As you’re building this, try changing the waveform of the LFOs that control the Script SOP to Triangle (instead of the default Sine wave). This will cause the shapes to “bounce” off the boundaries, which looks a little closer to the original.
rather than use the script sop + cache top, wouldn't generating the points for all the polygons then using a 4 point circle sop>copy sop>chopTo be more efficient? The cache top's only good if you have enough vram for it. or rather than use the cache top post render cache the points position instead. it's probably only a miner difference either way and a really nice intro into the script sop! Thanks for sharing.
Thanks for the great suggestions! I was originally looking for an opportunity to work with the Script SOP for the video, but I think you’re right about the performance improvements from these alternate techniques - definitely worth exploring.
As you’re building this, try changing the waveform of the LFOs that control the Script SOP to Triangle (instead of the default Sine wave). This will cause the shapes to “bounce” off the boundaries, which looks a little closer to the original.
Great tutorial! I'll try to recreate it but with other geomatrical forms, perhaps circles, triangles or other
Holy shit you can just keep adding corners
Can i put this on my laptop 's background?
rather than use the script sop + cache top, wouldn't generating the points for all the polygons then using a 4 point circle sop>copy sop>chopTo be more efficient? The cache top's only good if you have enough vram for it. or rather than use the cache top post render cache the points position instead. it's probably only a miner difference either way and a really nice intro into the script sop! Thanks for sharing.
Thanks for the great suggestions! I was originally looking for an opportunity to work with the Script SOP for the video, but I think you’re right about the performance improvements from these alternate techniques - definitely worth exploring.