Marth's Moves - History Behind Super Smash Bros. Brawl
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- Опубликовано: 6 сен 2024
- READING THROUGH THIS WOULDN'T HURT!
Shows where I believe Marth's moves come from or what they are influenced by.
Special thanks to SobmicSSBB. His Marth's moves video gave me a head start in info on this video.
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Like Pikachu's Volt Tackle, Marth obtaining the Falchion (the legendary sword he uses in Brawl), involves a fairly lengthy process.
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Even though Marth has the Falchion in Super Smash Bros. Brawl, it behaves more like a rapier and even sparkles like the Miracle Sword. Marth's Smash-A is the only move that is the same when Marth is equipped with the Falchion in the original game.
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Since Marth's "arrival" animation is from Path of Radiance (despite having no connection with that universe), I decided to show the evolution of the warping animations from Fire Emblem Gaiden up until Path of Radiance to show how they have changed.
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Unlike when I made Marth's Moves for Melee, I know enough Japanese to play through the game and understand SOME of the dialogue. (Though I admit I did seek some outside help when translating Gharnef's dialogue.)
While I have translated some of the Japanese text in the original Fire Emblem, I only translated what I believe is relevant within the context of the video instead of every little piece of text that shows up on screen. With that being said, I also refer to games using their Japanese titles in Roman characters instead of translating the names. The reason for this is because none of the Fire Emblem games shown in this video have been officially localized and sometimes the translations of their names vary. Since not too many people can read Japanese characters, I wrote them with Roman characters. However, here are some of the translated names nonetheless:
Ankoku Ryuu to Hikari no Tsurugi - Shadow Dragon and the Blade of Light
Monshou no Nazo - Mystery of the Crest
Seisen no Keifu - Genealogy of the Holy War
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The Fire Emblem games in this video that are in English are fan-translated ROMs or patches.
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I did NOT use Shadow Dragon on the DS because it was released after Super Smash Bros. Brawl in addition to the fact that Masahiro Sakurai is (or was) unfamiliar with it.
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Please note that I do not reference Monshou no Nazo that much because I show how characters behave (or their design, etc.) in their original games, unless something originates in a later game. Ankoku Ryuu to Hikari no Tsurugi is Marth's original game.
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Marth's "Everyone, please look at me" taunt is also out of place for his character, and quite frankly, is kind of bizarre why he was even given that taunt. While there are a few theories about this taunt, none are that strong, though I still present what I know.
Also, I didn't mean for both of my examples of Marth's personality to involve the mistreatment (execution or slavery o_O ) of children. It just turned out that way and I didn't notice until the video was complete.
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In the original Fire Emblem, the colors and shapes on the maps made the text kind of difficult to read in some places, so I tried to place the text where it would be easier to read. I tried my best to make it better, but if it's still hard to read, I apologize.
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If you want, here is a .rar of the savestates I created when I played through the original Fire Emblem in FCEUX. It has plenty of arena abuse (since I could use savestates) so the characters should be pretty leveled in the later chapters not to mention I have tons of money. You could even load the last savestate and attack the dragon with Marth if you want to just beat the game. However, I didn't bother really playing chapter 24 properly. Since I was so close to the end of the game, I just warped Marth to the castle, had him defeat the boss and then seized the castle. I also bought some stat-boosting items with Chainey from the secret shop in the corner so I could use them on Marth in the next chapter, but forgot to use them, lol. Guess I didn't need them.
The format of the files are (chapter number) - (savestate number)
rapidshare.com/...
or
www.megaupload....
If anyone has any trouble accessing the .rar, leave a comment here or send me a message. Both Rapidshare and Megaupload are not working properly at the moment.
One minor detail: when Marth uses his Final Smash, you hear a faint sound, this is the sound of a critical hit from Fire Emblems 6, 7 and 8. Funny considering number 6 was the one with Roy in it xD.
at the end of the day, it almost leaves you to wonder how much of this freakishly extensive homework Sakurai did with not just one character, but ALL of them
I don't know about anyone here, but I'd get very tired of doing it eventually... doing that for one fighter would have been enough for me..
well if that "homework" meant playing a bunch of FE games then i'd say he's got it made lol
@@joshuabrown7844 If you are having fun is considered a homework in my book.
