Idea, maybe you've done it already. Just practically delete the Ottomans at the start. Release/return as much of their territory as you possibly can. Watch as they come back and still achieve #1 great power status from 5 tiles.
One of more nuts modifiers that I believe is absolutely broken (but am not sure if its necessarily from same 10x mod) with native nations is the fact that their building of Earthwork gives -250% Hostile Movement Speed, meaning that no armies will ever reach their province in history of forever!
I played this mod as Venice and without any ideas that help with quality of my troops i got attacked by Ottomans, I had like 3 times more troops but with perfect reinforcing I just couldn't win any batttle
@@Rullino32 Now they are basically a trad special force unit of the british army, I watched a documentary on the initiatory test, which is the first time I heard of them. I would definitely like to see a LP, hopefully chewy would like to play them
Liked it! Multiplying all modifiers by 10 caused some very based things, as well as some very cursed things... I think I mostly liked what the HRE did :)
IDK if you did this, but making every historical rival a historical friend and vice versa would be fun. The ottomans allied to austria, byzantium, mamluks and great horde would be fun. As well as Norway being very rebelious.
I'd love to see a video where like major powers are disolved into bunch of smaller states, something like Ming explosion but for France, Ottomans, Mameluks, Spain etc.
Diplo ideas with it's province war score cost -15% turning into -150%, how does that even work? You gain war score to demand more things from taking provinces?
Yet another banger of a vid! And maybe you could link this to all the peeps who are complaining in your AEIOU campaign about wanting to see a decentralized HRE lol
They've also eaten Nitra and most of Poland. Not only does this Bohemia control a very successful decentralised HRE but they've also brought a huge majority of the West Slav culture group into their own borders.
1:20 Oh god, yes. Do you have a link to that fork that reduces FL modifers? I can't find it or did you do it manually? Also that script to remove natives sounds interesting
This mod is more broken than you think. With this mod Offensive and aristocratic ideas together give you generals that could secretly be demigods. Court ideas make your rules the best diplomats in history and make it perfectly fine to max out your estates in the late game. There's a government reform that (because of the mod) makes your rules basically immortal (if policies are affected then there's one that can stack with it). Humanist makes rebellions basically impossible without events. Innovative gives you free advisors and a huge tech advantage. And so much more can be done, I think that Japan has some of the best potential for this (though you are required to start as the shogunate or a military daimyo. Once United you could have the option to have a government reform that gives your rulers max military. Combine that with court ideas and a government reform that gives your rulers max admin. You will always have perfect rulers (aside from the randomness of traits). From there you take diplomatic and admin ideas (might as well try a world conquest) and something that improves both moral and discipline, with any remaining slots you should take the good naval idea group (there could be situations where it's required to win a war. Plus most of Japan is surrounded by water which means you can capitalize on that situation) and either make colonial nations (only if it's not to late) or take humanist so you either effectively have an alliance network or never have a civil war
I tried a Russia campaign with this mod (near-infinite manpower and -100% fire damage received is too hard to pass up), but I had to abandon it. By around 1500 the game had slowed to an unplayable crawl, and it wasn't until I looked at the ledger that I figured out why. There were about 10 countries with standing armies of over half a million troops. Sounds like I need to give this fork of the mod a try.
I was wondering how are mamluks still around with ottomans being so buffed....mamluks ussually don't even get militaristic ideeas very often and their traditions are more focused to trade... Maybe they are just filthy rich and they spit out tones of mercs to compensate
Horsie boys are OP in x10
Don't forget to subscribe for more ► ruclips.net/user/Chewbert
Definitely one of my favourite mods!
Me too, so much fun!
Portugal went on a map painting spree and didn't even get turned on by the colonies. Mad lad
Ayo?
Idea, maybe you've done it already.
Just practically delete the Ottomans at the start. Release/return as much of their territory as you possibly can.
Watch as they come back and still achieve #1 great power status from 5 tiles.
Stay tuned, I have a fun one planned for that one!
One of more nuts modifiers that I believe is absolutely broken (but am not sure if its necessarily from same 10x mod) with native nations is the fact that their building of Earthwork gives -250% Hostile Movement Speed, meaning that no armies will ever reach their province in history of forever!
