@midknightthunderboy its a parry of a second (or any after first hit) hit when the first or previous hits are blocked originally. So an easy example would be ryu's light tatsu, you'd block the first hit and then parry the second hit giving you frame advantage to punish the opponents otherwise safe move
For people think it's just nostalgia or whatnot. Let me say im 21 and this year i got into fighting games because of third strike. This game is where i learned how to do quarter circles and i bought a fight stick because of it
@THENAMEISQUICKMAN for example, a super art. trying to parry it from the very first hit can prove to be very difficult even if u know that your opponent will do it. the best thing to do in this scenario would be to block the first hit then parry the rest (which is a much, much safer option) since if u guess wrong then u will be eating a full super art
@THENAMEISQUICKMAN a parry completely negates your opponents attack. for example, if u block u will be pushed back due to hit/block stun whereas if u parry u will negate the attack and not be pushed back. this is useful for punishing moves that would be safe on block
@781RELLIK Actually, to be more specific, while blocking a string combo or a multi hit attack, after you blocked the first, 2nd ETC move, after the 1st or 2nd frame of that block animation, you let go of the stick (back to neutral,) then tap forward. You can't hold back then press forward, that would just make you unblock. When you let go of the stick (let go of back on the D pad) you are basically getting out of the block animation, since you have to hold back to keep blocking.
@Denue its a few frames depending on what it is you are trying to red parry but a lot of things the timing is static so even a 2-3f window isnt that bad since its always the same.. Things to learn to red parry first = Certain hits of supers(Dudley corkscrew blow, ryu/akuma super fireball), then you can try to learn more difficult supers like kens, Q, chun, etc. After that you could learn to red parry target combos and such
really good tutorial dude, should help clear it up for people. also, regular parries have something like what, 10 frames to be inputted, whereas red parries have to be within 2 frames or something. so you really gotta know the rhythm...that sound accurate?
I know this isn't a full blown tutorial in your vid, but I think you should explain in the replies that red parry also varies on the character's individual block animation. Something what's easy for one character to red parry may not have the same window as another.
@ReNiCGaming hey renic at 0:49 isnt that a blue parry or did the game mess up? also who do you think has more potential, urien or necro?(trying to choose a main)
timing is tight and not necessarily worth the risk. Q could have punished after blocking with slaps. I will just let super go when players red parry an ex machine go blow. They almost always red parry once and try to punish.
Anthony Garza Not necessarily the "last hit" of a move. It's any time you parry while still in blockstun from something else, either another hit from the same move or another move entirely. Renic talks about red-parrying the last hit of moves because *if* you want to red parry at all, you usually *want* to do it on the last hit of your opponent's move. Then you only have to parry one hit, and it's easier than trying to red-parry earlier in the move and then having to subsequently blue-parry multiple hits. Also worth noting, red parries have a stricter timing requirement than normal blue parries.
shit .. thats why i dont start with 3rd strike that game is too sick xD honestly i tried the demo version and ... damn it ! its rly hard to play i mean combos etc even a normal hadoken can be sometimes rough ! why that ? i dont get the system .. i know ssf4ae is much easier.
this is the best fighting game ever. Nothing is 100% "safe".
Agreed
For me nothing top 3rd strike or SF4 currently. I know you might say SF3 is better but for me both are games that i will. Never forget
This video pretty much highlights why I love Third Strike
Will it help me parry xbox live notifications?
@ReNiCGaming Don't forget to pray. It's good practice to pray every time you attempt a redparry.
@midknightthunderboy its a parry of a second (or any after first hit) hit when the first or previous hits are blocked originally. So an easy example would be ryu's light tatsu, you'd block the first hit and then parry the second hit giving you frame advantage to punish the opponents otherwise safe move
For people think it's just nostalgia or whatnot. Let me say im 21 and this year i got into fighting games because of third strike. This game is where i learned how to do quarter circles and i bought a fight stick because of it
that's nice to hear
@THENAMEISQUICKMAN for example, a super art. trying to parry it from the very first hit can prove to be very difficult even if u know that your opponent will do it. the best thing to do in this scenario would be to block the first hit then parry the rest (which is a much, much safer option) since if u guess wrong then u will be eating a full super art
i'm tryin'!
I once got an accidental red and managed to target combo in a full super punish on reaction, i was v proud of myself.
Parrying is like dancing with your opponent
Now I understand the uses of Red Parry. Thank you so much for the upload!
You good. Yeah, you good.
@THENAMEISQUICKMAN a parry completely negates your opponents attack. for example, if u block u will be pushed back due to hit/block stun whereas if u parry u will negate the attack and not be pushed back. this is useful for punishing moves that would be safe on block
@781RELLIK Actually, to be more specific, while blocking a string combo or a multi hit attack, after you blocked the first, 2nd ETC move, after the 1st or 2nd frame of that block animation, you let go of the stick (back to neutral,) then tap forward. You can't hold back then press forward, that would just make you unblock. When you let go of the stick (let go of back on the D pad) you are basically getting out of the block animation, since you have to hold back to keep blocking.