You could also say that Marth's "tipper" mechanic is a reference to how he consistently attacks using only the tip of his blade, often keeping his distance from his opponents.
In 22:18, Marth doesn't say "みんな、見てくれ!(Minna, mite kure!)"; instead, He says "みんな、見ていてくれ!(Minna, mite ite kure!)", meaning "Everyone, please watch over me!". "mite" and "mite ite" both mean similar but different in a nuance.
I can think of two different things he wants to say. First, he wants to show his bravery to his army, and be a good model for them. Marth's men are actually watching him fight in this theory.
Or, more possibly, he imagines his fellows in his heart and makes it his emotional support. They don't have to be there to say the words, you can even say "mite ite kure" to a man already dead!
I am positive because I am Japanese :D
***** nah neetrain is right, you can hear it clearly when he first shows it on this video
Josh is right, the taunt is more like a "I'm the main show" kind of taunt, sort of like bragging
DFcanaplayzXD that ain't what he say tho.
he talks fast but its miteitekure not mitekure
the tone of his voice clearly isn't showing off also. he's like a hesitant leader
矢田部雄山 おぉ、助かった。
For a guy who loves history, Fire Emblem and Smash games... this... is... beautiful... thanks you a lot.
Would just like to point out that all of Marth's attacks deal more damage in Brawl if only the edge connects; I remember seeing it on the dojo :D
Would just like to add that this video was very fun to watch, also had a small laugh watching Marth casually avoid all the F-Zero cars while Pit got annihilated
the same goes for the other smash games
Did anyone know in Brawl and in Sm4sh, You can stop Lucina's and Marth's FS just by pressing the special move button? this is good for hitting people who try to dodge Lucina's or Marth's Final Smash.
why the fuck was this reccomended to me after 9 years, this vid is great.
The green dancing sword (when you tilt down when using dancing sword) is kinda like Astra because 1.its green 2. It attacks 5 times. So in the sense, it would be like brave sword and then Astra activated on the last hit.
His non-critical with the rapier in FE1 is exactly the same animation as his F-tilt. He even uses it out of a walk, which is the most "natural" way to input it.
Witch has now been in Gaiden, Fates (DLC), and Echoes (enemies only)
One small correction. Though the green jewel on the end of the Falchion may not have been in the sword's design in the original game Fire Emblem Ankoku Ryu to Hikari no Tsurugi, it however was in the third installment, Fire Emblem Monsho no Nazo. This might still have been in reference to the point he made, however it wasn't newly added in Smash Bros.
It also is in the Falchion's original design. There's art from the first game where Marth has his left hand on his hip and has Falchion lifted in his right, you can see the green pommel gem. Also it's on the title screen of Fire Emblem 1, it's just colored white for some reason, maybe palette limitations?
Apparently no one seems to know that the upward slash critical animation appeared in Genealogy of the Holy War before Thracia. Granted, it's much rarer to see in FE4 due to criticals working very differently in that game.
technically now you can say his Down B is a reference to the "Counter" skill.
which I know is in Fire Emblem Awakening at least
+KoKo Webb Melee came before Awakening, so you can't quite make the comparison.
+PokeEmblem 692 +KoKo Webb Counter doesn't cause a miss though, does it?
No, it requires you to get hit, and deals only half the damage to your attacker. Marth's Down B and how it's more powerful depending on how powerful the enemy's attack is must be a basic, subtle reasoning that "The more powerful the attack that your dodging and counterattacking against, the higher your own stats are in comparison!" If that makes any sense.
Big Frost ur dumb stupid if u think awakening is trash
Guh...Starlight...I screwed up
And then Fire Emblem Shadow Dragon and The Blade of Light finally got localized for English speaking audiences!
Yayy
You forgot to mention that Marth's running animation in Brawl is similar to when he runs toward an enemy with the Falchion.
