I love the sunrise and reconstruction theming in Heliopolis. It starts out completely ruined, dystopian and messy with what looks like city ruins in the background and gradually gets more organized until the spider part when the sun starts to come up. As the sun rises the structures in the city look like they are being rebuilt, especially in the swingcopter part where objects are lifted and fall into place until the city is completely back alive for the finale with foliage, advertisements, signs, ac units and traffic in the background.
im pretty sure mindcap said that heliopolis is actually based off of his hometown (mindcap is egyptian and heliopolis translates to city of the sun) maybe this has some connection to the worldbuilding established in the level?
This is an interesting take, however it could have been intending to portray this change negatively, as the natural life that was once in the city is being overrun with technology and transport (as seen with the slamming movement and the sparks). Pretty interesting to explore the meaning
Something to note about Every End specifically that I'm sure some people have pointed out is that you could view it as an alt-reality of what GD would've ended up as if Robtop never updated and went beyond the scope of what the Impossible Game already did.
I'm sorry, but Every End is not rate worthy. Yes it has a cool background effect, but that's really it. I will be very surprised if it even gets a rate, let alone a feature or epic. Edit: Typo
@@SevenOh7o in my view a level doesn't have to just look pretty to be good, there's more to it than that. The concept behind the level is quite interesting and imo deserves a rate
Heliopolis (i think) is a level based around the growth of the egyptian city Heliopolis (mindcaps hometown) (aka the city of the sun). Ya see how the first parts are very dark and use a lot of object spam and basic blocks, and then the level slowly gets more modern and artistic overtime?
This is what I think as well. I don't see any other way the progression could make sense from the very abstract style at the beginning to the realism at the end.
Mindcap is by far the best concept creator out there. Just take a look at all the levels he has successfully finished: limbo, Heliopolis, every end, orbit. I mean, they all have something unique that stands out from every level in the game. I definitely look up to him when making my layouts currently.
I so fucking disagree. Mindcap is the worst and most overrated creator in my opinion. I like orbit and Heliopolis but every other level he made sucks. Like f tier. I don’t like his levels in any way other than the two I mentioned and I can list off many reasons for all of them. He’s the most overrated collab host this game has EVER seen.
@@KyogreGames_GD "Overrated" can only really be used either objectively, criticizing something that *actually* isn't as good as people make it out to be, or when someone simply doesn't like it and is using the word as an insult. Considering how "how good a gd level is" is entirely subjective, you can't say they're overrated, because so many people like them and think they're good. Mindcap is simply rated.
as an egyptian, mindcap really hit a place in my heart that made me really love heliopolis. the apartments, the hanging laundry, the arabic signs and speed limits, everything is just so realistic.
I worked on both of these levels the past month before they released so I can give out some answers about some things. Every End: The way the background effect was done was by contacting Absolute and creating a program to convert the entire level's layout into something you could use visually. Everything was recreated with several objects with Absolute's program. However it's very object expensive and brings the level to 500k objects. Heliopolis: The theme for the level was something along the lines of "rebuilt" the person in your current pinned comment got it correct. Heliopolis starts of very ruined and "ancient" and as the level progresses, you can see gray start to overtake some parts, which eventually slowly creeps ahead of you and transitions into the more modernish like spider section. The ball segment afterwards really solidifies the theming here because those pillars that kept coming up from the ground were. It's rebuilding the city. Then obviously you have the swing copter which shows clear animation of blocks falling into place in such, and turning lively as foliage grows into place. It makes sense when you take into account it is directly based off of MindCap's hometown of Heliopolis. Heliopolis was an ancient Egypt location that has been of course rebuilt as the centuries went by, and is obviously more modern with cars and such technology around today.
Im surprised you didnt talk about Orbit! I agree with everything you’ve said but Orbit is just as intriguing as these other two levels and I think you’d probably enjoy that the most out of the three.
About Heliopolis, i was more impressed that he used A Classic Trance song, instead of Dubstep with the majority uses, than literally anything else about the level(though the deco is pretty fire)
I love how Mindcap always brings such variety to the game and pushes the boundaries with level creation. As with Limbo, Every End is so unique and so vastly different from any other level in the game and it's so cool to see. Heliopolis is also super interesting in terms of gameplay and design.