"It would appear that the decentralized route definitely causes a lot of border-gore~"
Just another day in the HRE.
Truth, how can anyone be surprised! lol
+50% disciple ottomans is the most cursed thing ive seen. Just imagine fighting that garbage
Look at the Nepal's national ideas
@@anto8375 just saw them... Stars above, that seems so broken
i got 500% discipline as prussia bro
Poland +100% cav/inf ratio and +330% cav combat ability
I played this mod as Venice and without any ideas that help with quality of my troops i got attacked by Ottomans, I had like 3 times more troops but with perfect reinforcing I just couldn't win any batttle
10x mod is fun. Try doing dithmarchen they get -100% shock damage received, then go theocratic and get divine ideas for -100% fire damage received
That Nepal is one of the most glorious things I've seen in EU4. I'd love to see you play as them Chewy!
Gurkha OP
@@mandalorian4620 True, they were so strong that even the British had a hard time fighting them.
@@Rullino32
Now they are basically a trad special force unit of the british army, I watched a documentary on the initiatory test, which is the first time I heard of them.
I would definitely like to see a LP, hopefully chewy would like to play them
Liked it! Multiplying all modifiers by 10 caused some very based things, as well as some very cursed things... I think I mostly liked what the HRE did :)
I agree! The HRE surprised me a lot 😂
This channel is giving me my fill of Drew Durnil I’ve been missing for a while. I needed it
That is one juicy Nepal!!! And first time I've ever seen the AI HRE finish the reforms. Loving the content, keep it up!
Right?? I love it! Thanks Rory 😄
actually my favorite thing to see in ue4 as a whole is a massive hre. just super cool to see
Yeah I always love when AI manages things like that
Man The Keyboard.
Fix It, UE4 Is Just
IDK if you did this, but making every historical rival a historical friend and vice versa would be fun. The ottomans allied to austria, byzantium, mamluks and great horde would be fun. As well as Norway being very rebelious.
france+austria+ottomans team forever
Sheeeeeesh that’s an idea
And if everybody's overpowered, then no-one is!
I'd love to see a video where like major powers are disolved into bunch of smaller states, something like Ming explosion but for France, Ottomans, Mameluks, Spain etc.
You mean, pop out all releasable tags from.the eight starting great powers as independent states?
@@gengarzilla1685 yes, indeed
That HRE would definitely give Voltaire an ulcer.
I would love to see a full stream of this mod.
I totally forgot about Castile, they probably have 50 colonists running around
The nation with warscore cost reduction: *IT'S FREE REAL ESTATE*
Diplo ideas with it's province war score cost -15% turning into -150%, how does that even work? You gain war score to demand more things from taking provinces?
Saying it again, let's see how op the Ottomans are, swap Muisca and the Ottomans
I have it on my to-do list!
Yet another banger of a vid! And maybe you could link this to all the peeps who are complaining in your AEIOU campaign about wanting to see a decentralized HRE lol
lmao truth, if only it was more interesting!
The times 10 but with some other Mod that transforms the map and it's history.
Like Ante Bellum or Anbennar
That is a very fascinating idea!
Seeing a super successful Bohemuia uniting Europe makes my Czech heart flutter
As it should! Blessed HRE 😂
They've also eaten Nitra and most of Poland. Not only does this Bohemia control a very successful decentralised HRE but they've also brought a huge majority of the West Slav culture group into their own borders.
1:20 Oh god, yes. Do you have a link to that fork that reduces FL modifers? I can't find it or did you do it manually?
Also that script to remove natives sounds interesting
steamcommunity.com/sharedfiles/filedetails/?id=2812197660
saluzzo's aggressive expansion impact tho
Prussia doesn't form,
Nippal. : I will do it.
Hurray for chaos!
It would be awesome if there was a mission tree mod for forming nepal and it gave them militarization
Could you imagine!
this game seems like if the actual history was sped up by 10x LOL
It Does Not.
Nothing Here Went Historically
Video suggestion: every country is in the HRE.
