I like how when the two cops find the tied up hostage, the first one reports the tied up hostage, then the second one sees the first one radioing to dispatch and radios in that the first cop needs backup, then the first one sees the second one radioing to dispatch and radios in that the second cop needs backup, and this dumb cycle continues until Marcmb shoots them both
Wow, never this early! :D But another pleasure to record with you, Read and Helmut! EDIT: 3:27, loved that little look I gave you. Almost like a "Can I help you?" hahah
Once again, counterfeit is ripped open despite the dev's insistence on making it a loud heist. Congrats, this looks like a really good ecm rush. I'm hoping the mechanic stays around in some capacity for P3, but maybe not as dominant as an option for stealth.
damn you dont know me. Ive already failed the body bag trick so many times it isnt funny anymore xD luring the 2nd cop is so difficult with low detection rate sometimes.
Excellent plan. now let see if overkill figure out new countermeasures to your countermeasures on their latest countermeasures to prevent stealthing counterfeit.
10:40 entire reason why you should do it. So far, i've gotten - Church of Scientology - Pizza place - Bodhi's Pool Repair (ironic) i guess that one's a reference to Undercover, Taxman's called Mr. Sturr.
Makes me wonder why Overkill didn't just make this a stealthable heist in the first place. I get in the first game stealth wasn't an option, but for this game they should've made a new path for it being stealthable. Maybe make it so the guy who owns the house (somehow forgot his name lol) makes the cash in stealth but you have to answer phone calls or something.
@@mauer1 I mean like overkill official you know, because if you do it like this you still get the dozers and the alarm goes off, but yes until that moment, this is the way to go
Just asking, but for the most of the time the cops were completely absent and were not calling even though they were alerted Is it possible to make the rush longer by not placing any ECMs or using pECMs during the absence?
@@vantus727 also I think it would be possible but its a pretty rough thing to do and if it works without it having to do ur thing then there is no use to it Edit:talkimg bout ur Main comment
@@jaywebster624 Oooh I understand now! I made this video quite a while ago, so I had forgotten about that :D Fully agree with you in this case, the music was so good!
i don't quite see a point in ecm rushing it, if you can just do the codelocks and make the guards stuck afterwards. less risk, same result pretty much unless it's actually fun, then maybe ^^
Well this is an alternative way of doing if ur bored and wanna try something new and it could be the only way to do this almost full stealth when overkill will fix their AI
@@dariusgavrilescu5035 well that the guard has to get to it is somewhat of an intended game mechanic. fixing the problems with it could mean that several other major bugs that could end up as abuseable as gamebreaking
Question: why do you use the locomotive shotgun over the judge? Just personal preference, or is there some sort of advantage? Because stat wise, the judge seems a lot better to use... Newer player, don't hate me :(
Hi! The locomotive has a bigger mag and can reload individual shells but it doesn't matter that much what shotgun you use in stealth since you one shot everyone if they don't detect you and it is personal preference
it means that cops that are alerted for (i think) over 5 seconds will have a 10% chance to fire their gun when killed. you can only get around this with killing them with a shutgun from within 5 meter
I just had a thought. Do both cops on the first patrol need to be alive, or atleast just one? If it's just one, why not pull that trick you did with Hoxton Revenge- the cuffing thing? It might be difficult to setup and probably pointless but it might cut down on necessary ECM time and only require 3 people, instead of 4.
Hey Salemiii! Good chain of thought, indeed :) In order for the assault to be prevented, BOTH cops need to be alive... the devs thought of almost everything! However, you have access to many more tricks, not just the cuffing loop showcased on the Hox Rev rush. This heist in particular is a great opportunity to use _cop kiting,_ which will also keep a cop busy infinitely, as long as you can keep it up. You can find an example of this on my very first PAYDAY2 video (you'll have to scroll down for a bit), titled "Cop kiting basics"!
