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I've definitely enjoyed this series. You seem to have gotten some good presentation and editing practice as well, quality over all has steadily increased. 🥳
That's the plan at least, trying to improve with each video and take all comments into account like not moving the camera so fast, standing still for longer periods so people can get a clear image of the inside, etc.
Been really enjoying this series! I was going to add a module to my own ship last night and was all set to do it, when I thought to myself "wait a minute, I have to go look at the video again first to make sure I get one I like"
Keep up with the great presentation! I'm using your videos as a reference when I'm building my own ship. It's tough when we are unable to decide on the placement of doors and ladders. Meaning to get a desired aesthetic, very often I'm forced to add additional structures to create a loop. This adds weight and reduces mobility. My favourite manufacturer is Hope-Tech. Except for the armory and infirmary, every module I use comes from HopeTech. I know you hate the 2x1 all-in-1 berths. But I really like them as during the mid-nineties, I used to serve on a World War 2 era Naval Landing Ship Tank (It's a training vessel for new recruits) with bunks/lighting reminiscent of the Hope-Tech bays.
I'm definitely gonna be hopping around these videos when I'm finalizing my mothership. It's way easier then hopping in and out of the ship builder and changing Habs only to forget what they look like a minute later 😂
well, i _do_ like to take a dump and then exit immediately into a room where people are eating rehydrated beef stroganoff in recirclulated air. it asserts dominance. i think, of the available crewmates, Sarah probably creates the worst biohazard and has people retreating to eat at a desk in one of the other habs. the standard local purge just wouldn't be sufficient for what she produces.
So if you have trouble jumping up ladders with the hole below, there's an easy trick, just look any direction other than the ladder, then jump "into" the ladder and boost, th eladder will stop you in the middle of the hole, and when you boost, you go up the hole, then just push forward to mantle. Works easiest backing into the hole/ladder for me.
Your issue is that each brand of hab has its own lighting color or shade or whatever and you've got like nineteen of those all stapled together with no doors to hide the transitions behind so the game is stretching itself to try and compensate and is clearly not succeeding. But thank you for this video! Very helpful resource. Hope you have one on the 2x2s and 2x3s too!
So, I am not the only one with the falling food in the Deimos living quarters. Depending on your ship and the angle you look at it, you can see how the bags fall outside the ships and then disapear.
Speaking from personal experience with the stroud engineering, it's a pain in the ass because you have to push any crew/passengers out of the way to go past.
Since updating it, I’ve had a couple issues like security in Akila city, being naked, and characters randomly starting to walk around during conversations
VERY late response due to RUclips hiding this from me. Now that the new patch is on Beta 1.11.33 that adds the Empty Habs, I do plan to do other video types besides my normal "this is a Hab, aha" so stay tuned.
You bet, it's on the way after I finish the Habs & Cockpits. My current "Main Ship" is a repurposed Star Eagle (still Class-A) that does nearly 700 DPS without Perks, holds 10 Crew (even though we can only have 9 including Sarah) and has all Work Stations. It's a true Gunboat but has a few of the nicer things in life.
Just like 2x1 living room, side door/windows may cut Deimos 3x1 living room's bed near the square pattern on floor, so be careful when connect or place windows.
I like Stroud-Eklund the best. Cant say how much I love the dim cozy lighting by the beds. Deimos pronunciation There are so many different ways to say Deimos, but the Greek one that is kinda similar to American, is "dee-mows". In my head I say "dæi-mos" (with the Norwegian letter Æ which is a combination between A and E, you make the same sound of "æ" when you say the word "sad"), but Im also Norwegian, I will probably say it wrong until Im corrected by an astronomer somewhere.
I look at it from the perspective that we all have a different ear for sounds (different dialects/languages) and that plays a role in how we pronounce words.
When i was a kid playing Doom i remember for some reason pronouncing it Die-EE-Moss. I dont remember why. These days i pronounce it like Day-moss. So who knows. Maby someday when people build a base there we can ask them what they wana call it. :D
@@isntyournamebacon I even hear different pronunciations each time I go in there, which is often daily for Ship builds. Mostly now I'm hearing Day-Mos (short s) or Day-Mose with a few Dee-Mose, Die-Moss, etc.
The lighting issue seems to be caused by a patch that regulate indoor brightness when it's night time outside. In the previous version the lighting are too dim inside a landed ship at night. The recent patch seems to alter the lighting but not fully successful and sometimes the night-time dim alternates with the indoor lighting. If you want consistence/ bright indoor it's best to do it when it's daytime.
