This is one of the most unique levels in the game. I hate it when people slander 1.0 styled levels, because that style’s got so much potential to produce awesome levels such as this.
I love 1.0 styled levels, because u dont really have to compete with all of these insanely detailed and cool looking block designs and weird fast gameplay, you just have a spike, and a small variety of blocks, no need to be anxious about making a block design or making the gameplay better than others, because you just have a spike and blocks after all. and thats why i love 1.0 levels and 1.0 based levels
The utter lack of any portals, pads, orbs and most trigger types gives this level an incredibly strong The Impossible Game feel that I appreciate a lot.
I see like 4,5 layers behind background. Very cool concept, brings back 1.0 vibe while still fresh and being a top list demon without insane spaming or fast wave gp. The end screen is recreate so perfectly as well.
I've watched this level many times already and it's still so interesting to me. KrmaL's part at 4:06 really stands out to me as the coolest part, mainly because it doesn't use any spikes and is very cleverly structured. I love seeing one-of-a-kind concepts like this executed well and I'm looking forward to it being on the demon list
One of the things I love about this level is they also used a song that sounds so much like it could have been in an old default RobTop level. It’s so perfect.
I'd love to give this level a try. Mindcap definitely did what he intended to do with this level very well, create a level that anyone with enough endurance can beat
the background effect is genuinely mindblowing. the amount of effort gone into exactly tracing what's gonna come next is ABSURD. i just hope this gets the recognition it needs and the rating it deserves once it's verified. But, i have this worry that people might actually complain about this being rated, and if you're one of those, be more open minded. There's a list of multiple great qualities that make up for the "basic" 1.0 approach. Some of which are the background which looks beyond absurdly perfect in its crafting, the length of the level (which makes the level's quality come from the experience itself rather than the quality of the individual parts) and also the creative and well-crafted design patterns that were made to vary the decoration throughout despite it being all the same blocks. It takes a theme and absolutely THRIVES off of it. That's something i frickin' respect. Top tier level.
Man, the background not just traces perfectly what's next in 4 layers, but also has a perspective effect that follows the game camera, HOW IN HELL IS THAT POSSIBLE THERES NO TRIGGER FOR IT
This is the longest level in which the game mode is limited only to the cube. I like the gameplay, it's cool that the background shows what will happen in each subsequent part of the level. Awesome!
this is definitely my favorite top ten of all time, i absolutely adore the concept of an endurance test using purely blocks and spikes throughout the duration of the level, it really feels like geometry dash, and for that it's special to me
We really need more extremes (and levels in general) as unique as this one, I really like the idea of the level and I honestly dont get bored watching it even with that length
My favorite part of the background is the vertical parallax; you can see the background adjust as the camera adjusts too. It’s a very niche technique but it’s also very useful as well
something about this level using only the cube, the block and the spike is really refreshing... this is what geometry dash could have been like if the different game modes weren't a thing
What I find most impressive about this level is how they managed to keep the background synced with the camera, both in terms of negating horizontal drift and of managing vertical parallax
A perfect top 1. The background which shows the upcoming gameplay is amazing, and the main thing is... No matter how strict the limitations are, you can do *anything* in the Geometry Dash editor. No matter how big or small, we can do anything.
Definitely the best 1.0 styled level in the game. The simple design works well with being able to see the level in the background. If this gets verified, I hope it gets rated
I can't believe the most "geometry dash idea" it's in today standars considered as a cool gimmick level, I love this level by the way and I find it pretty cool
Although I'm generally disinterested in list demons, I must say that this one is very cool. It really pushes a simple idea to its absolute limits, and the background effect is awesome. It's also refreshing to see a top demon that isn't just a bunch of tight wave and ship, and instead requires timing consistency and extreme endurance.
Everything about this level feels like classic 2013-14 GD to even the song somehow Also it's ironic npesta is in this considering he's not a fan of 1.0 styled levels
This is the most unique 1.0 styled level, there are no orbs, portals, and pads, only spike and a block. And the fact that the parallax will tell you what is up next makes it good.
Despite being a very simple level in deco, it looks very difficult and besides that it lasts 7 minutes, it would be quite good to be a challenge for any experienced player
ViPriN, this level is a perfect example that the level doesn't only need to have a flashy objects, but a touchy gameplay too. I can't imagine how this can be verified. You can't just go to another part/mode, there will always be a Cube with timings from hell. But I am not surprised as there is Krazyman50 as one of Creators. 😅 I want to mention these moments: 0:58 "Trip" by Michigun. ❤ My Hardest. ❤ /\/\/\ 2:55 "The Ultimate Phase" ending. 4:56 This is the hardest moment in my opinion. 0:43 "Forest Temple" first Cube. 0:49 Just imagine seeing this in 2013. Everybody would call you hacker.
this is the most geometry dash style custom level. also damn, there's a lot of spike corner jumps or whatever they're called. that's gotta be difficult.
