tbh the best way for them to spread out the content would be to add progression between plantera and golem and between golem and cultist. right now everything post plantera feels like a boss rush to the end of the game
Adding progression there would also improve the game by making weapons like the terra blade and biome chest weapons enjoy more time in the sun, since those are some of the coolest weapons in the game
@endervine3676 I’ve always felt like I never had enough time with these weapons and I never realized why until this comment! Honestly I’d love if we got some endgame biomes for that point in progression.
NPCs (and not just the guide) tell you pretty much anything you need to know, from using bombs to break shadow orbs to how to summon the Wall of Flesh. Everything else can be figured out by exploring and experimenting, which is by design a part of the game. The only thing the game really struggles to communicate is housing, but I genuinely think people are just so used to using the wiki they fail to notice how much the game tells you on its own.
I don't agree that this makes up for it. Even as a terraria player of 10 years now. The game has way too much stuff to where you're putting yourself at a disadvantage if you don't look stuff up.
@@WyvrnOnYT Of course studying the wiki will make you know more about the game. That's what they're for. But you don't really need to do that at all, unless you want to. And if that's what you want to do, I don't see a problem.
the problem is theres so much content even in main progression, even if you know HOW to summon a boss, doesnt mean you will just happen to have the gear to progress or know there is better gear, plus not everyone is going to read npc dialoge. its just not reasonable, this game is my favorite but im not going to over look this flaw in its defense. it NEEDS to be better in this specific area of teaching the player. i like reading wikis and npc dialogue, but not everyone does. sometimes you just need to give a player a a direct hint that tells them what to do and how to do it. and theres way to do this, without it being overwhelming or controlling. im thinking of something like subnautica where the audio lots guide you passively never forcing anything out of you. only with something different that isn’t audio .
basically im saying, the hints in game arent good enough, sure they make since to us experienced players, but many newbies may just ignore it entirely, we need a better system.
i seriously did not expect to scroll down to see you have a single subscriber with that kind of video quality.. but im glad i could be your second subscriber
Sometimes YT recommendations are amazing. Recently got back into Terraria with some friends. Hadn't played since 1.2, maybe 1.3, felt overwhelmed relearning everything, needing to look at wikis, have even more chests and organize more stuff. YT then recommends me a video with 30 views from a guy with 2 subscribers describing my frustration to a T! Sidenote, anyone else annoyed with how many "Only on X/Y/Z edition!" tags the Wiki has? Almost every item has it now unless it's existed before 1.2
i do get annoyed by that I really feel like there's a much better way to do that. such as by having a separate tab for old gen console or perhaps better, a different namespace for it. that's how the stellaris wiki deals with its console version. the use of the "x version" icons should be reserved for cases where it's a minor or temporary difference rather than being used on literally like half the god damn sentences in a page. sure, this might be an inconvenience for the like .1% of people that still play on old gen console, but i'd say it's worth it to make things less confusing for the other 99.9%
Firstly, I 100% agree and I think you have done an amazing job at articulating something that myself and others have felt for a while now. Secondly, I was so surprised when I scrolled and saw that you only have 71 subscribers, this video is great quality and I have subscribed for future videos : )
The lack of direction could be easily solved with an updated Guide and, hear me out, more proper story elements/lore exposition. The biggest reason new players get so confused on where to go next is that there’s no proper connection between one boss and the next. How is a player supposed to know to go back to the dungeon after killing Golem? Or that Duke Fishron, a boss summoned by catching a rare worm and using it as bait in the ocean, even exists? Having the Guide tell you about the world and where to go wouldn’t be adding content or changing gameplay, there wouldn’t be anything to turn off older players or overwhelm new ones.
