Turntable: Create Empty at the desired center of the turntable. Parent camera to this empty and rotate it. No need for curve animations. Place another empty to the first one and parent camera to the second one. Rotate first around Z and second slowly around X or Y. So you get a camera that moves in a helix like shape on a sphere.
I am looking blender tutorials now for more than 4 years. This was the moast useful information about meny things in blender i ever got in so short time. Really good job !
CTRL+ALT+SHIFT+F (select linked flat faces) is a shortcut that was pretty obscure, but I have been using it for a while and found it quite useful. Glad to see it in this video.
2.93 user, I've been using blender full-time every day for the past several months, and I LITERALLY LOVE this edge rotation tip, almost more than mc'doogies. You've done it again, Alexandrov.
These videos are great, Gleb! So many useful tips that everyone can use. #20 "Moving Vertices Without Distorting Texture" alone was worth watching for me. It will make modelling building facades from photos so much easier!
I don't know man...I think i want to watch your videos because of how you always start the videos. Always positive, smiling and ready to joke too. Brings that vibe into my brain. There is something nice i feel about this. It's nice seeing someone be so natural and also teaching about my favourite software (recently added as favourite in my list)
Congratulations on your award! A well deserved price for all your efforts, you have come far! Thank you for your large contributions to the blender community and showing us cool and unique tricks and techniques.
Awesome tricks in a very compact form factor. Only things I would argue is that #5 Turntable is easier by just parenting camera to an empty object and animating it and #8 if you want a clean 360 symmetry keep the Empty object in the 0,0,0, and snap the object origin to the axis of rotation. You'd get a cleaner result just by rotating the empty, without moving it all over the place. Keep up the great job!
Also 2.79 has a Camera Rig Addon. The camera dolly has "bones" for the camera and the target. One could position the Target bone at the object being viewed and rotate the rig there. The only downside is that this addon uses scripts. If I were to send my blend file to a render farm, they won't allow scripts to be run, ruining the usefulness of this add on. There is also a camera crane rig in this add on.
Awesome video! Could you do a workflow tutorial, like where you take one of your more complicated scenes and show us a start-to-finish walkthrough of how you made it? I don't mean exact steps, but a general guide to how you go about making more complex renders like these would be awesome! Thanks
Hey Gleb, amazing video. Tip #25 though, I didn't understand what you were talking about for the first few seconds of this tip? Did you mention something called "bone cutter"? I can't work out what you are doing in this tip 'before' you go to the galaxy/nebula scene?
A brilliant tutorial series!!! I would be glad if you could explain how to setup the scene for the 'Custom bokeh shape'. I could need some more background knowledge to follow this ... :)
Wooo!! I learned some more stuff! :D My bokeh doesn't work like yours does. :( Only the center ball gets the treatment! I still have a ways to go to lay a scene out nicely, though. Maybe that could help a bit. Thanks so much, Gleb, you're so helpful to me!
In 2.79 version there is auto plug in installed "Turnaround camera" in blender. Select main object and open Tool shelf and under Animation there is "Turnaround camera" or just click space and then search for "Turnaround camera".
Great tips, Gleb! The 3DS Max joke at the end got me. In tip 22 (13:26), is there a shortcut you're using to quickly select the edge loops, or are you using the power of caffeine to rapidly select the edge loops with Alt+Shift+RMB?
SeriousStu I suppose the video was speed up, but the easy way to do that is to select an edge, select the end egde with Ctrl then in the redo panel (f6) select face step, the you go to selection>select edge loops. It might sound tedious, but is actually quite fast.
For a turntable animation I usually ended up just using an empty in the center, parent the camera to it and just rotate the empty using linear interpoltation? Is there anything more "special" to it by using this spline method?
I'm new to Blender and I want to use it to create photo-realistic user interfaces. I won't use it to make big animations, just small ones (knobs turning, sliders, view meters, etc.). What requirements do I need to be comfortable and not wait days for my rendering? I did a lot of research but I can't find a good answer (or at the very least, a reliable one). My impression is that an 8-core CPU and an 8 GB GPU with 16 GB would be enough, but I'm not sure. Any bits of advice?
