroSavioo Well, I'm trying to say is this, that Kojima is only a perfectionist in this game's development and MGSV's development since everyone thought that there will be no Metal Gear games under him, after MGS 4, everyone on the Dev team was working on this is in perfectionist mode, for it to become one of the Greatest games ever made, it was made as a love and farewell letter to fans that's why clashes are seen with between the leads, (I don't know if this is true, Japanese are apparently perfectionists sometimes), if he was a perfectionist who went out of his way, the Dev team would usually keep him grounded like in MGS 3, when he proposed that the boss 'The End' should take 2 weeks real time and they just said no, and he apparently wanted out, he wanted out of the MGS franchise, and Metal Gear is already a popular game that could possibly outshine COD, and lastly Konami wants out of the Console, Everything they own that is in consoles, will get milked until it's dead by their move to Mobile Gaming and Konami, the Fans, even the Devs know that without Kojima, There will be no new metal gear games, seeing that the ones he didn't direct were... not well received And as for Metal Gear, It's dead, Konami already milked it dry (see: Metal Gear Survive)
@@grantdelosangeles5357 i dont think mgs is dead because he left. Look at gears of war for example, gears 5 doesnt have cliff ( the creator) and it got a very high standard. If they hire someone good for the job, that loves metal gear and this person accepts the release window planned by konami we could still see a nice mgs. I see kojima role in mgs as a base for mgs. Now fans understand what mgs is and the only thing we need is a good writer and a good director. A boss that knows how to get the best of each employee. And thats it, if this leader knows how to manage time he could get a very well made mgs game. I dont think mgs is dead. If i were to choose where to go i would pick those psp games and make them a big game. Its a start. I wouldnt call them mgs6 of course
this is the most polished game i've ever played. its amazing in every way. And now i know why. Konami is the best, hideo is a legend. Hope he keeps on making games
@tke992 MGS4 weights like 40gb. It uses dual-layered Blu-ray disk, as of right now, MGS4 may be the only game on PS3 to use a Dual-layered BD. MGS2 & 3 may be around 4-5 gb a piece, DVD-9 (360's format) has like 8gb of capacity. 40gb/9 = 5. MGS4 would take up more than 5 disk for the 360 because some data (game's code to work) has to be put on each disk.
That's not really fair to say. I'm sure the majority of people who work in the industry have passion for what they do, even if it's not readily noticeable by the people who play their games. The difference with an entire company and someone like Hideo Kojima is that Kojima has a very singular focus for what he wants to achieve, and he pushes his team to create it. Other teams more likely work through a collaboration of ideas and compromise, and as such, the end result often doesn't feel unique.
At one point he wants to make a movie he says. Well f*ck it and make one! I'm sure it'll be an instant classic! I hope this man keeps on making great games. Imagine what games he'll make after Death Stranding.
@HosakaBlood Yeah, forgot about FF13 but as you know FF13 was a multi-plat from the beginning and developed for the 360 unlike MGS4 which was developed on different architecture.
@Sup750 but did you notice the odd similarities? the game was released in 2001, and still managed to almost throw in a general Mcrystal quote, it's like GTA, you know the objects, and what they are supposed to be but under a different name, I'm referring to a paradyne shift within the metal gear story line, and recorded history in the real world, there is alot of it in this series, I suspect it's because- G.W. -Bush created a time paradox and mAILED the fISSION.
@DerHalbeEuro, right idea but you got it a little bit backwards. its because there the house governs the pace of release. here its the distributor&publishers going "WE WANT IT IN NEXT SEASON! MOVE!"
It's nice to see how passionate the japanese people are into their work. Everything must be perfect, not this "fast fast fast"-mentality like in europe/us
@TheMillo123 the absolute truth is this, "if they haven't ported it by now its just not going to happen." that doesn't say much for next gen though as Kojima already stated that work on MGS 5 has already begun for next gen platforms... "plural" meaning more than one platform. I'm sure it will arrive on the next x box. Seeing as to how he had originally wanted his team to work on MGS5 rather than Rising its most likely...
