I use spirit ashes so there is nothing hard about this dlc so far, if i didnt it would be effin brutal! Let me raise a glass to all the Tarnished warriors out there who do it with no ashes, unreal!
It can be tough without them but once I figured out how to make good builds and have the best buffs for each situation it was easily doable. I beat all bosses but the final boss in less than 10 attempts without ashes or summons simply having the right build for each one.
It’s not Too Hard, just hard. The people that are playing it are on a lv 150 character so they act like they are a 150 character, so reckless, and they get punished for it. You have to treat it like you did with base game when it came out, play cautiously know your builds attack window, and figure out boss attack queues and you are golden pony boy. I will say though gaius is pretty insane when it comes to aggression.
Some people are calling the patch to the scadutree seeds a nerf but it's actually a buff....It also does not make the game easier. Still just as tense, which is great.
Someone was complaining to me he got one shot in NG+8 in DLC and the game is unplayable… bruh you finished NG+8 and don’t bother to create a new character that can reach DLC in prob under 2 hrs 😂?
I think it’s fairly easy if you use proper buffs and builds. I beat all bosses but the last one in less than 10 tries without summons or ashes before the patch. Idk why people are having so many issues.
@@BonfireBasics well yeah that makes a difference too lol. I have 50 vigor. I’m level 160ish. Lots of the people I’ve saw complain don’t have the dragoncrest talisman or boiled crab or they don’t use golden vow or flame grant me strength. Then they attempt the bosses with none of that and level 5 Scadutree and I’m thinking no wonder you’re having a tough time.
@@joshnizzle The build I started the DLC with had 60 vig, no tree frags, no buffs. Just me, my skill, and 2 katanas. Needless to say I had a bad time to start. Let me be clear, I had an absolute blast, but I was getting my socks rocked for a while.
@@BonfireBasics yeah when I started I finished the dancing lion without any fragments but once I got to rellana I had went ahead and started getting a few. But even before without them I was having a ton of fun. I wouldn’t change much about the game or dlc. I wish they told the stories in a more straightforward approach but that’s it. Only because you can miss an npc and miss out on big parts of the tale and questlines. Love the game tho even still
Who gets to decide if a build is "proper"? I think you mean builds that are viable as some bosses make a lot of builds hard to pull off and the bosses imo are catered to status effects and fast light attacks along with the usual suspects of Overpowered builds and strats.
The game is too hard if it forces you to go hunt for direct sellout upgrades to not get 1 shot by trash mobs and stop the bosses from having 4x the HP and 1 shotting you with 1-2 attacks from a 7-8 hit attack chain. I really dislike the randos who are usually cheesing that act as if everybody should use summons and go hunt scadutree fragments and play the game the way they do. You could beat the base game level 1 and have fun with the challenge. You still can with the dlc but no scadu lvl then you're in for a hell of a ride. Some of the bosses suck fat turds if you don't use weapons and tactics that avoid you getting it. That element ruins the fun for average players who are using slow weapons and tanky armor. Honestly the summons make the boss encounters such a pisstake. It's an insta-win that removes any and all suspense and if you use too many scadu blessings then the bosses die to 10-15 jump attacks. They really need to do something that doesn't just shit on melee builds and makes the game challenging for sorcery as I for one am tired of the people who act like they know what the game is about after using mimic tear to 1st try half the bosses. I'm not the saying make it easier I'm saying make changes like removing scadutree fragments and buffing al the bosses in earlygame while nerfing the late and midgame so there are no instances of "whoops, sry bud, looks like you need 3 more scadu levels to have fun, you're not exploring the way we want you too" and the other end "sry bud, you've explored too hard so now the encounters will all be a joke even without summons and status effects or sorceries" they dropped the ball on the balancing aspect and they got too ambitious with the map size leaving it bare and making some "loot" troll af like smithing stones or some bs like revered spirit ash or scadu or even just cookbooks that are like a quarter of the loot now for lack of actual items. All in All though a great dlc but people are so biased they can't stand to hear actual criticism since they don't want anybody to play the game their own way, which ironically is what a lot of Elden Ring is about being able to. I mean you still can but they didn't make it fun to do in the dlc.
This is something I bet we will always be talking about when it come to FromSoft DLC. I usually get clapped out anytime I go into new content that they put out. I remember feeling like some of the DLC bosses in DS 2 were just impossible. When a huge chunk of their games are based around "being hard" I think it makes their job near impossible. How do you make a game hard but also approachable. Boss fights with deep mechanics but also not just giant health blocks. I'm glad they tried something new but I do agree that it can continue to use tweaking.
