I would have approached this a bit differently. Instead of using NetworkTransform and worrying about syncing positions I would have an array of GridPosition objects and have my click handler just pass the grid cell index (0-9) that was clicked. When spawning a cross/circle, I'd just parent it to the GridPosition object at that index. The cross/circle would always have a localPosition of 0,0.
Yup that would indeed work and be better in terms of bandwidth, but I really want the tutorial to show the NetworkTranform since it's such a crucial component Later on when synchronizing sound effects I do talk about bandwidth and how you don't have to synchronize game objects every time, it can just be simple data
You don't need to pay anything for most Multiplayer tools. Netcode for game objects has no cost, completely free Lobby and Relay both have very very generous free tiers, you don't pay one cent until your game is very successful. I think I only paid a few cents for implementing those in my game Dinky Guardians
Hello, Code Monkey. I need your help. You know the Candy Crush Saga mobile game, right? In Candy Crush Saga, there is a level map on the dashboard. I want to create a similar level map in Unity, but I don’t know how to do it. Can you please help me?❤❤❤
You have the patience of a saint with your chat 😂
heh I try to answer as many questions as I can but it does get a bit too much at times
Always love your videos.. you are a true unity GOAT keep the content coming
Thanks for the kind words!
I would have approached this a bit differently. Instead of using NetworkTransform and worrying about syncing positions I would have an array of GridPosition objects and have my click handler just pass the grid cell index (0-9) that was clicked. When spawning a cross/circle, I'd just parent it to the GridPosition object at that index. The cross/circle would always have a localPosition of 0,0.
Yup that would indeed work and be better in terms of bandwidth, but I really want the tutorial to show the NetworkTranform since it's such a crucial component
Later on when synchronizing sound effects I do talk about bandwidth and how you don't have to synchronize game objects every time, it can just be simple data
I missed "hello and welcome" at the start.
heh yeah maybe I should start saying that during livestreams as well
My problem with multi-player games is the price that de devs needs to play
What price?
You don't need to pay anything for most Multiplayer tools.
Netcode for game objects has no cost, completely free
Lobby and Relay both have very very generous free tiers, you don't pay one cent until your game is very successful. I think I only paid a few cents for implementing those in my game Dinky Guardians
@CodeMonkeyUnity I'm talking about that ranked one. I think it's called matchmaking
Please make a video an the Unity animator controller. I watched more than 30 tutorials and can't make it work. PLEASE, it stops my game progress.
I see on glass door Code Monkey's company is hiring for a Horror game, just wonder if I am not mistaken?
yes, you're mistaken.
That's a company called codemonkey.
This codemonkey is a solo developer.
CodeMonkey's company is called Endless Loop Studios.
I don't have a Glassdoor (I'm just one person) so I'm guessing that's just another company with the same name
Hello, Code Monkey. I need your help. You know the Candy Crush Saga mobile game, right? In Candy Crush Saga, there is a level map on the dashboard. I want to create a similar level map in Unity, but I don’t know how to do it. Can you please help me?❤❤❤
Please make a video an the Unity animator controller. I watched more than 30 tutorials and can't make it work. PLEASE, it stops my game progress.