Blender for Scientists: 3 quick modifiers for styling your protein

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  • Опубликовано: 24 дек 2024

Комментарии • 13

  • @BradyJohnston
    @BradyJohnston 2 года назад +2

    Oh my god the select by material! This is life changing for importing broken meshes from pymol / chimera

    • @LuminousLab
      @LuminousLab  2 года назад +2

      You would not believe how often I selected every tiny piece manually before I finally came up with this. Let me put it that way: It feels like I wasted years of my life doing it manually.

  • @tomvh
    @tomvh 2 года назад +1

    Woah awesome quality turotial! Great Work :D

  • @dkastner
    @dkastner 2 года назад +1

    The high quality tutorials just keep coming! Thank you!

    • @LuminousLab
      @LuminousLab  2 года назад

      Thank you! There are definitely still some left on my list :)

  • @mathiasbatista1595
    @mathiasbatista1595 Год назад

    Amazing tutorial! Thank you for sharing this!

  • @smmousavi3959
    @smmousavi3959 2 года назад +2

    I learned a lot. Can you please upload more videos?

    • @LuminousLab
      @LuminousLab  2 года назад +1

      That's great to hear! I have many more planned for the future. It might take some time for the next one though. Since I do them in my free time, sometimes life gets in the way 😊

  • @PaulEmsley
    @PaulEmsley 2 года назад

    I would never have guesed that a subdivide surface after a wireframe modier would give such interesting (pretty!) results.

    • @LuminousLab
      @LuminousLab  2 года назад

      Me neither :) I more or less discovered it by accident.
      It gets even stranger, when you first decimate the surface, then wireframe, then subdivide surface with higher levels.
      Or decimate, then wireframe, then subdivide surface and then throw another wireframe on top of it. Looks a bit like crochet.

  • @mrhansenable
    @mrhansenable 2 года назад

    Im working with quite a bit protein with many chains. It is making my computer crash though. Wondering if I can merge the chains instead of just joining them, so that its simpler for processing?

    • @LuminousLab
      @LuminousLab  2 года назад

      Joining them (with Ctrl+J) might help to a certain degree, but it does not change the number of vertices that you have. You can also try to decimate the geometry (there is a "decimate modifier" for that) or merge them (with a "boolean modifier" or using "Bool Tool").

  • @alecrimi
    @alecrimi 2 года назад +1

    that pastel :-)