I think it was way easier than the base game, because most of us have so many tools to work with from the base game. But I have to admit, there were some bosses that I had to change my build for the first time in Elden Ring ... I've always play two-hand katana and med. weight armor, pretty much full dodge build, but Bayle and the final boss were too aggressive for my dodge skills, the final boss second form was crazy hard to evade everything so yeah, it was a lot of fun. I end up doing it all without ashes of course.
I want to do a run, maybe my second time through the DLC, where I only use ashes. Just to see if I can make some weird and troll builds for my Mimic Tear.
@@BonfireBasics I have a friend playing and pretty much using the mimic every boss fight and it changes a whole lot the fight dynamic of those aggressive bosses like the golden hippo and etc.
@@fmkkshi It definitely changes the fights for sure. I think that's what fromsoft does so well. Gives people lots of options. There isn't really a "right" way to play or else they would patch it out or nerf it to the ground. I like that they encourage creativity and flexibility.
I beat the DLC way to fast.............now doing a fresh 2077 run with 2.2 update and DLC, the shadow of the erdtee was great, i found it not hard at all, died on bayle 6-7 times last boss 10-12 times that is the only real struggle i had, PvE has always been my strong point i suck at PvP
People like you are seriously missing the point. It's ok if the boss oneshots me, I mistimed the roll and I should get good. It's ok if the boss have a massive health bar, I can just improve my character stats or brute force it by practicing. But what's not ok in a boss fight, is nothing happens. Players using certain types of weapons can be dodging around for literal minutes without getting any safe chances to fight back, while getting their health bar slowly chipped out by all those long ass combos. This is forcing player to choose very specific strategies in order to even actually do something. This is just bad boss design and will totally be sht on harder if it's not a Fromsoft title. Defending it won't help the game. DLC included, Elden Ring bosses are objectively inferior to DS3 bosses design wise. I believe everybody who played both will agree on that.
You missed the entire point of the DLC. Players are supposed to adapt to the boss, or "get gud" with their current strategy. Every weapon has their strengths and advantage. Every strategy works better in certain situations and vastly different in other situations. This is the entirety of the game and has always been like that. The DLC was meant to test your ability at the game, not how hard you farmed or the abusive power of the weapon you like to use. If all a player does is dodge, than that is the players own fault for not realizing they have other options. Jumping, blocking, and Running are 3 other things you can do and are extremely more useful than dodging in a lot of situations. People like you who don't understand the game, and want to speak like you do, won't help the game. I am a person who does not agree with you on DS3 vs ER in bosses. That entire conversation is purely subjective, and I've no idea how you can think it's objective.
@@yummychips_ Tell me you havn't fought dlc radahn without telling me. I've fought malenia with every weapon type for the last few months, and tried every possible mechanics listed by you in the fight. Jumping, blocking, running does near nothing in the radahn fight, and the entire class of colossal weapons are literally unusable. For every meaningful hit, you need to trade with the boss. This is not game trying to test player's understanding of the game, this is game actively blocking it's own mechanic from presenting in the boss fight. If you call this a good design, we have nothing more to discuss here.
@@yummychips_ If all I want is to beat the boss, I can just slap a great shield on my left hand and anything that inflicts bleed on the right hand. All I need to do is buff my sheild, poke the boss, completely ignore all his combos. Then all the fun left is OOOO BIG DAMAGE. What's the point of fighting a boss if the fight itself is just a chore?
@@thecrab3128 relax. There is plenty of creative builds that people put out already to defeat the final boss, all come with different play style outside of shield and bleed poke. Maybe you aren't, I don't know, get good enough?
@@LocPham-kw5ut Yes there are certainly plenty of those, and by "creative" I'm assuming you mean builds that completely follow Fromsoft's "official guidelines" or builds that reject all interaction with the bosses, aka differently flavored versions of shield and bleed poke. But does it negate the fact that the game blocks its own mechanics from presenting in the boss fight? NO. Does it mean that the boss design isn't bad? NO.
I use spirit ashes so there is nothing hard about this dlc so far, if i didnt it would be effin brutal! Let me raise a glass to all the Tarnished warriors out there who do it with no ashes, unreal!
Aragorn used spirit ashes when he went to Gondor. I see nothing wrong with using them.