8:28 I know who isn't going to be a part of the next video
I like how when the two cops find the tied up hostage, the first one reports the tied up hostage, then the second one sees the first one radioing to dispatch and radios in that the first cop needs backup, then the first one sees the second one radioing to dispatch and radios in that the second cop needs backup, and this dumb cycle continues until Marcmb shoots them both
This truly is a unique ecm rush. What else will u rush with ecms
Ecm divorce rush
ecm rushing phd's
Heat street
"1, 2, 5 or even 10 minutes."
I've never stealthed it for any less than 2 hours.
Money printer go: brrrrrrrrrrrrrrrrrrr *need ink* brrrrrrrrrrrrrrrrrrrr *need paper* brrrrrrrrrrrrrrrrrr
Wow, never this early! :D But another pleasure to record with you, Read and Helmut!
EDIT: 3:27, loved that little look I gave you. Almost like a "Can I help you?" hahah
@Helmut We meet again. Any news? How's Cookie and H3ll holding up? We'll make this a catch-up reply section LOL.
@Helmut That's good to hear! Hope all are well!
Anyone here play Salary Time the second installment?
@@ilovewizard Trust me, I'm never this early to reply. But no, Helmut does though! ... :D
@Helmut i dont believe you proove it
Once again, counterfeit is ripped open despite the dev's insistence on making it a loud heist. Congrats, this looks like a really good ecm rush. I'm hoping the mechanic stays around in some capacity for P3, but maybe not as dominant as an option for stealth.
I juat hope pagers get reworked so you're not forced to ECM rush for most thingd
I think the 1 bodybag trick is easier and soloable, without the risk of failure
damn you dont know me.
Ive already failed the body bag trick so many times it isnt funny anymore xD
luring the 2nd cop is so difficult with low detection rate sometimes.
@@mauer1 As the video said, if you're under 20 detection you might experience problems
wait it still works?
@@nasm8109 Yeah, I did it to get thte basement dwellers achievement
@@the_officials38 how do u even get the bag up there? I tried so many times, it’s like it’s been blocked off my payday
8:34 yea I would totally kick someone that stops the music when he runs out of ECMs
Using only PD2's canon, how do you explain the lone skulldozer in the sewer during the escape? Wrong answers only.
Haha good question! My guess is he thought he was invited to the BBQ Pool Party, but he got lost and ended up in the sewers :p
@@MarcmbMaybe he lives in the sewers for 69,420 years and then gets awakened by the payday crew and trys to kill them
Ecm is the most powerful speedrunning tool, while also being stealthy. This is truly impressive
I mean, of course an ECM rush is possible, since you have made the video, but still I'm amazed at your impressive and clever strategies
I really love watching Marcmb do these ECM rushes there very satisfying to watch I can't wait for payday 3 and all the ECM Rushing he'll be doing
Assuming ECMs exist in PD3. Remember, in payday the heist there was only ammo, medic, sentry and trip mines
@@Mr.Slinky It's evolving... Just backwards
Marc: please guys don't break it…
His friend: missclick
Clicked on this notification with amazing speed xD
7:27 comedy gold
U can use this in crime spree
you can also just stuck them with 1 or 2 body bags
Excellent plan. now let see if overkill figure out new countermeasures to your countermeasures on their latest countermeasures to prevent stealthing counterfeit.
@Marcmb can't you juggle the cop like you solo juggle pagers?
Very well spotted, GabeNdorf! Indeed, that technique that I recently showcased could be used here as well. Very handy!
8:34 Block him and ask OVERKILL to tag him as Cheater.
Wait what did he do?
The real way to answer the phone was to make sure the call never made it to the house all along
I love this game the cops spend 6 minutes trying to call for back up and just leave a tied up lady on the ground
In the words of Dallas
Fantastic! Just fantastic!
10:40 entire reason why you should do it.
So far, i've gotten
- Church of Scientology
- Pizza place
- Bodhi's Pool Repair (ironic)
i guess that one's a reference to Undercover, Taxman's called Mr. Sturr.