The core theme and idea of Heliopolis is a destroyed city being rebuilt, and the extremely immersive atmosphere together with the kickass decoration reflects that very well, with the beginning starting out as chaotic and almost spammy, and slowly but surely transitioning towards something dystopian-looking yet coherent and optimistically bright. Phenomenal concept with an equally phenomenal execution, love that level a ton.
fun fact: heliopolis is based of heliopolis in egypt (my own country, plus im partially from heliopolis). if you pause during the level with the signs they are in arabic.
Mindcap spoke to me at length about how special and uniquely themed Heliopolis is supposed to be, and I think for what it was going for, it did pretty well. There's a lot of meaning and intention throughout many parts and aspects of the level which he hasn't publicly said yet but I assure you that the progression has tons of layers to it, especially the ending...
The brief flashes are explosions that sync with the drums, and u can also notice the parts behind the player fall apart after the explosion, I think it’s a really nice little touch
Heliopolis is really cool. I love the decoration. I also love that a big chunk of the level was decorated by one person. And the level’s turbulent history is something to make note of. This might be my favorite top demon in a while.
Honestly i feel like every end is a level that people only like cause is has mindcap's name on it Sure it has some unique structuring but other than that it is extremely bland and the gameplay is not fun to look at They say that creativity flourishes under limitations, but limiting yourself this much kills creativity, there has to be a balance.
Fun Fact: the orange glow and particles that show up at the very end of Heliopolis is supposed to represent fire, referencing how the ancient Egyptian city of Heliopolis was burned down by Cambyses.
the change in scenery during heliopolis might refer to the greek words 'helio' which means sun and 'polis' which means city as it evoles through humanity
I view Heliopolis as going backwards in time, how it goes from this overgrown sludgy marsh with vaguely industrial structures and then over time tells the story of how this came to be, through reckless treatment of nature and over-expansion.
I love the sunrise and reconstruction theming in Heliopolis. It starts out completely ruined, dystopian and messy with what looks like city ruins in the background and gradually gets more organized until the spider part when the sun starts to come up. As the sun rises the structures in the city look like they are being rebuilt, especially in the swingcopter part where objects are lifted and fall into place until the city is completely back alive for the finale with foliage, advertisements, signs, ac units and traffic in the background.
im pretty sure mindcap said that heliopolis is actually based off of his hometown (mindcap is egyptian and heliopolis translates to city of the sun) maybe this has some connection to the worldbuilding established in the level?
@@pikoisuTHIS IS HOW I LEARN MINDCAP IS EGYPTIAN, i thought he just likes pyramids or smth
Same for me
This is an interesting take, however it could have been intending to portray this change negatively, as the natural life that was once in the city is being overrun with technology and transport (as seen with the slamming movement and the sparks). Pretty interesting to explore the meaning
@@ahmed4363 it said he lived in Egypt on his channel
Something to note about Every End specifically that I'm sure some people have pointed out is that you could view it as an alt-reality of what GD would've ended up as if Robtop never updated and went beyond the scope of what the Impossible Game already did.
I'm sorry, but Every End is not rate worthy. Yes it has a cool background effect, but that's really it. I will be very surprised if it even gets a rate, let alone a feature or epic.
Edit: Typo
XO conical depression dear nostalgists GD10, probably will.@@SevenOh7o
that not what he is talking about@@SevenOh7o
@@SevenOh7o by current standards it's not rate worthy, but it prob will still get at least a star rate because it's mindcap who made it lol
@@SevenOh7o in my view a level doesn't have to just look pretty to be good, there's more to it than that. The concept behind the level is quite interesting and imo deserves a rate
Heliopolis (i think) is a level based around the growth of the egyptian city Heliopolis (mindcaps hometown) (aka the city of the sun). Ya see how the first parts are very dark and use a lot of object spam and basic blocks, and then the level slowly gets more modern and artistic overtime?
This is what I think as well. I don't see any other way the progression could make sense from the very abstract style at the beginning to the realism at the end.
every think that you say is in heliopolis showcase description
the city gets more repaired and modern as the sun rises
Uhhh heliopolis is some old ruins not his home lmao
@@moltengears7483 Nope. its his home
Mindcap is by far the best concept creator out there. Just take a look at all the levels he has successfully finished: limbo, Heliopolis, every end, orbit. I mean, they all have something unique that stands out from every level in the game. I definitely look up to him when making my layouts currently.
