Chaos Physics in LEGO® Fortnite: Building A Fully Interactive Sandbox Experience | GDC 2024
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- Опубликовано: 2 июн 2024
- Epic will present a deep dive into the technology used to make LEGO® Fortnite fully interactive where nearly everything can be physically simulated and destroyed. This includes an in-depth look at updates to the Chaos Rigid Body Engine, Destruction, and Networked Physics systems as well as gameplay technology that enables nearly every construct to work with every other construct.
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Talked a lot about what appears to be new Systems and features in UE5.3 or 5.4 but looking through the Documentation for these key words finds very little results ?
Now that i very interesting, u should focus more on physics videos like that, but even more detailed and better chaos documentation with ue5, more than just chaos physics, destruction geometry collections, mentioned structures, graphs etc. u should invset more in advanced tutorials, to show gamedevs how things can be done.
Please do the same for the world-building aspect of LEGO Fortnite; we want to understand how you construct such large landscapes.
Does anyone have any more information about ticking physics on an async thread, like he mentions at 22:08? I can't find much good information on it online.
Lego man!!
Interesting talk
what's up with the constant clapping at random slides?
It’s likely from a talk in a neighboring room
why does know one mentione the physcis engine red faction guerilla use, partner and develop thye system for better destruction??
12th comment. this fucking ROCKS!
Hi
first comment!!! so cool!!!
Yes AI Bot
3rd comment! So cool!!!
5th comment. Still cool
4th comment. NOT COOL!!!!!!
This is information for developers. But interesting.
You're on the Unreal Engine RUclips channel, on a video of a talk from GDC, the Game Developer Conference. At what point did you think this video wasn't for developers?
@@ermilburn02 I already understood everything. I came across the video while watching Lego animations.
@@3_Bricks.Lmao