It can be tough without them but once I figured out how to make good builds and have the best buffs for each situation it was easily doable. I beat all bosses but the final boss in less than 10 attempts without ashes or summons simply having the right build for each one.
@@BonfireBasics ♥
It’s not Too Hard, just hard. The people that are playing it are on a lv 150 character so they act like they are a 150 character, so reckless, and they get punished for it. You have to treat it like you did with base game when it came out, play cautiously know your builds attack window, and figure out boss attack queues and you are golden pony boy. I will say though gaius is pretty insane when it comes to aggression.
Some people are calling the patch to the scadutree seeds a nerf but it's actually a buff....It also does not make the game easier. Still just as tense, which is great.
People are just dumb
Someone was complaining to me he got one shot in NG+8 in DLC and the game is unplayable… bruh you finished NG+8 and don’t bother to create a new character that can reach DLC in prob under 2 hrs 😂?
I think it’s fairly easy if you use proper buffs and builds. I beat all bosses but the last one in less than 10 tries without summons or ashes before the patch. Idk why people are having so many issues.
Yeah. It's all just perspective really. I've seen some streamers complain but then when they show their stats they have like 40 points in vigor.
@@BonfireBasics well yeah that makes a difference too lol. I have 50 vigor. I’m level 160ish. Lots of the people I’ve saw complain don’t have the dragoncrest talisman or boiled crab or they don’t use golden vow or flame grant me strength. Then they attempt the bosses with none of that and level 5 Scadutree and I’m thinking no wonder you’re having a tough time.
@@joshnizzle The build I started the DLC with had 60 vig, no tree frags, no buffs. Just me, my skill, and 2 katanas. Needless to say I had a bad time to start. Let me be clear, I had an absolute blast, but I was getting my socks rocked for a while.
@@BonfireBasics yeah when I started I finished the dancing lion without any fragments but once I got to rellana I had went ahead and started getting a few. But even before without them I was having a ton of fun. I wouldn’t change much about the game or dlc. I wish they told the stories in a more straightforward approach but that’s it. Only because you can miss an npc and miss out on big parts of the tale and questlines. Love the game tho even still
Who gets to decide if a build is "proper"? I think you mean builds that are viable as some bosses make a lot of builds hard to pull off and the bosses imo are catered to status effects and fast light attacks along with the usual suspects of Overpowered builds and strats.
The game is too hard if it forces you to go hunt for direct sellout upgrades to not get 1 shot by trash mobs and stop the bosses from having 4x the HP and 1 shotting you with 1-2 attacks from a 7-8 hit attack chain. I really dislike the randos who are usually cheesing that act as if everybody should use summons and go hunt scadutree fragments and play the game the way they do. You could beat the base game level 1 and have fun with the challenge. You still can with the dlc but no scadu lvl then you're in for a hell of a ride. Some of the bosses suck fat turds if you don't use weapons and tactics that avoid you getting it. That element ruins the fun for average players who are using slow weapons and tanky armor. Honestly the summons make the boss encounters such a pisstake. It's an insta-win that removes any and all suspense and if you use too many scadu blessings then the bosses die to 10-15 jump attacks. They really need to do something that doesn't just shit on melee builds and makes the game challenging for sorcery as I for one am tired of the people who act like they know what the game is about after using mimic tear to 1st try half the bosses. I'm not the saying make it easier I'm saying make changes like removing scadutree fragments and buffing al the bosses in earlygame while nerfing the late and midgame so there are no instances of "whoops, sry bud, looks like you need 3 more scadu levels to have fun, you're not exploring the way we want you too" and the other end "sry bud, you've explored too hard so now the encounters will all be a joke even without summons and status effects or sorceries"
they dropped the ball on the balancing aspect and they got too ambitious with the map size leaving it bare and making some "loot" troll af like smithing stones or some bs like revered spirit ash or scadu or even just cookbooks that are like a quarter of the loot now for lack of actual items. All in All though a great dlc but people are so biased they can't stand to hear actual criticism since they don't want anybody to play the game their own way, which ironically is what a lot of Elden Ring is about being able to. I mean you still can but they didn't make it fun to do in the dlc.
This is something I bet we will always be talking about when it come to FromSoft DLC. I usually get clapped out anytime I go into new content that they put out. I remember feeling like some of the DLC bosses in DS 2 were just impossible. When a huge chunk of their games are based around "being hard" I think it makes their job near impossible. How do you make a game hard but also approachable. Boss fights with deep mechanics but also not just giant health blocks. I'm glad they tried something new but I do agree that it can continue to use tweaking.