>How is a player supposed to know to go back to the dungeon after killing Golem? Likely, they kill Golem, and notice the very obvious new mobs outside the Dungeon while passing by. It COULD do with a message similar to Plantera, potentially. >Or that Duke Fishron, a boss summoned by catching a rare worm and using it as bait in the ocean, even exists? Bestiary. It's literally right there: "An extremely rare, difficult to catch glowworm. *A specific, powerful sea creature is insatiably attracted to these."* You know that Duke Fishron exists, that this is used to summon it, and that it's in the Ocean from this alone.
@@higueraft571 just to add on a bit, if you dont mind. Duke Fishron isn't in the main boss line. it's not at all necessary for progression, your understanding of the world, or anything. its just a cool boss you can find if you look hard enough.
Isn't there literally a text message saying something like "screams echo from the dungeon" after golem has been defeated? And I think the description of the truffle worm saying "bait power 666%" sounds pretty damn sus to me and an obvious indication that it's something quite special and I should probably use it.
i first started playing terraria on the janky free mobile version. i still occasionally hyperfixate on it and play obsessively for a while (such as right now) but hard mode is just so confusing and overwhelming and i end up quitting just before/after and repeating the cycle. theres just so much and i dont know what to do or where to go but i also dont have the energy to look at a guide. so i end up with 20 hours of playtime on a pre hardmode character. im sure my total playtime on steam is utterly ridiculous for never having beaten the mechs, not even counting time played on mobile update 12 days later: I BEAT THE MECHS!!! AND IM PREPPING FOR PLANTERA RN!!! THIS IS HUGE FOR ME I BROKE THE CYCLE
Post Plantera is very very spread out. If your melee you go straight for golem to make more species endangered but the post plantera dungeon, and the seasonal moons beckon. Then you got Fishron and empress becoming “yeah okay if you’re insane” to “ehhh I guess you can”. Everything gets a power spike. Then you go to the wiki and realize they made mothron post plantera and it’s kind of a mess.
we been playing with semi new to terraria. when she first was introduced she hated the game so much, but only because the one she was playing with ain't good at making it beginner friendly. she is addicted now tho. The best part about games isnt to spoil it from videos or these wiki's. if they are lost, just guide them lil bit
In my opinion the crafting system is the main issue preventing beginner friendliness. I've been playing Core Keeper for a while now and I haven't looked at the wiki once. Since the game shows you what you can craft even without being able to craft it. I never found myself wondering how I make what because the game would just tell me. I get the Guide is Terraria's solution to this but so many people just don't use him. Also the names, in Core Keeper you have stations like the music workshop, railway forge, painter's table etc that not only just tell you through the name what they do but also tell you in the tooltip. I feel like Terraria should start you off in the world with the Guide speaking to you to tell you what he's useful for, or maybe include greyed out items in crafting if you can't craft them and make the guide instead tell you the materials and an image of the creature they drop from (or telling you which biome it drops in) based on the item you ask him about through a search bar or something.
100% agree with this. I've spent a fair amount of time playing the game as its probably my favorite of all time, and whenever I recommend it to some of my friends or talk about how much fun it is, quite a few of them end up saying things along the lines of "Oh yeah, I played it for 40-50ish hours with some of my friends a few years back, but it was so complicated and confusing that we just never touched it again". The game doesn't have a lot of issues, but the fact that there is so much content ends up making it super difficult for newer players to figure things out. Practically all of my time on Terraria is from Pre-1.4, and in the few hundred hours I've played on the 1.4.x versions, I've noticed that there is a RIDICULOUS amount of content being crammed into the early game. This is definitely clear when someone like me who has upwards of 5000 hours will start up a new world and be incredibly lost in terms of what the new progression path looks like due to the massive increase in early game content. It no longer feels like a relaxing game where the intensity and content increase over time, with certain difficulty spikes changing things up (Post-skeletron, early game jungle/underworld, hardmode, and post-plantera dungeon), and instead just feels like its constantly in a state of rpg bullet hell where you are overwhelmed with the amount of different things you can get/do. Relogic doesn't necessarily need to add in anything post ml though, as they could simply expand the early/midgame and push ml further into the endgame. One of the things I've noticed with newer players that often ruins their experience is that they tend to not specialize in classes, which results in a MASSIVE amount of content being shoved in their faces from all directions. In general, Relogic should focus on making the progression a lot clearer and spacing out the content more by locking certain loot/mobs behind bosses (i.e. making Blood Moon a post-EoC event). In 1.3.5, the game felt like it had just the right amount of content, enough to make it super fun and get a unique experience almost every run through, with lots of different options to choose from. But hey, at least the biggest issue with the game is simply that the progression isnt super clear, and not that the dev team sucks ass and adds nothing every update *cough cough* mojang *cough cough*
I also thought ending after moonlord was a mistake with how many (final of the final, for real this time) updates the game recieved. There should have been at least another 2 or three tiers of armor, maybe throw in another class or something. Maybe Terraria 2 continues where Terraria has "left off"... if that's gonna happen sometime this milenium.
