EDIT: Fact #46 is incorrect. There are also one of these old broken radios in esacpe 01 and advanced chamber 16 as well as advanced 18. Also, I forgot to mention that you can also see these older radios on a first playthrough. EDIT #2: Should clarify that on Fact #33, the video clip shows a mechanic called ABH or A-hop (Accelerated Hopping) to gain a lot of speed. I didn't mention this in the video because this video was actually mainly intended to be watched by other speedrunners. But the fact that it has blown up and reached to so many more casual players is amazing. Thank you all for your comments. EDIT #3: Should also clarify that the glitch in fact #44 can only happen on newgame+ playthrough, as a first playthrough won't have the radio in 05 that actually triggers this glitch.
@@JustinTrudeauIsASexGod Firebeast only archived tf2 as far as i'm aware. if you're talking about the steam2 depots then they only go up to 3943 Edit:double checked, firebeast's stuff only has tf2,css and hl2.
@@JustinTrudeauIsASexGod deleted my previous reply. Turns out members of the portal speedrunning community have already dug into what firebeast archived and they didnt archive any portal files, only TF2 stuff.
This video was absolutely god tier. 50 facts, no messing around, clear, concise with visual aid - no stupid intro, no drawn out commentary... Perfection. This is the gold standard of how youtube vids should be done.
I couldn't agree more - no meme sounds for "comic relief", has efficient editing and actually showing those facts in-game rather than just looping same gameplay video over and over until the commentary is finished.
This video is A+ material. Source geek stuff for source geeks. I absolutely love “you know this obscure fact, but what about this even more obscure fact that’s related to it?”
5:55 That's actually because cameras are still considered as active when they're dismounted from walls. It uses that m_bActive variable to determine if it can be picked up by the gravity gun. If you dismount an inactive camera, they can be picked up. 6:13 The loose cameras are how cameras were intended to appear. The pose parameters are messed up when their model is used for the NPC.
Holy moly this video is a hidden treasure! No long intro, no long sponsors, no fluff, just information as soon as the first frame appears on the screen. 10/10, new sub, and instantly liked the video without being told to. THIS IS HOW GOOD INFORMATION/INFORMATIVE VIDEOS SHOULD BE PEOPLE!!!!
didn't know the camera shy line was rare!! i happen to go really slowly through all the puzzles and actually don't move or start until glados is done talking lol so when i shot off the last camera she gave me the creativity line and i ACTUALLY cackled. this was a great video!!!! edited for clarification (:
@giberic8646 and often enough, half the video is an over-lit bust shot of the speaker trying to look charismatic, and it's like "gtfo I wanna look at portal gameplay, not your big face"
Waiting in elevator and doing nothing, a monotonic robotic voice calls you a bad person, following with "you know that, right?", walk out in confusion only to find out later on that one of the puzzles already been solved, there's a single artificially placed radio in there. Yeah, this gave me creeps...
0:12 Weird that they used a strangely wide brush for the button, instead of the rotating door brush that they normally use for some reason. 0:32 I checked this in the Hammer editor. So apparently, the button sets the door's speed to 200 (despite it having a pre-defined speed of 250). When the door fully opens, it sets it's own speed to 35, then when fully closed, sets itself back to 200. So it seems that having both the button and the door sending two identical inputs has something to do with it. I know that the Portal devs likely weren't familiar with Hammer, but I feel like you have to really try to make something so janky and confusing. 5:18 I didn't think that was possible. My assumption was that they disabled collisions so the player can pass through (since they don't know how to animate collision models), and just forgot to re-enable. 6:50 I found that you can launch yourself off of a camera by landing on the white part. 8:22 Can't tell if mistake, or highly unnecessary optimization.
1. I think what's happening is that they're using a func_door instead of a func_door_rotating. 2. Interesting, that makes sense 3. You're right about how the doors work, the collision does get turned off and turned back on instead of a smooth animation for the collision, however in the cases of 14 and 19 the collision is literally just not where the elevator is. 4. There's a million different ways you can get yourself speed with the camera, the old least portals segmented run by Fnzzy does some crazy camera launches in chamber 15. 5. Probably a mistake because there's some identical metal areas that actually are fully textured.