What if you did this on a Crime Spree and bought extra deployable for more ECM time?
you know you never did this mission the intended way because you didnt knew about the phone call
Gotta love how the officers don't even free the hostage. Just leave her tied up while they keep trying in vain to call dispatch.
Definitely something wrong /questionable with their priorities yup :p
Could you solo juggle the cops?
Haha! Very interesting suggestion Willie. Indeed, solo juggling could easily be used here, to stealth the whole heist without using any ECMs at all :p
Makes me wonder why Overkill didn't just make this a stealthable heist in the first place. I get in the first game stealth wasn't an option, but for this game they should've made a new path for it being stealthable. Maybe make it so the guy who owns the house (somehow forgot his name lol) makes the cash in stealth but you have to answer phone calls or something.
Yea just think of Cook off having a stealth side and overwrite that with this heist would be broken af
Thats crazy! When i read the tittle i thought you went mad
"weather the heist should be played loud from the start, stealth for a bit, or full stealth"
I'M BORED WHAT DO YOU WANT ME TO DO. IT'S FRICKEN PAYDAY2
Do all of them yeah! Variety is key to keep this game entertaining :p
Dont make Overkill angry Marcmb :c
wonder what you'll come up with next. Maybe a way to do this heist in loud? :O
No Marc doing loud would be like if Kevkild started making stealth guides :D
999 like
Awesome! Very prestigious like :p enjoy it Alex!
You always amaze me mate. I was thinking "he has 2 mins on the hose and like a minute 42 on the ecms. No way it'll work."
I ate my words
nice
1000 IQ!
I think that you should be able to fully stealth counterfeit, but as an exchange you could not print any money.
But I know it's just a crazy idea...
@@AnInternetClown well this is the way you know ^^
@@mauer1 I mean like overkill official you know, because if you do it like this you still get the dozers and the alarm goes off, but yes until that moment, this is the way to go
I've got this track playing in main menu
Just asking, but for the most of the time the cops were completely absent and were not calling even though they were alerted
Is it possible to make the rush longer by not placing any ECMs or using pECMs during the absence?
And I also realized they started calling again when you got close
were they just out of the range?
@@vantus727 cops can be out of range, though thats seems a little too close to be out of range
@@mauer1 exactly
@@vantus727 The thing is that if there is a wall pixel thick they can t see u cops dont hear u soo if they dont see u ur not being detected
@@vantus727 also I think it would be possible but its a pretty rough thing to do and if it works without it having to do ur thing then there is no use to it
Edit:talkimg bout ur Main comment
The only thing I want to know is how to stealth this heist in Payday 1
great video but we are gonna take it all tonight from pd1 is better :)
Good 👍
Good 👍
Welp nice method, and great way to get the Achivments XD
1:25 There are signs of FREEZE
Haha that lined up surprisingly well!
Another chapter in how to "stealth" counterfit job
There’s signs of freeze
I say for them to not do it again
Never do _what_ again? Sorry I don't quite understand :D
@@Marcmb you know the radio part when you asked Would you kick him for destroying the great music? I made this comment for that
@@jaywebster624 Oooh I understand now! I made this video quite a while ago, so I had forgotten about that :D Fully agree with you in this case, the music was so good!
Here always chief! ^ ^
The only loud heist which can be ECM rushed. Impressive!
Edit: I forgot about mallcrasher but it can also be stealthed so I don't really count it
well technically you can also ecm rush mallcrusher.
And day 1 Firestarter
@@martink9797 isnt day 1 firestarter a stealth though?
dont you have to go loud at some point if you kill guards?
@@mauer1 ah yeah you're ight I misread the comment
but I'm pretty sure you could ECM rush it if you were extremely coordinated with when you killed the guards but it would be very difficult
imagine if they had voice lines for trying to call control but the ecm jammer was blocking it, that’s all you would hear
I wish the Arbiter on halo 2 legendary cloud stealth rush the levels.