I'd just make golem hard enough to use post-planter guns and armors and uhhh, rebalance the dungeon? its kinda trash and I never like going there at all, despite being pretty much the only place a hardcore playthrough wants to go to (homing mage weapon, best post-plantera armor in the game spectre hood)
I mean, it's THE Final Boss. You dont really need a "Final-er" Final Boss, unless you add "Moonlord but Legs too"? Also Minecraft's is 13 years old now :V
i feel you on this super hard. Im trying to get some of my friends into the game but I realized that its probably really boring for them to have to ask me about everything, or let me do everything when we play. I feel like they would have more fun if it was easier for them to understand whats happening rather than being told whats happening.
while I agree its hard to get other people into it, you dont have to tell them anything, nor should anyone be using the wiki. as a beginner, you shouldn't be trying to progress as fast as possible, you should be slowly learning things. you are told everything you need to know plainly enough, and everything else is found by exploring different things. terraria isnt a game that you should be getting through at a medium-fast pace like other games, Terraria is a game of 'PATIENCE', you are supposed to spend a really long time learning about it as its shown to you. and because that can be boring, they make awesome bossfights to break it up.
So true! A change i would like to see in the next update is an upgrade to the guide. If he gave like a guide book item instead of just helpful tips it most likely could help new players. It's like going into modded for he first time like Calamity or Thorium and a must have mod is Recipe Browser. Why not make a readable book or crafting interface to see possible items instead of going to the guide everytime? A change i atleast am hoping for
They need to implement a tutorial mode, like the one on mobile (the new one.) The guide is also still pretty useful, I just think he would show an example of how to build valid housing with a picture shown in the dialog window.
I am so happy i didn't quit terraria! I started playing 2 months ago, currently loving the game, but yea at first i really struggled to get all the mechanics, so my first world was like 99% getting explained stuff from my friend and 1% finding stuff out by myself. I'm confidently going to say the wiki is necessary to get a good experience of the game, and a built in guide would really be a good thing for new players!
A bit more conveyance would help, in my opinion. Like, it should mention how Torch Luck works, & give us a way to read what our Torch Luck is (one of the things I use Terraria Tweaker 2 for). But at least the guide does say more useful things than he used to, without being too hand-holdy. And his recipe menu thing doesn't glitch & cause confusion or lost items like it used to.
They can easily just say the current moon lord is only half power or something expand past moon lord, like hardmode but like a 3rd phase past hardmode changing the world again with a new evil? and maybe move some of the hardmode bosses to that 3rd phase to give more breathing room in hardmode
i dont think we need new bosses past moonlord but we do need new challenges, cuz even frost moon becomes easy afterwards. maybe new post moonlord enemies in the harder invasions events like the moons and martians, maybe bonus minibosses where the ones available in early hardmode are like dreadnautilus and sand elemental, maybe just straight up new forms for existing enemies the way old ones army does it, like an upgraded pirate invasion that gives the dutchman new attacks and better stats
@@HudsonJlol The Guide IS useful though...? Pretty much one of the only things it wont tell you is Shimmer Recipes, if i remember right. Bestiary tells you what mobs drop, and Guide tells you what X crafts and where/how to craft it.