@@Pr0tal I know that they're using a regular func_door instead of a func_door_rotating, but what's weird is that the brush is so wide for no apparent reason. And the fact that they normally use a func_door_rotating is equally confusing, especially since they're also set to not rotate at all. You would think a func_button would be the obvious choice for an interactive switch. The only reason why a door entity could make sense is so you can use it's open/close sounds for the sound effects. Yet they still use separate ambient generic entities to play the sounds instead.
Not sure if you know about this one or not: There is a trigger in the cube dispenser that causes another cube to spawn inside it once it is dispensed. Any cube going through it will activate it. You can cause multiple cubes to spawn in it and if multiple are dispensed they will all activate the spawn.
9:12 I knew about this prop because I spent 2 hours trying to find it's model in the combined portal and hl2 files 10:35 this prop forced me to increase prop render distance in hammer because it fails to properly calculate how far away it is just due to its sheer size. Being close makes it get "culled" back into a square box for some reason and trying to select anything in visual mode will commonly end up selecting the generator instead because youre technically still colliding with it and thus its in the path of your click. Its very annoying to work with.
I came into this video expecting it to be like every other "50 things you didn't know about _____" videos, with only surface level facts. I was pleasantly surprised.
10:42 For people where this accidentally happens to, it's EXTREMELY freaky. CreepyPasta levels of creepy. I think I had it happen one time back in the day.
Genuinely interesting and well-researched video, I felt like I knew everything regarding Portal but you proved me VERY wrong. Definitely worth the sub, keep it up! Obscure trivia like this is great!
It took me a while to watch this when it popped up into my suggested videos. I thought that there might be one or two that I never heard of before. BUT all 50 of these I have never heard before. Great video mate. I've now subscribed and am eagerly awaiting the 2nd instalment.
I replayed Portal 1 only about 2 weeks ago for the first time in probably a decade and actually experienced #44. I just thought at the time she was being extra mean.
I knew a little over half of these, but teaching me, (someone who's been playing and learning about Portal 1 and 2 since 2010) some new facts about this game is pretty awesome. Good video 👍
Cool video, I watched a lot of portal videos and normally get bored seeing the same "facts you did not know" but here I actually did not know most of them. Very nice 👍
Some of these were buried in the back of my memories from like 2010 I played this game for the first time when I was 4 years old and the fact that I can still remember some of this shit from almost 2 decades ago is baffling
back in the day i assumed the buttons checked each item colliding with them for their mass to decide whether or not they press the button down. looks like it's much simpler than that, they just compare the name of the object.
even as someone who has made maps for portal mods and broke the hell out of it to the point i litterally fall sidways out of bounds and more and i did not know half of these, its really cool
I finished playing portal one recently and I solved chamber 19 with the cube dropper parts thing because I thought that's what I was supposed to do lol
Portal is my favorite game. I’ve played it so much I know pretty much everything about it. I Can speed run it pretty well and I know every trick and Easter egg. I think I’m a master of this game but I didnt know anything in this video. Hell yeah.
Nice video. I don’t know 7 of them. Also, 46 is slightly incorrect. The old radios are in 00, 16, 18 if you haven’t beat the game since the new radio won’t spawn.
When I first played portal I thought #34 was actually the way to get out of the chamber. It wasn't until later that I realized you can just stand on the button and shoot a portal
I actually had to go open the game and check things for myself twice during this video. That's a first. The ch18 advanced portal in goo is interesting for a unique reason. I recently saw a video of a challenge run using sv_portal_placement_never_fail 1 and avoiding intended portalable surfaces. I tried to recreate this, but got stuck in chamber 15 where every time I tried to shoot a portal into the goo and then go through the game would crash as soon as the goo was rendered through a portal in front of me. I wanted to try if 18a would also crash there, but the portal would seemingly not exist until I jumped down to it, so I activated god mode, jumped through it and looked back - no crash here. Really confused as to why ch15 crashes for me, might be something funky with the steampipe and/or linux build specifically. Makes me wonder if I have some unique linux-only glitches :'3
while we're at stuff still existing while under goo: the buttons in ch11 are fun! The first one that goes into the goo after receiving the dual-portal device can still be activated with clever portal placement. Using a portal to get into the room with the orb launcher still triggers a softlock prevention despite you still having an exit portal in the main room of the chamber.