@@delindsay no problem! Hope it helps. I also have this issue and I usually "wait" till morning for ship building. Love your effort showcasing the interiors of different habs with all the inside walls. It helped me a lot planning for the layout and saved my time on trial and error. Especially for now we can't control where the doorways would be placed at.
@@SPJ-88 Thanks again and I mentioned in the video that's uploading right now that someone informed me about the lighting change added to the Patch. I also made that video around 11am but still had issues. Hopefully Bethesda will Hotfix the Patch that broke it.
I really like the Deimos Living Quarters (and Eng B, if space for engineering). That ladder placement is brutal, though. That's where it comes up on mine, too, and the weight bar blocks the left side while a crewmate likes to stand on the right (usually that little brat Cora). Seriously considering changing the layout to get a different access point, but every option so far has ruined a major aesthetic or functional aspect.
It's tough too, because you probably have the Ship the way you want it, minus some unpopular door placements. Hard to redo the Ship to force the doors where you want in a complete or near complete reconfigure.
Its funny how much better teh 3x1 deimos living quarter is compared to the 2x2 - I really like the Deimos B engineering room - It makes no sense for me to have submarine diesel engines inside the spaceship when the engines are in the engine cowlings x) - But this has a cool "check all the systems" vibe. - Hopetech really reminds me of Sevastopol in Alien Isolation.
The more mechanical looking Engineering Bay certainly is unique but I can understand why some/many wouldn't want that aesthetic in their advanced Space Ship.
@@delindsay when i looked at it more a lot of the stuff could also look like giant compressors etc. Which would make sense.. i mean you dont want it to take hours to decompress the air locks right? x)
Hi, thanks for these. I was having trouble finding the Deimos Living Qtrs. 3x1, I see plenty of all in ones, but no Living Qtrs. Can you point the way?
Really enjoying your videos! IMO, "living quarters" should act as a living area (kitchen, dining, seating area and/or game table, workout equip) and the bunks should be in a separate berthing module or at least a different section of the larger all-in-ones that can be closed off (I think one of them does have the bunks that way, can't remember which one). I don't think it makes sense to have the bunks in the same space as the kitchen and area where the crew hang out. How's anyone supposed to get some sleep?
@@delindsay just watched your 1x1 Habs Compared vid for the store rooms & companionways and would love to be able to turn them into berthing, as you suggested. If I could, then I'd use the Deimos 2x1 living quarters and use the 1x1 for berthing :) .
It's a little weird to me that engineering ones have one crew station while the living quarters and all in one are 2 passenger. Choosing for crew then seems strange as they have no beds unless you add another living area.
When first playing this i tried to get the captains quarters to have a bathroom with the odd way the game dose hatch placement and remember thinking to my self calling it the "toilet closet". Seems apt. In real life the ISS has one toilet closet. Best hope it dont break down. They have to go back to ... bags like they used in the Apollo missions. bleh.
@@delindsay So a small control center vs a battle station offers just one crew - right? but how does the crew affect game play? They don't level up with experience and the only one I see that helps and then only in a gun fight is the companion.m To improve shields and everything else done through my perks. I don't see the crew doing anything. They could at least make things for me on the ship stations. I am not really understanding the system they use.
@@shadowdancer9830 Only the 3x1 Engineering Bay adds +1 Crew. Control Stations add 4 and Battle Stations add 6. Their are 4 Crew types (for now) that add passive bonuses to your Ship like extra power grid, reduced jump fuel cost, more cargo capacity, etc.
@@delindsay Thanks for replying. But what are the passives that each add. What are the battle station vs control station habs passives? And is the passive bonus with or without companions? Is there somewhere that has this info. Most of the crew I've been setting up on my outposts. And tell the truth I been using engineering robots for repairs on only none animal worlds. And I haven't had any problems. The game is setup like F4 (fallout 4) with companions and bonuses while they are with you. But I'm not getting that much out of them. TY for your help ahead of time.
@@shadowdancer9830 Battle station adds 6 Crew Stations, Control Station adds 4 Crew Stations. The passive bonuses comes from the NPC's you set as Crew, not the Habs. Sarah reduces your Jump Fuel cost for space travel. Sam adds (1) green bar of power to your Engines for free and increases their speed by a %, as well as increases your cargo capacity by a %. Hassan adds (1) green bar of power to your Shields for free and also increases their %, but that's less set as fact by how much. Vasco adds (1) free use bar of power to your Ship (use it however you wish). At this time, no other NPC's add anything of value or that works, other than what's above (Piloting Rank 2+, Shield Systems Rank 2+, Payloads Rank 1+, Aneutronic Fusion Rank 1 only).
