I like the way this game ends. For once it's a final boss that's not Dr. Wily and has some depth of characters from other worlds. I wish more Mega Man games had these kinds of creepy villains.
This stage actually was a bit disturbing at first to me, then I'm like "Neaaat". Good Final Boss and the plot is actually quite nice. From what I've heard there might be a return to the Robot Museum, and even a special stage after the game. So its likely there will be a little more.
It's a pretty creepy stage. It still reminds me of the last stage of Rockman 4 Minus Infinity. I'm pretty surprised there wasn't a second form. You'd think they'd end on something hard considering what the rest of the game is. Still a fun fight nonetheless. I actually had a look around the game's website and found some music under soundtrack listed as "Special Stage". Definitely have to look out for that. :o
I did not follow the plot to well but it was funny how the alien in disguise played Pong with Dr. Light the whole time. And Mega Man´s face for the textbox. He never looked satisfied with anything. XD
No problem at all, I thought it was a good game and I had fun doing this. If there's anything I would change, then it would probably be all in the last two stages. The first form of the Remir Machine can corner you pretty easily, and the enemies in the final stage can take you by surprise. Apart from that, nothing seems too broken, and thanks for commenting. :)
Fase 10: Dr. Remir (Oceano Atlantico) P1: El Exterior de la Base (Vs. Mechanahand) P2: El Centro de Defensas (Vs. Punch Boy) P3: Deposito de Energia Maligna (Vs. Amalgama) P4: El Dominio del Dr. Remir (Vs. Dr. Remir) Fin: Zona Desconocida (Jefe Final: Dr. Remir)
8:20 - Mega Man is like "Ah screw it, I'll just teleport there." Anyway, I enjoyed watching this. Seems like one of the better fangames. The only things that bothered me are the robot master designs and the fact that it doesn't set up Wily to ever return again. (Maybe Bass's story or the extra cutscenes they seem to be planning will shed some light on that though.)
I think this game is okay. My problems are that the stages go on too long, the enemies really wear out their welcome (just play Remir 2 for a while), and the bosses can be a little unfair. I at least like the weapons, and being able to collect two in each stage is pretty nice. As for Wily, beating the game as Bass gives you some closure.
We all know the final stage is HELL. You go DEEP underground to get there... The walls and background are made of flesh and tentacles, the enemies look like demons, there are hands on the ground that grab you... there are mouths and eyes all over the walls... must I continue?
Hey, I'm spd12 as listed in the credits, and wanted to say thank you for playing through the game, and sorry for any frustrations you encountered in doing so. I'm going through as many opinion outlets as I can find to help adjust the game a bit further, and am glad that you have ultimately enjoyed it.
Suppose they might make a sequel one day?! Maybe not only be able to play Mega Man or Bass, but perhaps Protoman... or even Duo!!! (It'd be so cool to play as Duo in a sequel!)
Some of those enemies are just overpowered too. I find you really need to use every weapon and utility at your disposal to beat it. But yeah, I'm hoping that the special stage will have a boss fight with the other character you're not playing as. I've always liked that in video games, like the X vs Zero fight in X5. :P
Yeah, I think things like Buster-Only and Perfect Runs for Minus Infinity would either be A. really tough or B. Impossible. I hope the special stage is really interesting. I look forward to it when they update with it
Yeah..... for me I have yet to beat Minus Infinity (the lack of invincibility frames after being damaged makes it really annoying), so I wouldn't know ^^; Yeah, definitely looking out for the special stagae.
I got to the final boss but for some reason when he does those shots that pushes you to the tentacles, a glitch happens in where he and his shots become invisible and you can't hit him :c
ChurriFMA Yeah, it's a cool idea, but it's definitely out of place for a Mega Man game. Although never showed directly, aliens are somehow present in Mega Man canon (Stardroids, Ra Moon, Duo and, of course, evil energy), but that lovecraftian horror mood doesn't fit the Mega Man imaginary at all.
