Final Fight (Sega Genesis vs SNES) Gameplay Comparison

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  • Опубликовано: 27 сен 2024
  • A side-by-side comparison of the game Final Fight between Sega Genesis (Mega Drive) and SNES (Super Famicom).

Комментарии • 638

  • @RyuHayabusa06
    @RyuHayabusa06 7 месяцев назад +50

    The Sega Final Fight homebrew is very impressive, no doubt. However, it is an unfair comparison considering the SFC port was on a small 8 megabit cart done very early in the SFC lifespan under a strict deadline since it was among the first games released. Even the missing bar patrons in stage 3 somehow got past quality control. This Sega port has the luxury of a much larger ROM size, decades of experience and documentation of the hardware and no pressure from corporate bosses wanting to meet a release date.
    Having said that, the MD does have the advantage of the 320x224 resolution mode and seems to handle more large sprites on screen although this port does show some pretty severe slowdown and sprite flicker at times.

    • @kamranki
      @kamranki 7 месяцев назад +2

      I agree and disagree. The slight extra resolution of MD makes no difference to sprite size and most MD / SNES games used identical sprites for this reason. Arcades did have even higher resolution, more processing grunt and loads of ROM space to allow for larger sprites.

    • @greensun1334
      @greensun1334 7 месяцев назад +11

      Well, Final Fight was one of the first SNES games after the launch titles. A new attempt with a ROMsize of 32megs, three playable characters, 2 player mode and all stages included would be very interesting!

    • @zsiles
      @zsiles 7 месяцев назад +7

      Megadrive had Golden Axe in 1989

    • @RyuHayabusa06
      @RyuHayabusa06 7 месяцев назад +7

      @@zsiles Yeah, and it was a butchered port when compared side by side with the arcade. The recent Golden Axe homebrew shows what could've been done with more time, ROM size and knowledge of the hardware, just like this Final Fight homebrew.

    • @zsiles
      @zsiles 7 месяцев назад +8

      @@RyuHayabusa06 maybe was not perfect but 2 players, 4 enemies on screen (with dragoons in some stages), more stages than arcade, no complaints at all.

  • @allbundy432
    @allbundy432 7 месяцев назад +11

    Simply by the fact that the MD version has a 2-player option, it completely sweeps away the SNES version.
    If we also add that it has larger characters, with many more animations, no stupid black bars, ideal resolution, more game options, no censorship and a color and sound very similar to the arcade version, the decision is clear.
    And we're seeing a beta version on MD! There are still many things to add and improve!
    But realistically, if you want to play a version of Final Fight on a home console today, the MD versions are undoubtedly the right choices.

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +2

      You can get the actual arcade version for all modern systems. Why bother with a homebrew version for a decade's old console at all?

    • @WeskerSega
      @WeskerSega 7 месяцев назад +8

      @@SomeOrangeCat Because, unlike you, there's a lot of people in the world who actually care and love this console still in this day. That's why it has so much more homebrew scene than, say, the SNES.

    • @MrZillas
      @MrZillas 7 месяцев назад +5

      @SomeOrangeCat - Because people like to put a case into the shelf with a colorful instruction-manual, instead of having a soulless download. And using a Mega Drive is easier than having a computer and getting 2 controllers into the USB-ports and modify them.

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +1

      @@WeskerSega Nah, it has a bigger homebrew scene, because Sega brats still have a chip on their shoulder.

    • @WeskerSega
      @WeskerSega 7 месяцев назад +5

      @@SomeOrangeCat I wasn't expecting any other kind of answer coming from who's probably the biggest Sega hater around this side of RUclips.

  • @carloshr2638
    @carloshr2638 7 месяцев назад +39

    Galera...por mais seguista que eu seja . Nunca que se FF 1 fosse lançado naquela época, seria igual a esse Port. Com certeza haveria cortes . Mas como os caras estão caprichando, a versão do mega drive está monstruosa. Muito surpreendente mesmo.

    • @CassioQueixudo
      @CassioQueixudo 7 месяцев назад +3

      2 jogadores simultaneos e 4 inimigos na tela.... nao sei se o snes tanka

    • @bolaquadrada3623
      @bolaquadrada3623 7 месяцев назад +9

      Na versão do MEGA, podem ter até 6 inimigos na tela

    • @eksikiak
      @eksikiak 7 месяцев назад +6

      Realmente...nunca lancariam um port bem feito desse na epoca, a tecnologia e a programacao hj esta em outro nivel.

    • @jhangada
      @jhangada 7 месяцев назад +1

      @@eksikiak o mais importante era o tamanho do armazenamento do cartucho. era caro cartucho com mais armazenamento, muitas vezes os cortes era pra diminuir a capacidade do cartucho e desta forma baratear o mesmo.

    • @shallwebr
      @shallwebr 7 месяцев назад +4

      E um detalhe, os caras usaram uma engine pronta, imagina se programar isso em assembler puro que é a programação original do megadriver, o jogo simplesmente voaria sem slows.

  • @joshoshea3194
    @joshoshea3194 7 месяцев назад +13

    Ok I just want to compliment you on your editing skills. Clearly a lot of work has gone into this video. I'm literally only 1 minute in and it's already the best side by side comparison I've ever seen. No disrespect but I'm not sure if I've ever seen your channel before but I love content like this so I hope there's more after this 😀👌. Megadrive v SNES are usually the most popular but I'm always keen to see side by sides of the NES v Master System simply because like most people I guess I've always been more of a Nintendo fan but in recent years looking back now, it's hard to ignore just how fantastic Sega's 8-Bit colour palette was so it would be nice to see comparisons of games released on both systems, visually along with performance. Videos like this.... it's the only way to be sure 😉

  • @pablor.sepulveda9929
    @pablor.sepulveda9929 7 месяцев назад +17

    This brought me so much memories. I still have SNES version on my 3DS

  • @cajunotaku3256
    @cajunotaku3256 7 месяцев назад +45

    Imagine how good the SNES port would have been on a 32 megabit cartridge instead of an 8 megabit one. It’s a shame the game came out so early on the SNES.

    • @TiagoxInside
      @TiagoxInside 7 месяцев назад +18

      Cartridge size has nothing to do with it: 1 player, 3 enemies, few objects!

    • @kdm7820
      @kdm7820 7 месяцев назад +13

      Cartridge size played a lot into the overall game and lack of content and authenticity. However, you’re right that adding additional enemies and 2 players could have caused slowdown issues at that stage of SNES development.

    • @Guitario666
      @Guitario666 7 месяцев назад +9

      Or with a special fx chip etc

    • @grayfox069
      @grayfox069 7 месяцев назад +7

      The snes would still not powerful enough to have lots of enemies on screen.

    • @javiergonzalezcalvo1544
      @javiergonzalezcalvo1544 7 месяцев назад +5

      Yeahhh of course SNES is better

  • @JohnCharb87
    @JohnCharb87 7 месяцев назад +11

    Hmm...Interesting. I'm intrigued by the Final Fight MD's F1 Power Mode in the options menu. Several options available:
    60 FPS- 4 Enemies Standard Game (Gameplay Footage)
    30 FPS- 6 Enemies Extended Game For Standard Console
    60 FPS- 6 Enemies Extended Game For Overclocked CPU
    I guess that makes sense with the first option. Not a expert or anything but its shown at points. Haggar and Guy move about smoothly and so does the stage elements. But when chaotic situations like around 12:07 with Haggar, Guy, 4 enemies, and stage props everything slows down.

