Topology Study : How To Clean Your Mesh After a Boolean
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- Опубликовано: 24 авг 2024
- Hey guys, in this video I show you how you can clean booleans. It's very easy and you shouldn't be afraid to use them more often !
Connect with me :
- Discord : / discord
- Artstation : www.artstation...
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Thanks for watching, bye !
Thomas
#blender #booleans #3dmodeling #thomascolin
I get an extra 10IQ every time you post a video. Keep them coming 🙏
Thanks dude 💯👌
You already hy 800IQ you dont need more
@@humasundal3153 Frr 😂🤣
More examples of Boolean cleanups would be great 👍
I'll make another video with more exemples, good idea 👌🙂
I was very very afraid to use booleans in my work, until you practically changed how i work. Thank you 👍
@@MetalBat_1 you're welcome pal
You are a boon to us unsupervised learners!🙏
Thanks dude!
King of topology
Thanks!
Thank youuu
why am I only seeing it now, this saved my life
thanks ❤
Thanks you brother
This was so helpful!
Thank you Lukayz 😀
Great tutorial man!!
Thanks you very much :)
i wish there was show key strokes so i could see all the amazing shortcuts you're using
I'm sorry I forgot to turn them on before recording 😅 I'll not forget in the next one ! Thanks for you comment !
He's basically using G+G to slide / K to use knife (+ shift for center) / Ctrl+B for bevel (scroll up to add 1 segment) + P for Profile (slide mouse to right to increase to 1.000 value), then Ctrl+R to add an Edgeloop (scroll up to add 1 more loop) and he also uses J to connect the vertex path at some point, that's basically it
@@MattproThe yeah exactly, thanks for the comment :)
At 3:00, you reduce edges by connecting the two sides. What could be done if there was no extra edge on the right that you could connect with? A video about this would be very useful. Top stuff.
I can do that for sure !
The most tedious part about creating 3D printable models in Blender is cleaning the geometry.
I can spend less than an hour modeling a design, but spend almost 3 hours cleaning the geometry. 🤦🏾♂️🤦🏾♂️🤦🏾♂️🤦🏾♂️
Yeah cleaning takes time, but with experience it will become a lot easier. 🙂
@@ThomasColin3D I usually like listening to some soothing, calming, music when do so. And it works for me. 😂
Great stuff as always 🔥 Do you plan on doing the G502 after the challenge ends?
If I have enough time, yes! I'm currently busy with the patreon tutorial requests!
Nice video, could you try to use NCS music once and see how it works out?
thanks
great videos
Thanks man, I'm glad you liked it !!
king 🔥🔥🔥🔥🔥
Thanks man!
Красиво получилось, может есть тутор как правильно делать риг гусеницы танка, у меня гусеница постоянно слетает и ведёт себя неправильно
I'm sorry I can't read your language 😅 can you say it in English please ? 😄
@@ThomasColin3D Could you do the rigging of the tank caterpillar. I have it constantly flying off the ice rinks
@@Mexan7k_ I'm sorry I'm not very good at rigging in Blender. I recommand you to watch Arijan's tutorial, he made a very good video about that :)
Thanks man, I have lots of musics by NCS :)
Hi, I'm coming from Arijan channel and i subscribed immediately. May i ask you a question? When making a boolean operation to add details to a mesh, is it correct to separate the new part as a new object? Because i have a main object that needs a boolean, inside that boolean i need other 4 sub booleans. The amount of edges going around the whole mesh to straighten the 4 sub booleans is simply crazy. I was thinking to separate the new Boolean area as a separate object in order to minimise the problem (new edges for the 4 sub booleans over the whole mesh). Does it make any sense or should i find a way to keep only one object/mesh and reduce the edges in another way ? It's a pretty messed up thing to explain, thank you for your videos pal.
Thanks a lot for your nice comment :) Can you join the discord server and send me some screenshots ? It's easier to see what happens to give you a better answer :)
i guess thats a clean boolean but you applied subD and then made another subd on top of that, isnt that way too poly heavy on such a small object?
Hello, yes of course that's a lot of polygons, but it depends of your goal. If it's for a game asset, then it's too much. If it's for a film asset, it's perfectly fine ! For exemple, for a close up shot, you have to have a perfect smoothness so the subd on the final "cleaned" mesh is a must :)
@@ThomasColin3D yep, sounds about right
Magic