I hear it's amazing when the famous purple stuffed Suit in flap jawed space with a tuning fork, does a raw merger between google and verizon, all this red tape, I need scissors 61!!!
its called optimisation. they trim the fat off every small and unneeded thing in order to make it work and run beautifully on consoles. sadly though when somethign is optimised for consoles and not for pc's it can cause major frame rate issues and bugs. im looking at you rockstar.
As you've said, there's different kind of programmer, there are paid-to-program, indie programmer, self-accessment programmer and lone-wolf-programmer, each with their own path and way to become one. I'm a self-accessment programmer for 3 years and I'm still 16, I'm planning to take film course though, hopefully I can make a masterpiece like what hideo did... Well you should take computer science with the specific programming language, I'll suggest u take c++, faster and easy, good luck ;)
Excuse me. I just wanted to know, since your a programmer and I am looking to become one when i leave for college. What did you take in College? Ive looked this up but I am getting different answers, not to mention there's different types of programmers. I know this seems random but I would like to get some input. Thanks
Narrator: *Kojima doesn't consider himself a perfectionist*
Kojima: *I am essentially a perfectionist*
Japanese are one of the most creative people when it comes to making video games and Kojima's Metal Gear Solid series is a clear example of it. It's just beautiful to see so many talented people working behind the scenes on this amazing game.
Not only video games! Best engineering in the world
U r ri8 but say hello to gow david jeffy nd cory balrog😊
His argument was that they should work on stabilizing the game so that they can make their release date.
You don't think conflicts will arise when you're working in a group? At least he's giving his opinion... it would be worse if he didn't say anything or didn't express any concern at all. There has to be dialogue when you're working with other people.
3:49 - " However, Kojima doesn´t consider himself a perfectionist.". Immediately after, Kojima says: " I am essentialy a perfectionist". WTF ?!
10年以上前にこんなハイクオリティなものが出来るなんて信じられない
会議の時のそれぞれの意見バチバチ言い合える感じいいな
ゲームはユーザーが完成させる、本当に素晴らしい言葉だ。
互いにぶつかり合えるし、そして良い結果を見つける。いいねー
I'm a game designer too, but I can understand that the game engine they're working on for MGS4 has an emulator for PS3. This emulator have the input library specified for PS3 controllers, and a basic keyboard input for debug mode etc. It was emulated carefully to mimic the PS3 hardware so that their product will work properly when it is burned into a disc and played on PS3. Also, all games were designed in PC, then PC assembled it into a full game, and then is burned into DVDs, thats how it work
他のスタッフに対する暴言コメが目立ちますね。
監督と同じくらい敬意を払ってほしい。彼らがいなければMGSはできないんだから
これを観ると5をあんな形で販売しなければならなかったのは本当に不本意だったんだろうなぁと思う…
どんな形で販売したの?
@@Aqulla0 5は期間が短く、製作費も少なかったので未完成と言う形で販売されました
シリーズファンだからこそ5のブツ切りエンドは本当に残念で仕方ない
ゲーム部分が世界的に評価されまくってる分シナリオ部分が勿体ない
いつになってもいいから小島監督製作でしっかり補完してほしい
@そぁ なんかリメイク話は嘘の情報らしいですよ
そぁ どこソース
9:00 SICK BURN FROM KOJIMA
Nothing new from Cunning Yuji. No wonder why he stays in Konami and made Survive
The programmer is right tho.
What are say talking about? :)
@@agnel47 Programmer's right. Hideo is an ass and clearly did not do a lot of programming in his life.
@@delko000 the programmer obviously isnt that right with that mindset if he stayed at konami to make metal gear survive.
皆様ありがとうございました。本当に面白かったです。
the meeting/argument was very intriguing. Man..
As a programmer I totally make the same case every time I'm working with project leads, A pause is needed to stabilize the product before going forward. Continuing will only create more bugs.