Very,very interesting level,at first time it looks just like a normal 1.0style level,however the background which shows what is coming is very interesting.And the length and cube timing also reminds me with Marathon
A really interesting concept that reminds me of shardscapes, but with a lot of constraints (only cube, only X1 velocity, not to mention that there's not a single pad, orb, or portal in the entire level), it's quite surprising how they were able to create like 7 minutes of cube gameplay with a lot of constraints without feeling repetitive, there's several creative timing segments. Also, a nice touch to play it with the default cube👌
I love 1.0 styled levels, because u dont really have to compete with all of these insanely detailed and cool looking block designs and weird fast gameplay, you just have a spike, and a small variety of blocks, no need to be anxious about making a block design or making the gameplay better than others, because you just have a spike and blocks after all. and thats why i love 1.0 levels and 1.0 based levels
pretty well done level! i think that its clear why mindcap hosted this collab, it has a really cool gameplay and the background is absolutely amazing and how it shows whats coming which is a pretty good idea and how it tries to not be repetitive and boring as possible. in my opinion, its one of the most unique top levels ive ever seen in years, or ever, and its gameplay is really fair and doesnt try to be a short challenge with alot of frame perfects, well done! 8.82/10.
The craziest part is that the gameplay almost never uses copy paste, and its only cube for 7 minutes, that's literally creativity in the gameplay instead of the deco and it looks cool xd
Fun fact: the background shows you the oncoming gameplay. I'm surprised that no one else has figured this out to date, and that I the first one to point it out. Such a cleverly hidden detail.
Although this is an extremely unique level and the verification of it is fully underway, i have itnhard to believe RobTop will rate any 1.0-styled level as an extreme demon, even if it has max deco for what its limiting itself to.
This is one of the most unique levels in the game. I hate it when people slander 1.0 styled levels, because that style’s got so much potential to produce awesome levels such as this.
Modern levels have the exact same potential. In fact, it's even easier because there are fewer outlines to worry about.
A lot of the best art comes from working under stylistic constraints.
I love 1.0 styled levels, because u dont really have to compete with all of these insanely detailed and cool looking block designs and weird fast gameplay, you just have a spike, and a small variety of blocks, no need to be anxious about making a block design or making the gameplay better than others, because you just have a spike and blocks after all. and thats why i love 1.0 levels and 1.0 based levels
THIS LEVEL SUCKS
@@KyogreGames_GD well this is better then anything you can make
I had no idea npesta was in this, such a sick ass level
3:02-3:41 is Npesta’s part
Dude this level is sick. Perfect jumps, cube only, simple editing, and XXXL level. WOW
The utter lack of any portals, pads, orbs and most trigger types gives this level an incredibly strong The Impossible Game feel that I appreciate a lot.
Look at the background
In the gameplay he means
@@cubeking4538 lil bro, you're a bit restarted 💀🙏
I can't get over the 2:58 spike wall looming in from the background and then you avoid it afterward, brilliant
Muy buen detalle
@@athaban7190absolutamente,me vuelve loco.
I see like 4,5 layers behind background. Very cool concept, brings back 1.0 vibe while still fresh and being a top list demon without insane spaming or fast wave gp.
The end screen is recreate so perfectly as well.
I've watched this level many times already and it's still so interesting to me. KrmaL's part at 4:06 really stands out to me as the coolest part, mainly because it doesn't use any spikes and is very cleverly structured. I love seeing one-of-a-kind concepts like this executed well and I'm looking forward to it being on the demon list
Krmal try not to make the worst gameplay possible
He just said: F it. Ima use no spikes and make hard, but interesting gameplay, like usual. And I love it :)
@@Cuumerr I'll be real id rather watch bad cool looking gameplay than good boring gameplay
One of the things I love about this level is they also used a song that sounds so much like it could have been in an old default RobTop level. It’s so perfect.
Ultimate destruction!
This level has an old impossible level vibe and I love it. The gameplay feels like levels like Ice Carbon Zust or Hell and Heaven
feels like impossible game
I'd love to give this level a try. Mindcap definitely did what he intended to do with this level very well, create a level that anyone with enough endurance can beat
the background effect is genuinely mindblowing. the amount of effort gone into exactly tracing what's gonna come next is ABSURD. i just hope this gets the recognition it needs and the rating it deserves once it's verified.
