Only idots delete the default cube. You can use it for the first part of a mesh or keep it and turn it into a focus point for later. Deleting it just means you will have to re-insert a cube later anyway.
The knowledge of anatomy and topology at this level is amazing. In the first 10 minutes it looks like even a potato computer would not struggle with this count of polys that the whole base model was made
I know that this is weird, but looking at Speedmodel videos makes me learn 3D modeling alot faster. Like, if I know the process, it's probably easier for me to replicate later by looking at the steps All in all, awesome video!
This is incredible. And it all started with a Roblox looking mesh. Sometimes I forget about how important the blocking out phase is. Nice work, super inspired to try making my own now.
I will say, it looked pretty approachable until you broke out the sculpting tools. But having a super low poly mesh to mess around with sculpt tools to figure out anatomy might be a good idea.
sculpting look frightning but it's actually really relaxing. i suggest trying it out at least a little. it's as intuitive as molding clay but witb the ability to backtrack.
"high knowledge of human muscles and anatomy" lmao wtf are you on? Have you never seen a human before? Just look at a few reference images while you're doing it if that's the case, jfc.
@@minirlz come on, he's right, in fact there are full art clases about human body, proportions, muscles, bones, etc. i've trained in comic art and body and muscles are really dificult to do, they're easy to watch but not easy to draw, and the fact that FlyCat is making a model that's not realistic takes a lot of knowledge of how to sculpt the parts properly without looking weird
Well this went from box modelling to box sculpting, always nice to see how other creators do things. Base mesh came out pretty good, was slightly worried how you gonna join the head though, and I thought you were gonna put a pre-made one on there at one point.
Thanks. I'm normally not too good at sculpting specifically but doing this low/sclupt blend workflow actually helped me a lot in making a decent basemesh.
I'm commenting on this video and liking it, but I will say that outside of the very start of this video, which was a pretty easy way to start a good body mesh, seeing all this in hyper-speed just doesn't get across this being easy. Your skill and knowledge of Blender are fantastic, of that, there is no doubt in my mind, but in and of that, you seem to think that everyone can do this and the fact is that not everyone can. I know that once it started getting to the parts of mushing the vertices together and moving them around almost like you were sculpting, I glazed over. I just couldn't keep up or even figure out how you were doing this.
@@noahaha_ Sure, that's one way to do it, but why not have him just post up the normal speed video? You're asking me to do something he should have done to start with.
@@fadepanther6224 Lol wot you're the one who wants to know the intricate details and you have the tools, this speed its at allows it to be a very good broad strokes overview for everyone. you're not entitled to him giving up his knowledge but he decided to grace us with it
@@GuntramEverum You know what? You got me there. You're 100% correct. It is something that I am having issues with, and it isn't something he should have to fix.
Im really glad someone so experienced is making tutorials, thank you Flycat for letting us in on your process of creation. As someone who is stuck in a modelling platoe, there are no words to express how much I needed this stuff.
@@kucingcing I guess you could say its not really a tutorial, but I find just sharing flycats approach to modeling had boosted my ability to model organic shapes. It doesn't have to necessarily be a step by step turorial if you can get something out of it.
What an unusual method, at least to me, I couldn't ever think of this lol It worked really well! If it were me I'd be going to much more unnecessary work, meanwhile you did it really efficiently, great stuff
I watch the way you move the vertices around. I do the same thing and it just doesn't look the same. You have an amazing understanding of anatomy. Mine's not bad, just not the same. Thank you for sharing. i will consider becoming a patron.
Excellent tutorial especially how you incorporate topology @FlyCat. Wish it was in a long-format, but this short version will do. Keep up the good work. Slowly working up to one day afford your patreon subscription.
Great video! Thank you. Been following for an hour but at .25x speed. Have rewound a lot and paused a lot to catch some things like for example enabling the wireframe in geometry in the viewport overlays. I'm only at 1:35 and my model is looking like yours but thick like Anna Nicole Smith. I'm old. lol. It's useful if you know some basics in blender. Can't wait to finish this and save it as a basic mesh file to not recreate a female for a while. lol. Plus, with this mesh I can go on to learn hair and clothing and experiment.
