Mixing in Dolby Atmos - How it Works
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- Опубликовано: 26 июл 2024
- This is the first video that provides a detailed introduction into Dolby Atmos. With lots of graphics and diagrams, I show what Dolby Atmos is, the various software/hardware setup option, and everything else to understanding wrap your head around before starting mixing your music in Dolby Atmos. In a bonus chapter, I explain Binaural Audio and demonstrate the difference between Stereo Headphones and Binaural Headphones.
Enjoy!
This video shows excerpts from my book "Mixing in Dolby Atmos - #1 How it Works", available on my website:
dingdingmusic.com/-titles-/dol...
Enriched with motion-graphics and produced in 4k resolution, this instructional video in the "Music Tech Explained - the visual approach" series, is easy to follow and makes it fun to learn.
0:00 Cold Open
0:26 Intro
1:15 Table of Contents
3:20 Introduction
9:36 Speakers
11:47 Software + Hardware
17:47 What is Dolby Atmos?
25:16 Workflows
31:12 Distribution
35:57 Binaural Audio
43:25 Binaural Audio Demo
46:23 Outro
PATREON (your chance to support this video series)
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This is excellent, you've done a better job explaining Spatial audio than anyone else on YT.
I agree
I call bullcrap.
@@GunninRebel55 There's obviously been alot more material put out there, since this came out.
This is probably the most detailed and well explained video on Dolby Atmos available. Anyone interested should just watch this first.
Incredibly thorough as always Edgar. Well done!
Excellent video. Especially your chapters on workflow and distribution, and that brilliant binaural demo as well. Thank you!
This was an amazing explanation of Dolby Atmos, Spatial Audio, and Binaural Audio! Thanks for doing this 👍
You're precision in language and definition is really so accurate and most appreciated.! I am a new fan! Almost completed setup of ProTools 7.1.4 / Dolby suite atmos mixing studio and you have confirmed everything I understood Atmos to be. Very clear. This is the future .. the object paradigm is genius and complicated. You have a gift of explanation and I am better for it. Thankyou!
Thank you, This is amazingly well explained. I've been searching for awhile for this type of clear content about Atmos.
This is an excellent explanation of just about every aspect of Atmos from Production to Consumer. I highly recommend watching this video three times!
The best overview of immersive audio ive seen to date. Thanks!
Absolutely brilliant, such a chance to have access to such a great course, can’t say enough thanks to you 🙌🏻
Wow, dass war bis jetzt das Beste Dolby Atmos was ich auf RUclips finden konnte 🤯 Danke für die Mühe!!
I think this is the best and most important introduction and overview video available on the subject.
After reading your first book on Dolby Atmos, watch the video again makes more sense to me now. Thanks for your hard work
this is by far the best explanation of Dolby Atmos production and distribution. thanx so much !!!
This is one of the most informative videos I’ve laid eyes upon. Great work sir!
Thank you Edgar! This is exceptional - calm, clear, erudite and engaging.
Edgar, perfect explanations and experience. Second to none.
Superb, simply superb. This is a first class source for learning! Wish I could press the like button many, many times. Subscribed!!!
👌awesome overview with cool visualizations - appreciate your hard work man
I just purchased a physical copy of your book from Amazon. Excited to read it! Thank you.
Very informative, many thanks! Just subscribed!
That was very clear, despite it being a complex subject. Thank you.
thank you SO MUCH! that cleared up a a lot of questions that I've had. You've earned my subscription!
perfect explanation! thank you!
I hope you do more videos on Atmos…and other things.
The way you describe and visualize information works sooo well for me.
Thanks
Already in the pipeline. Just make sur to subscribe and get notified.
Edgar, I enjoyed this tutoral even more than reading your book. You did a wonderful job on this 'newer frontier' more of us are beginning to traveling upon. It has been painstaking at times, converting our Control Room from 5.1 to Atmos 7.1.4, but so exciting as we can see the golden finish-line ahead. We in this industry must be the gatekeepers to continue to strive/insist for the excellence in audio production. While the music industry has cheapened what is such a low standard of quality from our profession, just for consumers convenience. I continue to hold on to the belief, show the quality of what can be acheived, and maybe make music listening again a singular experience unto itself.