That programmer was right, they didn't even make the end of March... The game came out June 12th; they just barely went over. Kojima's job as the leader is naturally to push for the best possible blend of quality and features against the budget(both money and time-wise)
Deathbrewer
In the end it was all worth it. They game was outstanding and well praised and made them a lot more money than expected. Kojima knows what he's doing.
i really respect the attention to detail and especially the addition of team's ideas like the shadow moses polygones morph . on the other hand that progammer is now in charge of the first post-kojima metal gear game . let see the result .
You can see here that when the programmer brings up the budget, Hideo is basically like, get the fuck outta here with that nonsense.
Kinda funny to see, Konami didn't like that, but oh well. That mentality made better games. It's unfortunate that they didn't let it right out, at least through Phantom Pain. So unfortunate...
@WoolFlannel I work with a small indie company as developer and I can guarantee it's more complex than sitting in front of the screen doing work. The main thing is you dont usually finance the projects by yourself (or your team/studio), you need 1) a publisher and/or 2) investors, they all set you some terms and time limits, so basically working arround it is really important or otherwise they will shut the money flow with which you pay the studio bills, salaries, marketing etc...
Also every new generation becomes more advanced and with it, harder and more complex to work on AAA games, since it potentials raises it takes more time to polish the final product to reach it's peak performance.
I can guarantee it's stressing and frustrating at times, but the videogame maket has moved forward and thats something really positive, as an anecdote
, some years ago I remember saying '' i work as a game developer '' and people would simply tell you something like ''oh, so you play videogames all day''... or ''videogames are for little kids'' ... The vision was different, both in it's social and economical parts , it was really hard to get someone to finance your project if you didn't have a publisher, people didn't even believe in the potential of videogames, but after some events like GTA5 selling i dont know how many millions in couple days... everything changed.
@@traxyt1128 GTA5? I mean didn't Halo 2 and 3 break the world records for fastest selling entertainment product of all time? Videogames were raking in billions before GTA 5 came out.
現役デバッガーだけど、実際のところ修正しました!って帰ってきた現象を再チェックしたときに直ってないことが結構あって、そういうのを見てるとバグの修正ってめっちゃ難しいんだろなって思う。
是角さんと小島監督のぶつかり合い、いいなぁって思う。
本当に皆が楽しめるように作ろうとしてますよね
是角さんは、KONAMIに残り今やサヴァイブのプロデューサー。
それを「あんなんメタルじゃないですよ!ゾンビなんて出るか!」と完全否定した小島監督と新川さん。
否定するのは簡単だがな、プログラマーが云々というのもあるが、
最終的にトップの位置に居る人間の情熱、方向性、どれだけ完璧にその仕事をやり遂げたいと思うか、
そういう部分の違いにかかってくる。
この動画でもあったとおり、プログラマーはバグがない、安定したものを作りたい、それが自分の仕事の最終到達点ということ。
ファントムペインは容量の都合か、時間の制限か、完璧とは程遠い状態で発売された。カットされたエピソードもあった。
裏でなにがあったのか・・・
まさに幻視痛、ファントムペイン。
あのやりとりを観てるだけで胸が痛くて爆発・・・
だめだだめだ、それは思い出し笑いじゃなく、思い出し苦しみだ。
過去のストレスを思い出し、実際に血管が収縮してるんだ。
そういう思い出は蓋をして、楽になれることを考えよう。
ruo7000 社長変わった瞬間の手のひら返しが原因じゃないのかゾ?
Mr. Kojima always smiling, what a person.
agreed. love this dude and his games.
Yeah, as a programmer, I know how does it feels to have 12,000 bugs laying around the game. It would take me one whole year to fix it all by myself + overtime :( And, I do agree that programmer wants everything they program is stable, no-bug and smooth refresh rate, and only adds new feature if there is no confirmed bugs....
5:10ここからの話、実は結構深いんだよな
とあるアニメーターの言葉。「全盛期のアニメーターは何かに長けた人たちが表現方法の一つとしてアニメを選んだからこそ凄かったのであってアニメ好きなわけではない。今のアニメーターはアニメが好きなだけだから面白いものが作れない」
これってどんな業界でも言えることなんだよな...