EDIT: Fact #46 is incorrect. There are also one of these old broken radios in esacpe 01 and advanced chamber 16 as well as advanced 18. Also, I forgot to mention that you can also see these older radios on a first playthrough.
EDIT #2: Should clarify that on Fact #33, the video clip shows a mechanic called ABH or A-hop (Accelerated Hopping) to gain a lot of speed. I didn't mention this in the video because this video was actually mainly intended to be watched by other speedrunners. But the fact that it has blown up and reached to so many more casual players is amazing. Thank you all for your comments.
EDIT #3: Should also clarify that the glitch in fact #44 can only happen on newgame+ playthrough, as a first playthrough won't have the radio in 05 that actually triggers this glitch.
Hey dude nice video! and also I THOUGHT YOUR PROFILE PICTURE WAS GNARPY FOR A SEC
@@JustinTrudeauIsASexGod Firebeast only archived tf2 as far as i'm aware. if you're talking about the steam2 depots then they only go up to 3943
Edit:double checked, firebeast's stuff only has tf2,css and hl2.
@@JustinTrudeauIsASexGod deleted my previous reply. Turns out members of the portal speedrunning community have already dug into what firebeast archived and they didnt archive any portal files, only TF2 stuff.
Woooooow really? Thanks for that dribble of info no one fucking cares about you melt 🤡
there's also a old radio in background01
This video was absolutely god tier. 50 facts, no messing around, clear, concise with visual aid - no stupid intro, no drawn out commentary... Perfection. This is the gold standard of how youtube vids should be done.
Thank you so much!!
I couldn't agree more - no meme sounds for "comic relief", has efficient editing and actually showing those facts in-game rather than just looping same gameplay video over and over until the commentary is finished.
Also the no sponsors and % unsubscribed and subscribers viewer
what a stupid way to think about youtube
I agree, and also no standard facts like "Ratman has a den in this map"
I appreciate the fact that these were ACTUALLY obscure Portal facts. Good job.
This video is A+ material. Source geek stuff for source geeks. I absolutely love “you know this obscure fact, but what about this even more obscure fact that’s related to it?”
Thank you! That's exactly that I was trying to do lol.
1:37 bonus fact, if you die right in front of an emancipation grill, your ragdoll becomes visible and flies away
Absolutely epic vid. As someone with 2,000 hours on portal 2 but *only* 380 hours on portal 1, I learned quite a bit :)
How do you spend 2000 hours in portal 2
@@IEAAPI assume either speedrunning or a shit ton of community maps
@@IEAAP I have 2.5k in portal and 1.5k in portal 2
@@Pr0talgod dang
@@Pr0talIf portal would get 1 cent per hour they would be billionaires 😂
5:55 That's actually because cameras are still considered as active when they're dismounted from walls. It uses that m_bActive variable to determine if it can be picked up by the gravity gun. If you dismount an inactive camera, they can be picked up.
6:13 The loose cameras are how cameras were intended to appear. The pose parameters are messed up when their model is used for the NPC.
been playing this game for almost a decade and only knew around half of these, good job
Holy moly this video is a hidden treasure! No long intro, no long sponsors, no fluff, just information as soon as the first frame appears on the screen. 10/10, new sub, and instantly liked the video without being told to. THIS IS HOW GOOD INFORMATION/INFORMATIVE VIDEOS SHOULD BE PEOPLE!!!!
didn't know the camera shy line was rare!! i happen to go really slowly through all the puzzles and actually don't move or start until glados is done talking lol so when i shot off the last camera she gave me the creativity line and i ACTUALLY cackled. this was a great video!!!!
edited for clarification (:
This is awesome. I hope this Pinsplash-style of content becomes a new genre of video for games
more slop for the trough
Agreed. It feels refreshing when there's no need to skip an uneccessary 5 minute long history lesson about stuff nobody clicked for
@@edwinmaki6817 Seriously! Overly-narrated video essays are horribly stale at this point. I can't stand them anymore.