    • @delfinogarcia5047
      @delfinogarcia5047 7 месяцев назад

      Es normal, por eso la snes tiene un límite de dos personajes a la vez

    • @MKF30
      @MKF30 7 месяцев назад +3

      Good point, the Genesis was definitely struggling at times with that slower framerate and lag with too much going on at once.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад

      @@MKF30 Hey bud, what do ya anticipate when the game starts throwin' like 8 to 10 enemies on the screen at you all at once in the later levels?

  • @netoantonio
    @netoantonio 7 месяцев назад +31

    this genesis port is awesome. but we should respect the snes version since it was totally rushed and one of the first games for the system.

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +9

      Its sequels proved that the SNES hardware wasn't the problem.

    • @MrZillas
      @MrZillas 7 месяцев назад +4

      Batman Returns showed they didnt give a damn on 2-player-mode

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +2

      @@MrZillas Konami developed Batman Returns.

    • @zsiles
      @zsiles 7 месяцев назад +1

      Yes, Snes did others like Captain Commando, Knights of the Round or FF 3, 2 players co-op but with 3 enemies on screen...

    • @corinful
      @corinful 7 месяцев назад +5

      Why respect it?
      It's shit.... Capcom should have been ashamed releasing it

  • @jodafro619
    @jodafro619 7 месяцев назад +5

    the genesis version by a country mile. two player . all three characters , plus uncensored along with a better soundtrack.

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад

      And all it took was 30+ years with no kinds of limitations placed on the developer.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +3

      @@SomeOrangeCat Har, such a SMALL price to pay...

    • @jsr734
      @jsr734 7 месяцев назад

      Hey, the Snes version soundtrack is still good. The MD versions soundtrack is not bad neither but at least i feel both sound better then the original arcade.

    • @jodafro619
      @jodafro619 7 месяцев назад

      @@jsr734 for me the music is a take your pick in terms of quality. snes just has a few good songs and for the genesis it is not so great compared to what capcom did with sce. that went so much harder in terms of quality

  • @SuperAderJinNoJutsu
    @SuperAderJinNoJutsu 7 месяцев назад +8

    Genesis:
    Los tres personajes originales del Arcade.
    6 sprites simultáneos.
    Mas velocidad.
    Mejor animación.
    Modo de 2 jugadores
    Mejor Intro.
    SNES:
    Colorido.
    MD/Génesis wins!!!

  • @SomeOrangeCat
    @SomeOrangeCat 7 месяцев назад +33

    As cut down as the SNES port was, it was well received and sold enough copies to warrant two console-exclusive sequels.

    • @MattyIcecubes
      @MattyIcecubes 7 месяцев назад +1

      Even though they omitted my favorite character (Guy) I still loved FF on SNES; but I didn't realize just how different they truly were until many years later. One of the reasons they're different is that FF arcade is a standalone game, as is FF CD on Sega; while FF SNES is the first game of a trilogy.

    • @shaolin95
      @shaolin95 7 месяцев назад +7

      Beggars can't be choosers I suppose 😅

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +1

      @@shaolin95 I guess that's why Sega fans lap up homebrew crap.

    • @carloshr2638
      @carloshr2638 7 месяцев назад +1

      ​@@SomeOrangeCatadoramos mesmo...eles aparecem do nada , e mostram " super " ioridade 😂

    • @pandazpaa
      @pandazpaa 7 месяцев назад +4

      @@SomeOrangeCat salty

  • @igorschirato2799
    @igorschirato2799 7 месяцев назад +19

    É uma apelação demais fazer essa específica comparação !!!
    Décadas de diferença entre o lançamento deste jogo para estes dois incríveis consoles domésticos !!!
    O excelente Final Fight do Mega Drive se compara com o competente do SEGA CD !!!
    BOA sorte !!! Tudo de BOM !!!
    LUZ, PAZ e saúde !!!

    • @carloshr2638
      @carloshr2638 7 месяцев назад +1

      É Igor... isso ia acontecer mais cedo ou mais tarde 😂

    • @vannerdias
      @vannerdias 7 месяцев назад +4

      Concordo...a do snes saiu em 1991 contra essa demo de 2024 (+32 anos), e as pressas pq Final Fight ainda estava bombando no arcade...foi apenas single player...faltando 1 personagem (guy) que depois foi implementado, mas substituindo cody em final fight guy...retiraram uma fase completamente (industrial area) que era marcante pelo Rolento que era um saco matar quando corria pra la e pra ca, poderia ter sido muito melhor mesmo na época e vemos isso na versão do GBA que é baseada nessa versão do snes. Mas cara...vou te falar, matei muita aula pra jogar isso por hora na locadora viu kkkkk. Essa versão nova do megadrive é um trabalho absurdamente competente inclusive nos detalhes que ficam acima do excelente port do sega cd (que eu adoro), ta sendo feito com excelencia e nos detalhes de fã real do game de arcade, nem tem o que falar, só aplaudir...quando estiver completo vou jogar muitas e muitas vezes com certeza, mas é por isso que não tiro o mérito de nenhuma das versões..do snes me divertiu demais na época e até hoje tb com gosto de nostalgia..e essa do meu amado Mega Drive vai me divertir muito mais de 30 anos depois tb! Ah aliás...tem um hack de snes que da pra jogar com os 3 e de 2 players ..só não tem a fase do rolento...

    • @igorschirato2799
      @igorschirato2799 7 месяцев назад +2

      @@vannerdias
      Provavelmente, ou em 94 ou em 95 (certamente em 1.996), tanto para o SNES quanto para o Mega Drive, com a devida autorização da CapCom, poderiam fazer uma versão completa do jogaço Final Fight 1 (mesmo que ficasse um pouco inferior a versão do SEGA CD e, até mesmo, esta específica versão atual do Mega Drive), com todas as fases (incluindo a do Rolento), os 3 personagens jogáveis, com a possibilidade de 2 players simultâneos e, o principal, com continues tipo Streets of Rage, ou seja, se perder todas as vidas e tiver continue voltará do local exato em que morreu, ao invés de voltar do começo da fase, como é originalmente !!!
      Enfim, Final Fight 1 É um excelente e dinâmico jogo que nos faz recordar os BONS e velhos tempos !!!
      LUZ, PAZ e saúde !!!

    • @felipes.carvalho8790
      @felipes.carvalho8790 7 месяцев назад +3

      a do Sega CD da um pau classico na versão do Super Nintendo se você quer comparar as duas versões da mesma epoca

    • @admazorca
      @admazorca 7 месяцев назад

      @@felipes.carvalho8790 e tinha que fazer mesmo, e mesmo assim 4 inimigos com slow em um porcessamento de 12mhz, como mídia de até 600 mb para armazenamento, sem precisar de compactação, tinha que no minimo ser melhor que a versão lançada as pressas, com tudo limitado em um sistema de slowrom de 2,68mhz em vez de pelo menos fastrom de 3,58mhz que ficaria 33% mais rápido.

  • @lazarushernandez5827
    @lazarushernandez5827 7 месяцев назад +5

    The Genesis version is on top here. Of course it benefits from the programming knowledge of the last 30+ years. It still has slowdown and flicker present when too many sprites are being used on screen, but it is presenting a 2 player game with more detailed levels, more enemies on screen and full transitions between stages.
    The Snes version was impressive at the time, but had to cut plenty of things when it was released; one of the characters, 2 player simultaneous, background detail, and complete stages and enemies where dropped.
    Sequels on the Snes did have 2 player gameplay, I wonder if a version closer to the arcade original could also be produced on the Snes now?