I'm doing the exact same thing and was looking for this! I noticed he used it in another video but that part was cut out! So happy to find it here and to see he uses the same process
You have top notch sculpting skills but whats so impressive is that its combined with top notch modelling skills. The workflow is great. I didn't follow how you did knees or the butt tho. Thanks. Amazing as always
So the trick is aggressively using the grab tool i guess. LOL Btw really mesmerizing and relaxing as always! The fact that you go completely freestyle with no reference whatsoever is so incredible! Just one question: how does this kind of mesh behave in bending and compressing? Is it good?
i followed it... everything was indeed perfect except fingers topology ig.. the joints of the fingers could have been like the joints of kneel.. and the topology of the joint between palm and fingers could have been like that of shoulders
If this video was meant to teach something then it really shouldnt be a timelapse video. Based on the title of the video it kinda sounds like you want to show and easy way to create a perfect body mesh so then a timelapse video is really not the best. It is very hard to follow. And yeah sure, I can slow down the video but even then its hard to follow along. Better to make a normal speed video and explain all that you do and why you do it. But apart from that well done, its a great model
It's good to start with a low poly model that is roughly what you want and then applying subdivsion surface modifer to add detail later on...this model looks great with good topology. I am still a beginner but getting better.
Impressionnant ce que tu fais sur blender ! gros pouce en l'air pour tes travaux ! Grave motivant pour 'try-harder' là-dedans ! Surtout quand y'a des personnes partageant leur talent comme toi à suivre pour rester motiver :)
10 mois ont passés depuis mon commentaire et je replonge pour de bon cette fois avec toujours cette vidéo, une fontaine de jouvence pour moi et mes projets débutant en 3d. Encore merci pour ta timelapse GG ! :)
I love the video. The hard part for me is knowing that technically I could do what you did, but realistically I'm not at that level and I need to find the time to practice or I won't get to that level.
I've learned so much about the routine of sculpting this just from watching you work. You don't happen to teach any premium classes or anything, do you?
If it helps, you should slow down the video and attempt what you see here. I started by watching more beginner friendly videos, and now I can show off my first model ever attempted and the models I've made for my game now. Then again, I do better with "what you see is what you get" tutorials like this.
Something tells me that the main reason you know how to do this is because you've retopologized many sculpts already. Do I have to do the same to become this good?
repetition/practice is how you learn so yes. if you've done this for as long as this artists has you'd be just as good. they've been doing this for years and years
Knowing the polyflow is quite helpful yes. Careful when he extrude the arm out. He did it intentionally and exact amount of edges to work with the fingers. If not , your polyflow will probably go messy.
he didn't delete the ancient cube. it was wonderful !
The holy cube will bless anyone who doesn't delete it.
i still don't understand why people delete it tho.
Only idots delete the default cube.
You can use it for the first part of a mesh or keep it and turn it into a focus point for later.
Deleting it just means you will have to re-insert a cube later anyway.
Deleting default cube is a sacrifice to blender gods.
@@HuanLeVuong then why am i not blessed? i use blender for year and still did not get noticed by (sempai)cube
Let's be honest - everything is an "easy way to do" when you skilled enough to do it xD
True lmao
Wrong you need lot's of practice and hardwork in any area
@@juanasstudioofart6115Oh, you know a way to "become skilled enough to do it" other then "put a lot of practice in that area"?
@@Rin8Kin A lot of things seem more daunting than they really are, but yes, you do need to invest a least some time to be competent at anything.
@@Inferryu Not sure what you are trying to achieve by literally repeating my own words.
The knowledge of anatomy and topology at this level is amazing. In the first 10 minutes it looks like even a potato computer would not struggle with this count of polys that the whole base model was made
"Easy" :p
Step one: Start with cube
Step two: Make the rest of the model
You can also start with a single vert considering the universe started from a single point ☺
I ussuly always start with a cube too, unless another shape is closer to my target, so like an eye I would use a Sphere.
I usually delete the base cube and make another cube lol
@@mistadude The default cube can't be trusted, they must always be replaced.