I tried to do the bokeh effect but it only seems to kinda work when I lower the f-stop to absurd levels like 0.2? ANy help? Also cant seem to understand where to prperly place de stencil in relation to the camera position?
how about doing this on the UVEdit window instead of just doing all in 3D Viewport GG Slide?, is there any way to just move freely the vertices without doing the Slide constraint what if we are moving the vertices up or down? for example, leaf GG Slide is impossible for this. can you update this particular tip, please?
To bad shift + 7 will flip the camera upside down a lot of the times. PS there is this cool addon place orto camera, has all kinds of presets. Nice for game like renders.
Are you using 2.8? Because some of the default keybinds are not in 2.79. For example slide edge default is Shift+V and not 2x G. And pressing F6 then doesnt bring up the menu.
I'm using 2.79. Shift+V is Vertex Slide, while 2x G is Edge Slide (although at the bottom of the Editor window it says "Vert Slide" when only one vertex is selected). They are working a little bit different. After using Vert Slide or Edge Slide, I can press F6 and there is a menu coming up, saying "Vertex Slide" or "Edge Slide", depending on what function I used before.
How does cycles know which shape is the for the Bokeh effect??? Say you have 10 of the shapes, how does the camera know which one needs to be the active one?
Rombout Versluijs I think it's just the position of the object in relation to the camera that causes the specific shape of the bokeh like it is the case in real cameras where the shape of the shutter blades determine the bokeh shape. You are telling Cycles to use a specific shape by positioning it like Gleb did in his video I suppose (writing this on my phone without access to Blender at the moment...)
Parenting the camera to an empty and rotating the empty is imho a MUCH cleaner way to do a turntable. You might also want to rotate the object itself, like actual turntables do.
Yes... if your aim is to rotate around a single point. Imagine rotating around a larger scene, you might not want single point rotation. And also, rotating the object itself is obvious, again if that is the desired effect. I honorably defend Gleb's tip, as it is useful knowing how to rotate the camera or other objects this way. Before watching this, I didnt know how to animate around a curve/spline like that. Thanks Gleb!
Hello Gleb, didn't worked for me... I grab the edges and then press "F6" and the menu "Edge Slide" shown in your video don't pop up, just the "Action menu". Is there any add-on I need to activate? Thanks in advance!
Wow, that "left click" did the trick! Not very intuitive... I was looking for the answer on the web and even the official documentation didn't mention this. Большое спасибо!
I do feel prettier now. I had some ideas that might be cool for future videos, one that I think has not been done is fixing topology to make quads and fix shading issues, and removing excess geometry for faster rendering. maybe you could even have people send you their meshes with crappy topology and you show how you would improve them.
Does anybody _ELSE_ get the impression that with the way these Blender How-2 vids FLY around the menus, intermixing unexplained keyboard shortcuts with FTL Menu hits, and talking SO FAST that an accent begins to blend in upon itself (sort of like a collapsing wave function) , that _MOST_ of these are more "Look how _SMART_ I am" and less about "Here's how I can help YOU understand" ?
Timecode:
0:34 - The Ray visibility
1:10 - Fisheye camera
2:01 - Save startup file
2:33 - Bleeding edge Blender builds
3:13 - How to make a turntable animation
3:53 - Grid Fill
4:32 - Click and drag to select multiple fields
4:59 - Array modifier and radial symmetry
5:54 - Math expressions
6:20 - Use frame step to skip frames
7:12 - Custom bokeh shape
7:44 - Stamp renders with metadata
8:14 - Antialiasing filter types
8:50 - Override material
9:10 - Consolidate textures into a folder
9:41 - Outliner options
10:10 - Extrude individual faces
10:44 - Curve from mesh
11:16 - Snap selection to cursor
11:45 - Move vertices without distorting texture
12:12 - Rotate edges by 45 after triangulating
12:57 - Dissolve edges
13:37 - Knife tool - cut through
14:24 - Select linked flat faces
14:59 - Volume sampling optimizations
15:47 - Color ramp
16:23 - Auto smooth angle
17:03 - Export paper model
18:01 - Dynamic topology
18:50 - Recalculate normals
19:24 - Radial symmetry for sculpting
20:05 - Trim brush - lock area plane
20:40 - Blender sync add-on
21:00 - Linear interpolation of keyframes
21:46 - Align the camera to the polygon
22:12 - Orthographic camera
22:35 - Blender can import/export .fbx
missing (#4) in the video title.
Thanks, fixed.
Thx for all your tips, I learn a lot from you but still have a long way to go.