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад

      It reminds me of how people were crapping all over the SNES version of Wolfenstein 3-D vs the Genesis homebrew. The SNES port had two HUGE disadvantages kneecapping it: Nintendo censorship and the publisher demanding the game be ready in less than ONE month.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +3

      @@SomeOrangeCatPlus, the goddamn SLOW-ASS bottlenecked CPU speed...

    • @jsr734
      @jsr734 7 месяцев назад

      @@SomeOrangeCat It would be interesting if someone remastered SNES wolfenstein 3d, without the censorship and more accurate graphics.

    • @DrAcOFoto
      @DrAcOFoto 4 месяца назад

      @@jsr734 so, you never hear of "Wolfenstein3D - SNES Uncut"? Check it out.

  • @Crystallums
    @Crystallums 7 месяцев назад +16

    Mega Drive Wins in this Stage! I hope they improve the final result, but it still looks almost perfect.

  • @JohnCharb87
    @JohnCharb87 7 месяцев назад +6

    Lets try this again...my last comment sucked and was deleted. Anyway they keep improving on the Final Fight MD Demo.
    1. Orange and blue text on a black screen on the option screen is much easier read than the SNES blue on blue screen.
    2. Speaking of options being able to switch out the FPS and enemies is a nice touch.
    3. Two player mode was a cool feature for the Mega Drive Demo. However there were moments of slowdown throughout the playthrough. Can't have everything but room for improvement.
    4. With the controller visualization I find the disk D-pad and button layout better on the Mega Drive version. It just works here.
    ❗❗(We really need the whole English Alphabet Sega-fied. That would be awesome.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +4

      Rumor has it that they are working on a port of AVP now...

    • @miguelselect7896
      @miguelselect7896 7 месяцев назад

      ​@@OtomoTenzi 👏👏👏👏👏muy excellente NOTICIA👍😎👊😃👍

  • @dan_perry
    @dan_perry 7 месяцев назад +13

    I'm sure my opinion won't be that popular but, the MegaCD version with Pyron's color hack attempt is still the 16 bit port to beat.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +1

      YEARGH!!!

    • @corinful
      @corinful 7 месяцев назад

      It's not .
      Trust me Sharp X68000 is definitely the version to beat

    • @dan_perry
      @dan_perry 7 месяцев назад +3

      @@corinful graphics...sure, sound and extras...nah.

    • @donvanvilet8466
      @donvanvilet8466 7 месяцев назад +1

      The native PC version is the best and it's not even close. It has all the best qualities of every version of the game.

  • @CesarCostaVentura
    @CesarCostaVentura 7 месяцев назад +8

    Óbvio que não cabe uma comparação dessa mas o legal do vídeo é ver o quanto o MD era capaz de fazer.

    • @juniorcaracas
      @juniorcaracas 7 месяцев назад +1

      Sim, com a tecnologia atual para ajudar

  • @hopetagulos
    @hopetagulos 7 месяцев назад +4

    Belíssimo trabalho de fãs para fãs! Mas, ainda pesa o fato do Sega Mega Drive não ter recebido um port "oficial" na época. O port de Sega-CD era muito caro por conta do preço do dispositivo, e o port de Super Nintendo tinha cortes incômodos demais.

  • @danielpachecoferreira9672
    @danielpachecoferreira9672 7 месяцев назад +3

    A versão do Mega está incrível, mas a maior diferença é que só quem tinha um Snes conseguiu jogar este porte na época.

  • @davidaitken8503
    @davidaitken8503 7 месяцев назад +4

    Wow. Another game with no deadlines, cartridge size limitations, with the advantage of modern tools and optimizations, etc. is more impressive than the 30+ year old version. Will wonders never cease.🙄

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +3

      Make Nintendo consoles look weaker by any means necessary! Its the VC Decide way!

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +1

      @@SomeOrangeCat You're WAY OUTTA LINE, man! 😝

    • @jsr734
      @jsr734 7 месяцев назад +1

      But is intersting to see what can be achieved with the hardware when there are not budget or time constrains.

    • @Shyning77
      @Shyning77 6 месяцев назад +1

      I guess it's one of the points of this comparison ?

    • @OtomoTenzi
      @OtomoTenzi 6 месяцев назад +1

      @@Shyning77 YES, and the list of complaints/comparisons just goes on and on and on... You name it! 👉

  • @OtomoTenzi
    @OtomoTenzi 7 месяцев назад +2

    YES, 30+ years went by like it was nothing at all; and the 16-bit console wars continue live on well into the 21st century...

  • @grgmj1980
    @grgmj1980 7 месяцев назад +12

    That Genesis version looks awesome!

  • @TiagoxInside
    @TiagoxInside 7 месяцев назад +38

    8:07 Genesis tem DNA de Arcade assim como o Sharp X68000 ambos usam o poderoso CPU Motorola 68000
    Sobre o port não tem muito oq comparar, o Genesis destrói é quase 1:1 do Arcade CPS1!

    • @recomecoemdeus5844
      @recomecoemdeus5844 7 месяцев назад

      Verdade, E até porque também a versão de SNES foi cagada, Desda época de lançamento já se falava isso , Foi um port muito mal feito , E este de mega está sendo feito por fãs com muito carinho , Só aí já é motivo de atropelar sem placa kkk

    • @78ralan
      @78ralan 7 месяцев назад +2

      Óbvio q não tem o q comparar, amigo. São 30 anos de diferença, eu qria ver como ficaria um port pro MD na época, sem as ferramentas de programação de hj. E não esqueça q a versão de SNES só tem 8 mega, e esse port atual do Mega drive deve chegar a uns 80 mega...

    • @TiagoxInside
      @TiagoxInside 7 месяцев назад

      @@78ralan ERRADO, tu não tem entendimento de programação, o Hardware trabalha no limite de execução dele (quantidade de dados que ele consegue trabalhar ao mesmo tempo) e não no tamanho dos dados do cartucho em si, inclusive a versão do Sharp X68000 que é idêntica ao Arcade tem 2,4MB (19Mb)!

  • @net_news
    @net_news 7 месяцев назад +9

    Being able to play Final Fight in your home was a blast in 1991 and SNES version was AMAZING for that achievement.

    • @bloomerb4162
      @bloomerb4162 7 месяцев назад +4

      Yep the audio and extra colors on snes made it feel premium playing those first games out on it.

    • @net_news
      @net_news 7 месяцев назад +1

      @@bloomerb4162 in 1991, FF for SNES was the closest thing to "the arcade at home". It was amazing, in fact, I bought my SNES b/c of Final Fight and many friends did the same. Before Street Fighter 2 craze, Final Fight was the big thing.
      In the late 80s and early 90s the technology was changing so fast 2, 3 or 4 years marked a HUGE DIFFERENCE in technology, night and day. We have to take that into account when we compare versions.
      Playing Final Fight in '91 was totally different than playing it in '93 or '94 when Doom, 3DO, Jaguar and the Playstation were on the street... Final Fight in '93 was retro!! In '93 we were playing Doom.
      That's why I laugh when Sega fans talk about how superior was FF CD... yeah it was superior but It was launched almost 3 years later than FF SNES!! In '91 people were playing NES... in '94 people were playing Playstation!!
      Final Fight was a amazing in 1991 and that's why I praise the SNES port. Historical CONTEXT is everything.

    • @Carlos-mr5jo
      @Carlos-mr5jo 7 месяцев назад +4

      SNES version was a shame. Premium version was Sega Mega CD's.