@giberic8646 and often enough, half the video is an over-lit bust shot of the speaker trying to look charismatic, and it's like "gtfo I wanna look at portal gameplay, not your big face"
8:32 "I'm different!"
This game is 16 years old, and you are telling me about all of this only now?
Good games never die.
Ghost Door has to be one of the creepiest glitches in a game.
Waiting in elevator and doing nothing,
a monotonic robotic voice calls you a bad person, following with "you know that, right?",
walk out in confusion only to find out later on that one of the puzzles already been solved,
there's a single artificially placed radio in there.
Yeah, this gave me creeps...
Sounds pretty tame to me.
Less so the dialogue, more the fact that, in itself, is extremely rare. I mean, in theory someone has gotten this on their first play-through.
@ottergauze If they didn't know about the door easter egg before hand, it would be pretty off-putting.
@@ottergauzeYou can’t get the glitch on your first playthrough, because it’s activated by a radio that appears after you beat the game
I appreciate how quick and concise the facts were. Other channels would stretch this video to thirty minutes. Bravo.
This video changed my life.
el korgus
0:12 Weird that they used a strangely wide brush for the button, instead of the rotating door brush that they normally use for some reason.
0:32 I checked this in the Hammer editor. So apparently, the button sets the door's speed to 200 (despite it having a pre-defined speed of 250). When the door fully opens, it sets it's own speed to 35, then when fully closed, sets itself back to 200. So it seems that having both the button and the door sending two identical inputs has something to do with it.
I know that the Portal devs likely weren't familiar with Hammer, but I feel like you have to really try to make something so janky and confusing.
5:18 I didn't think that was possible. My assumption was that they disabled collisions so the player can pass through (since they don't know how to animate collision models), and just forgot to re-enable.
6:50 I found that you can launch yourself off of a camera by landing on the white part.
8:22 Can't tell if mistake, or highly unnecessary optimization.
1. I think what's happening is that they're using a func_door instead of a func_door_rotating.
2. Interesting, that makes sense
3. You're right about how the doors work, the collision does get turned off and turned back on instead of a smooth animation for the collision, however in the cases of 14 and 19 the collision is literally just not where the elevator is.
4. There's a million different ways you can get yourself speed with the camera, the old least portals segmented run by Fnzzy does some crazy camera launches in chamber 15.
5. Probably a mistake because there's some identical metal areas that actually are fully textured.
@@Pr0tal I know that they're using a regular func_door instead of a func_door_rotating, but what's weird is that the brush is so wide for no apparent reason. And the fact that they normally use a func_door_rotating is equally confusing, especially since they're also set to not rotate at all.
You would think a func_button would be the obvious choice for an interactive switch. The only reason why a door entity could make sense is so you can use it's open/close sounds for the sound effects. Yet they still use separate ambient generic entities to play the sounds instead.
Not sure if you know about this one or not:
There is a trigger in the cube dispenser that causes another cube to spawn inside it once it is dispensed. Any cube going through it will activate it. You can cause multiple cubes to spawn in it and if multiple are dispensed they will all activate the spawn.
The trigger that deletes the PLAYER is wild! Great video
i really wish this kind of content was more common on youtube, this video is amazing
as an avid portal fan i learned a lot more than i thought i would, great video :D
8:15 the first time that i played portal, i thought that was the solution to that puzzle
8:14
That was how I solved the puzzle the first time I played
6:06 I like how the wall cameras are considered "npcs" rather than props, which ties in nicely with the "everything is sentient" idea
9:12 I knew about this prop because I spent 2 hours trying to find it's model in the combined portal and hl2 files
10:35 this prop forced me to increase prop render distance in hammer because it fails to properly calculate how far away it is just due to its sheer size. Being close makes it get "culled" back into a square box for some reason and trying to select anything in visual mode will commonly end up selecting the generator instead because youre technically still colliding with it and thus its in the path of your click. Its very annoying to work with.