The sacrifice of the default cube is inevitable for it is necessary
Retopology is the curse that we got from deleting the default cube...
speech 100
wisdom 100
karma over 9000
100%
not even needed anymore with UE5
Retopology is least painful thing in character creation process
@@JohnSatan definitely up there though. Not necessarily because of how difficult it is but because of how much fricken time it takes
I watched this video and I managed to make a cube! Thank you author for inspiring me to create my best work in Blender!🙂
the way you made it shows years of skills or die hard dedication its just amazing
I know that this is weird, but looking at Speedmodel videos makes me learn 3D modeling alot faster.
Like, if I know the process, it's probably easier for me to replicate later by looking at the steps
All in all, awesome video!
Same, also I feel like it pumps me up and inspires me to go try things I watch.
nah its not weird seeing other artists processes does help
This is what working smarter, not harder, looks like. Just incredible!
then you are blind lmfao. This was such a try-hard...
@@MultiKwolf lmfao
This is incredible. And it all started with a Roblox looking mesh. Sometimes I forget about how important the blocking out phase is. Nice work, super inspired to try making my own now.
I will say, it looked pretty approachable until you broke out the sculpting tools. But having a super low poly mesh to mess around with sculpt tools to figure out anatomy might be a good idea.
sculpting look frightning but it's actually really relaxing. i suggest trying it out at least a little. it's as intuitive as molding clay but witb the ability to backtrack.
Girl : Don't try to act like you know me very well.
Content creator : using the default Cube "watch".
Do the male version! Love it,
this is the hardest one I've found yet!😂 bro this needs high knowledge of human muscles and anatomy since you are moving the mesh from your memories!
Sorry, this way just easier than the other. I am not saying this is easy for beginner.
@@FlyCat1 no please don't be, i'm always entertained by your videos and your talent. keep up the great work!!
"high knowledge of human muscles and anatomy" lmao wtf are you on?
Have you never seen a human before? Just look at a few reference images while you're doing it if that's the case, jfc.
@@minirlz come on, he's right, in fact there are full art clases about human body, proportions, muscles, bones, etc. i've trained in comic art and body and muscles are really dificult to do, they're easy to watch but not easy to draw, and the fact that FlyCat is making a model that's not realistic takes a lot of knowledge of how to sculpt the parts properly without looking weird
@@minirlz how easy it is indeed. i would like to see you draw anatomy from reference "easily"
I feel like every single timelapse has a different workflow. Very interesting to see
I've noticed the same thing, it's fascinating
I learnt a lot from this video , set the speed at 0.25 haha .Thank you for uploading!
Well this went from box modelling to box sculpting, always nice to see how other creators do things. Base mesh came out pretty good, was slightly worried how you gonna join the head though, and I thought you were gonna put a pre-made one on there at one point.
Thanks. I'm normally not too good at sculpting specifically but doing this low/sclupt blend workflow actually helped me a lot in making a decent basemesh.
That looks really good. I really need to learn to do this so I can create films like Pixar, Blue Sky, Disney or whatever.
I'm commenting on this video and liking it, but I will say that outside of the very start of this video, which was a pretty easy way to start a good body mesh, seeing all this in hyper-speed just doesn't get across this being easy.
Your skill and knowledge of Blender are fantastic, of that, there is no doubt in my mind, but in and of that, you seem to think that everyone can do this and the fact is that not everyone can. I know that once it started getting to the parts of mushing the vertices together and moving them around almost like you were sculpting, I glazed over. I just couldn't keep up or even figure out how you were doing this.
just slow the video down
@@noahaha_ Sure, that's one way to do it, but why not have him just post up the normal speed video? You're asking me to do something he should have done to start with.
@@fadepanther6224 Lol wot you're the one who wants to know the intricate details and you have the tools, this speed its at allows it to be a very good broad strokes overview for everyone. you're not entitled to him giving up his knowledge but he decided to grace us with it
@@GuntramEverum You know what? You got me there. You're 100% correct. It is something that I am having issues with, and it isn't something he should have to fix.
0:45 it's already perfect
Fantastic work! I really like how you did the eyelashes and the little loose strand of eyebrow.
Im really glad someone so experienced is making tutorials, thank you Flycat for letting us in on your process of creation. As someone who is stuck in a modelling platoe, there are no words to express how much I needed this stuff.
bro nothing about this is a "tutorial", this is just a speedmodelling
@@kucingcing I guess you could say its not really a tutorial, but I find just sharing flycats approach to modeling had boosted my ability to model organic shapes. It doesn't have to necessarily be a step by step turorial if you can get something out of it.