    • @net_news
      @net_news 7 месяцев назад

      @@Carlos-mr5jo it was the closest thing to the Arcade in 1991.

    • @chrisw8069
      @chrisw8069 7 месяцев назад +1

      It was terrible. Was very disappointed.

  • @OldSchoolRetroGamingFan
    @OldSchoolRetroGamingFan 3 месяца назад

    A few things just to keep in mind:
    1. The SNES version was an exclusive launch title for the system. The stock Genesis never got the game back at that time.
    2. The SNES version was made literally over three decades ago. The Genesis version is still not finished as of June 2024.
    3. The SNES game runs in SlowROM, so it's only running at 70% of the system's full CPU speed.
    4. By comparison, Maxwel has optimized SNES Final Fight 3 to run at 60fps without slowdown with two players, and he even reduced the game's forced blank a little further while he was at it too.
    5. The SNES version of Final Fight came on an 8 Mb cartridge. I've heard the Genesis version is 32 Mb.
    6. The stock Genesis version can currently have four enemies on-screen at 60fps, but to have six it runs at 30fps or can be overclocked to have six at 60fps.
    7. Maxwell showed an example of Final Fight 2 with six enemies on-screen, but there's just far too much flicker for more than four to look acceptable there.
    Now, with that in mind, I can comfortably say the Genesis version is the better of the two as they both currently exist.

  • @vinisasso
    @vinisasso 7 месяцев назад +15

    The Genesis one blows the SNES version out of the water despite its obvious limitation in color palette. However, it's being developed without the limitations that developers faced back in the 1990's. They were strict to their SDKs and whatever they could pull off with tight timelines and limited budget and resources, and cart space constraints (which affected the cost of the end product). Also it was not of their interest to make home versions that could compete directly with their own arcade version. So, while it's true that Capcom gave lots of attention to their SNES conversions, they always made watered-down versions for the home consoles and it was up to their developers to exploit the strenghts of each console. In the end I'm happy to see how powerful the Genesis could be if given enough resources, but a homebrew for the Super Nes in 2024 could potentially be a lot better than the original as well, exactly because developers today have so many more resources.

    • @iwanttocomplain
      @iwanttocomplain 7 месяцев назад +4

      There is a 2 player SNES Final Fight iir, that was made only about a year ago.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 7 месяцев назад +5

      This is the same Capcom that made Alpha 3 for Saturn far better than the arcade original.
      Anyone pretending the SNES version was going to compete with the arcade at launch has no idea what the SlowROM downclocking was, much less the hardware issues.

    • @iwanttocomplain
      @iwanttocomplain 7 месяцев назад +1

      @@OldSchoolRetroGamingFanI'm guessing it's got really bad slow down. Final Fight 2 and 3 run ok, they just aren't quiet as well conceived as games overall.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +1

      Yeargh, we need to keep HOUNDING on Capcom until they finally agree to release a 100% arcade perfect port of Final Fight on the SNES!!!

  • @Reprogrammed_By_SEGA
    @Reprogrammed_By_SEGA 7 месяцев назад +3

    White balance seems off for the Mega Drive picture. Has a slight blue tint to it.

    • @Shyning77
      @Shyning77 6 месяцев назад

      Some may even say a greenish palette.

  • @f3rns
    @f3rns 7 месяцев назад +4

    This is a love letter to Final Fight an Sega fans. This is marvelous.

  • @AFourEyedGeek
    @AFourEyedGeek 7 месяцев назад +5

    Wow that SNES version is empty, colour looks great, but what is the point with no enemies to fight?

    • @chrisw8069
      @chrisw8069 7 месяцев назад +1

      Color is terrible.

    • @AFourEyedGeek
      @AFourEyedGeek 7 месяцев назад

      @@chrisw8069 On the Mega Drive, yes.

  • @BLKBRDSR71
    @BLKBRDSR71 7 месяцев назад +2

    Over 30 years later and Genesis still does what Nintendon't. 🤣

  • @mikec3260
    @mikec3260 7 месяцев назад +5

    Wow the Genesis version looks amazing! Nice work on this and the high quality editing!

  • @gamehacklongplay
    @gamehacklongplay 7 месяцев назад +3

    No bar do Final Fight do Snes não tem ninguém kkkkkk

    • @JonBR-622
      @JonBR-622 7 месяцев назад +1

      Foi um erro de programação da Capcom, pois tem eles nos arquivos do jogo, mas esqueceram de ativar. No Final Fight Guy aparece.

    • @jsr734
      @jsr734 7 месяцев назад

      O erro de programação foi corrigido na versão europeia do jogo. Na verdade, as pessoas no bar estão lá, mas não aparecem devido a um erro de programação.

  • @ImWithTeamTrinity
    @ImWithTeamTrinity 7 месяцев назад +4

    I love that the SNES vs Genesis battle still rages on 33 years later. Im surprised no one has called for a real showdown with medieval weapons in a field somewhere. Build myself body armor with SNES console shells and a flail with snes controllers and nails driven through. Honestly, I liked the Genesis too when I was a kid, but we had SNES.

  • @sobesons
    @sobesons 7 месяцев назад +79

    MD brutally superior.

    • @Guitario666
      @Guitario666 7 месяцев назад +27

      Hard to compare 2 versions where one had a cartridge size to fit inside (which was not a lot) and the other is a rom hack that is unlimited in size

    • @sobesons
      @sobesons 7 месяцев назад +14

      @@Guitario666 the processor is the key.

    • @demgutts
      @demgutts 7 месяцев назад +16

      ​@@sobesons it's a modded hack and if you watched up until stage 2 you see how bad the MD chokes at trying to keep a steady frame rate because the system can't handle it.

    • @Guitario666
      @Guitario666 7 месяцев назад +6

      @@sobesons this is amazing work! I'm blown away

    • @rodrigorm1558
      @rodrigorm1558 7 месяцев назад +7

      Ano de lancamento 2050

  • @MKF30
    @MKF30 6 месяцев назад +1

    Cool video. A shame Capcom got lazy with the Snes port. For Final Fight 1 this game the genesis was the better version however the snes did do good enough to get 2 exclusive sequels very underrated. I'd even argue FF3 was better than this game because you could do 2 player and or ai auto assist and the gameplay was better.

  • @XaviDJ
    @XaviDJ 7 месяцев назад +1

    Megadrive wins y punto, nada que objetar.
    30 años después por un grupo fan, oficialmente es inegable que la consola no fue exprimida, la paleta de colores era solvente, su CPU se podía hacer overclocking y el sonido bien utilizado daba perfectamente para el estandar de la época con un sonido limpio, sintético y de calidad.
    El monopolio de Super Nintendo consiguió eclipsar la consola con port reguleros y sólo podras ver lo buena consola que era con sus juegos exclusivos Shinobi 3, Comix Zone, Gunstar Heroes, Sonic 2 y 3, Batman & Robin, Robocop vs Terminator o Contra Hard Cop son algunos de ellos e indicaban que la consola podía abordar juegos de la talla de Super Nintendo sin problema.
    Dos auténticas consolas titánicas en la mejor generación de todos los tiempos. Grandes 16 bit!!!.

