You would not believe how often I selected every tiny piece manually before I finally came up with this. Let me put it that way: It feels like I wasted years of my life doing it manually.
That's great to hear! I have many more planned for the future. It might take some time for the next one though. Since I do them in my free time, sometimes life gets in the way 😊
Me neither :) I more or less discovered it by accident. It gets even stranger, when you first decimate the surface, then wireframe, then subdivide surface with higher levels. Or decimate, then wireframe, then subdivide surface and then throw another wireframe on top of it. Looks a bit like crochet.
Im working with quite a bit protein with many chains. It is making my computer crash though. Wondering if I can merge the chains instead of just joining them, so that its simpler for processing?
Joining them (with Ctrl+J) might help to a certain degree, but it does not change the number of vertices that you have. You can also try to decimate the geometry (there is a "decimate modifier" for that) or merge them (with a "boolean modifier" or using "Bool Tool").
Oh my god the select by material! This is life changing for importing broken meshes from pymol / chimera
You would not believe how often I selected every tiny piece manually before I finally came up with this. Let me put it that way: It feels like I wasted years of my life doing it manually.
Woah awesome quality turotial! Great Work :D
The high quality tutorials just keep coming! Thank you!
Thank you! There are definitely still some left on my list :)
Amazing tutorial! Thank you for sharing this!
I learned a lot. Can you please upload more videos?
That's great to hear! I have many more planned for the future. It might take some time for the next one though. Since I do them in my free time, sometimes life gets in the way 😊
I would never have guesed that a subdivide surface after a wireframe modier would give such interesting (pretty!) results.
Me neither :) I more or less discovered it by accident.
It gets even stranger, when you first decimate the surface, then wireframe, then subdivide surface with higher levels.
Or decimate, then wireframe, then subdivide surface and then throw another wireframe on top of it. Looks a bit like crochet.
Im working with quite a bit protein with many chains. It is making my computer crash though. Wondering if I can merge the chains instead of just joining them, so that its simpler for processing?
Joining them (with Ctrl+J) might help to a certain degree, but it does not change the number of vertices that you have. You can also try to decimate the geometry (there is a "decimate modifier" for that) or merge them (with a "boolean modifier" or using "Bool Tool").
that pastel :-)