@@delindsay I didn’t even notice until I went into third person by mistake, and then I had to go back every 10 minutes or so just to see if it had gone back to normal
What I showed was what the individual Staryards had when I created the video. Occassionally there's something that's level gated or progress in the main storyline gated. Uncertain about a Nova 3x1 All-in-One in that regard.
HA! That's a great idea. Oh shit, I just thought of something, if I can figure out how to do it I should add the location tracker sound from Aliens each time the lights go funky, really mess with people lmao.
The lighting is whack in this game. Hopefully Bethesda or Modders fix it. Its weird having all of this space age technology yet the second the sun goes down its like the 17th century. Atleast they could have candles!
Indeed. Although I understand this is a new problem introduced with the Patch a few days ago. So, I guess Bethesda will have to push out a Hotfix to fix the crap their Patch broke.
Thank you for the video. Much appreciated. However, I'd like to suggest that you script your duture videos. This one was generally frustrating to get through as you could have saved several minutes in overall video length. I want to add this next bit isnt to bash or demean you, but legitimately constructive criticism as you do have potential. Youre talking to us not at us. We're not there with you so asking us questions like "Did you see that?" Well yes, I did but you wouldnt know that. Just script your vids, i can almost guarantee you reach a wider audience since your style is good.
FYI, it's DEE-mos. Dee like in Candy, and Mos like in Most. Phobos and Deimos are the two moons of Mars, and they are named for the horses that pulled the chariot of the god Mars in Greek Mythology. Even the game pronounces it wrong/differently in many places.
If there's a video you'd like me to make please comment below. Feel free to thumb up if you liked it, thumb down if you didn't, Sub if my Content is of interest to you and check the description if you want to donate to help my channel grow, thanks for stopping by!
please mention fore and aft these areas
@@spykerhond7008 You can see which is Fore and Aft by the compass, as long as the Hab that I'm in is Aft of the Cockpit of course.
I've definitely enjoyed this series. You seem to have gotten some good presentation and editing practice as well, quality over all has steadily increased. 🥳
That's the plan at least, trying to improve with each video and take all comments into account like not moving the camera so fast, standing still for longer periods so people can get a clear image of the inside, etc.
Been really enjoying this series! I was going to add a module to my own ship last night and was all set to do it, when I thought to myself "wait a minute, I have to go look at the video again first to make sure I get one I like"
I'm glad they help you choose which Hab in which location to better build out your Ship.
Keep up with the great presentation! I'm using your videos as a reference when I'm building my own ship. It's tough when we are unable to decide on the placement of doors and ladders. Meaning to get a desired aesthetic, very often I'm forced to add additional structures to create a loop. This adds weight and reduces mobility.
My favourite manufacturer is Hope-Tech. Except for the armory and infirmary, every module I use comes from HopeTech. I know you hate the 2x1 all-in-1 berths. But I really like them as during the mid-nineties, I used to serve on a World War 2 era Naval Landing Ship Tank (It's a training vessel for new recruits) with bunks/lighting reminiscent of the Hope-Tech bays.
Thank you, I'm glad my videos are helping you.
Thanks for all these specific hab comparisons, it's helped me choose a nice layout for my ship.
Godspeed, you magnificent bastard!
You are welcome, thanks for stopping by!
I'm definitely gonna be hopping around these videos when I'm finalizing my mothership. It's way easier then hopping in and out of the ship builder and changing Habs only to forget what they look like a minute later 😂
We need a "Preview" option so bad.
Hopetech - The Winnebago of spaceships. Heh Nice job!
😆
well, i _do_ like to take a dump and then exit immediately into a room where people are eating rehydrated beef stroganoff in recirclulated air. it asserts dominance.
i think, of the available crewmates, Sarah probably creates the worst biohazard and has people retreating to eat at a desk in one of the other habs. the standard local purge just wouldn't be sufficient for what she produces.
🤣
I like having the two Deimos 3x1s as a long entry corridor for the bottom level of the ship.
It's a great way to implement an entry.