@781RELLIK Press toward your opponent while blocking a combo. It is a much stricter window than a normal parry.
@Denue its a few frames depending on what it is you are trying to red parry but a lot of things the timing is static so even a 2-3f window isnt that bad since its always the same.. Things to learn to red parry first = Certain hits of supers(Dudley corkscrew blow, ryu/akuma super fireball), then you can try to learn more difficult supers like kens, Q, chun, etc. After that you could learn to red parry target combos and such
man. the reason why i still stay on third strike is because of the parry system. its technical and it turns the gameplay 180 =P
@ClaTheNinja Still the same game. Honestly, you'll run into more Ken's than Yun's. It's pretty rare to run into a Yun that's actually scary anyway.
Red Parry... if used right, it can be some kind of Interrupt Move, huh?
Dope ass video ReNiC. Loved the music. Loved the examples. Keep it up.
I knew how red parries worked but I never attempted them in game but after watching this I’m hitting practice mode.
Solid mechanic to get a decent hold of. Will save your life in near death situations and looks dope af.
1:20 lol that guy who sent you a party invite is a buddy of mine
Dude this video helped me out enormously
Love the music! Where can I find this track? What is it called?
@Darksora79 It's a blue I just thought I'd add it because it's useful. Urien.
Very informative video, thanks a lot.
Does the red parry have to be performed on the last hit of whatever is being done to you?
How many frames does it take to do a red parry compared to the normal parry?
they got some messed up characters in this version rofl
@HollowMask159 Beat arcade mode with that character in 3SO
really good tutorial dude, should help clear it up for people. also, regular parries have something like what, 10 frames to be inputted, whereas red parries have to be within 2 frames or something. so you really gotta know the rhythm...that sound accurate?
THANK YOU! this game so damn hard.
@ClaTheNinja No rebalance. Just good old 3rd Strike.
am i the only one more intrested in the music
awesome song
How did you get the comp to record like that? Parry Training?
I know this isn't a full blown tutorial in your vid, but I think you should explain in the replies that red parry also varies on the character's individual block animation. Something what's easy for one character to red parry may not have the same window as another.
0:14 :]
I was unaware that Q's 4+RH could be taunt canceled. That's pretty boss. I assume you have to cancel if it hits before he completely tips over?
Ty fir the examples
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Its in the last move or not ? Jejejej street fighter third strike is too fun ! Regards from chile !
@ReNiCGaming hey renic at 0:49 isnt that a blue parry or did the game mess up? also who do you think has more potential, urien or necro?(trying to choose a main)
@GRRAB no. any hit after the 1st one.
@MassLurker yay thanks
timing is tight and not necessarily worth the risk. Q could have punished after blocking with slaps. I will just let super go when players red parry an ex machine go blow. They almost always red parry once and try to punish.
Is that red parry shoulder from Yun only a red on certain chars or is that always a red?
hitbox stick + red parry = ?????
nice video, even though ill never be able to do any of that lol good to know though
@wuziq or was it? at any rate, same idea..
very good
dude the music is cool. it has a nice ans sweet tune.
Great vid. Too bad I suck at regular parrying too much to even do this lol
Awesome video!
just red parry bro
lul
cant necros dives all be downparried?
block, neutral, down?
@Tobi9the9random "after the game" you can find a link to dl in the info below the vid
So basically a red party is to party the last frame of an attack while blocking?
Anthony Garza Not necessarily the "last hit" of a move. It's any time you parry while still in blockstun from something else, either another hit from the same move or another move entirely.
Renic talks about red-parrying the last hit of moves because *if* you want to red parry at all, you usually *want* to do it on the last hit of your opponent's move. Then you only have to parry one hit, and it's easier than trying to red-parry earlier in the move and then having to subsequently blue-parry multiple hits.
Also worth noting, red parries have a stricter timing requirement than normal blue parries.
0:07 to 0:11
HAX!!!!!!!!!!!!!!
How do you red parry?
@fadedsun303 Blame Evo Moment #37, everyone want to pull it off in some way even if it's not Chun'li if you know what I mean? :D
WHATS TEH SONG NAME PLEASE :)
Any way of getting Dr. Zub Zero on for 3s commentary?
Hoyoku sen last hit isnt a red parry though
whats all this parry harry business?
@MxSpikeSpiegelxM doesn't start random?
i don't think akuma tatsu parry was red parry.
sexy
How did you get that Alex color?
Sorry to be ask a noob question, but did they actually rebalance 3s:Online Edition? Or is still Street Figher 3: Yun Edition?
ClaTheNinja Replying to a 6 year old comment just to say Yun wasn't op in 3S, Chun Li was.
Lmao
@@curioustrout they both are
What is the name of this song?
@GaspoweR About 5?
shit .. thats why i dont start with 3rd strike that game is too sick xD honestly i tried the demo version and ... damn it ! its rly hard to play i mean combos etc even a normal hadoken can be sometimes rough ! why that ? i dont get the system .. i know ssf4ae is much easier.
@HollowMask159 Start + lk
@Raffael900me n00b
I wonder how DarkDreamT2 is doing today
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