for me the biggest flaw is crafting espacially when its my n-th playthrough and i still need this one item but it's requiring 23e2314 items i could (but i didnt) get earlier
While I agree with most of your assessment, I don't see how expanding past moon lord would solve any of it, as this wouldn't affect the new players and prehardmode content. prehardmode tutorial is like 99% of what intimidates new players, if they can make it and figure out up until hardmode, their chances of quitting are so so much smaller
i disagree with not being begginer friendly, the game teaches you almost everything not needing a wiki basically, only major mistake is that the guide can die beforfe you build you first house, if he could respawn could fix the issue.
i personally have to disagree with both your reason and solution. i got into terraria (or rather played it for the first) time back in 1.4. so a few years ago now, but still recent enough to speak on this, and no. yes the game is not beginner friendly, but its not because of the content structure. you would be surprised how much the game tells you, and how well just exploring does for you as a new player if you are not using the wiki (i never did till after my first clear of the game on classic). the game is not beginner friendly because of many of the things that make terraria what it is. minecraft has similar problems, but the solution that minecraft has that makes it beginner friendly and not terraria is by dumbing down complexity, and making it so mind-numbingly simple to progress that its very hard to be lost in. terraria opted to add lots of complexity to its game even as far back as 1.2, and that added complexity is what makes it not beginner friendly. are there things that could be done to help fix this? yes, absolutely there are. lots of convenience mods for the game show that things like a recipe book, or a boss checklist would do wonders for that, but it also would make it less terraria for having them as part of the game is that exploration and discovery. and going past moonlord would only make the problem worse, not better. as making the game go past moonlord would only serve to make the game longer, add more content, and add more items (which you say is part of the problem) and you cant say, well keep the same content, but then just streamline boss order, because then you get what many people say is the worst part of terraria (post plantera) as the game becomes much more boss rush. the only real way to go past moonlord is how calamity does it (basically hard mode but again) and even they know not to streamline boss order as they are moving more bosses to be post moonlord. point is, this problem does exist, and yes could be worked on, but it also has a lot more nuance than you claim, and your solution is full of holes
do not agree, game is perfect in its current state. if you're going to make it "beginner friendly" it will lose its uniqueness, it will be too dull and less replayable
I don't really agree to be honest like Terraria tells you pretty much everything you need to know through NPCs. Like how to progress, what uses this item has etc. are all told to you by NPCs. Of course it doesn't tell you where to find certain items but I think it would destroy exploration for beginners like I have so much nostalgia to my first playthrough and I was always so happy when finding something new.
tbh the best way for them to spread out the content would be to add progression between plantera and golem and between golem and cultist. right now everything post plantera feels like a boss rush to the end of the game
Yeah agreed. It’s honestly my least favorite part of the progression.
The dungeon and Martian madness:
Adding progression there would also improve the game by making weapons like the terra blade and biome chest weapons enjoy more time in the sun, since those are some of the coolest weapons in the game
@endervine3676 I’ve always felt like I never had enough time with these weapons and I never realized why until this comment!
Honestly I’d love if we got some endgame biomes for that point in progression.
@@Melotaku If you feel like you'd enjoy it, Calamity adds more to this point - exploring the abyss for Scoria, fighting Ravager and Covid Bee etc
NPCs (and not just the guide) tell you pretty much anything you need to know, from using bombs to break shadow orbs to how to summon the Wall of Flesh. Everything else can be figured out by exploring and experimenting, which is by design a part of the game. The only thing the game really struggles to communicate is housing, but I genuinely think people are just so used to using the wiki they fail to notice how much the game tells you on its own.