  • @di380
    @di380 7 месяцев назад +1

    This looks more like the arcade port than the SNES with more destructible objects in the levels. Keep in mind Final Fight was a rather simple game. One thing to notice is how green the colors look on the Megadrive and the SNES version looks way more colorful. I think the main reason for the color difference is not so much the onscreen colors (which are only 64 in the Megadrive) but the fact that each color in CGRAM is only 9bit RGB given it a range of 3 bits per color channel for a total of 512 color to chose from compared to the 65K on the SNES

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад

      Yeargh, GREEN-ASS graphics!

  • @Retromaniaac
    @Retromaniaac 7 месяцев назад +2

    Ótima comparação, óbvio que existe a diferença de anos, mas claro o desenvolvimento e até um por hoje em dia é mais facil fazer do que na é poca, o pessoal fala que a Versão do Snes é capada e tudo porém na época os caras mandavam lançar o jogo o quanto antes para não perder o hype do momento ai dava nisso pois todo mundo sabe qie o snes tinha muito mais capacidade para ter um port melhor

  • @Gambit771
    @Gambit771 5 месяцев назад

    The MegaDrive one is the one made in 22024 but looking at Poison on the snes you'd think that was the 2024 version.

  • @dARkTv157
    @dARkTv157 7 месяцев назад +1

    the Final Fight MD only surpassed the Super Nintendo 30 years later 😂

    • @Shyning77
      @Shyning77 6 месяцев назад

      You know, they didn't even have to try because the superior Mega CD version already existed back then...

  • @nikkoberserker
    @nikkoberserker 7 месяцев назад +2

    Hi vcdecide ! i'm very happy for this genesis-megadrive version ! it's very impressive !!! i love this game , i play it a lot on many system ! My favorite version is Atari STE version ! yeah this game have a very shitty scrolling , but it's a good game ! i love the arcade version too ! i'm going to find this version for my megadriver EURO .

  • @alphawoolf5981
    @alphawoolf5981 7 месяцев назад +1

    I have Final Fight CD on the Sega CD. Such a great game!

  • @douglasfernandes9969
    @douglasfernandes9969 7 месяцев назад +1

    It's a shame they didn't release this version for Genesis at that time because it would have wiped out the SNES version for sure.

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +3

      This version wouldn't have existed. The Genesis would have gotten the same game that SNES did, but perhaps with even more cutbacks, as Capcom had no faith in the Genesis.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад

      Licensing issues, bro...

    • @Shyning77
      @Shyning77 6 месяцев назад

      @@SomeOrangeCat True. Capcom sure would have went with a rather lazy port, as rushed as the SNES one. Maybe they could have kept all three playable characters and 2-player coop though, with less slowdown than in the SNES version, but the cartridge size would still have been an issue, as a 32 Mb cartridge would have been way too expensive back then.

  • @ianray9137
    @ianray9137 3 месяца назад

    I like the SNES color pallette better but I like the Genesis version more because it's more faithful looking to the arcade graphically

  • @cobrakainevereverdies6940
    @cobrakainevereverdies6940 7 месяцев назад +2

    *YOU'RE COMPARING SOMETHING BOOTLEG, TO SOMETHING THAT'S LEGIT AND REAL*
    wow...........how can I be down ?

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +1

      Any time she can make the SNES look weaker, she will. Remember "Weak kick-gate"?

    • @cobrakainevereverdies6940
      @cobrakainevereverdies6940 7 месяцев назад +1

      @@SomeOrangeCat - Don't know what that is. But comparing 2 things with a 30+ year gap = such an accomplishment for them

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +1

      @@cobrakainevereverdies6940 Its when VC Decide tried to make it look like the SNES version of Street Fighter 2 had choppy animation, by doing a comparison of Chun-Li's kicks. Now anyone who's played the game can tell you that the weaker attacks appear faster, because they use fewer animation frames. But she was trying to pass off the weakest kick on the SNES as the strongest, when confronted about it, she tried to claim it was an honest mistake. Here's the thing though, she's an avid fighting game player. She did it on purpose. She's from Brazil, loving Sega is a national sport there, and cheating is absolutely on the table for her.

    • @cobrakainevereverdies6940
      @cobrakainevereverdies6940 7 месяцев назад +2

      @@SomeOrangeCat - I come on here for a LAUGH and that's what I get most of the time. BTW the Street Fighter experience is dramatically better on SNES and SNES had the 6 buttons in their unique way FIRST. BTW didn't Playstation take "pretty" much the exact prototype of a SNES controller for their controller ???

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад

      @@cobrakainevereverdies6940 Exactly, like with most things Sega made, their controller layout was an evolutionary dead end.

  • @punkbianoretrogamer4314
    @punkbianoretrogamer4314 7 месяцев назад +7

    S.E.G.A

  • @renatogois5966
    @renatogois5966 7 месяцев назад +3

    Mesmo rodando a 30fps no mega draive e mais satisfatório dois players e mais inimigos na tela uma belezura

  • @rogeliolarronda
    @rogeliolarronda 7 месяцев назад +1

    Yeah…
    It only took the Mega Drive over 30 years of technological advances to have a Final Fight port.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад

      YEARGH... Only 30 years, is still better than NEVER!!! 😁

    • @Shyning77
      @Shyning77 6 месяцев назад +1

      The effort of dedicated and competent fans, more like. With the Mega CD version already existing, many may have thought that such an attempt wasn't needed nor worth the effort.

    • @OtomoTenzi
      @OtomoTenzi 6 месяцев назад +2

      @@Shyning77Dude, either Capcom signed an agreement contract that PREVENTED them from porting this game to the Genesis, or SOMEBODY at Sega of America prolly thought that it wouldn't sell enough copies OR they just didn't have enough confidence in the Genesis hardware's capabilities. Some of the fanboys in here, have even tried to argue the crazy/wild theory that havin' FF on the Genesis would actually CONFLICT with their own SOR games, and steal some of their glory!

    • @Shyning77
      @Shyning77 6 месяцев назад +1

      @@OtomoTenzi Capcom was supporting the SNES better than the MD at that point. I'm pretty sure it has to do with an exclusivity contract between Nintendo and Capcom for that licence (there were two exclusive sequels for the SNES even). I assume Capcom found a workaround later by porting the game to a different system (Mega CD) under a slightly different name (Final Fight CD), kind of what they did with Street Fighter II SCE. Or the time-limited agreement expired.

    • @OtomoTenzi
      @OtomoTenzi 6 месяцев назад +2

      @@Shyning77 Yeargh, good points all around; but I still blame the management at Sega of America for not getting enough 3rd-party support tho. There were like TONS of JRPGs from Japan that could've seen releases on the Saturn for example, and they FAILED to bring them overseas. The SNES and PSX were both makin' a KILLING on RPGs alone. It is hella ironic that even some WRPGs like Ultima Underworld were available only in Japan. They ported fully working beta copy of Might & Magic III on the Genesis; but then they KILLED it at the last minute, and ported it over to the Sega CD in JAPAN instead. Many RPG fans in America really could've USED a game like that. Sega has made some really BAD marketing decisions in the past, and I kinda blame 'em for it.

  • @metrocity4117
    @metrocity4117 2 месяца назад

    I always hope that one day someone will be able to make a faithful version of the Altered Beast arcade game.😁

  • @wongyc5585
    @wongyc5585 7 месяцев назад +1

    Sega Genesis was better with 2 player mode and more screen enemies,but the slow down was horrible. Should have equal demonstration with 1 player mode

  • @CarlosHenrique-zd5we
    @CarlosHenrique-zd5we 7 месяцев назад +1

    Sempre gostei mais de Streets of Rage, o Mega Drive foi o console da minha infância, me criei jogando Streets of Rage.