Thanks from Switzerland ✌️ Really great work. And as you mentioned it’s everything still moving. Logic has now for the moment the deepest Atmos integration with the integrated renderer and the ability to choose Apple headphones as your listening devices.
AWESOME AND INCREDIBLY THOROUGH MR. EDGAR. THANK YOU
Best video that I've seen on this topic. Not even the company could be this truthful
amazing video thank you very much for organizing and delivering this knowledge!
thank you very much. this is a perfect tutorial for switching from 5.1 to atmos mixing. thanx really very much. :)
With this excellent video and your "What's New in 10.7" I finally get the differences between Spatial Audio and Dolby Atmos - thank you!!
One thing I didn't get, though - the mention of The Who's Quadrophenia album (7:11 in the intro). While it was a great album, I think it was only ever mixed in stereo. Perhaps 'quadrophonic' would be a more fitting graphic, and Dark Side of the Moon a more fitting example?
That is best best demonstration of binaural audio that I have seen. The A B switching between binaural and regular stereo really let me hear the difference.
I do us Apples services with AirPod Pros very often for both video and music listening. The head tracking is freaky good sometimes. I'll be sitting in my normal listening position, surrounded by the speakers, and forget if they are playing or if it is Airpods.
This is the first video I have seen from you, it got me to hit subscribe. Good job.
The binaural version sounded weirdly roomy, in an undesirable way to me. I understand that the "normal" stereo was also strange, but the binaural sounded like it had been recorded in a terrible room
Super helpful. Thanks so much!
by FAR the BEST video ive found on Atmos, thanks so much, subscribed!
Love the detailed explanation, love it
Very well explained, thank you.
That was fantastic Edgar, thank you. It gives me a lot to think about before trying out my first Spatial/Atmos mix using Apple's Logic. Haha!
I've smashed all the smashers! Salutations from astonishingly grey, wet & still sorta weirdly not back to normal Ireland! ☘☮🤘🏽🤠👍🏽☮☘
Wow - excellent presentation. I was also impressed with the demo of binaural sound, which gave me a far deeper understanding.
I love your audio gears layout sets behind you😊
Amazing explaination
This was an amazing explanation
This is awesome. Thank you so much.
Excellent!!!
Great video !!!!❤
Great video!
wow, how much work you put in this great video! Thanx! :-)
Thank you so much for what you do!!!!
I will now refer people to this video if they are serious about learning digital sound. Thank you for your efforts in making this kind of content.
Thanks, I appreciate it.
Amazing! thank you soooo much.
I thought if fast forwarding & watching this or even watch at 1.25x. You know what! I could not skip even a second. It was so rich & informative. The way you describe things and put it in place is sooo admirable sir.. Thanks a lot for the content that you provide. I'm very much interested now to check out your book and learn stuff in detail. Thanks again sir. Loved it.
i felt the same thought it was going to be the same old explantions ect ect ect BUT this was hour of my time , my life well spent!!! i will be using this as a referece always so clear and understandable.
@@shanegonzalezelindio4835 🙂🙌🏽
This is excellent thanks u very much dude ❤😊
this was the best explanation that i have seen and watched on RUclips, even being a subscriber to dolby, this was so helpful. I have been aware of dolby because of star wars and ILM.But as a musician (flamenco guitar) having my own homestudio and preparing my own system starting with 5.1 learning the basics then moving to a 7.1.4 with dolby rendering apps the oportunity is limitless to moving my music to a higher level. thanks for the video I will becoming back to watch it over and over again. saludos desde Málaga, Spain
Hola desde Fuengirola!! 🎶Estoy construyendo un estudio Dolby Atmos aquí también.
@@citizenworld8094 bsds donde? Yo vivo en el centro de malaga. Aver si nos connectamos. Aver como esta montando 🤜🤛
Fantastic
thanks for your grate information thanku so muchh love youu
Just started this and I love the statement of how spatial audio is “the same as Dolby Atmos but not the same.” I’ve been talking to friends at Apple (some of who are devs) that also found it confusing and I eventually got a solid explanation after multiple months of discussion.
Well what's the explanation??