People forget that the guide is in fact, a guide
I don't agree that this makes up for it. Even as a terraria player of 10 years now. The game has way too much stuff to where you're putting yourself at a disadvantage if you don't look stuff up.
@@WyvrnOnYT Of course studying the wiki will make you know more about the game. That's what they're for. But you don't really need to do that at all, unless you want to. And if that's what you want to do, I don't see a problem.
the problem is theres so much content even in main progression, even if you know HOW to summon a boss, doesnt mean you will just happen to have the gear to progress or know there is better gear, plus not everyone is going to read npc dialoge.
its just not reasonable, this game is my favorite but im not going to over look this flaw in its defense.
it NEEDS to be better in this specific area of teaching the player. i like reading wikis and npc dialogue, but not everyone does.
sometimes you just need to give a player a a direct hint that tells them what to do and how to do it. and theres way to do this, without it being overwhelming or controlling.
im thinking of something like subnautica where the audio lots guide you passively never forcing anything out of you. only with something different that isn’t audio .
basically im saying, the hints in game arent good enough, sure they make since to us experienced players, but many newbies may just ignore it entirely, we need a better system.
i seriously did not expect to scroll down to see you have a single subscriber with that kind of video quality.. but im glad i could be your second subscriber
honered to be your 4th
I comment to help the algorithm
ayyy well i can be the 12th
Thanks for the support! Honestly I've been doing RUclips for quite some time. But this channel is gonna be the one, I can tell.
@@HudsonJlol Im rooting for you, and remember, consistency is key
Sometimes YT recommendations are amazing. Recently got back into Terraria with some friends. Hadn't played since 1.2, maybe 1.3, felt overwhelmed relearning everything, needing to look at wikis, have even more chests and organize more stuff. YT then recommends me a video with 30 views from a guy with 2 subscribers describing my frustration to a T!
Sidenote, anyone else annoyed with how many "Only on X/Y/Z edition!" tags the Wiki has? Almost every item has it now unless it's existed before 1.2
i do get annoyed by that
I really feel like there's a much better way to do that.
such as by having a separate tab for old gen console
or perhaps better, a different namespace for it. that's how the stellaris wiki deals with its console version.
the use of the "x version" icons should be reserved for cases where it's a minor or temporary difference rather than being used on literally like half the god damn sentences in a page.
sure, this might be an inconvenience for the like .1% of people that still play on old gen console, but i'd say it's worth it to make things less confusing for the other 99.9%
Firstly, I 100% agree and I think you have done an amazing job at articulating something that myself and others have felt for a while now.
Secondly, I was so surprised when I scrolled and saw that you only have 71 subscribers, this video is great quality and I have subscribed for future videos : )
Glad you enjoyed. Future videos will certainly be coming :)
The lack of direction could be easily solved with an updated Guide and, hear me out, more proper story elements/lore exposition. The biggest reason new players get so confused on where to go next is that there’s no proper connection between one boss and the next. How is a player supposed to know to go back to the dungeon after killing Golem? Or that Duke Fishron, a boss summoned by catching a rare worm and using it as bait in the ocean, even exists? Having the Guide tell you about the world and where to go wouldn’t be adding content or changing gameplay, there wouldn’t be anything to turn off older players or overwhelm new ones.
>How is a player supposed to know to go back to the dungeon after killing Golem?
Likely, they kill Golem, and notice the very obvious new mobs outside the Dungeon while passing by. It COULD do with a message similar to Plantera, potentially.
>Or that Duke Fishron, a boss summoned by catching a rare worm and using it as bait in the ocean, even exists?
Bestiary. It's literally right there:
"An extremely rare, difficult to catch glowworm. *A specific, powerful sea creature is insatiably attracted to these."*
You know that Duke Fishron exists, that this is used to summon it, and that it's in the Ocean from this alone.
@@higueraft571 just to add on a bit, if you dont mind.