  • @avjaarsveldt
    @avjaarsveldt 7 месяцев назад

    That MD version makes me all warm and fuzzy inside 🤗🤗🤗

  • @huguesscipioni9951
    @huguesscipioni9951 7 месяцев назад

    Incredible programming! 🤯💯👏 Wish there could be a physical release on MD! 🤩

  • @ICHa-be9wf
    @ICHa-be9wf 7 месяцев назад +1

    it's so shame. MD is such a good console.

  • @Devilhelll
    @Devilhelll 7 месяцев назад +3

    E de 2 jogadores ainda pra humilhar 😂😂 e isso que ainda esta no beta, imagina a final que vão melhorar muita coisa...

  • @Jretropie
    @Jretropie 6 месяцев назад

    I still don't understand why capcom didn't continuous Final Fight series.

  • @lukpsp
    @lukpsp Месяц назад

    Que surra gráfica e Sprite o Mega Drive deu no Super Nintendo 😮. Sempre soube que o Mega Drive tinha muito potencial 😊

  • @jonmartinez7504
    @jonmartinez7504 5 месяцев назад

    This is a Sega CD release comparison to a SNES cart

  • @FURIAxBR0071
    @FURIAxBR0071 7 месяцев назад

    As duas versões são boas mas jogar final fight no MD é nostalgia pura. Não tive está oportunidade na década de 90... A versão do MD parece mais fiel ao Arcade.

  • @Robotoda2000
    @Robotoda2000 7 месяцев назад

    More on screen sprites, higher resolution, more frames of animation, faster gameplay. In areas with too many barrel sprites it starts to sloe down. Nothing that can't be ironed out. Overall far superior to the snes version and really shows what the genesis is capable of.

  • @fayg6
    @fayg6 7 месяцев назад +11

    GENSIS do what nintendon't!

    • @DarthPferd
      @DarthPferd 7 месяцев назад

      Hahaha yes, one in a trillion games where they won...

    • @fayg6
      @fayg6 5 месяцев назад +1

      @@DarthPferd no, there are a lot. Genesis do, Genesis do what Nintendon't!

    • @DarthPferd
      @DarthPferd 5 месяцев назад

      @@fayg6 no

  • @leandrocerencio
    @leandrocerencio 7 месяцев назад

    Isso só prova como os contratos de exclusividade com a Nintendo prejudicaram o Megadrive. Mas, ainda bem que a Capcom, Konami e Namco deram um nó na BigN e lançaram grandes jogos após o final da exclusividade de 1 ano. Só para lembrar alguns jogos que foram lançados por essas publishers: Rolling Thunder 2, Sunset Riders, Tartarugas Ninjas, Castlevania, Contra, Street Fighter 2, Megaman 1/2/3. Strider, Ghouls and Ghosts e Final Fight CD não contam porque foram prgramados dentro da SEGA.
    É por isso que, hoje, eu não tenho consoles e eu quero que tudo lance no PC mesmo. E já comprei vários exclusivos da Sony e Microsoft na pré-venda da Steam. Eu quero ver o circo pegar fogo mesmo.

  • @とめぞう-o5k
    @とめぞう-o5k 7 месяцев назад +2

    メガドライブの勝ち。理由はジェシカ

  • @STORMAN_BR
    @STORMAN_BR 7 месяцев назад

    Essa versão do MD foi feita com amor, o sucesso seria gigantesco se lançado na época.

  • @turbinegraphics16
    @turbinegraphics16 7 месяцев назад

    The slowdown that happens in the genesis with the barrels shouldn't really need to happen, sprites that are not moving don't take any cpu time or DMA time if they're not being animated so it should be possible to fix it. Proof is if you pause the cpu the sprites still stay on the screen.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +1

      I just wonder how it's gonna handle things, when the game starts throwin' like 8 to 10 enemies at you all at the same time in the later levels... Even the arcade version's CPS1 hardware suffered some VERY apparent and noticeable slowdowns whenever that shit happens! Plus with 2 players on the screen, you would be having like 10 or 12 moving sprites on the screen. Do you think that would even be technically possible on the Genesis? 😲

  • @revengenesis3883
    @revengenesis3883 7 месяцев назад +1

    Brazilian Sega Devs does what nintendoesn't

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад

      Capcom. Nintendo didn't develop this.

  • @gamesmaca
    @gamesmaca 5 месяцев назад

    Eu fui dessa época,snes e mega,tinha uma rivalidade d quem era melhor,imagina se tivesse saindo mesmo para o mega drive,seria muito bom,pena q não saiu.

  • @aazart8886
    @aazart8886 7 месяцев назад +4

    Sega Genesis Mega Drive wins 100%
    Sega Genesis is more than Arcade version
    Snes lost

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +2

      The SNES version led to two sequels though.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +2

      @@SomeOrangeCatAt this rate tho, the Genesis WINS cuz it's just gonna get MORE and MORE homebrew ports in the future... Much more easier to work with, due to the trusty old Motorola 68000 chipset and the 320x224 arcade standard resolution. AVP and D&D hopefully are in the works! 😉

  • @felipes.carvalho8790
    @felipes.carvalho8790 7 месяцев назад

    não teve Final Fight 1 para o Mega Drive de inicio porque tinha exclusividade com a Nintendo e por isso nunca foi lançado uma versão Standard desse jogo, só agora em 2024 estão fazendo

  • @rodrigoc.teixeira5242
    @rodrigoc.teixeira5242 7 месяцев назад +2

    Tirando os slowdons que está na fase do metro no Mega Drive, ficou top.

  • @MattyIcecubes
    @MattyIcecubes 7 месяцев назад +6

    One of the rare occasions when Sega beat Nintendo...but you had to have the CD add on to have Final Fight on Genesis/Mega Drive.

    • @virajkathwadia4565
      @virajkathwadia4565 7 месяцев назад +9

      Rare occasions? The whole streets of rage trilogy vs the Final Fight Trilogy was a Triumph of Sega having the best beat em up series on their system over Nintendo.

    • @segat-800
      @segat-800 7 месяцев назад +3

      Its not that rare

    • @MattyIcecubes
      @MattyIcecubes 7 месяцев назад +3

      ​​​@@virajkathwadia4565 I can't disagree with that, but I like FF CD better than Streets 2, and I like Streets 2 better than FF SNES

    • @MattyIcecubes
      @MattyIcecubes 7 месяцев назад +2

      @@segat-800 It is IMO. MK1, Aladdin and Shadowrun are the only other occasion I can remember of Sega beating Nintendo.

    • @segat-800
      @segat-800 7 месяцев назад +2

      @HarlequinBuckeye There are a lot more. Bear in mind the higher resolution and faster processor of the Sega system means some games play better, even if they don't necessarily look or sound as good.
      Some are subjective, like Aladdin.
      If you do a little research, you'll find a lot more games that are arguably better on the Sega.

  • @eliow
    @eliow 7 месяцев назад +1

    Comparação ao meu ver bem desleal. Na época o SNES era um hardware recém lançado ainda a explorar. Cortaram itens na versão dele por conta do custo final. Já essa versão do Mega foi produzida mais de duas décadas depois com recursos mais modernos, conhecendo bem o hardware.