But, i have this worry that people might actually complain about this being rated, and if you're one of those, be more open minded. There's a list of multiple great qualities that make up for the "basic" 1.0 approach. Some of which are the background which looks beyond absurdly perfect in its crafting, the length of the level (which makes the level's quality come from the experience itself rather than the quality of the individual parts) and also the creative and well-crafted design patterns that were made to vary the decoration throughout despite it being all the same blocks. It takes a theme and absolutely THRIVES off of it. That's something i frickin' respect. Top tier level.
And it's also 5 times more interesting and fun to wach than Tidal Wave
FR@@ERRR0RR
Man, the background not just traces perfectly what's next in 4 layers, but also has a perspective effect that follows the game camera, HOW IN HELL IS THAT POSSIBLE THERES NO TRIGGER FOR IT
@@ERRR0RRless monotonous than tidal waves deco
@@aleh2459 Still, it's very cool
i like how the structuring represents the feeling each part of the song gives
One heck of a unique gd level
I like that the background shows you what's next
This is the longest level in which the game mode is limited only to the cube. I like the gameplay, it's cool that the background shows what will happen in each subsequent part of the level. Awesome!
this is definitely my favorite top ten of all time, i absolutely adore the concept of an endurance test using purely blocks and spikes throughout the duration of the level, it really feels like geometry dash, and for that it's special to me
We really need more extremes (and levels in general) as unique as this one, I really like the idea of the level and I honestly dont get bored watching it even with that length
My favorite part of the background is the vertical parallax; you can see the background adjust as the camera adjusts too. It’s a very niche technique but it’s also very useful as well
something about this level using only the cube, the block and the spike is really refreshing...
this is what geometry dash could have been like if the different game modes weren't a thing
What I find most impressive about this level is how they managed to keep the background synced with the camera, both in terms of negating horizontal drift and of managing vertical parallax
This level is so cool because it really goes for the concept it tries to do and doesnt half ass it. Really love this
I feel like this is the equivalent of stepping back, taking a deep breath, and returning to your roots. I’m all for it.
A perfect top 1. The background which shows the upcoming gameplay is amazing, and the main thing is...
No matter how strict the limitations are, you can do *anything* in the Geometry Dash editor. No matter how big or small, we can do anything.
Definitely the best 1.0 styled level in the game. The simple design works well with being able to see the level in the background. If this gets verified, I hope it gets rated
The execution was done perfectly for this level! It really does feel like the final boss of Geometry Dash :o
0:40 HOW DO YOU EVEN
The spike hitboxes are only rectangles, so it’s possible to jump on the side of them
You just hold for most of it
That's the most sick background I've ever seen
This feels like a giant Celeste precision map, and I love it
6:28 Every end Jumpscare
2:58 in my opinion,the best part,specially for the background
I can't believe the most "geometry dash idea" it's in today standars considered as a cool gimmick level, I love this level by the way and I find it pretty cool
This is so unique, the background has so many uses in this game. The editor is unreal
Although I'm generally disinterested in list demons, I must say that this one is very cool. It really pushes a simple idea to its absolute limits, and the background effect is awesome. It's also refreshing to see a top demon that isn't just a bunch of tight wave and ship, and instead requires timing consistency and extreme endurance.
This level, is quite unique. For a extreme that just uses the core mechanics of the game, the gameplay is still quite varied and not repetitive.
😮 beauriful level nothing else to say , THIS should be the final level of every players
Everything about this level feels like classic 2013-14 GD to even the song somehow
Also it's ironic npesta is in this considering he's not a fan of 1.0 styled levels
its like we're back to the impossible game, this is awesome
In style 1.0, wow beautifully done!
im on viprins channel we made it guys
This is the most unique 1.0 styled level, there are no orbs, portals, and pads, only spike and a block.
And the fact that the parallax will tell you what is up next makes it good.
Despite being a very simple level in deco, it looks very difficult and besides that it lasts 7 minutes, it would be quite good to be a challenge for any experienced player
ViPriN, this level is a perfect example that the level doesn't only need to have a flashy objects, but a touchy gameplay too. I can't imagine how this can be verified. You can't just go to another part/mode, there will always be a Cube with timings from hell. But I am not surprised as there is Krazyman50 as one of Creators. 😅
I want to mention these moments:
0:58 "Trip" by Michigun. ❤ My Hardest. ❤ /\/\/\
2:55 "The Ultimate Phase" ending.
4:56 This is the hardest moment in my opinion.
0:43 "Forest Temple" first Cube.
0:49 Just imagine seeing this in 2013. Everybody would call you hacker.
this is the most geometry dash style custom level.
also damn, there's a lot of spike corner jumps or whatever they're called. that's gotta be difficult.
Very,very interesting level,at first time it looks just like a normal 1.0style level,however the background which shows what is coming is very interesting.And the length and cube timing also reminds me with Marathon
This background is so cool!!!