Duke Fishron isn't in the main boss line. it's not at all necessary for progression, your understanding of the world, or anything. its just a cool boss you can find if you look hard enough.
Isn't there literally a text message saying something like "screams echo from the dungeon" after golem has been defeated? And I think the description of the truffle worm saying "bait power 666%" sounds pretty damn sus to me and an obvious indication that it's something quite special and I should probably use it.
@@the_seer_0421the screams echo texts appears after Plantera is defeated. It indicated the spawning of new dungeons enemies that drop ectoplasm.
@Melotaku right, I didn't remember that one well
i first started playing terraria on the janky free mobile version. i still occasionally hyperfixate on it and play obsessively for a while (such as right now) but hard mode is just so confusing and overwhelming and i end up quitting just before/after and repeating the cycle. theres just so much and i dont know what to do or where to go but i also dont have the energy to look at a guide. so i end up with 20 hours of playtime on a pre hardmode character. im sure my total playtime on steam is utterly ridiculous for never having beaten the mechs, not even counting time played on mobile
update 12 days later: I BEAT THE MECHS!!! AND IM PREPPING FOR PLANTERA RN!!! THIS IS HUGE FOR ME I BROKE THE CYCLE
80 subscribers? Not what i expected, great video.
Post Plantera is very very spread out. If your melee you go straight for golem to make more species endangered but the post plantera dungeon, and the seasonal moons beckon. Then you got Fishron and empress becoming “yeah okay if you’re insane” to “ehhh I guess you can”. Everything gets a power spike. Then you go to the wiki and realize they made mothron post plantera and it’s kind of a mess.
we been playing with semi new to terraria. when she first was introduced she hated the game so much, but only because the one she was playing with ain't good at making it beginner friendly. she is addicted now tho.
The best part about games isnt to spoil it from videos or these wiki's. if they are lost, just guide them lil bit
very good! everyone else here is ridiculous
Your comment is so hard to comprehend with the amount of grammar mistakes.
In my opinion the crafting system is the main issue preventing beginner friendliness. I've been playing Core Keeper for a while now and I haven't looked at the wiki once. Since the game shows you what you can craft even without being able to craft it. I never found myself wondering how I make what because the game would just tell me. I get the Guide is Terraria's solution to this but so many people just don't use him.
Also the names, in Core Keeper you have stations like the music workshop, railway forge, painter's table etc that not only just tell you through the name what they do but also tell you in the tooltip.
I feel like Terraria should start you off in the world with the Guide speaking to you to tell you what he's useful for, or maybe include greyed out items in crafting if you can't craft them and make the guide instead tell you the materials and an image of the creature they drop from (or telling you which biome it drops in) based on the item you ask him about through a search bar or something.
100% agree with this. I've spent a fair amount of time playing the game as its probably my favorite of all time, and whenever I recommend it to some of my friends or talk about how much fun it is, quite a few of them end up saying things along the lines of "Oh yeah, I played it for 40-50ish hours with some of my friends a few years back, but it was so complicated and confusing that we just never touched it again". The game doesn't have a lot of issues, but the fact that there is so much content ends up making it super difficult for newer players to figure things out. Practically all of my time on Terraria is from Pre-1.4, and in the few hundred hours I've played on the 1.4.x versions, I've noticed that there is a RIDICULOUS amount of content being crammed into the early game. This is definitely clear when someone like me who has upwards of 5000 hours will start up a new world and be incredibly lost in terms of what the new progression path looks like due to the massive increase in early game content. It no longer feels like a relaxing game where the intensity and content increase over time, with certain difficulty spikes changing things up (Post-skeletron, early game jungle/underworld, hardmode, and post-plantera dungeon), and instead just feels like its constantly in a state of rpg bullet hell where you are overwhelmed with the amount of different things you can get/do. Relogic doesn't necessarily need to add in anything post ml though, as they could simply expand the early/midgame and push ml further into the endgame. One of the things I've noticed with newer players that often ruins their experience is that they tend to not specialize in classes, which results in a MASSIVE amount of content being shoved in their faces from all directions. In general, Relogic should focus on making the progression a lot clearer and spacing out the content more by locking certain loot/mobs behind bosses (i.e. making Blood Moon a post-EoC event). In 1.3.5, the game felt like it had just the right amount of content, enough to make it super fun and get a unique experience almost every run through, with lots of different options to choose from. But hey, at least the biggest issue with the game is simply that the progression isnt super clear, and not that the dev team sucks ass and adds nothing every update *cough cough* mojang *cough cough*
I also thought ending after moonlord was a mistake with how many (final of the final, for real this time) updates the game recieved.