    • @Acom987
      @Acom987 7 месяцев назад

      Mas qual era o tamanho da equipe do snes? A equipe com certeza
      Era muito maior e tinha suporte da Nintendo e Capcom. A do mega So tem 3 pessoas sem nenhum apoio oficial da sega e da Capcom. Os caras literalmente colocaram a mao na massa sem apoio nenhum

    • @eliow
      @eliow 7 месяцев назад

      @@Acom987, sem clubismo. amigo! Estamos falando do intervalo de 32 anos! Há coisas no passado em que era necessário uma equipe para ser realizado e hoje uma única pessoa pode fazê-lo, por assim dizer.

    • @Acom987
      @Acom987 7 месяцев назад +1

      @@eliow sim intervalo de 32 anos com certeza aumentou o conhecimento do hardware. so que a equipe do snes com certeza era de programadores excelentes do japao e deveria ser muito maior em quantidadede pessoas. A Capcom era empresa top da epoca. Sem contar que eles recebiam kits de desenvolvimento da Nintendo. Nao acho que a versao seja ruim , mas acho bem decepcionante tendo em vista o hardware do snes e a versao que eles fizeram do street fighter 2 que ficou execelente. P mim faltou dedicação, tempo e investimento na versão do snes

    • @eliow
      @eliow 7 месяцев назад

      ​@@Acom987, pode ter faltado esmero da thirdie sim! E eu levo em consideração também hardware novo e inexplorado, chip de armazenamento com menor capacidade para diminuir custos, prazos apertados pra coincidir com o lançamento do console. Quanto a kits de desenvolvimento, programar hoje em dia para um game moderno pode ser caro e desafiador, agora reprogramar um game antigo para um console descontinuado de 30 anos atrás é bem menos complexo. Não é só o aumento do conhecimento de hardware, o código de Final Fight bem como os esquemas de hardware do SNES e Mega estão aí disponíveis para quem quiser se aventurar. A programação e o PC evoluíram horrores de lá pra cá! Anos são séculos na informática. Obs.: Gosto da versão de SNES por ser o que eu tinha na época, mas hoje para mim não faz sentido revisitar, jogo a versão do arcade disponível em algum console moderno.

  • @Kaiman76
    @Kaiman76 7 месяцев назад +1

    Graphics, sound and two player mode better on megadrive. Gameplay is better on snes. On megadrive the punches are much slower than in the arcade and snes version.

  • @cristojavier1859
    @cristojavier1859 7 месяцев назад +1

    Why not another versión for a Sega CD? Cpu 12 mhz = no slowdowns?

    • @HellTantrumbull
      @HellTantrumbull 7 месяцев назад +1

      Probably lack of good tools to use for it that are on the level of the current SGDK; 32X in the same boat with tools to use.

    • @Shyning77
      @Shyning77 6 месяцев назад

      @@HellTantrumbull That, and also I'm sure the team wants to prove that a close conversion can be achieved on the stock MD.

  • @cyberpc1333
    @cyberpc1333 7 месяцев назад +1

    Blast processing wins 2:38

  • @jimedd2561
    @jimedd2561 7 месяцев назад

    The quality of the Sega Genesis game slowly started going downhill after super Nintendo come out kind of makes me I like final fight but with that said Sega Genesis didn't need it it had streets of rage.

  • @santitabnavascues8673
    @santitabnavascues8673 7 месяцев назад

    I have the impression that capcom held back with the SNES version, so they didn't lose much arcade market back in the day... still, megadrive was more capable of dealing an experience closer to the arcade, although not without some serious slowdowns 😅

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +2

      Final Fight was their very first game for the platform, so I think inexperience was a factor to. When they saw how many copies Final Fight sold on the SNES, that shored up their confidence in the platform and they were all in.

    • @Shyning77
      @Shyning77 7 месяцев назад +2

      @@SomeOrangeCat That, and the prize of the cartridges back then, which is why they had to fit the game into a 8 MB cartridge while they would have needed 32 MB.

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +1

      @@Shyning77 This is why my reaction to most homebrew stuff is "Yeah, that's cool, I guess!" The adversities that plagued a developer bitd just aren't there with such projects. If a modern coder wants to impress me. Crank out a game under those oldschool conditions. For instance: Show me a version of Wolfenstein 3-D for the Genesis that was done start-to-finish in just 3 weeks(the dev time for the SNES version) and then I'll be impressed.

    • @Shyning77
      @Shyning77 7 месяцев назад +1

      @@SomeOrangeCat Indeed, pressure and tight deadlines were big factors back then that don't affect fan made projects.

    • @SomeOrangeCat
      @SomeOrangeCat 7 месяцев назад +1

      @@Shyning77 Out of all of the factors I mentioned though, time is probably the most important one. A good programmer is gonna be able to squeeze every last bit of oomph out of something, when they get to develop on their time table. Hell, the SNES port of Doom started out as one guy's passion project. When it was completed he approached a publisher and they were like "Hell yeah!" Compare that to 32X Doom, which had John Carmack himself involved. Sega demanded it be done by the hardware launch and the game suffered greatly for it.

  • @byrosonline5876
    @byrosonline5876 7 месяцев назад +2

    Still a work in progress by a tiny team and already it is clearly superior to the SNES version, MegaDrive is the gift that keeps giving. Great job!

  • @amanloop
    @amanloop 7 месяцев назад

    Gfx and Sound go (mostly) to SNES, gameplay to Genesis

  • @javiergonzalezcalvo1544
    @javiergonzalezcalvo1544 7 месяцев назад +3

    Final Fight SNES using better graphics quality still

    • @carloshr2638
      @carloshr2638 7 месяцев назад +1

      Mas não mesmo...o cenário do metrô no mega por incrível que pareça, está mais semelhante ao arcade que no snes .... O que eu achei interessante, é que se vc reparar nas janelas, vc vai a paisagem passar muito mais rápido no snes que no mega drive.
      😊

    • @javiergonzalezcalvo1544
      @javiergonzalezcalvo1544 7 месяцев назад

      @@carloshr2638 paisan Ainda melhor o SNES nas graphiñas mais o Génesis tem mais sprites no screen mais color no SNES podo decir dicendo o mesmo nas graphiñas Ainda melhor

  • @eichi24
    @eichi24 7 месяцев назад

    Always thanks for the good content but, maybe somewhat awkward comparison, I would say...

  • @filosofialivre3040
    @filosofialivre3040 7 месяцев назад +1

    Que tal depois uma comparação com a versão do Sega CD (para mim a melhor até hoje).

  • @iconofsin4578
    @iconofsin4578 5 месяцев назад

    My god! Sega is arcade perfect!

  • @sinchman1
    @sinchman1 7 месяцев назад

    Is this the SEGA CD version of Final Fight

  • @nanumiup
    @nanumiup 7 месяцев назад

    It has a striking feel that is unique to SNES (Street Fighter 2 is the same). A complete victory for the MD version. It was not possible to copy it due to limitations in technology at the time. High memory value and price.