What an unusual method, at least to me, I couldn't ever think of this lol
It worked really well! If it were me I'd be going to much more unnecessary work, meanwhile you did it really efficiently, great stuff
How do you increase the number of polygons without either subdivision or dynotopo? It looks so natural
1:19 he added and applied a subdivide modifier. The rest looks like he's adding loop cuts and bevels.
I watch the way you move the vertices around. I do the same thing and it just doesn't look the same. You have an amazing understanding of anatomy. Mine's not bad, just not the same. Thank you for sharing. i will consider becoming a patron.
Thank you for teaching me how to model lumbar lordosis.
This technique (modelling using sculpt tool) are actually quite relaxing. . .
This is very interesting. This is the first video I'm seeing of someone combining traditional modeling with sculpting.
Excellent tutorial especially how you incorporate topology @FlyCat. Wish it was in a long-format, but this short version will do. Keep up the good work. Slowly working up to one day afford your patreon subscription.
Thanks for the process video! Now i feel confident enough to start sculpting, even though i know that it will look nowhere as close as yours
Great video! Thank you. Been following for an hour but at .25x speed. Have rewound a lot and paused a lot to catch some things like for example enabling the wireframe in geometry in the viewport overlays. I'm only at 1:35 and my model is looking like yours but thick like Anna Nicole Smith. I'm old. lol. It's useful if you know some basics in blender. Can't wait to finish this and save it as a basic mesh file to not recreate a female for a while. lol. Plus, with this mesh I can go on to learn hair and clothing and experiment.
I'm doing the exact same thing and was looking for this! I noticed he used it in another video but that part was cut out! So happy to find it here and to see he uses the same process
Have you finished the base mesh model ?
This female model base is looking very cute and also the music is so relaxing.
Watching this in 0.5x is like the most helpful thing ever
17:30 step 485: create the F A C E T O W E R
22:31 someone walks in
I... uhh... I'm learning about meshes
The fact that you got it so humanoid with so few subdivides genuinely shocked me HOW
you are a true master one day i will be like you and learn as great as you
Your tutorials are amazing, it's fascinating the way you sculpt and transmit your knowledge. Thanks for sharing your teachings.
everybody gangsta till flycat pulls out the sculpting tools
I didn't know you could do that w/ the bevel tool. Very helpful.
Hands down you are one of most skilled person I saw, one might ask how long did it took to achieve this level of skill
Just the first 5 minutes were enough to realize lots of things I have been doing wrong.
You have top notch sculpting skills but whats so impressive is that its combined with top notch modelling skills. The workflow is great. I didn't follow how you did knees or the butt tho. Thanks. Amazing as always
theyre using insets. just select the faces you want and press i.
Perfect is an exaggeration... 😎. There are so many cultures in the world each with their own idea of perfect...
Great video. I learned a lot! I watched it at .25 speed and played my own music. haha
never thought about modeling with sculpting tools
So the trick is aggressively using the grab tool i guess. LOL
Btw really mesmerizing and relaxing as always! The fact that you go completely freestyle with no reference whatsoever is so incredible!
Just one question: how does this kind of mesh behave in bending and compressing? Is it good?
Can we get a retopo tutorial too plz? This was amazing!
Well done, note for retopo you can extract several faces together now snapped to the sculpt object
WOW. I am using 3DSMAX and I have been following this tutorial a lot. Thank you.
Wow that's a lot of work! I feel overwhelmed. 😅
i followed it... everything was indeed perfect except fingers topology ig.. the joints of the fingers could have been like the joints of kneel.. and the topology of the joint between palm and fingers could have been like that of shoulders
this man's understanding of body planes is ridiculous
If this video was meant to teach something then it really shouldnt be a timelapse video. Based on the title of the video it kinda sounds like you want to show and easy way to create a perfect body mesh so then a timelapse video is really not the best. It is very hard to follow. And yeah sure, I can slow down the video but even then its hard to follow along. Better to make a normal speed video and explain all that you do and why you do it. But apart from that well done, its a great model
It's good to start with a low poly model that is roughly what you want and then applying subdivsion surface modifer to add detail later on...this model looks great with good topology. I am still a beginner but getting better.