There should have been at least another 2 or three tiers of armor, maybe throw in another class or something. Maybe Terraria 2 continues where Terraria has "left off"... if that's gonna happen sometime this milenium.
I totally agree!
yooo nice video i hope u go big, god bless
Appreciate it
I'd just make golem hard enough to use post-planter guns and armors and uhhh, rebalance the dungeon? its kinda trash and I never like going there at all, despite being pretty much the only place a hardcore playthrough wants to go to (homing mage weapon, best post-plantera armor in the game spectre hood)
Bro is about to blow up
You are SO back :D
Real
Yeah, it it's still funny to think that the current final boss of the game was added 9 years ago😂
I mean, it's THE Final Boss. You dont really need a "Final-er" Final Boss, unless you add "Moonlord but Legs too"?
Also Minecraft's is 13 years old now :V
i feel you on this super hard. Im trying to get some of my friends into the game but I realized that its probably really boring for them to have to ask me about everything, or let me do everything when we play. I feel like they would have more fun if it was easier for them to understand whats happening rather than being told whats happening.
while I agree its hard to get other people into it, you dont have to tell them anything, nor should anyone be using the wiki. as a beginner, you shouldn't be trying to progress as fast as possible, you should be slowly learning things. you are told everything you need to know plainly enough, and everything else is found by exploring different things. terraria isnt a game that you should be getting through at a medium-fast pace like other games, Terraria is a game of 'PATIENCE', you are supposed to spend a really long time learning about it as its shown to you.
and because that can be boring, they make awesome bossfights to break it up.
119th sub, I really like the quality of this video. Hoping to see more from you
So true! A change i would like to see in the next update is an upgrade to the guide. If he gave like a guide book item instead of just helpful tips it most likely could help new players. It's like going into modded for he first time like Calamity or Thorium and a must have mod is Recipe Browser. Why not make a readable book or crafting interface to see possible items instead of going to the guide everytime? A change i atleast am hoping for
They need to implement a tutorial mode, like the one on mobile (the new one.)
The guide is also still pretty useful, I just think he would show an example of how to build valid housing with a picture shown in the dialog window.
I am so happy i didn't quit terraria! I started playing 2 months ago, currently loving the game, but yea at first i really struggled to get all the mechanics, so my first world was like 99% getting explained stuff from my friend and 1% finding stuff out by myself. I'm confidently going to say the wiki is necessary to get a good experience of the game, and a built in guide would really be a good thing for new players!
the guide npc:
I'm happy I never quit too. Once you know how to play, it's truly addictive!
While there is a lot of wiki surfing to do, I definitely prefer terraria now vs back then, more complexity with weapon choices is nice
The Dual Monitor wiki setup everytime I hop on the game for me lol
A bit more conveyance would help, in my opinion. Like, it should mention how Torch Luck works, & give us a way to read what our Torch Luck is (one of the things I use Terraria Tweaker 2 for). But at least the guide does say more useful things than he used to, without being too hand-holdy. And his recipe menu thing doesn't glitch & cause confusion or lost items like it used to.
don't use fandom
I feel like hard mode needs some more stuff. Like something new before the mechs. And maybe a different boss to drop the temple key.