Your tip 2 Fisheye camera used
ruclips.net/video/E76yIhVUVZE/видео.html
Turntable: Create Empty at the desired center of the turntable. Parent camera to this empty and rotate it. No need for curve animations.
Place another empty to the first one and parent camera to the second one. Rotate first around Z and second slowly around X or Y. So you get a camera that moves in a helix like shape on a sphere.
Would be aweasome if you can use the add-on that shows the bottons from the keyboard you use :) gr8 video!
Oh, Hell. These videos are like shooting blender tricks with a machine gun. The machine gun of knowledge. Thank you so much for your help.
If only it was the M41A Pulse rifle from Aliens, imagine this.
I am looking blender tutorials now for more than 4 years. This was the moast useful information about meny things in blender i ever got in so short time. Really good job !
CTRL+ALT+SHIFT+F (select linked flat faces) is a shortcut that was pretty obscure, but I have been using it for a while and found it quite useful. Glad to see it in this video.
When those kind of shourcuts appear I think of them as All modifier keys + Letter
2.93 user, I've been using blender full-time every day for the past several months, and I LITERALLY LOVE this edge rotation tip, almost more than mc'doogies. You've done it again, Alexandrov.
These videos are great, Gleb! So many useful tips that everyone can use. #20 "Moving Vertices Without Distorting Texture" alone was worth watching for me. It will make modelling building facades from photos so much easier!
Last joke about 3ds max error was really fun , at least for me. Some tips very interesting) Thanks to you=)
that sort of 3ds max jokes never gets old, imho. ))
just cringey, even more, and more, and more, from time to time
I don't know man...I think i want to watch your videos because of how you always start the videos. Always positive, smiling and ready to joke too. Brings that vibe into my brain. There is something nice i feel about this. It's nice seeing someone be so natural and also teaching about my favourite software (recently added as favourite in my list)
Congratulations on your award! A well deserved price for all your efforts, you have come far! Thank you for your large contributions to the blender community and showing us cool and unique tricks and techniques.
Awesome tricks in a very compact form factor. Only things I would argue is that #5 Turntable is easier by just parenting camera to an empty object and animating it and #8 if you want a clean 360 symmetry keep the Empty object in the 0,0,0, and snap the object origin to the axis of rotation. You'd get a cleaner result just by rotating the empty, without moving it all over the place.
Keep up the great job!
Nice tips for improving these techniques, I appreciate that!
Also 2.79 has a Camera Rig Addon. The camera dolly has "bones" for the camera and the target. One could position the Target bone at the object being viewed and rotate the rig there. The only downside is that this addon uses scripts. If I were to send my blend file to a render farm, they won't allow scripts to be run, ruining the usefulness of this add on. There is also a camera crane rig in this add on.
hahahwe had the same thought ;)
One of the best videos I have ever watched on youtube. As simple as that.
Awesome video! Could you do a workflow tutorial, like where you take one of your more complicated scenes and show us a start-to-finish walkthrough of how you made it? I don't mean exact steps, but a general guide to how you go about making more complex renders like these would be awesome! Thanks
Definitely that's something that I hope to realize in the future!
Love these videos, thank you so much for putting the work into showing these techniques properly!
Your tips never cease to amaze me.
Grid fill is sooooo great !! Thank you Gleb !
A cute little feature.
Man.... seriously dude... I’m speechless,.. you just changed my life... in the good way of course
Thanks!!!
When making a turntable animation you can also add a track to consraint, to keep the focus on the object
Good point, thnx.
my brain cant handle this much knowledge ! Awesome tuts Gleb ! Thanks:)
I had never heard of blendercloud, and i have had problems with 'losing' settings between upgrades. Very helpful suggestion!
Hey Gleb, amazing video. Tip #25 though, I didn't understand what you were talking about for the first few seconds of this tip? Did you mention something called "bone cutter"? I can't work out what you are doing in this tip 'before' you go to the galaxy/nebula scene?
A brilliant tutorial series!!! I would be glad if you could explain how to setup the scene for the 'Custom bokeh shape'. I could need some more background knowledge to follow this ... :)
Wooo!! I learned some more stuff! :D My bokeh doesn't work like yours does. :( Only the center ball gets the treatment! I still have a ways to go to lay a scene out nicely, though. Maybe that could help a bit. Thanks so much, Gleb, you're so helpful to me!