Thanks for the tutorial, you was right : it's pretty easy!
This would have a great tutorial.
It is good to see the process.
What is the easy way you are talking about, Years of 3D experience?
Impressionnant ce que tu fais sur blender ! gros pouce en l'air pour tes travaux ! Grave motivant pour 'try-harder' là-dedans ! Surtout quand y'a des personnes partageant leur talent comme toi à suivre pour rester motiver :)
I enjoy watching the art you are make , it is the perfection.
i wish if I could be a student to you.
you are a blender school.
thank you very much
Is there a step/step video from this channel. I would pay for that
Incredible! Just wonderful! :D
Это великолепно! Каждое видео - это новый способ создания новой шикарной модели! Скажи кто ты? Как ты это делаешь? Я хочу научится также! Шедевр!
been waiting for this type of tutorial from you!!!!!!!!!!!!!!!, thanks a lot!!!!!!!!!!!
me too 😁👍
i like your funny topology, magic man
THE NINJA MODE DETECTED! WOW!!!
This makes my Enterprise NX-01 model look like child's play. And I had to have reference images in the background.
impressive, most impressive
perfect base mesh was reached after about 40. the default cube lady...i loled
10 mois ont passés depuis mon commentaire et je replonge pour de bon cette fois avec toujours cette vidéo, une fontaine de jouvence pour moi et mes projets débutant en 3d. Encore merci pour ta timelapse GG ! :)
Really good video. Great work!!, one of my favourites, is there a normal speed version?.
Wish you the best.
Increíble, muy bien hecho, yo uso subdivide con un modelo muy barato pero los senos me fallan siempre, ahora veo mi error, genial
This video is so... satisfying
I love the video. The hard part for me is knowing that technically I could do what you did, but realistically I'm not at that level and I need to find the time to practice or I won't get to that level.
How many years does it take to be this good? damn
Genial para hacer eso tienes que saber anatomia eres un gran alfarero (a)
I should be asleep... but the repressed sculptor in me... O.O lol
clean topology and amazing sculpt at the same time? WITCHCRAFT!
Damn boi she THICCC!
JK, great tutorial. Glad to see someone else who does not delete the poor default cube as the first step.
Jk, You were right. It is thicc. Lol
This is the work of a true artist! Fantastic :-)
50 seconds in and I'm thinking, "boy, it's getting a little hot in here"
Can you upload original footage of this so this I can follow the steps carefully
your ability to make hands is insane holy f*ck
i'm trying to figure it out how much time you where sculpting the fingers!! 😂 awesome video
I....I..... that was wonderful... it really is a perfect body, proportions were: **KISS**
This i amazing do you have a step by step paid course for this?
amazing workflow, thank you so much for sharing this!
I've learned so much about the routine of sculpting this just from watching you work. You don't happen to teach any premium classes or anything, do you?
Wow......amazing!!!!
Awesome! Thanks for sharing your craft: this is a treasure house of topological techniques! ^_^
Wait, the best tool to use when sculpting is Grab?
*Always has been*
Your workflow blows my mind. I really wonder how you learnt to model like this.
Super cool to watch! You make it look so easy, I'm gonna give it a try 🙃🙃🙃🙃
THIS IS SO HELPFUL I LOVE YOU
well
fantastic
incrediable
flycat big fan , big fan
cool to watch...but not much of a tutorial, great video, thanks. just wish i had THIS explained. cause looks amazing
If it helps, you should slow down the video and attempt what you see here. I started by watching more beginner friendly videos, and now I can show off my first model ever attempted and the models I've made for my game now.
Then again, I do better with "what you see is what you get" tutorials like this.
Simply extrude subdivide and use grab bevel and cut tool but it is quite efficient idea wow
Yooo ,Thanks dude It is easier than my teacher taught me.
Something tells me that the main reason you know how to do this is because you've retopologized many sculpts already. Do I have to do the same to become this good?
repetition/practice is how you learn so yes. if you've done this for as long as this artists has you'd be just as good. they've been doing this for years and years
Knowing the polyflow is quite helpful yes. Careful when he extrude the arm out. He did it intentionally and exact amount of edges to work with the fingers. If not , your polyflow will probably go messy.