***** But yeah, one fangame did in fact have a Haze Dash. It was basically Comet Dash from Mega Man Unlimited, except you could chain as many as you wanted together as long as you had ammo, it was cheaper, it was less flashy, and it didn't fire projectiles up and down as you flew. I think it's also weaker.
I like the way this game ends. For once it's a final boss that's not Dr. Wily and has some depth of characters from other worlds. I wish more Mega Man games had these kinds of creepy villains.
This stage actually was a bit disturbing at first to me, then I'm like "Neaaat". Good Final Boss and the plot is actually quite nice. From what I've heard there might be a return to the Robot Museum, and even a special stage after the game. So its likely there will be a little more.
It's a pretty creepy stage. It still reminds me of the last stage of Rockman 4 Minus Infinity. I'm pretty surprised there wasn't a second form. You'd think they'd end on something hard considering what the rest of the game is. Still a fun fight nonetheless.
I actually had a look around the game's website and found some music under soundtrack listed as "Special Stage". Definitely have to look out for that. :o
Well. Wait until Revo Remix Comes out. Because Sondebar 7 Will Be Scarier
I did not follow the plot to well but it was funny how the alien in disguise played Pong with Dr. Light the whole time. And Mega Man´s face for the textbox. He never looked satisfied with anything. XD
No problem at all, I thought it was a good game and I had fun doing this.
If there's anything I would change, then it would probably be all in the last two stages. The first form of the Remir Machine can corner you pretty easily, and the enemies in the final stage can take you by surprise. Apart from that, nothing seems too broken, and thanks for commenting. :)
Aw, that's so kind. 8:24
Fase 10: Dr. Remir (Oceano Atlantico)
P1: El Exterior de la Base (Vs. Mechanahand)
P2: El Centro de Defensas (Vs. Punch Boy)
P3: Deposito de Energia Maligna (Vs. Amalgama)
P4: El Dominio del Dr. Remir (Vs. Dr. Remir)
Fin: Zona Desconocida (Jefe Final: Dr. Remir)
8:20 - Mega Man is like "Ah screw it, I'll just teleport there."
Anyway, I enjoyed watching this. Seems like one of the better fangames. The only things that bothered me are the robot master designs and the fact that it doesn't set up Wily to ever return again. (Maybe Bass's story or the extra cutscenes they seem to be planning will shed some light on that though.)
I think this game is okay. My problems are that the stages go on too long, the enemies really wear out their welcome (just play Remir 2 for a while), and the bosses can be a little unfair. I at least like the weapons, and being able to collect two in each stage is pretty nice. As for Wily, beating the game as Bass gives you some closure.
Oh God what is this place? Looks like Contra.
Definitely inspirited from that.
Those purple enemies are pretty similar to the ones from the last stage in Contra 3 come to think of it.
We all know the final stage is HELL. You go DEEP underground to get there... The walls and background are made of flesh and tentacles, the enemies look like demons, there are hands on the ground that grab you... there are mouths and eyes all over the walls... must I continue?
Keep your eyes peeled!
I can hear the Protoman Castle stage music from 5:50 to 6:32 an octave lower than Mega Man 5.
According to the game's website, it's apparently called "Proto Man Saves the Day!". I guess it's supposed to be sort of like a reference.
Hey, I'm spd12 as listed in the credits, and wanted to say thank you for playing through the game, and sorry for any frustrations you encountered in doing so. I'm going through as many opinion outlets as I can find to help adjust the game a bit further, and am glad that you have ultimately enjoyed it.
A Great megaman fan-game😊
Greetings from Chile 🇨🇱
It's fun to be in the credits :P
It is indeed. :)
Suppose they might make a sequel one day?! Maybe not only be able to play Mega Man or Bass, but perhaps Protoman... or even Duo!!! (It'd be so cool to play as Duo in a sequel!)
Good to know. :) Hopefully they'll fix the problems with Blast Man next.
Cool that the hit sound is from castlevania 2.
I redid the whole OST. This stage's song in particular got waaay better.
corlenbelspar.bandcamp.com/track/the-lair-sondebar-base-7
It's Disappointing that we never got to see a cutscene of the Sondebar Base being Destroyed
Some of those enemies are just overpowered too. I find you really need to use every weapon and utility at your disposal to beat it.