Orbit isn't finished but otherwise you make a great point and I agree with you
Im so fucking sad that return 0 deco is cancelled
I so fucking disagree. Mindcap is the worst and most overrated creator in my opinion. I like orbit and Heliopolis but every other level he made sucks. Like f tier. I don’t like his levels in any way other than the two I mentioned and I can list off many reasons for all of them. He’s the most overrated collab host this game has EVER seen.
@@KyogreGames_GDWhat’s wrong with Limbo?
@@KyogreGames_GD "Overrated" can only really be used either objectively, criticizing something that *actually* isn't as good as people make it out to be, or when someone simply doesn't like it and is using the word as an insult. Considering how "how good a gd level is" is entirely subjective, you can't say they're overrated, because so many people like them and think they're good. Mindcap is simply rated.
My favorite detail about helipolis is the speed limit "0.5". Subtle yet a cool touch
as an egyptian, mindcap really hit a place in my heart that made me really love heliopolis. the apartments, the hanging laundry, the arabic signs and speed limits, everything is just so realistic.
Same brother
I worked on both of these levels the past month before they released so I can give out some answers about some things.
Every End:
The way the background effect was done was by contacting Absolute and creating a program to convert the entire level's layout into something you could use visually. Everything was recreated with several objects with Absolute's program. However it's very object expensive and brings the level to 500k objects.
Heliopolis:
The theme for the level was something along the lines of "rebuilt" the person in your current pinned comment got it correct. Heliopolis starts of very ruined and "ancient" and as the level progresses, you can see gray start to overtake some parts, which eventually slowly creeps ahead of you and transitions into the more modernish like spider section. The ball segment afterwards really solidifies the theming here because those pillars that kept coming up from the ground were. It's rebuilding the city. Then obviously you have the swing copter which shows clear animation of blocks falling into place in such, and turning lively as foliage grows into place. It makes sense when you take into account it is directly based off of MindCap's hometown of Heliopolis. Heliopolis was an ancient Egypt location that has been of course rebuilt as the centuries went by, and is obviously more modern with cars and such technology around today.
500k objects on a 1.0 themed level is wild
You guys are legit artists, these levels just feel different, as if they tell a whole story by playing them, almost as if they had a soul
@@OwenL_GDfrfr
If every end has around 500k objects then I guess it is not a level anyone can play.
Im surprised you didnt talk about Orbit! I agree with everything you’ve said but Orbit is just as intriguing as these other two levels and I think you’d probably enjoy that the most out of the three.
probably cousse the level hasn't been finisched yet
It's not done yet!! I am of course intrigued
;-;
@@Wulzyoh hi Wulzy, your my best youtuber
@@ziyad-bahabro he won't respond to you
2:29 bro that structure got me dying ☠️
LoL😂
Every end is probably my new favorite level of all time. The song fits so well, and tiny details are everywhere.
It's not rate worthy though. It just has one cool effect. It basically an effect level like Checky if you remember that level.
@@SevenOh7o yeah but the concept is literally creative and executed perfectly, but only time will tell
@@zerarori Yes, I'll give it that
Every end… by dimrain47 is a fucking banger song
@@Jaiden1Music trueeee
MindCap is literally a legend, I was there at Heliopolis livestream showcase and it looked so unique and cool.
He Forgot about Orbit
It's not finished
Yeah orbit isn’t done yet
He forgot the hit chewing gum brand!
(Even tho it’s not finished)
The gum
🤓He forgot abo… SHUT UP 😀
About Heliopolis, i was more impressed that he used A Classic Trance song, instead of Dubstep with the majority uses, than literally anything else about the level(though the deco is pretty fire)
trance song from a (flash?) mario fangame btw
@@thatoneguy9582 yep, still counts as something different than the dubstep overuse
@@thatoneguy9582yep, Bee Hunter - Apoplexy (also the apoplexy tanks song in super Mario forever)
He found a underrated ass song
Because dubstep is ass and generic 😭 🙏
idk if anyone noticed this but the borders in every end have VERTICAL PARALLAX that is very cool
0:00 wulzy has turned into a vacuum cleaner?
