Building New Rocket Racing Experiences with UEFN | GDC 2024

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  • Опубликовано: 9 апр 2024
  • The team at Psyonix has built a way to allow creators the ability to craft their own tracks for Rocket Racing. In this learning demonstration we’ll show you how to do just that - from the moment you open UEFN, to when you’re ready to publish.
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Комментарии • 13

  • @ZacDonald
    @ZacDonald Месяц назад +5

    Looks like an awesome tool, would love to make something similar for other spline mesh uses with UE5.

  • @PixelYT5
    @PixelYT5 Месяц назад +3

    Thanks for the tutorial from Unreal!

  • @lucki1986
    @lucki1986 Месяц назад +2

    So can I use this or export or any other way to get this to my normal UE 5.3 or upcoming 5.4 ? Road tool or at least part of this system ?

  • @lomzogaming3631
    @lomzogaming3631 Месяц назад

    I quit ur around when uefn.
    after doing some verse I realized I finna hone my c# before hitting the verse and cpp
    keep being epic, epic

  • @Julianoz224
    @Julianoz224 Месяц назад

    Really hoping for the SceneGraph talk to be uploaded soon🤞

  • @gotenks157
    @gotenks157 Месяц назад +1

    Time to make every f-zero map

  • @MeUnboxing
    @MeUnboxing Месяц назад

    Please share system requirements for better experience. Thanks

  • @Weneedrest
    @Weneedrest Месяц назад

    How can i find style editor tool?
    I really wonder

  • @YouTubetail
    @YouTubetail Месяц назад

    👍🏼 best world 😊

  • @rabiikinyogoli1426
    @rabiikinyogoli1426 Месяц назад +1

    Is this open to all UE users?

  • @ismaillinkin7896
    @ismaillinkin7896 Месяц назад

    Can u make drift tuto.? 😢

  • @screenapple1660
    @screenapple1660 Месяц назад +1

    Unreal Engine looks like Ready Player One.... Build your own cities, landscape, large gaming zone and make money by destroy entire evil A.I, evil layer or Evil masters in the game.