@@jewtubetruckers Well Spatial Audio is Apples implementation of Dolby Atmos within their headphones, the newer models of AirPods allow you to position yourself in various angles besides head on for the intended mix that the engineer/artist made the song for. It's like you're in the studio listening to the music but you can turn you head to listen to different parts of the song, like you would be at a concert maybe. So you can listen to Atmos song in Atmos, but not if you're using non-Apple headphones, essentially, all spatial is Atmos, but not all Atmos is spatial, granted the situation changes not on the song you're listening to, but whether its with Apple Music and their AirPods lineup.
Thank you, Edgar.
Interesting information - thanks. Curious to see what the next version of Logic Pro includes to process Spacial Audio.
Damn that was a great video. I have a much better understanding. Well done
Thank You !
🙂🙏
Thank you I have now basic knowledge about Dolby Atmos
Well done
amazing! I got your book :)
Thank you sooooooooo much!
Apple’s confusion hijacking “immersive audio” with “spatial audio” is well explained in the Distribution section of this video around 35:00-35:35. That is … the consuming public is misinformed because the Renderer is NOT used for spatial audio. Thus, your TRUE Dolby Atmos mix/master file is not properly presented to the consumer because it is REDUCED to ‘spatial audio’. I concur with other comments praising the excellence of this video. Thank you, Edgar.
this is the best now i understand
Thank you!
Thank you, Sir
Thank you so much sir
great! thx
Thanks ❤
Thank you so much...
Thank you.
GREAT FREAKING VIDEO!!!
Just found your channel. Very well explained, very engaging and entertaining. Thanks!
On a different subject, cool glasses, what brand are they?
The frames are a German brand called "ic! berlin" and made out of carbon.
thank you
great video and made things clear for me, will you make a video on 360 reality audio by Sony ?
Merci !
Bro my brain is dead lol. Love it.
Danke!
Great Video. Thank you very much. Are you planning something similar for the DaVinci Fairlight and Atmos mixing? Would love to get one of your GEM books on the Fairlight!!
OK... waiting on the Atmos workflow in Logic 10.7 video, with, it has to be said, bated breath! Just bought your guide to this.
Currently downloading 10.7, so itching to try some of that Atmos magic!
Downloaded and exploring. This is cool! Looks logical and well thought out. Looking for other updates within Logic, too...
PS STILL no updated ES2 control window. Still looks like 360p rendering! 😆
I'm two days into the demo of Cubase 12 Pro. I got my ceilings hung this last weekend and wired them up tonight. My room is smaller and I'm running 5.1.4. This is going to be a lot of fun. I just wonder how long it will be before I feel the need to go back to Nuendo.
I have learnt soo much😄😄 . do you have a master class ? it would be nice to get deep insight about the audio world .
thanks
finally..a super detailed description of how ATMOS works, many thanks. Can you say a few words on file sizes, the 128 channels admbwf file must be huge. the consumers version of the 128 channels must be compressed like mp3? then rendered to the available number of speaker channels - Also , I imagine the BluRay file capacity being large might have a different quality data stream than the equivalent media streamed from TIDAL or anyone else? thanks for the super interesting video
Thank you for your very detailed explanation of how the consumer the will always get the water down version of the original Dolby Atmos master and the speaker sound bar and television manufacturers will always give you more advertising hype than substance.
37:31...knife in the heart moment.
Da vinci resolve for me it's really well integrated and work fine on windows, they also have a fairlight hardware accelerated card that use madi input and output, all the rendering tool and panning are well integrated. It's also support vst 3 audio unit plug in.
Forgot to mention, in addition to some of the most amazingly useful books that are actually fun to learn from, those are really cool glasses. If you don’t mind me asking, are brand are those glasses? Thanks again!
They are from a German company in Berlin www.ic-berlin.de but they are available in stores in the US too. It's a cool designer company with an attitude. All frames are handmade.
I have 2 of your books on doing Dolby Atmos. My main interest at the moment is setting up Logic Pro X with the external version of the Renderer. But there is something I'm missing about getting audio into the Bed. I.e., a stereo track In Logic routed to Outputs 1&2 doesn't make it. And there is no Surround panner in the Channel Strip. Is it even possible to do a complete Dolby Atmos mix with Logic and the external Renderer software? Can you point me to the parts of either or both your books that describe how Beds are filled from Logic Pro? The Object workflow, aided by the Music Panner and the Bridge seems straightforward. Thanks for all of this; it is very complete and very useful. And, of course, the internal/native workflow is clear.