I love how Mindcap always brings such variety to the game and pushes the boundaries with level creation. As with Limbo, Every End is so unique and so vastly different from any other level in the game and it's so cool to see. Heliopolis is also super interesting in terms of gameplay and design.
4:02 imagine a congregation jumpscare there
His collabs are legendary, no wonder they get epic rated!
Surprised there is no straight fly in Heliopolis given the fact that Icedcave helped with gameplay
The core theme and idea of Heliopolis is a destroyed city being rebuilt, and the extremely immersive atmosphere together with the kickass decoration reflects that very well, with the beginning starting out as chaotic and almost spammy, and slowly but surely transitioning towards something dystopian-looking yet coherent and optimistically bright. Phenomenal concept with an equally phenomenal execution, love that level a ton.
fun fact: heliopolis is based of heliopolis in egypt (my own country, plus im partially from heliopolis). if you pause during the level with the signs they are in arabic.
Mindcap used to live in heliopolis
@@Blade-qx9dr yeah i could tell
Im Arab too, my dad is Egyptian and my mom is Syrian
Mindcap never dissapoints
Mindcap spoke to me at length about how special and uniquely themed Heliopolis is supposed to be, and I think for what it was going for, it did pretty well. There's a lot of meaning and intention throughout many parts and aspects of the level which he hasn't publicly said yet but I assure you that the progression has tons of layers to it, especially the ending...
2:30 how come ever level has to have a symbol similar to the one that washed around the face of Europe in 1941
when every end gets verified i am gonna play it and i hope it doesnt lag my pc
That "woah" was so freaking aggressive
1:02 They prob use the "Passable" option in the "Extra" menu on the right side of "Edit group" menu (Did i use too many quotation?)
They used negative scale, no touch and passable was not a feature back then
@@JustanotherTreefanbut there is still a hitbox..
prob just glow + fake outline ig
The brief flashes are explosions that sync with the drums, and u can also notice the parts behind the player fall apart after the explosion, I think it’s a really nice little touch
2:38 i know if you know this but the structuring of this part is because of krmal's gimmick being that there are no spikes in his part.
hey wulzy, fun fact about heliopolis: the lower your fps, the easier the level gets
brb gon play this on my microwave
the description of the full level showcase said that concept was discontinued
@@kaffii not entirely, only the last parts. some of the gameplay is still way easier on 60fps compared to 360fps
tbh i think the massive sawblades look cool asf especially with the level falling behind you around that part
at 7:45 it says 2.2 soon on a sign lol
Heliopolis is really cool. I love the decoration. I also love that a big chunk of the level was decorated by one person. And the level’s turbulent history is something to make note of. This might be my favorite top demon in a while.
3:05 thanks for showing the love heart 👍
4:06 this is my part and i did that with the spikes with The Impossible Game in mind. im glad somebody paid attention to that
"Every End is accessible" my ass. That is one of the most obscenely difficult levels that I have ever seen.
Ok but why does wulzy at the start kinda sound like *VACUUM CLEANER NOISES*
7:46 im honestly surprised wulzy didnt see the 2.2 soon poster
Honestly i feel like every end is a level that people only like cause is has mindcap's name on it
Sure it has some unique structuring but other than that it is extremely bland and the gameplay is not fun to look at
They say that creativity flourishes under limitations, but limiting yourself this much kills creativity, there has to be a balance.
Wulzy def gave it too much credit
I feel like the point of I helps explain its simplicity. I think it's a banger, but it's nothing compared to his other work like Limbo or Heliopolis.
the background effect is really good, but that's about all there is to say about every end
"It's extremely bland"
Every End: is literally basic blocks and spikes ^^"
@@renka-chan9213 I don't understand what you're trying to say?
this gameplay would send a 1.0 player into conplete breakdown
The part in 2:38 - 3:07 was designed by krmal. His is the only part with no spikes in the level
krmal has that funky structuring :ala:
Short Answer: Yes
Long Answer: Yeeeeeeesssss
Shorter answer: 👍
The second extreme (heliopolis) looks kind of inspired by your 1.0 series with the object spam 🤔
Every End will be a banger for me as a huge fan of Dimrain47
Genuinely thought someone turned on a vacuum cleaner at the start
Oh I forgot, the parallax on Every End tells you what comes next
Fun Fact: the orange glow and particles that show up at the very end of Heliopolis is supposed to represent fire, referencing how the ancient Egyptian city of Heliopolis was burned down by Cambyses.
