Fantasy Map Maker solo PNP game
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- Опубликовано: 5 окт 2024
- Demo and discussion of this #pnp solo map-making game, part of the 2023 solitaire PNP challenge@boardgamegeek
Thumbnail compass Image by OpenCiipart-Vectors from Pixabay
GEt the game: itch.io/
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#solorpg #sologameplay #boardgamegeek
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Get SOLO GAME MASTER'S GUIDE:
order from Amazon: shorturl.at/vFMQ2
order from Modiphius: shorturl.at/npsL1
order from Modiphus UK: shorturl.at/kqsMN
Get RANDOM HEXCRAWL book: tinyurl.com/5cj3d4jc
This looks _awesome,_ there goes my weekend :P
Picked this up. Reminds me of the hours I spent drawing maps as a kid. That was roughly 900 years ago.
In the Army I enjoyed drawing the maps we used to call for fire. This looks really fun! Thank you for showing us.
What was your callsign?
Thank you so much for this kind review and for describing the game so clearly!
I think you were a little too harsh on yourself with the map mistakes though! Map mistakes are strictly parts of the map that are physically impossible, such as a coastline that ends abruptly or a house floating in the ocean, and you avoided that as far as I could see.
Anyway It was a delight to watch the play-through and your finished maps. Hope you can try the latest version when it's ready :)
So glad you enjoyed my coverage of your lovely game.
You’re very good at drawing maps!
It looks charming and a bit scrappy at the same time.
Very specific game made for a very specific niche. Although quite interesting idea I can't imagine many people would like to use the map later on in their tabletops etc. We already get this in crpg games, I love handcrafted experience, reusable randomly generated/populated blocks not so much. Maybe I do not grasp it as it is right now. Again it's an amusing concept and game. Thanks for your review.
Just a note: The current retail version (June 2024) is not the one shown in the video. Each sector now has only 6 spaces, and the quest cards look nice, but there are only 15 in the game. What you see in the video is the v3 prototype version. The author says that the game has further been streamlined after v3 (technically, the retail version could be called v4).
By having to draw in the map, this one reminds me of Pencil Town with its similar rigid style of placement rules and 'tight-fitting' architectural pieces. You could use that game to build the settlements in this one. However, the hex-shaped map of this game with its 4 surrounding shells reminds me of Time Tripper's 3-layer future and past maps.
I mention that this is closer to Penciltown but the map is a grid and not a hex. That hex you see is a map key for game play…but you are right that it is reminiscent of Time Tripper. I’d forgotten about that game!😅
"Crochet Hook Down!" I could hear the klaxon going off and the scrambling of an entire squadron of dust motes panicking. >g< Whether you are a zealot over the scoring or a fanatic over the features - this looks like a Fun Session of Play w/ a groovy finished map. Increasing size of the map [either by dividing the provided squares or using a full sheet of squares], or ignoring the "when a wedge is done, the game is done" rule could increase the score / penalty challenge a bit, esp if you went with a scale of penalties like you suggested. I'm more of a map geek, so playing for the Map would be my jam. I really like the mechanics of this and how it's presented. Really excellent review giving a Real Life Demo. I've never personally played a game thru on the 1st or 2nd run that I didn't SMH over a goof I made and the hand-wave excuse for how it now Fits In the game. Your honesty about that happening really comforts me [who has never had the challenge of filming at same time OR a run-away crochet hook!]
Great ideas re: the game and thank for recognizing my struggles! 😉
I swear. You're gonna make me buy a laminator.
I should try to get a laminator company to sponsor my channel!
I wonder if this could be adapted for a hex grid?
great way to build a sandbox campaign map.
Great question that crossed my mind as well but I didn’t mention it. I’m sure it could but I’m not sure how!
@@GeekGamers01
I'm thinking a 3D6 system.
The existing game already uses a hex pattern for the feature wheel.
I'm gonna play around with it.
@@vincejester7558 Yes that is a good idea... at first the feature wheel threw me off because I thought it was supposed to map onto the grid somehow in a way it doesn't. I think you are onto something here that could work...
@@GeekGamers01
Using a D6 would allow you to bend multispace features in a natural feeling way.
I do really like the basic mechanic of the game.
Development of the feature wheel must have been exhausting.
The balance is very good for a procedural map generator.
If you go to the images on bgg for this game, I uploaded a version on a hex grid to see how it would play. I had to make some minor adjustments such as with mountains, since no straight lines. Overall, I think it went well. I didn't do any scoring on it though as I wax more interested in just using the game to design a hex map option.
News about this game: v2.0 is now available on itch, and in addition to some minor tweaks it now includes a German version.
Neuigkeiten: Seit v2.0 gibt es auch eine deutsche Version des Spiels (wird beim Download mit angeboten).
Hobbits love this game!
I don't understand the dice rolls and their placement in a specific wedge. You seem to always go the most inner symbol regardless of the actual dice roll.
You have to go to a symbol connected to another so you are working your way out from the center
@@GeekGamers01 ok. I sorta get it. Thanks!
FIRST!
I'll raise a mug to Kent Kaliber for his services Love your content!