This is amazing. This fixed so many frustrations with blender for me
literally can't like this enough, you are the bestest Gleb
Wouldn't cursor to selected and rotating be easier for basic turn table?
This guy makes the greatest projects that i saw in Blender..
In 2.79 version there is auto plug in installed "Turnaround camera" in blender. Select main object and open Tool shelf and under Animation there is "Turnaround camera" or just click space and then search for "Turnaround camera".
Great tips, Gleb! The 3DS Max joke at the end got me. In tip 22 (13:26), is there a shortcut you're using to quickly select the edge loops, or are you using the power of caffeine to rapidly select the edge loops with Alt+Shift+RMB?
SeriousStu I suppose the video was speed up, but the easy way to do that is to select an edge, select the end egde with Ctrl then in the redo panel (f6) select face step, the you go to selection>select edge loops. It might sound tedious, but is actually quite fast.
Custom bokeh shape - is it working in 2.8?
Is there an add-on, or is it possible to use a stylus from the Surface Pro in blender for modeling, sculpting and other uses?
Gleb, thank you for what you're doing. It's valuable and important and please keep it up.
Oh, Gleb, Just A Ma Zing stuff as usual, your totarials so helpful and So So close to real problems of CG artists, thank u that u are !!!!
For a turntable animation I usually ended up just using an empty in the center, parent the camera to it and just rotate the empty using linear interpoltation? Is there anything more "special" to it by using this spline method?
Another awesome tips.
Congrats again for you and Aidy.
The beasts!
Your tutorials are the best!! Loving these tips videos :D
Thank you for the time you spend to help me/us !
I'm new to Blender and I want to use it to create photo-realistic user interfaces. I won't use it to make big animations, just small ones (knobs turning, sliders, view meters, etc.). What requirements do I need to be comfortable and not wait days for my rendering? I did a lot of research but I can't find a good answer (or at the very least, a reliable one). My impression is that an 8-core CPU and an 8 GB GPU with 16 GB would be enough, but I'm not sure. Any bits of advice?
I tried to do the bokeh effect but it only seems to kinda work when I lower the f-stop to absurd levels like 0.2? ANy help? Also cant seem to understand where to prperly place de stencil in relation to the camera position?
Awesome tips! Your renders are so fast, what kind of monster gpu are you using?
MSI Geforce gtx 1080.
Thank you! :-)
My mind = Blown
You are the best :) Amazing videos! Thank you so much Gleb
Very informative video, thanx for sharing your knowledge! Also, nice ending gag :)
Can you share this .blend scene so i can study it in depth?
How long have you been using blender?
your accent is so fun, I love to watch your videos
Thank you Gleb for your work! You blogging and streaming so inspiring to me. Please go on))
You're such a character Gleb, someone should model you!
Still waiting for this.
Thank you so much for these videos. I always learn something new from you.
The equirectangular panoramic camera mode makes me think of the Mercator projection.
how about doing this on the UVEdit window instead of just doing all in 3D Viewport GG Slide?, is there any way to just move freely the vertices without doing the Slide constraint what if we are moving the vertices up or down? for example, leaf GG Slide is impossible for this. can you update this particular tip, please?
what graphic card do u use? its rendering is pretty smooth
To bad shift + 7 will flip the camera upside down a lot of the times. PS there is this cool addon place orto camera, has all kinds of presets. Nice for game like renders.
keep making these kinds of videos man! love these!
13:30 how can you drag and select edge loops like that?
Hi Gleb! How did you set Toggle EdithMode to open in the frame?
Awesome stuff again gleb!!
Useful as hell! Thank you! ( Edit: epic ending with the 3DS Max ref)
So good, thank you!
loved the export to paper model tip.
with this fish eye camera, can you make 360 videos for youtube/facebook?
What video card do you use?
Thank you Gleb! Awesome stuff And Congratulations :)
Danny, rock'n'roll.
Are you using 2.8? Because some of the default keybinds are not in 2.79. For example slide edge default is Shift+V and not 2x G. And pressing F6 then doesnt bring up the menu.
I'm using 2.79. Shift+V is Vertex Slide, while 2x G is Edge Slide (although at the bottom of the Editor window it says "Vert Slide" when only one vertex is selected). They are working a little bit different. After using Vert Slide or Edge Slide, I can press F6 and there is a menu coming up, saying "Vertex Slide" or "Edge Slide", depending on what function I used before.
just instant THUMBS UP!