0:00 when you ask someone what is the letter after v
I would love to see you review impossible levels (Cyclolcyc, Ballistic Wistfully, Domba, All that jazz)
Too bad every end is likely never getting rated due to how undecorated it is
Wtf Wulzy got to 146K, last time I checked he had like 20k in 2020💀 Great to see a good creator grow
bro turned into a dyson vacuum at the beginning 💀
Not sure if you realised but im pretty sure Heliopolis is only 0.5 speed
Guys, If you look very closely in Every End. There is Actually Another one, what Wulzy could call "Back Back Background".
3:03 i think thats krmals part? not 100% sure, but im pretty sure thats krmal
Yeah it is, from 2:38 to 3:08
Fun Fact: The gimmick behind Heliopolis is that the lower your fps is, the easier it gets (60 fps easier than 360 fps to put it simply)
1 fps would make it a 2 star, great! :D
Mindcap said the concept was discontinued in the description of the video.
@@NoobryYT man the concept was great....
@@KabiumKaborya Yeah, I was hoping my crappy pc would finally allow me to beat an extreme demon.
Every End is just fun. I like how basic it is.
what was the WWWWWWWWWWWWWWWWWWHOAH
Seeing mindcap with 2.2 tools is probably amazing
that woah was just a time passer for more screen time.
that was the woahest woah that has ever been woahed
That WOAH hit hard though..
4:59 the golden jumpscare
Apparently, Heliopolis is supposed to get easier the lower your fps is...I dont remember where I heard this tho.
they scrapped that idea actually
@@turtlegamemaster Didn't know that. :/
It's still a phenomenal level with an amazing theme.
Probably scrapped the easier with lower fps idea because in 2.2 everything is gonna have 240fps physics
@@codenamecornbread mindcap said it was cancelled because of too many bugs, but yea thatll be an issue too
Heliopolis: John Cube Trials
3:05 it was krmal, right?
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWOAH!
ITS WULZY!
Is Krmal's part invisible? (Just like it should be)
I love being a channel member
👍
"WWWWWWWWWWWWOOAH ITS WULZY"
3:04 Muhaha, it was made by KRMAL!
the change in scenery during heliopolis might refer to the greek words 'helio' which means sun and 'polis' which means city as it evoles through humanity
short answer: yes
I view Heliopolis as going backwards in time, how it goes from this overgrown sludgy marsh with vaguely industrial structures and then over time tells the story of how this came to be, through reckless treatment of nature and over-expansion.
heliopolis is a city in egypt and egypt isnt doing too hot rn and this is mindcap's cry for help
bro really said a layout has never been done before
I want to see another no decoration level extreme demon got rated so its gonna be the 2nd layout rated extreme
Wulzy you can turn off hitboxes for the block with no touch
This was before 2.2
0:00 my vaccum be like
Imagine what mindcap will do in 2.2
“Ship part was cool…”
Bro made a whole bloodbath ahh level with 3 blocks 💀
bro became a microwave at the start
That was a juicy woah right there
It might become another congregation but honestly the first level looks pretty cool
Bro the last part with the city and the sun looks awesome! Truly the best gd deco. In my opinion, it beats absolute garbage and change of scene.
WULZY are you gonna talk about orbit in another video?
This level is how new players see sterio madness third coin :skull:
Good luck to viper with every end, she’s such a talented player she’s got this
That woah was crazy
wulzy from now on can you make the woahs longer as you make more videos
0:52 you forgot þat glow and 3d lines existed
Looks too real plus mindcap said he used a programme
If extreme demons existed in 1.5:
“WOOOOOOOOOOAH, it’s Wulzy”
maybe
Also where is orbit?
He took pro tip jump and made it into a level
Woah, it's wulzy.
I LOVE EVERY END
Chronical depression but no wave:
Every end seems awesome