I thought I knew everything there was to know about Portal, and yet these 50 facts were all new to me. I'm genuinely impressed. :)
I came into this video expecting it to be like every other "50 things you didn't know about _____" videos, with only surface level facts. I was pleasantly surprised.
10:42 For people where this accidentally happens to, it's EXTREMELY freaky. CreepyPasta levels of creepy. I think I had it happen one time back in the day.
Great work! love this game, crazy that i'm still learning new things about it
I knew 7, 14, 19, 21, 29, 35, 38, 45, and 48, but didn't know any of the other ones. Nice!
Genuinely interesting and well-researched video, I felt like I knew everything regarding Portal but you proved me VERY wrong.
Definitely worth the sub, keep it up! Obscure trivia like this is great!
It took me a while to watch this when it popped up into my suggested videos. I thought that there might be one or two that I never heard of before. BUT all 50 of these I have never heard before. Great video mate. I've now subscribed and am eagerly awaiting the 2nd instalment.
these facts are so obscure that i'd never think to expect em, good shit lad
I replayed Portal 1 only about 2 weeks ago for the first time in probably a decade and actually experienced #44. I just thought at the time she was being extra mean.
8:47 box: "yeah, thats just my weird cousin training_turret... he lives in illinois..."
Great video! Cool to see there's actually a theory for 'ghost door', only seen it a handful of times myself and was always curious what caused it.
I knew a little over half of these, but teaching me, (someone who's been playing and learning about Portal 1 and 2 since 2010) some new facts about this game is pretty awesome. Good video 👍
holy hell, a portal facts video that doesnt spend 30 minutes talking about ratman or the args. im floored
3:04 I didn't even know the platforms lowered after completing the level
Ive played portal so many times and somehow didnt know these my portal knowledge grows
That’s crazy that I got the camera shy dialogue on my first play through of Portal, on the Xbox 360, never knowing until now that it was a rare event.
10:03 "Skeletons... I gues, I did stockpile some tests"
A video about things I didn't know that I actually didn't know.
10/10, very entertaining
The melody at 13:20 contains the tones that my wireless headphones play when shutting down due to low battery. It startled me!
pretty neat stuff, the editing is reminiscent of old minecraft top 10 type videos (in a good way)
Cool video, I watched a lot of portal videos and normally get bored seeing the same "facts you did not know" but here I actually did not know most of them. Very nice 👍
Some of these were buried in the back of my memories from like 2010
I played this game for the first time when I was 4 years old and the fact that I can still remember some of this shit from almost 2 decades ago is baffling
I’m so glad people still talk about these games
Dude knows the game better than the devs. Seriously this is an insane job you did here
Dangerously unlethal toxic goo 2:59
back in the day i assumed the buttons checked each item colliding with them for their mass to decide whether or not they press the button down. looks like it's much simpler than that, they just compare the name of the object.
This slaps, I love a calm fact video without someone pogging and yelling with big 3d numbers and dubstep or whatever
Now this was a really fun video! Really looking forward to 50 Things about Portal 2!
i thought you had at least 500k subs, but 1,62k???
this video is so good
thank you!
There's a lot of these that i didn't know. Good video Pr0tal.
didnt know a couple of these, nice video!
There's still so much to learn about this tiny little game
9:14 So that’s why my cube once spontaneously disappeared while I was playing.
Went into this thinking I knew things. As it turns out, I did not. A+ video, seriously great job blud
even as someone who has made maps for portal mods and broke the hell out of it to the point i litterally fall sidways out of bounds and more and i did not know half of these, its really cool
For the 45, you can shoot a portal on the glass of 05 too 😉
Very cool video ! Thanks
7:54 that makes sense, imagine that as player getting cut in half by the portals
"Because the game is unable to find a place to put the player, it deals 10 billion damage to the player." I laughed out loud, that is funny as fuck.
no clickbait, straight to the point
10:42 I had this glitch happen to me first time I played Portal. It was really creepy with no context.