先駆者は皆才能溢れる人たちなのに、それに憧れて入る奴らはオタクなだけ。
コンテンツが衰退する要因の一つ
ゲーム会社が学歴重視だったり
昔よりレベルが上がってハードルが高いのでそもそも選択肢に入らない等もあると思います
その業界が好きな人は良くも悪くも
保守的で、保守的な人同士で何か作っても革新的なものはできないからね
Pretty impressive considering the fact that I've played MGS4 at least 50 times and never run into a single bug or glitch. PvP was a different story🤣 I miss fighting people in Groznyj Grad. Good times
9:03 it must be a literal nightmare working as a programmer for Kojima
Kojima is a nightmare himself. I wouldnt like a boss like him and i wouldnt hire someone like him, his perfectionism is a risk to any product. Perfectionists are expensive. Thats the reason konami got rid of him.
@@PedroSavioo but his perfectionism is one of the reasons why Metal Gear is one of the most memorable and best gaming franchises out there.
@@grantdelosangeles5357 and his perfectionism is what ended the franchise as well. No company can handle this man perfecionism.
I learned something with my father that i will never forget, i will try to translate it:
“The great is the enemy of the good”. When you reach a good quality job maybe its the time for you to stop as it is, if you try to improve it even more it might cause you harm and trouble, and thats what happened with mgs, his chase for perfection basically killed the franchise. If he didnt set such absurd high standards for his projects maybe we would get more metal gear games. His games are extremely expensive and mgs fanbase is a niche, its not like call of duty that sells millions and thats the main problem. You cant make a game that costs you 100 million if it returns only 100. Thats why mgs died. I hope someday they hire someone talented and no so perfecionist to make new mgs games
@@PedroSavioo Well, I'm trying to say is this, that Kojima is only a perfectionist in this game's development and MGSV's development since everyone thought that there will be no Metal Gear games under him, after MGS 4, everyone on the Dev team was working on this is in perfectionist mode, for it to become one of the Greatest games ever made, it was made as a love and farewell letter to fans that's why clashes are seen with between the leads, (I don't know if this is true, Japanese are apparently perfectionists sometimes), if he was a perfectionist who went out of his way, the Dev team would usually keep him grounded like in MGS 3, when he proposed that the boss 'The End' should take 2 weeks real time and they just said no, and he apparently wanted out, he wanted out of the MGS franchise, and Metal Gear is already a popular game that could possibly outshine COD, and lastly Konami wants out of the Console, Everything they own that is in consoles, will get milked until it's dead by their move to Mobile Gaming and Konami, the Fans, even the Devs know that without Kojima, There will be no new metal gear games, seeing that the ones he didn't direct were... not well received
And as for Metal Gear, It's dead, Konami already milked it dry (see: Metal Gear Survive)
@@grantdelosangeles5357 i dont think mgs is dead because he left. Look at gears of war for example, gears 5 doesnt have cliff ( the creator) and it got a very high standard. If they hire someone good for the job, that loves metal gear and this person accepts the release window planned by konami we could still see a nice mgs. I see kojima role in mgs as a base for mgs. Now fans understand what mgs is and the only thing we need is a good writer and a good director. A boss that knows how to get the best of each employee. And thats it, if this leader knows how to manage time he could get a very well made mgs game. I dont think mgs is dead. If i were to choose where to go i would pick those psp games and make them a big game. Its a start. I wouldnt call them mgs6 of course
7:18
後出しジャンケンじゃないけど
後になってから修正、修正してもまた修正でバグが貯まって行ったら
負担やしわ寄せが全部プログラマーに行く
そらプログラマーブチ切れるわなwwww
Awesome Making of Metal Gear Solid 4: Guns of the Patriots Hideo Kojima's Gene Video.
i love Mgs series keep it up! Mr legend ; Hideo Kojima
I remember waiting for this game. Time flys.
i saw Hideo life in Köln Germany on the Gamescom, realy great day !! Like Kojima Production !
CDProject Red could learn a thing or two from this video.
小島監督最高
KOJIMA is my inspiration.
