This Shooter and God of War Are The Same Genre! Change My Mind!

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  • Опубликовано: 4 июл 2024
  • RIP AND TEAR UNTIL YOU SEE IT TOO!!!
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Комментарии • 18

  • @lavetissene339
    @lavetissene339 20 дней назад +5

    Spectacle Fighter is and always has been a better name for the genre than "Character Action."

  • @patriciomendoza19
    @patriciomendoza19 20 дней назад +1

    Pretty cool video, a lot of the points you brought up for what makes a character action game, reminded me of the FPS "Powerslave," which I have been playing through recently. There are a handful of similar points that line up with that game. But it ultimately is probably closer to a metroidvania.

  • @albertofrazatto3660
    @albertofrazatto3660 20 дней назад +1

    not sure about 2016, but you are ABSOLUTELY RIGHT when it comes to eternal
    the Nioh series is also an example, its a character action game masquerading as a soulslike

  • @sooqratez
    @sooqratez 19 дней назад +1

    It's good to know I'm not the only one who believes so

  • @jacksonmann3161
    @jacksonmann3161 21 день назад +2

    Pretty cool video, I feel like the backtracking is more inspired by the original doom. Finding keys and backtracking is a mechanic that originates from wolfenstein 3d, and Devil May Cry probably got this mechanic from 90s first person shooters.

    • @iWhisperASMR
      @iWhisperASMR 21 день назад

      Imagine instead saying I am going to the kitchen for lunch, you're backtracking to the kitchen for a fetch quest. Like Doom 2 didn't even have as much backtracking as they usually made it when you got the keys you had to take different paths to get to a door, but like if you found a key BEFORE you found the door, then WHY EVEN HAVE THE KEY TO UNLOCK THE DOOR. Just make it a linear path.

  • @Mister_Domm
    @Mister_Domm 21 день назад +3

    Cool vid. However theres a few problems I have with it.
    1. In order to quickswap efficiently, you need to rebind some keys in both DOOM 2016 and DOOM Eternal. Compared to character action games, where the control scheme you have just works on it's own.
    2. DOOM 2016 and DOOM Eternals upgrade systems feel more tacked on compared to Bayonetta or DMC
    3. There's no style meter or emphasis on stylish play
    4. ULTRAKILL IS RIGHT THERE

    • @ryanfrancis3839
      @ryanfrancis3839 19 дней назад

      1. ya
      2. no
      3. ya (for 2016)
      4. it is there

  • @Derpmeister69
    @Derpmeister69 20 дней назад +3

    Ok, but wouldn't that make every character action game a Doom clone?

  • @iWhisperASMR
    @iWhisperASMR 21 день назад

    Here's a list for your next 30 videos:
    Combat Arena (formerly Fighting Games), Strategy Conquest (formerly Strategy Games), Roleplay Adventure (formerly RPGs - Role-Playing Games), Mystery Exploration (formerly Adventure Games), Tactical Stealth (formerly Stealth Games), Platform Journey (formerly Platformers), Puzzle Challenge (formerly Puzzle Games), Survival Expedition (formerly Survival Games), Simulated Life (formerly Simulation Games), Skill Racing (formerly Racing Games), Interactive Story (formerly Visual Novels), Rhythm Coordination (formerly Rhythm Games), Sports Mastery (formerly Sports Games), Crafting Sandbox (formerly Sandbox Games), Real-time Warfare (formerly Real-time Strategy Games - RTS), Turn-based Tactics (formerly Turn-based Strategy Games - TBS), Virtual Artistry (formerly Art Games), Urban Management (formerly City-building Games), Economic Empire (formerly Business Simulation Games), Historic Reenactment (formerly Historical Simulation Games)
    Flight Mastery (formerly Flight Simulators), Vehicular Combat (formerly Vehicle Combat Games), Horror Survival (formerly Survival Horror Games)
    Massive Online Worlds (formerly MMORPGs - Massively Multiplayer Online Role-Playing Games), First-person Action (formerly FPS - First-Person Shooters), Third-person Action (formerly TPS - Third-Person Shooters), Interactive Cinema (formerly FMV Games - Full Motion Video)
    Arcade Skill (formerly Arcade Games), Defense Strategy (formerly Tower Defense Games), Rogue Exploration (formerly Roguelike Games)
    Game genres are arbitrary, you can call Fortnite a Survival game like Minecraft as much as you can call Portal a walking simulator like Death Stranding.

  • @ryanfrancis3839
    @ryanfrancis3839 19 дней назад

    yuh

  • @bbtmorales7331
    @bbtmorales7331 21 день назад

    Sound more appropiate to call it a First Person Shooter Character
    Action game. Shares mechanically and controller settings of both genres

    • @iWhisperASMR
      @iWhisperASMR 21 день назад

      As opposed to the Third Person Shooter that DMC is. I dunno why the use of the name "Character" is even in there, as opposed to the games you just play a Generic person like Watch Dogs: Legion?

  • @YaoMingPS
    @YaoMingPS 21 день назад

    nice vid

  • @BIadelores
    @BIadelores 21 день назад

    Doom 2016? I can see the influence, but I don't think it's enough to cross that line.
    Now, Doom Eternal? 100%. That is Devil May Cry in shooter form.

    • @sillycacodemon
      @sillycacodemon 12 дней назад

      i think ultrakill fits devil may cry more whereas doom eternal is more akin to god of war. ultrakill focuses on style like dmc and doom eternal focus on using the environment around you to gain the upper hand and dealing the most amount of damage like god of war