12:30 - That was because of stale moves actually..
Tipping only affects knockback.
I saw "King Marth"'s abilities in Fire Emblem Awakening and I can't help but to think they are related with Marth's Smash moves. A little background: in FE:A you can get characters from past games via DLC or Spotpass, I'm talking specifically about "King Marth" from Fire Emblem 12: New Mistery of the Emblem. He has Astra (mentioned in the video, hits up to 5 times, similar to the dancing blade), Sol (allows you to "recover" half the damage done)...
17:05 Ogma: Want to see me dodge this axe? Want to see me do it again?
Good eye noticing the green jewel on his sword, that's so cool and I didn't know it was there!
6:18 That's got to be the creepiest video game music of the NES era
I know it's quite a bit late, but if you hold down during Marth's Dancing Blades, he does an even faster flurry of attacks for his final strike. If I recall right, it's done five times at reduced damage, just like Meteor Strike/Astra.
i love how pit is getting pwned in all the demonstrations... even the when marth isnt attacking xD 17:57
Am I the only one who thinks Marth's tipper mechanic is supposed to a reference to critical hits?
Wow, I never would've caught the damage ratio of his B-move to his Final Smash. Great video, as always.
The more you know.
Gives you plenty of food for thought.
I always thought the tipped damage thing came from the fact that actual Falchions are swords that are larger at the tip than at the base.
Watching this, I think it's remarkable how much intensive thought is put into the movements of each character in Smash Bros. It's like they bring in a panel of experts on every single series to act as designers.
As someone who got associated with Fire Emblem through Super Smash Bros., I will agree with you on one thing: Marth really has no connection with the continent of Tellius. But in FE Awakening, the game that takes place 1,000 years after Mystery of the Emblem, for some reason Ike’s sword, Ragnell, was seen with Priam, a random guy whom Intelligent Systems made the descendant of the Radiant Hero. In all honesty, I did not know if they were referring to Ike, and I still don’t. But…Owain’s dialogue in Fire Emblem Warriors’ History Mode map, Scion of Legend, may have something to say about that.
XD I thought the intro to marth was he was a chess piece that just appeared and came to life.
gameandwatch909 LMAO make sence cus in melee every character is an amiibo (sort of)
Bet Ellis warped him!
Pretty obscure joke but still, N I C E
As a new fan of fire emblem, I like how They manage to work having only 5 games where Marth only appeared in 2 (and it would have been interesting if he had been in 64 as Sakurai had planned)
These move videos would work better as television programs then most game based television programs around now a days. Really in dept with great video demonstration
4:09 The countdown goes with the music!
@rayden1212 He's doing them in order of the character select screen. He's still got two full rows to go before he gets to Sonic. Don't worry, he'll get there eventually.
I'm now a Fire Emblem fan(boy), so I loved this video.
Also, minor nitpick: Skills reappeared in Sacred Stones, though the system was dumbed down.
@DedicatedSpecialist There're no Brave/Hero weapons in Fire Emblem Gaiden. These weapons weren't introduced until Fire Emblem: Seisen no Keifu.
Although there's a Hero Sword in Fire Emblem Gaiden, it didn't behave like how Brave/Hero weapons do in later games.
Couple of things you missed:
Note how Marth moves on the map. Hunched over, with his cape sort of billowing behind him. Same as his Brawl running animation.
As you mentioned, many FE characters attack by jumping into the air. This could explain why Marth is very powerful in the air.
Even though it's slow paced, Fire Emblem games tend to be very tense because one screw up can really screw you over and you might have to restart (if you care about your units dying and never coming back) since the games are VERY strategic. So unless you're playing Awakening where EVERYONE is overpowered and there's no danger or strategy, the tensity of these games really refrain them from being boring, and instead end up being exciting.
the way marth attacked in the famicom fire emblem with a rapier looked more like his f tilt instead of his side smash
missing critical hits hot damm we would love that to be added back it would have make the game a little bit too much frustrating but if you get lucky and the ennemy miss his critical hit and you dont thats when you shine
Luna (nullifies defense and resistance, similar in effect to the Shield Breaker), Aegis (Halves damage done by projectiles, similar to how the counter in Smash can block projectiles instead of just physical attacks) and Rightful King, that allows him to activate this abilities more often, maybe referencing how you can do them freely in Smash? maybe I'm looking too much into it, but I truly believe there is at least some truth in this
I think they did. With a game like this, references to a game a character is in is the main focus. They could've easily made up some random ass sword swings or punches for the characters. And I doubt all this is pure coincidence.