4:43 calling to the nightのピアノアレンジ
That was intense
I think the kojima really provoke the programmer during the meeting....Well, Kojima still a legend.
デスクに並んだ空き缶の山w 気持ちわかるはー
Kojima is my hero!
The guy that was laughing about having different segments how to show the grenades would hit the enemy LMFAO
dam i hope the guy in the end didn't get fired or anything.... thats just how it is I guess for making a game...
this is the most polished game i've ever played. its amazing in every way. And now i know why. Konami is the best, hideo is a legend. Hope he keeps on making games
feel weird if you say it konami is the best now
@tke992 MGS4 weights like 40gb. It uses dual-layered Blu-ray disk, as of right now, MGS4 may be the only game on PS3 to use a Dual-layered BD. MGS2 & 3 may be around 4-5 gb a piece, DVD-9 (360's format) has like 8gb of capacity. 40gb/9 = 5. MGS4 would take up more than 5 disk for the 360 because some data (game's code to work) has to be put on each disk.
死ぬ程厳しそうだけど、いい職場だなあ
MGS5が作りかけ状態になった原因がよくわかる。MGS4の段階で開発チームは限界だった。
小島氏が頑固な完璧主義だからこそ,PS3の大規模開発でバグまみれのコードに苦しむことになった。
小島はカリスマだけどプログラマーにとって鬼だぁ(ノД`)
MGS4 well done Hideo and also MG rising
Brand loyalty.
監督が映画や小説好きだったからこんな映画みたいなゲーム、ができたんだ
4:42-7:17 I hear Calling to the Night in piano. :)
SuperSonicKazooie LOL me too
Antonis Mitsos Cool! I love that song! ^_^
That's not really fair to say. I'm sure the majority of people who work in the industry have passion for what they do, even if it's not readily noticeable by the people who play their games. The difference with an entire company and someone like Hideo Kojima is that Kojima has a very singular focus for what he wants to achieve, and he pushes his team to create it. Other teams more likely work through a collaboration of ideas and compromise, and as such, the end result often doesn't feel unique.
At one point he wants to make a movie he says. Well f*ck it and make one! I'm sure it'll be an instant classic! I hope this man keeps on making great games. Imagine what games he'll make after Death Stranding.
Where can I listen to the piano version of Calling To The Night that plays around 6:00?
@HosakaBlood Yeah, forgot about FF13 but as you know FF13 was a multi-plat from the beginning and developed for the 360 unlike MGS4 which was developed on different architecture.
man sometimes a Big Boss is all you'll ever need....
IMAGINE IF KOJIMA CQC'd THE PROGRAMMER AND THE CQC MUSIC STARTED PLAYING OUT REALLY LOUD FROM SOMWHERE WITHIN THE ROOM LOLOL
ほんとゲーム一本作るのに途方もない労力かかってるよな。
7:06 complete opposite of EA and Activision who seek to do the least possible amount of polish before releasing a game.
Mr Incredible42 exactly
You're welcomed ;)
@Sup750 but did you notice the odd similarities? the game was released in 2001, and still managed to almost throw in a general Mcrystal quote, it's like GTA, you know the objects, and what they are supposed to be but under a different name, I'm referring to a paradyne shift within the metal gear story line, and recorded history in the real world, there is alot of it in this series, I suspect it's because- G.W. -Bush created a time paradox and mAILED the fISSION.
12 000 bugs?
man, it's a hard job being in a game QA team ;)
@tke992 Yeeaaahh, I wasn't disputing that, but what I meant was that MGS4 on its own would be on far to many disks for the 360. It'll never port.
Bioware could learn from kojima team
@DerHalbeEuro, right idea but you got it a little bit backwards. its because there the house governs the pace of release. here its the distributor&publishers going "WE WANT IT IN NEXT SEASON! MOVE!"
It's nice to see how passionate the japanese people are into their work.