They can easily just say the current moon lord is only half power or something expand past moon lord, like hardmode but like a 3rd phase past hardmode changing the world again with a new evil? and maybe move some of the hardmode bosses to that 3rd phase to give more breathing room in hardmode
This video perfectly explains the reason I haven't enjoyed playing Terraria.
i dont think we need new bosses past moonlord but we do need new challenges, cuz even frost moon becomes easy afterwards. maybe new post moonlord enemies in the harder invasions events like the moons and martians, maybe bonus minibosses where the ones available in early hardmode are like dreadnautilus and sand elemental, maybe just straight up new forms for existing enemies the way old ones army does it, like an upgraded pirate invasion that gives the dutchman new attacks and better stats
They should make a guide in the game
there should be an npc that acts like a guide in terraria fr
They should make one thats still useful
@@HudsonJlol The Guide IS useful though...?
Pretty much one of the only things it wont tell you is Shimmer Recipes, if i remember right.
Bestiary tells you what mobs drop, and Guide tells you what X crafts and where/how to craft it.
I think the end game sucks.
I love the game until u beat plantera
for me the biggest flaw is crafting
espacially when its my n-th playthrough and i still need this one item but it's requiring 23e2314 items i could (but i didnt) get earlier
While I agree with most of your assessment, I don't see how expanding past moon lord would solve any of it, as this wouldn't affect the new players and prehardmode content. prehardmode tutorial is like 99% of what intimidates new players, if they can make it and figure out up until hardmode, their chances of quitting are so so much smaller
i disagree with not being begginer friendly, the game teaches you almost everything not needing a wiki basically, only major mistake is that the guide can die beforfe you build you first house, if he could respawn could fix the issue.
I'm just commenting for the algorithm
imo one of the biggest flaws is biome spread
Nice outro 👍
W video keep up the good work
Are you using the fandom wiki?
Here to help the algorithm 🗣🗣🗣🗣🗣🗣
i personally have to disagree with both your reason and solution. i got into terraria (or rather played it for the first) time back in 1.4. so a few years ago now, but still recent enough to speak on this, and no. yes the game is not beginner friendly, but its not because of the content structure. you would be surprised how much the game tells you, and how well just exploring does for you as a new player if you are not using the wiki (i never did till after my first clear of the game on classic). the game is not beginner friendly because of many of the things that make terraria what it is. minecraft has similar problems, but the solution that minecraft has that makes it beginner friendly and not terraria is by dumbing down complexity, and making it so mind-numbingly simple to progress that its very hard to be lost in. terraria opted to add lots of complexity to its game even as far back as 1.2, and that added complexity is what makes it not beginner friendly. are there things that could be done to help fix this? yes, absolutely there are. lots of convenience mods for the game show that things like a recipe book, or a boss checklist would do wonders for that, but it also would make it less terraria for having them as part of the game is that exploration and discovery. and going past moonlord would only make the problem worse, not better. as making the game go past moonlord would only serve to make the game longer, add more content, and add more items (which you say is part of the problem) and you cant say, well keep the same content, but then just streamline boss order, because then you get what many people say is the worst part of terraria (post plantera) as the game becomes much more boss rush. the only real way to go past moonlord is how calamity does it (basically hard mode but again) and even they know not to streamline boss order as they are moving more bosses to be post moonlord.
point is, this problem does exist, and yes could be worked on, but it also has a lot more nuance than you claim, and your solution is full of holes
do not agree, game is perfect in its current state. if you're going to make it "beginner friendly" it will lose its uniqueness, it will be too dull and less replayable
I don't really agree to be honest like Terraria tells you pretty much everything you need to know through NPCs. Like how to progress, what uses this item has etc. are all told to you by NPCs.
Of course it doesn't tell you where to find certain items but I think it would destroy exploration for beginners like I have so much nostalgia to my first playthrough and I was always so happy when finding something new.
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mods
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@@katranian hi
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