But yeah, I'm hoping that the special stage will have a boss fight with the other character you're not playing as. I've always liked that in video games, like the X vs Zero fight in X5. :P
I like Sondebar base, it's really interesting! Especially the part where the end is all the way underground
In my opinion, the final stage should be called: Unknown Zone instead of "???"
Jeje, Protoman using Darkman's MM5 mugshot.
Yeah, I think things like Buster-Only and Perfect Runs for Minus Infinity would either be A. really tough or B. Impossible. I hope the special stage is really interesting. I look forward to it when they update with it
Dr. Remir has an alien base?
I see in the credit, that Zan Sidera worked with you on this project. Has he helped you with the story as well?
Somehow Protoman's theme has the same great feel as Zero's.
Key to victory: Don't miss! Ion Blade only drains energy if you miss the target.
probably the scariest stage in megaman revolution because of the music
SpeKtrum YT probably the Scariest Stage in all of MegaMan including the fangames
I remastered the whole soundtrack. Here's that stage music 2.0. corlenbelspar.bandcamp.com/track/the-lair-sondebar-base-7
Yeah..... for me I have yet to beat Minus Infinity (the lack of invincibility frames after being damaged makes it really annoying), so I wouldn't know ^^;
Yeah, definitely looking out for the special stagae.
I got to the final boss but for some reason when he does those shots that pushes you to the tentacles, a glitch happens in where he and his shots become invisible and you can't hit him :c
Huh, sounds strange.
I found how to fix the glitch, you have to start the game in the other mode, the glitch is only present in the 256 colours mode.
Ah, that makes sense. 256 colours mode seems to create a lot of problems with this boss in particular.
BEST STAGE EVER
ChurriFMA Yeah, it's a cool idea, but it's definitely out of place for a Mega Man game. Although never showed directly, aliens are somehow present in Mega Man canon (Stardroids, Ra Moon, Duo and, of course, evil energy), but that lovecraftian horror mood doesn't fit the Mega Man imaginary at all.
I'm not the only one who noticed the sound effects from Castlevania 2, am I?
+CybeastID The Ion Blade makes the noise of the whip hitting something from Castlevania 2.
And the Hitmarker sound is from that game to if you scratch something in this stage with your other weapons.
1:01 Hero's Whistle
Haze Dash and Sand Shield... WHY DIDN'T I DO THIS?!
It sure makes this easier, getting through buster only is a nightmare.
***** It's Wild Sprint though.
Haze Dash is one of the best weapons I've seen in a fangame though.
Garry Dumblowski?
oops! yeah! XD
***** But yeah, one fangame did in fact have a Haze Dash.
It was basically Comet Dash from Mega Man Unlimited, except you could chain as many as you wanted together as long as you had ammo, it was cheaper, it was less flashy, and it didn't fire projectiles up and down as you flew. I think it's also weaker.
I love Playing Mega Man Revolution Cynthia!
Bot alert
IDK if you beat the game as Bass, but the person who made the Ion Blade wasn't Duo...
Yeah, at the time of this playthrough, I don't think I'd actually beaten the game as Bass yet. :o
Is wily dead or unconscious after remir shot him?
I fixed it, it was 256 colors mode that was causing the issue.
Huh, that's strange. Do you play in 256 colors mode?
Dark Gaia?
lovecraft reference?
What is this stage?
No make that void termana phase 2/4
why?
During the boss battle, I died just by touching the walls. So I think the walls are in instant kill.
This Literally gave me nightmares! THIS SHOULD'NT BE IN A MEGAMAN GAME!!!
When does thare come a aprt, whare you visit thise planet, to hekp those aliens ged rid of the evil energy.
2SPOOKY4ME
Cannot beat this boss. The fucker dissapears and wont reappear.
Perhaps maybe you're playing on 256 colors mode?
This doesn't fit Mega Man at all.
Mega Man Rvolution Is A Bad Fan Game No Joke