I notice that the background shows what will appear,not just decoration!!
A really interesting concept that reminds me of shardscapes, but with a lot of constraints (only cube, only X1 velocity, not to mention that there's not a single pad, orb, or portal in the entire level), it's quite surprising how they were able to create like 7 minutes of cube gameplay with a lot of constraints without feeling repetitive, there's several creative timing segments.
Also, a nice touch to play it with the default cube👌
I love 1.0 styled levels, because u dont really have to compete with all of these insanely detailed and cool looking block designs and weird fast gameplay, you just have a spike, and a small variety of blocks, no need to be anxious about making a block design or making the gameplay better than others, because you just have a spike and blocks after all. and thats why i love 1.0 levels and 1.0 based levels
Awesome background!!!
imagine showing this to a 1.0 player...
Me and boys inventing a time travel:
We about to suffer to night! 🔥🔥🗣️🗣️
pretty well done level!
i think that its clear why mindcap hosted this collab, it has a really cool gameplay and the background is absolutely amazing and how it shows whats coming which is a pretty good idea and how it tries to not be repetitive and boring as possible.
in my opinion, its one of the most unique top levels ive ever seen in years, or ever, and its gameplay is really fair and doesnt try to be a short challenge with alot of frame perfects, well done! 8.82/10.
Yes, instead it's a long level with a lot of frame perfects
the longest 1.0 level in GD history
always thought this was a really cool song so its nice to finally see a level made with it
also damn wait i've also liked the idea of a cube only extreme demon :)
My new favourite extreme demon ❤ literally brings the 1.0 concept into a brand new perspective
That background is so mesmerising
i love this! It gives that 1.0 vibes and the song is really great
One of the coolest levels of all time
probably the most unique background i've ever seen in a level
i aint getting through 3% in this, but i love this level's concept, goddamn.
this is the most geometry dash level ive ever seen
1.0 deco can be just as creative as 2.1 deco if done correctly. Mindcap did just that!
This should be uploaded right before 2.2 releases as a final goodbye to 2.1
Amazing level With Evolution With Game Geometry Dash. Good Video Master Viprin ❤😊
Really creative gameplay for such a difficult and long map!
I love that it has not only 1.0 design but also a similar gameplay style to robtops 1.0 levels, except extreme of course
Extreme demon grinders when there isnt 10seconds of straight flying followed by 4x speed mini wave sections: 😡🤬😡🤬😡🤬😡
🤣
Definitely going to grind this once it's out
The craziest part is that the gameplay almost never uses copy paste, and its only cube for 7 minutes, that's literally creativity in the gameplay instead of the deco and it looks cool xd
It will feel like a whole different game when it gets verified, because of the background effect is so cool that even I don’t know how to make it
There has to be a swag route in this level somewhere
4:07 krmal's part
If Dear Nostalgists was a simpler extreme demon 7 minutes long:
This level looks like a pain in the ass
This guy is in a whole other level of precision😶
this is literally a swag route only challenge
This so cool!
I wanted to make a level with a background like this but someone thought of it and made it before me. Looks great!
Fun fact: the background shows you the oncoming gameplay. I'm surprised that no one else has figured this out to date, and that I the first one to point it out. Such a cleverly hidden detail.
I like that Krmal's logo is at the end of his part.
Omg thats so terrifying yet satisfying af
It just keeps goin
I really like about the fact what Viprin is with the first cube Lmao
Finally a level I can recommend for PG1004
Delay Lama returns!
Although this is an extremely unique level and the verification of it is fully underway, i have itnhard to believe RobTop will rate any 1.0-styled level as an extreme demon, even if it has max deco for what its limiting itself to.
He is going to rate it
7 whole minutes of just insane timings oh my god-
Like they said, this is totally, absolutely, and completely a normal level which is very nice though
I like how you used the classic cube
„Geometry Dash is a simple rhythm platformer game“
so when does it get decorated
idk man looks pretty empty to me I’d recommend adding some indicators
@@typhoonthunder true nova....
tbh man lowkey needs more airdeco 🤭😊
wowza this one got me hypnotized fr
This level actually looks insane, especially with the 1.0 block limitations
Genius level, waiting for the verification
I find it very ironic that npesta worked in this because of how much he hates 1.0 levels
PG1004’s reaction to that information
Timing's and more timing's
Viprin show a incredible levels ❤
I love it
level so good its on viprins channel
This gameplay feels like something Krazy Man 50 would make.
You're not gonna believe this
Yeah, karmal has a part in this
The visuals are great❤
0:39 I thought this is the easiest extreme demon until this
Krmal part is something else