This mod is more broken than you think. With this mod Offensive and aristocratic ideas together give you generals that could secretly be demigods. Court ideas make your rules the best diplomats in history and make it perfectly fine to max out your estates in the late game. There's a government reform that (because of the mod) makes your rules basically immortal (if policies are affected then there's one that can stack with it). Humanist makes rebellions basically impossible without events. Innovative gives you free advisors and a huge tech advantage. And so much more can be done, I think that Japan has some of the best potential for this (though you are required to start as the shogunate or a military daimyo. Once United you could have the option to have a government reform that gives your rulers max military. Combine that with court ideas and a government reform that gives your rulers max admin. You will always have perfect rulers (aside from the randomness of traits). From there you take diplomatic and admin ideas (might as well try a world conquest) and something that improves both moral and discipline, with any remaining slots you should take the good naval idea group (there could be situations where it's required to win a war. Plus most of Japan is surrounded by water which means you can capitalize on that situation) and either make colonial nations (only if it's not to late) or take humanist so you either effectively have an alliance network or never have a civil war
imagine if Bohemia went the centralise route
I’m scared to think about it to be honest 😂
this shit is wild
AHA YES!
okay but how about x100? or x1000. tbf i doubt any rig could handle that load but itd be funny
prussia vs ottomans would turn into some sort of DBZ fight
With the 30 minute shouting match before they start throwing punches as well!
I tried a Russia campaign with this mod (near-infinite manpower and -100% fire damage received is too hard to pass up), but I had to abandon it.
By around 1500 the game had slowed to an unplayable crawl, and it wasn't until I looked at the ledger that I figured out why. There were about 10 countries with standing armies of over half a million troops.
Sounds like I need to give this fork of the mod a try.
Tbf it chugged on my computer as well. Trade calculations really screw up the game as well.
Question: Does the 10x apply to all the other nations or it just applies to the nation you're playing as?
Everyone :)
6:56 Also somehow Bohemia is ruled by the Albanians.
Big Nepal! Reminds me of one of my favourite games I had, maybe time for a replay
Have fun with it!
Subbed!
Glad to have you here :)
Try different start dates with this mod!
Looks like the TF2 x(number) modes are leaking
I was wondering how are mamluks still around with ottomans being so buffed....mamluks ussually don't even get militaristic ideeas very often and their traditions are more focused to trade...
Maybe they are just filthy rich and they spit out tones of mercs to compensate
It's likely that they're just really rich, like you said. If I had to guess!
Ottomans already have infinite manpower in base game so, nothing new was accomplished with them taking quantity.
Feels bad man
Not haveing a new world tribal nations looks awesome, is there any mod for that
I just run a script but I'm sure mods exist
What mod is this ? This seems too much fun to pass up.
I showed it in the into, it’s called the Europa Universalis x10
More x10 videos please 😀
Pls make a timelapse of the extended Timeline mod from the Start to 2022 as a mega project
Do this for Vicky 2 and have x10 infamy.
Infamy is such an anti-fun mechanic 😞
@@Chewbert Yeah, but there would be coalition wars every month. Pure chaos.
@@thetzar2573 sheesh you just replied to a 7 month old comment I’m impressed 😂
@@Chewbert What can I say, the video is still good quality after 7 months.
How can I make modifications like this to my games?
What is the name of the force limit mod?
“x10 again” or something like that
whats the version of the mod that doesnt effect the manpower and force limit
Something like "yet another x10" or something like that
How did you reduce Force Limit for armies?
I said it was a forked mod, it’s on the workshop if you look up x10
what Script did you run to remove the natives!?
I uploaded a mod called remove natives for yall
@@Chewbert nice, thanks
how do you get what you call "the fork" version of this mod
It’s a mod in the workshop called “x10 again” or something like that
@@Chewbert ty i found it
..... imagine prussia with this mod...... dear god
mod?
Hoi4 Was Cursed But This Is Worse
Memmingen is better than Ulm! Greetings from Memmingen itself :)
Hi
Lose 30 stability
cant you just develop for free?
There’s a base cost so it’s not FREE but like 5 mana or something crazy like that