@jamduke He's in Training mode, which doesn't have any move decay. You can tell if you watch the part where he spams Dolphin Slash on Pit for an entire stock, doing the exact same damage each time (13%, except that one random I'm guessing non-tippered one in the air).
The sound made by Marth hitting the opponent with Critical Hit is similar to Fire Emblem: Blazing Sword's cirtical noise as well. Might be a related reference there too (Not the same universe but general reference)
Marth is my favorite Fire Emblem character.
I just noticed, the critcal FS that Marth has does 60% damage, which is also the max hp for playable characters in FE6/7/8/9/11/12
and as you said, criticals are pretty much a guarantee of killing.
Ehm, Besides that, good job!
18:24 Marth just casually doesn't give a single fuck.
0.o I didn't think so many of those tiny details made it in to SSB! Good eye, man!
Looking at some of the original pictures of the Falchion, it does have a green gem. In both the tcg and Mystery of the Emblem.
Thought I'd throw something in that i actually only noticed while watching the video (thnx to all the slow-mos XP) when marth uses his final smash the falchion glows like when he attacks. All the sparkles come together to the sword and he executes the final smash. If you look at where he was you can see the blue sparkles in his wake =P
I could have sworn there were more hits in the dancing blade combo? Like, 2 more I think...
Silly Intelligent Systems reusing their "Metroid" bubble-door sound effect for warp spells.
I know. I just want the music now in that part.
17:57 Wow I never noticed that! That also explains Lucina's odd fighting pose in Fire Emblem Awakening...
I used to play fire emblem when I was a kid and I can read katakana a little bit. Marth name in romanji alphabet is ma-ru-su and I think his name is Mars a roman god of war but it just Marth.
It was Mars in the original anime series, so yeah, you're right.
Excellent job, we look forward to more in the near future
5:00 This Fanfare was used in Metal Combat: Falcon's Revenge!
KesorodaBlk huh
I'm assuming the old warp animation was not used because some may see it as a pentagram (it's not)
Great vid as always
Another possible origin for Shield Breaker is the Moonlight Sword or Luna skill from various Fire Emblem games. They both glow blue, after all.
Sucks that the Falchion is so bad in FE3 and FE11 compared to FE1
DrewPicklesTheDark ????? in 3 the falchion being awful????? you are wrong
@@ernestosilva704 It has 10 weight and only 10 attack. Only thing it's good for is killing Medeus. For other dragons just use a normal dragon killer, and for non-dragons a silver sword works better.
18:00 Poor Ike.
About the "Everyone, please watch me" taunt in Japanese, I believe it's "みんな、見て'いて'くれ", which if translated directly to English, is "Everyone, please (keep) watching me", it might seem weird in English, but it's normal in Chinese(my native language), so I believe it's also normal in Japanese.
08:31 - 08:41 Favorite part. Nice explcative video.Howewver, I'm not sure if Nintendo/HAl took all this considerations before making this moveset...
Great Job, once again! Also, for some reason, I agree. You should keep the Melee Marth's Moves.
What's the issue with the Rapier segment? it makes sense, taking the "animation" from the Rapiers of games past, then giving it a sweet spot at the edge, and lots of shield damage.
And don't forget about how his Dancing Blade move has that fun barrage of quick jabs at the end(if performed correctly.)
When he says " everyone look at me" it isn't to be cocky nor is it because his a leader , it's said in many anime , he is simply say " this is for you, I am fighting for you " something more like that.
I always took Marth's down-taunt as him wanting to show everyone what he could do. The tone of it hardly sounds cocky.