Everything must be perfect, not this "fast fast fast"-mentality like in europe/us
i agree but the team that created the Assassins Creed series which is part of Ubisoft put a lot of passion into the games especially Assassins creed 2
6:10 尾木ママ
切り取られた部分だけだからなんとも言えんが、ここだけ聞くとトラブルへの対処方針としては小島さんの方が建設的に思えるな
まあ是角さんの状況を考えたらストレスでめちゃくちゃ言いたくなるのも分かるが
@Hellhound30x I was saying that 4 wont be on Xbox... If 5 ends up actually being on xbox, I'll be surprised.
@TheMillo123 the absolute truth is this, "if they haven't ported it by now its just not going to happen."
that doesn't say much for next gen though as Kojima already stated that work on MGS 5 has already begun for next gen platforms... "plural" meaning more than one platform.
I'm sure it will arrive on the next x box.
Seeing as to how he had originally wanted his team to work on MGS5 rather than Rising its most likely...
HellsYa!
I miss mgs4
Kunio Takabe: "My main job at the end is getting rid of bugs" - And there it is. Microsoft internet explorer that failed to connect to the internet xD
これ見る限りmgs5はかなり妥協したんだなって思った
そうですね
まったく同感です
わろた。その通り
12000 bugs thats like 12000 fkin nightmares ouch
小島監督と同じ日本人であることを誇りに思う。
最期の議論今のコナミに足りないのでは?
Wow
@SWOgottaGO thas why xbox 360 fit FF13 on 3Disc but whit the cutscene Lowered to 720p instead of 1080p
i wonder whats his favriot game from the saga mine is mgs 1 on the ps1 so many memories
このバグの処理をUBIはサボりまくってんだな
無限再起動バグとかあるし
それに加えポテトサーバーのUBI
新規IPでAAA連発するのは凄いですが、そこに中身が伴ってない&劣化詐欺のが多いのが残念
まあ集金しやすいからオンライン専用ゲームの乱発はやめるつもりは無いでしょうがね
I hear it's amazing when the famous purple stuffed Suit in flap jawed space with a tuning fork, does a raw merger between google and verizon, all this red tape, I need scissors 61!!!
Metaruu Geahh Soridu
1:06 someone is getting microwaved at the left
The problem, is that this game would span between 3-4 disks.
是角さんと小島監督の所はどっちの気持ちもわかるんだよな…。(是角さんがなぜサヴァイヴを作ったのかはわからないけど)
@DavidPennable
Man, don't even remind me of that.
its called optimisation. they trim the fat off every small and unneeded thing in order to make it work and run beautifully on consoles. sadly though when somethign is optimised for consoles and not for pc's it can cause major frame rate issues and bugs. im looking at you rockstar.
changing equal mistakes... u dont get it hideo?
@SWOgottaGO FinalFantasy 13 on PS3 Weights 47Gb mate ^^
As you've said, there's different kind of programmer, there are paid-to-program, indie programmer, self-accessment programmer and lone-wolf-programmer, each with their own path and way to become one. I'm a self-accessment programmer for 3 years and I'm still 16, I'm planning to take film course though, hopefully I can make a masterpiece like what hideo did... Well you should take computer science with the specific programming language, I'll suggest u take c++, faster and easy, good luck ;)
Now that you have the internet you can learn anything you want and get free tutorials of anything :) .
コジステ面白かったなあ。
Why is it odd? Do you expect it to run on a toaster, or would you develop the game with a controller on the PS3 hardware?
0:49 NewTubeCreateEquip function ... HACKERMAN :D
1:59 Gurren Lagann! :P
The voice of God
3:19 elong musk wow.
Ha. Wow only 16? I'm 18 and I know jack squat, learning by myself since there are no courses at my High school. Well thanks for your help man
プログラマーって大変だよなぁ
Excuse me. I just wanted to know, since your a programmer and I am looking to become one when i leave for college. What did you take in College? Ive looked this up but I am getting different answers, not to mention there's different types of programmers. I know this seems random but I would like to get some input. Thanks
1:09 damn that shit is harder than any work in that company LOL
see the man that killed fifa series because of fox engine kojima killer
...All games are designed on computers.