I think it was way easier than the base game, because most of us have so many tools to work with from the base game. But I have to admit, there were some bosses that I had to change my build for the first time in Elden Ring ... I've always play two-hand katana and med. weight armor, pretty much full dodge build, but Bayle and the final boss were too aggressive for my dodge skills, the final boss second form was crazy hard to evade everything so yeah, it was a lot of fun. I end up doing it all without ashes of course.
I want to do a run, maybe my second time through the DLC, where I only use ashes. Just to see if I can make some weird and troll builds for my Mimic Tear.
@@BonfireBasics I have a friend playing and pretty much using the mimic every boss fight and it changes a whole lot the fight dynamic of those aggressive bosses like the golden hippo and etc.
@@fmkkshi It definitely changes the fights for sure. I think that's what fromsoft does so well. Gives people lots of options. There isn't really a "right" way to play or else they would patch it out or nerf it to the ground. I like that they encourage creativity and flexibility.
Git Gud , Oh ! newcommers
It is hard if you make it hard.
Try Higher Ng And fight radahn it's on the verge of impossibility
@@Finnlaysnhigh ng dlc. You make it hard
I beat the DLC way to fast.............now doing a fresh 2077 run with 2.2 update and DLC, the shadow of the erdtee was great, i found it not hard at all, died on bayle 6-7 times last boss 10-12 times that is the only real struggle i had, PvE has always been my strong point i suck at PvP
I wish I was better at FromSoft pvp but I'm not.
!
Big!
People like you are seriously missing the point.
It's ok if the boss oneshots me, I mistimed the roll and I should get good.
It's ok if the boss have a massive health bar, I can just improve my character stats or brute force it by practicing.
But what's not ok in a boss fight, is nothing happens.
Players using certain types of weapons can be dodging around for literal minutes without getting any safe chances to fight back, while getting their health bar slowly chipped out by all those long ass combos. This is forcing player to choose very specific strategies in order to even actually do something.
This is just bad boss design and will totally be sht on harder if it's not a Fromsoft title. Defending it won't help the game.
DLC included, Elden Ring bosses are objectively inferior to DS3 bosses design wise. I believe everybody who played both will agree on that.
You missed the entire point of the DLC.
Players are supposed to adapt to the boss, or "get gud" with their current strategy.
Every weapon has their strengths and advantage.
Every strategy works better in certain situations and vastly different in other situations.
This is the entirety of the game and has always been like that.
The DLC was meant to test your ability at the game, not how hard you farmed or the abusive power of the weapon you like to use.
If all a player does is dodge, than that is the players own fault for not realizing they have other options.
Jumping, blocking, and Running are 3 other things you can do and are extremely more useful than dodging in a lot of situations.
People like you who don't understand the game, and want to speak like you do, won't help the game.
I am a person who does not agree with you on DS3 vs ER in bosses. That entire conversation is purely subjective, and I've no idea how you can think it's objective.
@@yummychips_ Tell me you havn't fought dlc radahn without telling me.
I've fought malenia with every weapon type for the last few months, and tried every possible mechanics listed by you in the fight.
Jumping, blocking, running does near nothing in the radahn fight, and the entire class of colossal weapons are literally unusable.
For every meaningful hit, you need to trade with the boss.
This is not game trying to test player's understanding of the game, this is game actively blocking it's own mechanic from presenting in the boss fight.
If you call this a good design, we have nothing more to discuss here.
@@yummychips_ If all I want is to beat the boss, I can just slap a great shield on my left hand and anything that inflicts bleed on the right hand.
All I need to do is buff my sheild, poke the boss, completely ignore all his combos.
Then all the fun left is OOOO BIG DAMAGE.
What's the point of fighting a boss if the fight itself is just a chore?
@@thecrab3128 relax. There is plenty of creative builds that people put out already to defeat the final boss, all come with different play style outside of shield and bleed poke. Maybe you aren't, I don't know, get good enough?
@@LocPham-kw5ut Yes there are certainly plenty of those, and by "creative" I'm assuming you mean builds that completely follow Fromsoft's "official guidelines" or builds that reject all interaction with the bosses, aka differently flavored versions of shield and bleed poke.
But does it negate the fact that the game blocks its own mechanics from presenting in the boss fight? NO.
Does it mean that the boss design isn't bad? NO.