Just make sure you don't miss in mid-air on a small stage. You'll run right off the boundaries of the stage if nothing's in your way.
I'm sorry, Marth doesn't sound cocky at all when he says the line.
@windwaker2234 If you mean FE11 (Shadow Dragon), its script was heavily more elaborated and became less laconic than FE1's script. It didn't just simply reuse the original script and call it a day.
Although, Marth is still physically capable of using the Falchion like a rapier because there is no limiter on how he's supposed to swing.
But cool video though!
never thought of dolphin slash that way
Did you mention how the critical hit sound is similar to that "arrow shooting a target" sound you hear in some of the Fire Emblem games when one performs a critical hit?
You know what's odd?
Marth's Uair.
His motion looks too much like his backflip.
Maybe it was influenced by the same factor as his midair jump.
Well, this is a homecoming.
This video was simply amazing. ♥ You're amazing.
You did a very very good job with this.♥ I learned so much.
You might have forgotten move damage decay at 12:25.
hey CCD... you were stating that Marth spun his sword and had the flashes that appeared on Falchion... when you look at the animation for the critical for the Falchion in Shadow Dragon and the sword of Light and SSBB, a small detail i noticed is that they were one in the same... didn't know if you caught that or not, but i figured that i'd point it out
Just read through the description. I think the taunt is supposed to be "Everyone. Follow me." seeing as how he would've led an army into battle.
Wait, falcion actually prevented counterattacks? That would have been pretty useful in another game (cough, cough FEH)
The only thing I miss is his costumes.. 'cause I don't know about his last one (the one with the lighter blue hair) if it's his melee outfit or that he looks like Ephraim of Fire Emblem Sacred Stones for the GBA..
Wow this one is a lot longer and in depth than the Melee one. Good job.
this is really clever but you forgot to mention that the way marth runs when he has falchion equiped is similar to the way he runs in ssbb
marth walking on the road like "fuck the police"
@BlueSpinosaurus Let's not start a flame war. In lunatic and higher, grinding isn't possible. Risen spawns are too expensive, and they are maxed out, and there is an anti-boss abuse function. If you restart in hard or higher, the enemies have a chance of starting in a new place, to trap you in a pincer movement.
@CrappyCaptureDevice wow.. I thought this channel was dead, thanks for everything LOVE YOUR CHANNEL
@CrappyCaptureDevice Did you also know the critical hit sound when you land a hit on an enemy with final smash makes the sound of the one from Fire Emblem 7.
@CrappyCaptureDevice Might as well keep it for "historical value." along with the rest of your Melee videos.
Man, this video was incredible. I've never played a single Fire Emblem game, so I didn't know any of this.
~The Qu
Another video to add to the playlist, awesome work. Maybe you should ask some people to help you out with some of these so that making these videos wouldn't be such a lengthy process.
@BlueSpinosaurus Good point. Only if L+ existed in Radiant dawn.
I'm not saying they didn't at all. Obviously, some where taken (an undeniable example is the dodging/counter animation). But, for example, I'm not sure about the rapier segment...
history lessons on a vid game, i can dig it
No it wasn't? It came out in the US a year after Brawl and it came out in Japan 8 months after Brawl.
marth is my absolute favorite character!!!
Watching this video shows me just how much work it toke for you to make those videos, which I realized long ago, but it won't hurt to make your videos feel faster paced. More so if you had a mic, as it's not so much because of laziness to not text, but it's harder to sit though this and show off to my friends.
Could Marth's neutral A combo loop be influenced by his standard attack with normal swords (slash downwards) and special swords (slash upwards). The stance is different but the sword motion looks somewhat similar.
12:25 I don't think this interpretation is correct. First off, in Melee Marth was contrasted with Roy (otherwise they were mostly clones) by the fact that Roy did more damage with the inside arc of his sword, while Marth did more damage with the tip of his sword. When an attack does more knockback, it could mean Marth just got a "tipper". Also in Brawl as in Melee, moves stale (lose effectiveness if they're spammed), which explains partly or fully the 4% less damage after using the same move.