An update for Cubase users. As of 13.04.2022 Cubase 12 Pro supports Dolby Atmos as well and is available on Windows machines.
Nice video. With Apple Music playing back songs in Spatial Audio, this results in Dolby Atmos mixes being rendered with Apple's own rendering software to your listening device. Is the processing done with the listening device? i.e. Using my phones processing to render a binaural playback over headphones?
What about then switching off Spatial Audio, where does that stereo mix originate from? Is it a Dolby Atmos fold down to 2.0. CD Baby distribute Atmos ADM BWF files only to Apple Music, so Apple Music is not playing back the original stereo mix? How would you have both the original stereo mix nad an Atmos master of your song hosted with Apple Music via CD baby?
Great video! Really interesting. I think I'll buy your book, I'm very interested in upgrading my current 5.1 system. just a brief question: Given that it is possible to create an Atmos mix with a pair of headphones, or with a 5.1.2 system, how important is the height of the ceiling in a 7.1.4 system? I have a room of 23 square meters with a height of 2.3 meters. Is it too low or might I be able to do some decent mixes?
Technically, you could mix with headphones through binaural rendering, but it is not recommended because HRTF technology is not there yet. For pre-mixing maybe, but you should check (master) in a proper 7.1.4 room.
Anything less than 7.1.4 is a compromise, especially if you have only two height speakers. The spatial resolution is just not there.
The 2.3m height might work but depends on the type of speakers you use because their depth and mounting kit reduce the effective height. However, a lot of small rooms will be equipped with 7.1.4 systems as we speak. You have to work with what you got.
Great video, thank-you for this. I was intrigued about your comment on another RUclipsr's channel regarding a common problem you're seeing with people using the Atmos rendering within Logic 10.7 but with Binaural headphones and the final track you submit to Apple Music not sounding right? I ask because I intend to mix for Atmos in Logic 10.7 but I can't afford a fully Atmos kitted out studio right now so would just be using my Airpods Pro. It would be good - if you get a moment - if you could explain what you meant in a video if possible :) Also - are you going to be updating your Logic book being at all? Many Thanks!
Apple could care less about how the individual Atmos mix sound. However, there are technical specifications that have to be met and if people just clicking around in Logic and think that would fly without learning those Atmos details then they might be up for some surprises/rejections.
RUclips doesn't allow to post links, so google "Apple Immersive Source Profile" and you should find the document.
@@MusicTechExplained Thank-you!
Excellent video. But for us gamers, the biggest question we have is given that the game in question has no direct support for Dolby Atmos, should we choose Stereo or 7.1/5.1 output. There are many threads on the web none are very clear. This is for a consumer using Dolby Atmos for Headphones. I know it won't have the metadata for the consumer renderer but is it better to have more channels feeding it or does that even matter?
Edgar, can we *please* have a Blade Runner remix in Atmos? That would be awesome!
Dobly is available on Window
directly form the web site
System Requirements
Dolby Atmos Production Suite:
Available for macOS 10.14.6 to 12.5.1 with supported DAWs.
Dolby Atmos Mastering Suite:
Available for macOS 10.14.6 to 12.5.1 or Windows 10 Pro with supported DAWs.
As my secondary computer with this be good for the plugin atmos renderer.
HP Omen 870-224 Gaming PC. I5 CPU, 16 gigs of RAM, 1 Terabyte hard drive, NVIDIA Geforce GTX 1060 3Gig RAM, DVD Writer/ Player, 1000 LAN, 7-in-1 memory card reader, Internal 500 W (100V-240V), and Windows 10 Home.
Hey, nice channel.
I am having trouble including the meta data when I render out my ADM files. The option to "apply program level meta-data" is greyed out and when I load the ADM file into a new session, the audio is fine but the object meta-data is missing. Any idea why that would be?
Hi. Thank you, this video is really useful. Can you reprocess the voiceover to reduce that sharp "sss" in the video? It's really detracting from that otherwise great tutorial.