Sorry legendary flash-back and i have 11 levels left.
which heister where you using? I don't remember who has that voice
@Helmut by not playing as him
@Helmut ok...
Flames Of Love slaps. Love a good Doo-wop
Yet another ECM rush no one thought possible till Marc's crew went and did it. No Mercy next? :D
oh damn the poor second cop car
i don't quite see a point in ecm rushing it, if you can just do the codelocks and make the guards stuck afterwards. less risk, same result pretty much
unless it's actually fun, then maybe ^^
well it seems a little bit more reliable in a coordinated run (especially with just using a body bag)
Well this is an alternative way of doing if ur bored and wanna try something new and it could be the only way to do this almost full stealth when overkill will fix their AI
@@dariusgavrilescu5035 well that the guard has to get to it is somewhat of an intended game mechanic.
fixing the problems with it could mean that several other major bugs that could end up as abuseable as gamebreaking
which shotgun do you use for stealth
Hi! he uses locomotive 12g shotgun
What mod is it to auto-load your assests?
Hi! The mod is called preplanned the link is in the description of this video ruclips.net/video/-ZXS1UpjTqI/видео.html
7:09
Why you don't kill them?
Because of reinforcements?
2 minutes after they're killed, the assault will start. They don't want the assault.
as he stated 2 minutes after killing them the assault would start, that's why you want to delay that as much as possible
well yeah, the point beeing is the map is forced to go loud after 2 minutes of the first cops beeing dead.
so you cant just kill them.
@@mauer1 thanks for the explanation.
Question: why do you use the locomotive shotgun over the judge? Just personal preference, or is there some sort of advantage? Because stat wise, the judge seems a lot better to use...
Newer player, don't hate me :(
Hi! The locomotive has a bigger mag and can reload individual shells but it doesn't matter that much what shotgun you use in stealth since you one shot everyone if they don't detect you and it is personal preference
@@MartinSK44 thanks for the answer!
@@haldir255 No problem!
@@haldir255 btw always buy buck shot on a shotgun cuz it gives more knock back
@@dariusgavrilescu5035 thank you, I'll keep it in mind!
What's 10:25 meaning?Doesn't this trigger a gun fire if using shotgun in 5 m?
it means that cops that are alerted for (i think) over 5 seconds will have a 10% chance to fire their gun when killed. you can only get around this with killing them with a shutgun from within 5 meter
Death shot means to shoot instantly in pd2 terms and I think shooting from 5m or less is a game mechanic
thx you. i never know this helpful info!
@@mauer1 pretty sure its 3 seconds
also 5m is the range in which bullet force will actually affect a civ/guard's body movement direction
@@alt1763 could be 3 aswell.
probably around the time when they are done shocked and slowly approaching the sus object
I just had a thought. Do both cops on the first patrol need to be alive, or atleast just one?
If it's just one, why not pull that trick you did with Hoxton Revenge- the cuffing thing? It might be difficult to setup and probably pointless but it might cut down on necessary ECM time and only require 3 people, instead of 4.
Hey Salemiii! Good chain of thought, indeed :)
In order for the assault to be prevented, BOTH cops need to be alive... the devs thought of almost everything!
However, you have access to many more tricks, not just the cuffing loop showcased on the Hox Rev rush. This heist in particular is a great opportunity to use _cop kiting,_ which will also keep a cop busy infinitely, as long as you can keep it up. You can find an example of this on my very first PAYDAY2 video (you'll have to scroll down for a bit), titled "Cop kiting basics"!
its no way bc if u blow up c4 automatic turn on alarm if u use ecm that no work
The C4 blowing up is only a problem for stealth printing, but if ur not gonna print then there's no problem whatsoever.
litterally blew my mind when seeing your crew doing this
Was thinking this yesterday too, you read my mind