I think i have the lost build on my hard drive i will go check that later
Damn that bit about the lost portal build, I will have to check my back ups of old gcf files.
do you have portal content.gcf from may 2010?
@@tomato6102 I just checked, nope, its older, its from july 13 of 2009.
Checked again because I found more gcfs, the last ones before the steam pipe update, May 08 of 2013.
4:55 Chell *is* incredibly heavy, according to Glados
Finally! A portal facts video that is actually accurate!
I didn't even know the platforms lowered at the end of Chamber 18.
Only in 18 Advanced
I've had _"Ghost Door"_ happen to me during normal gameplay. scared the crap out of me.
I barely knew any of these, great video!
Incredible video I have no clue how you managed to compile all these obscure facts
Over 7 years of speedrunning and exploring this tiny tiny game
I finished playing portal one recently and I solved chamber 19 with the cube dropper parts thing because I thought that's what I was supposed to do lol
an actual content about portal that i did NOT know about, tysM!11! :3c
I love this. Thank you for making high quality entertainment.
Really awesome video, great work!
Crazy how I knew almost none of these. Fantastic video
Portal is my favorite game. I’ve played it so much I know pretty much everything about it. I Can speed run it pretty well and I know every trick and Easter egg. I think I’m a master of this game but I didnt know anything in this video. Hell yeah.
Wtf didn’t realize I was watching protal til the end of the video. What’s up dude !!!
Thank you for this video, it was really good, I love this information from the game I thought I know everything about already
A portal under water?
This is actually a game mechanic in Darksiders (1) to transfer water in a very specific point and i think only once.
Great video 🤘
loved it, please make another one, i will be sure to like! subscribed
thats weird, the voice line in fact 14 plays for me, a mod i got must've restored it without me noticing
4:08 This must've started an inside joke among the devs that led to the lore about the companion cube
Great vid, Pr0tal!
Nice video. I don’t know 7 of them. Also, 46 is slightly incorrect. The old radios are in 00, 16, 18 if you haven’t beat the game since the new radio won’t spawn.
Ah interesting, thanks for letting me know, I might try to go back and fix that
This was such an amazing video, since this was made by speedrunners this actually has facts that i didnt know about. Thanks for making this
Amazing detailed video! Just straight facts and explanations.
first portal playtrough yesterday i heard the camera shy audio
If i'm not mistaken fact 13 is present in the switch version of the game
I was doubtful but danm you blew me down. Amazing i thought i was a superfan!
8:41 it's always the youngest child(FAVORITISK) that does not need to do the work
When I first played portal I thought #34 was actually the way to get out of the chamber. It wasn't until later that I realized you can just stand on the button and shoot a portal
I actually had to go open the game and check things for myself twice during this video. That's a first. The ch18 advanced portal in goo is interesting for a unique reason. I recently saw a video of a challenge run using sv_portal_placement_never_fail 1 and avoiding intended portalable surfaces. I tried to recreate this, but got stuck in chamber 15 where every time I tried to shoot a portal into the goo and then go through the game would crash as soon as the goo was rendered through a portal in front of me. I wanted to try if 18a would also crash there, but the portal would seemingly not exist until I jumped down to it, so I activated god mode, jumped through it and looked back - no crash here. Really confused as to why ch15 crashes for me, might be something funky with the steampipe and/or linux build specifically. Makes me wonder if I have some unique linux-only glitches :'3
while we're at stuff still existing while under goo: the buttons in ch11 are fun! The first one that goes into the goo after receiving the dual-portal device can still be activated with clever portal placement. Using a portal to get into the room with the orb launcher still triggers a softlock prevention despite you still having an exit portal in the main room of the chamber.
portal 2: i have portal gun
meanwhile, this guy: transforms portal 2 into half-life 2
I feel like I might have heard the ghost door thing might have happened to me once. I feel like I remember hearing that dialogue in an elevator.
2:53 that’s bc there’s no trigger to kill the player as there’s no need for it.
I actually didn’t know a lot of these, cool!