Again, awesome video!! very informative!! I have a question: when you said that adding the Morgul Vanguard unit to a group with the Witch King and a Nazgul to add three debuff stacking, i reserch that unit in the AOTR fandom wiki and it says that the Level 2: Morgul Influence is a passive debuff but it does not stack with other debuffs. I think i miss something :P Nice video dude, please keep them coming!!
Thanks man! The input is always appreciated! As for the Morgul Vanguard, did you happen to check the description in game, too? I tested that unit with the Witch-king maybe about a week ago with fabulous results! It's possible the wiki page is slightly out of date (some of the entries are still for older patches); or there's an unintended debuff stack/bug happening. Thanks again, man!
I remember there was a shifting of colors during my test. So, debuffed units would shift from the green glow for the WK, then to the purple for Vanguard, and back and forth. As I recall, those two units have different debuff values, too. I'll check it out again when I can!
@@Grimluk I will check in game also! was focusing in Harad more that forgot to try Mordor. I though the same, that the wiki page was out of date. I share your channel to friends that i play with so they can subscribe and start learning more in depth about the game!
@@martinksk88 I just checked and the Morgul Vanguard does not have anything in its lvl 2 passive ability description about the debuff not stacking. Mordor is such a beast faction!
Thanks man! Yeah, the devs especially made the towers weaker, to prevent turtling as much. I was not aware of the farms, though! But I know the BOTTA guy (or is it a team now? Been too long!) had at one time wanted the design of that mod to be to accommodate a slower pace of gameplay, thus making structure armor, especially farms, more resilient. It's a unique way of playing BFME I've yet to experience with other mods yet. Been ages since I played that one! But if you're used to playing it, other mods will definitely feel way different, like you said. Great thoughts, man!
Good info, thanks!
Again, awesome video!! very informative!! I have a question: when you said that adding the Morgul Vanguard unit to a group with the Witch King and a Nazgul to add three debuff stacking, i reserch that unit in the AOTR fandom wiki and it says that the Level 2: Morgul Influence is a passive debuff but it does not stack with other debuffs. I think i miss something :P Nice video dude, please keep them coming!!
Thanks man! The input is always appreciated!
As for the Morgul Vanguard, did you happen to check the description in game, too? I tested that unit with the Witch-king maybe about a week ago with fabulous results! It's possible the wiki page is slightly out of date (some of the entries are still for older patches); or there's an unintended debuff stack/bug happening.
Thanks again, man!
I remember there was a shifting of colors during my test. So, debuffed units would shift from the green glow for the WK, then to the purple for Vanguard, and back and forth. As I recall, those two units have different debuff values, too. I'll check it out again when I can!
@@Grimluk I will check in game also! was focusing in Harad more that forgot to try Mordor. I though the same, that the wiki page was out of date. I share your channel to friends that i play with so they can subscribe and start learning more in depth about the game!
That's awesome, man! Thanks so much for the support! :)
@@martinksk88 I just checked and the Morgul Vanguard does not have anything in its lvl 2 passive ability description about the debuff not stacking. Mordor is such a beast faction!
Great video man. I love botta and aotr but aotr's towers and farms are too weak. Botta's more stronger but i love them both.
Thanks man! Yeah, the devs especially made the towers weaker, to prevent turtling as much. I was not aware of the farms, though! But I know the BOTTA guy (or is it a team now? Been too long!) had at one time wanted the design of that mod to be to accommodate a slower pace of gameplay, thus making structure armor, especially farms, more resilient. It's a unique way of playing BFME I've yet to experience with other mods yet. Been ages since I played that one! But if you're used to playing it, other mods will definitely feel way different, like you said. Great thoughts, man!