    • @MKF30
      @MKF30 7 месяцев назад +1

      Yeah unfortunately both had their limitations with arcade ports though FF was one of the few exceptions where the MD was the better version over the SNES version. It's too bad Capcom didn't put more effort into it like other beat em ups like Konami's TMNT Turtle's in Time for instance being much better to Sega's Hyperstone Heist. SF 2 were nearly identical though most prefer the SNES version but both are solid, then you had MK2 which was noticable better on SNES.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +1

      @@MKF30Honestly, I think most people were satisfied or at least 'OK' with the Sega CD version... I really dun see any point or incentive to port this game on the Genesis like after 30+ years later, other than to prove that it's technically possible or purely for sentimental reasons. I just wonder if Capcom will actually allow it to be released tho. These homebrewers could be facing a LAWSUIT here! 😏

    • @MKF30
      @MKF30 7 месяцев назад

      @@OtomoTenzi With FF you mean? Yeah I've seen some fans gripe about the Sega CD version vs the Genesis version depending who you ask. If they should add this to the Switch NSO for Genesis I'll play it. But one game Capcom needs to re-release is AVP once they sort out the licensing issues. That game is very, very underrated honestly. Honestly with home brews I think most are ok as long as they're not profiting off of it.
      Speaking of FF you know I totally forgot the GBA version is wayyy better than the SNES version, I just rewatched it forgot about it you have 3 characters Haggar, Cody and Guy and they fixed the multiple characters on screen issue. In fact on the train there's 5 at once against you. The only downside is you need the gamelink cable to have two players but still awesome and the sound is a little different but for single player on the go still a great experience. Final Fight One it's called. My friend had a copy. If only the SNES port was that good. But honestly I'd say Final Fight One would have been a better comparison vs Sega Genesis or Sega CD port.

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +1

      @@MKF30 Yeargh shure thing bud, just as long as YT doesn't delete our comments alluvasudden like outta NOWHERE... I know AVP is a MUST-HAVE port, but I was also hopin' that they would also do a good decent port of those 2 D&D arcade games like on SNES or Genesis. At least one that supports a minimum of 2 players. I know that these games already exist on the Saturn plus an unreleased demo for the PS1. If ANYBODY could ever do a homebrew remake or complete overhaul of Final Fight on the SNES in the near future; I just hope they would fix all the GLARING issues that plagued the original 1991 release. Restore the missing Rolento stage, put Guy back into the roster, de-censor everything, and finally make it support 2 or even 3 players!

    • @MKF30
      @MKF30 7 месяцев назад

      @@OtomoTenziYeah lol I know what you mean YT don't like certain issues and things being posted lol. Yeah for sure. D&D wow been years since I've played those games. I wouldn't mind if Capcom did a remake of Final Fight for all consoles now but add 3 players at once with online. Similar to what that other company is doing with Night Slashers Remake, it's getting updated, better graphics and it'll be 3 player instead of 2.
      I feel like capcom is just relying on SF, RE and Monster Hunter these days and ignoring their other IPs like FF and AVP series. 😟

  • @RsiX_productions
    @RsiX_productions 7 месяцев назад

    look decent on MD but overall colour needs adjusted , screen has a green tint to it . still cool but deffo could be improved

  • @IvonaldoLima
    @IvonaldoLima 7 месяцев назад +2

    trabalho preguiçoso da Capcom com esse por pro SNES viu

  • @LuisFernandoMoraes-sc6hq
    @LuisFernandoMoraes-sc6hq 6 месяцев назад

    Nem Hoje em dia conseguem fazer, na questão de flexibilidade de sprits o Super Nes é mais limitado em relação ao seu concorrente

  • @cajunotaku3256
    @cajunotaku3256 7 месяцев назад +1

    Please compare Tekken Advance for GBA vs Tekken 1 for PS1.

  • @S2KPHD
    @S2KPHD 6 месяцев назад

    Never knew the power of the MD system. Too bad it took 30 years to get it to level of excellence. Gotta fire up the MD system again.

  • @rubenhazuky890
    @rubenhazuky890 7 месяцев назад +2

    La versión de SNES siempre me ha parecido muy mala

    • @carloshr2638
      @carloshr2638 7 месяцев назад +1

      ​@@OldSchoolRetroGamingFanfinal fight 2 e 3 não são ports, são exclusivos de SNES ... portanto, não cobram limitações ou potencial do console. Já FF 1 é um Port de Arcade, que poderia no mínimo ter dois personagens... isso aí o SNES teria que dar conta .

    • @OtomoTenzi
      @OtomoTenzi 7 месяцев назад +1

      @@OldSchoolRetroGamingFanAll it really needed was a little bit more RAM...

    • @jsr734
      @jsr734 7 месяцев назад

      Necesitas reapreciarla entonces. En algunos apartados como el sonoro es incluso superior a la versión original de CPS1.

  • @mauronavarro3209
    @mauronavarro3209 7 месяцев назад

    Sega it's the king of the arcade.

  • @duncanfirth
    @duncanfirth 7 месяцев назад

    Was the mega drive version the one they released for the mega CD? Or was this re released doe MD in 2024?

    • @Shyning77
      @Shyning77 6 месяцев назад +1

      The MD version shown in this video is not the Mega CD version nor a hack of it. It's a brand new conversion for the MD meant to be closer to the arcade version, and it's still in development.

  • @rlolalleskapot
    @rlolalleskapot 7 месяцев назад

    Agora imaginem só o que seria possível se portassem pra 32x, seria arcade perfect.

  • @ailaxl
    @ailaxl 7 месяцев назад +2

    Sorry - having had both and dozens of games on each back in the day, aside from the fact that the Genesis had a faster CPU for pushing 3D graphics (yes, SNES had Mode 7 and HDMI but real 3D was better on Genesis not including the SuperFX chip games), the SNES titles typically both looked and played better than anything on the Genesis. Somehow, in the right hands you could get A LOT out of that slow ass stock SNES CPU lol.

    • @ailaxl
      @ailaxl 7 месяцев назад +1

      Of course, there must have been a learning curve because earlier SNES titles were sometimes plagued by slowdown - but my point still stands. Once developers became just as used to developing for the SNES as they were used to the 68000 you could see the difference.

    • @Super_Nofriendo
      @Super_Nofriendo 7 месяцев назад

      No game played better on snes, all games were choppy.

    • @ailaxl
      @ailaxl 7 месяцев назад

      @@Super_Nofriendo not true, objectively speaking. Except for earlier titles - those made between 1990 and like late 1991 or so were subject to slowdown, yes. But after that I guess developers started to get used to the SNES hardware and slowdown really disappeared for the most part.

    • @Super_Nofriendo
      @Super_Nofriendo 7 месяцев назад

      @@ailaxl The snes CPU would slow to 1.5mhz when controller enabled 😆

    • @ailaxl
      @ailaxl 7 месяцев назад

      @@Super_Nofriendo not for games made by developers who knew how to work with SNES architecture - I don't have any other way to explain I literally have both systems set up with an old CRT and, aside from earlier SNES titles, later ones (not even including ones with enhancement chips, of course) both look and perform better it's not a matter of opinion - and I was raised on Genesis/MD first and foremost! lol the SNES is just better 80% of things considered.

  • @Bond_JamesBond_007
    @Bond_JamesBond_007 6 месяцев назад

    A versão do Mega está otima, suporta mais personagens em tela q a versao snes
    Mega 5x3 Snes

  • @flaviatatiana1953
    @flaviatatiana1953 7 месяцев назад +4

    The musics are awful in Snes version.

    • @jsr734
      @jsr734 7 месяцев назад

      They are actually really good. I prefer it over the original arcade soundtrack.

  • @miriamalmeida6687
    @miriamalmeida6687 7 месяцев назад +1

    30 anos depois 😂😂😂😂 .gente do ceu kkk .seeia justo fazer uma nova versao para o snes usando tudo que é possivel qi sim.

  • @snakessolid6361
    @snakessolid6361 7 месяцев назад

    Franchement la version md est bien plus proche de l'arcade que la version sn et bien mieux !

  • @سہِہہِہٰاؤؤؤہٰےےے
    @سہِہہِہٰاؤؤؤہٰےےے 7 месяцев назад

    هل نسخة Md كاملة؟ ام ديمو