Great! :D
Can you do architectur toturial of exterior pls?
22:55 Gleb, Your jokes kill me. That was too much i died laughing.
could you make a tutorial a bout car modeling?
love your videos Gleb, thank you!
Amazing video again! Keep it up Gleb!
Ninja skills! We thank you Gleb.
Am i stupid that i wasn't aware of the Mark Sharp tool?
GREAT Tips there sir
Those 7 dislikes has to be some mistakes. Gleb your knowledge is priceless. Basically because of you i'm not using google to solve Blender issues.
12:35 how you did that selection?
shift G Then choose direction
thanks!
Awesome tut
Congratulations for the 🏆 Mr.Gleb 😀
How does cycles know which shape is the for the Bokeh effect??? Say you have 10 of the shapes, how does the camera know which one needs to be the active one?
Rombout Versluijs I think it's just the position of the object in relation to the camera that causes the specific shape of the bokeh like it is the case in real cameras where the shape of the shutter blades determine the bokeh shape. You are telling Cycles to use a specific shape by positioning it like Gleb did in his video I suppose (writing this on my phone without access to Blender at the moment...)
Very helpful. Thank you
For how many years do you learn or control Blender ? because it's very impressive that you know all of these things
3-4 years.
wish i could soak it all up! so many key cominations
Parenting the camera to an empty and rotating the empty is imho a MUCH cleaner way to do a turntable. You might also want to rotate the object itself, like actual turntables do.
Yeah, maybe :) Something to think about.
I agree, just so long as you utilize the later tip about linear interpolation on your empty's rotation.
Yes... if your aim is to rotate around a single point. Imagine rotating around a larger scene, you might not want single point rotation. And also, rotating the object itself is obvious, again if that is the desired effect. I honorably defend Gleb's tip, as it is useful knowing how to rotate the camera or other objects this way. Before watching this, I didnt know how to animate around a curve/spline like that. Thanks Gleb!
12:10 - i cant believe its true
a simple trick, but pretty effective.
Hello Gleb, didn't worked for me...
I grab the edges and then press "F6" and the menu "Edge Slide" shown in your video don't pop up, just the "Action menu". Is there any add-on I need to activate?
Thanks in advance!
try to move edges by pressing "G" two times, left click, then press "F6"
Wow, that "left click" did the trick! Not very intuitive... I was looking for the answer on the web and even the official documentation didn't mention this.
Большое спасибо!
I do feel prettier now.
I had some ideas that might be cool for future videos, one that I think has not been done is fixing topology to make quads and fix shading issues, and removing excess geometry for faster rendering. maybe you could even have people send you their meshes with crappy topology and you show how you would improve them.
wow.. thanks alot
wow.. ketemu maning..
Why would you animate a camera around an object for a turntable when you could just animate the object to rotate with two keyframes?
18:40 For creating normal maps I believe, like in blenderguru's anvil tutorials.
You are awesome Gleb, keep it up :P
Thanks a lot for that correct UVs trick!
What do you do on 12:46?
PS turn table using a empty and parent the camera to the empty is much easier i think. You only need to animate the empty.
So amazing, thank you
Tip 35: you can also press the ./del key on the numpad
after being a blender user since 2.47, there are tips here i didn't even know 0:! thank you Gleb =3
Blender can be cryptic at times :)
thats one of the things about blender I love, its so deeeep 0.0
Gleb hi. I can not understand how it happened Blender array symmetry 4:59
Yay! What a bunch of goodies!
Nice to know you like grid fill)
very helpful tips. thanks, gleb.
This is godlike
Nice bro.... Great work...
thanks Mohsin.
Welcome Bro.....
Does anybody _ELSE_ get the impression that with the way these Blender How-2 vids FLY around the menus, intermixing unexplained keyboard shortcuts with FTL Menu hits, and talking SO FAST that an accent begins to blend in upon itself (sort of like a collapsing wave function) , that _MOST_ of these are more "Look how _SMART_ I am" and less about "Here's how I can help YOU understand" ?
1:50 export it in some hdr format and you got yourself an hdri image
hi gleb your tutorial really helped me to grow my new channel Thanks a lot
Wow...thank u soo much my friend ❤️❤️❤️👾
this is awesome
Спасибо
Great Tips! :)