So if you have trouble jumping up ladders with the hole below, there's an easy trick, just look any direction other than the ladder, then jump "into" the ladder and boost, th eladder will stop you in the middle of the hole, and when you boost, you go up the hole, then just push forward to mantle.
Works easiest backing into the hole/ladder for me.
I'll certainly give it a try.
White floors in mechanical spaces makes it much easier to see, especially if/when you drop small parts.
That's fair.
Your issue is that each brand of hab has its own lighting color or shade or whatever and you've got like nineteen of those all stapled together with no doors to hide the transitions behind so the game is stretching itself to try and compensate and is clearly not succeeding. But thank you for this video! Very helpful resource. Hope you have one on the 2x2s and 2x3s too!
I have all the Habs in the Playlist that this video is in.
What a great reference! I use this series to prep all my builds.
Awesome! Glad to hear.
So, I am not the only one with the falling food in the Deimos living quarters. Depending on your ship and the angle you look at it, you can see how the bags fall outside the ships and then disapear.
It's so weird to see it happen.
DeLindsay; really enjoying these videos! Very helpful. I love the engine rooms. Thanks so much for the comparisons . Cheers
Crazy late response but thank you.
Speaking from personal experience with the stroud engineering, it's a pain in the ass because you have to push any crew/passengers out of the way to go past.
Lately I've been seeing all my Crew pile up like a hive mind in one single spot, blocking my way. I think they're on to me...
I have a control room a level above my main access channel, but do they go there? Get up there and do some actual work, you scoundrels!
@@rickyjanzen6684 I find lately, they all seem to congregate in one Hab, regardless how useful the Hab even is.
Since updating it, I’ve had a couple issues like security in Akila city, being naked, and characters randomly starting to walk around during conversations
Yeah, it looks like Bethesda will have to Hotfix the Patch.
Hell yeah a new hab review! Any hints on an all cockpit review or user ship build reviews?
VERY late response due to RUclips hiding this from me. Now that the new patch is on Beta 1.11.33 that adds the Empty Habs, I do plan to do other video types besides my normal "this is a Hab, aha" so stay tuned.
I love how crazier and crazier the ship needs to be in order to fit everything together
The real challenge is to build a Ship that looks good and is functional around the Habs that you want to be on it.
Can we get a tour of your ship? I'd like to see how you've combined diff habs to create an overall theme.
You bet, it's on the way after I finish the Habs & Cockpits. My current "Main Ship" is a repurposed Star Eagle (still Class-A) that does nearly 700 DPS without Perks, holds 10 Crew (even though we can only have 9 including Sarah) and has all Work Stations. It's a true Gunboat but has a few of the nicer things in life.
These hab comparisons have been perfect for building my own homeship
Glad to be of help.
I heard 1 of the recent patches messed with the dynamic lighting. That would be my guess.
It's certainly possible but this is only the 2nd time it's happened so I'm not terribly concerned.
Just like 2x1 living room, side door/windows may cut Deimos 3x1 living room's bed near the square pattern on floor, so be careful when connect or place windows.
Indeed.
I like Stroud-Eklund the best. Cant say how much I love the dim cozy lighting by the beds.
Deimos pronunciation
There are so many different ways to say Deimos, but the Greek one that is kinda similar to American, is "dee-mows". In my head I say "dæi-mos" (with the Norwegian letter Æ which is a combination between A and E, you make the same sound of "æ" when you say the word "sad"), but Im also Norwegian, I will probably say it wrong until Im corrected by an astronomer somewhere.
I look at it from the perspective that we all have a different ear for sounds (different dialects/languages) and that plays a role in how we pronounce words.
When i was a kid playing Doom i remember for some reason pronouncing it Die-EE-Moss. I dont remember why. These days i pronounce it like Day-moss. So who knows. Maby someday when people build a base there we can ask them what they wana call it. :D
@@isntyournamebacon I even hear different pronunciations each time I go in there, which is often daily for Ship builds. Mostly now I'm hearing Day-Mos (short s) or Day-Mose with a few Dee-Mose, Die-Moss, etc.
I love the 3x1 Deimos living qrtrs, I use that one as the "captains qrtrs" lol
Agreed.
No side snap points avoids doors. you can design layouts with side by side habs but set up in aisles, not maze.
You can indeed.
The lighting issue seems to be caused by a patch that regulate indoor brightness when it's night time outside. In the previous version the lighting are too dim inside a landed ship at night. The recent patch seems to alter the lighting but not fully successful and sometimes the night-time dim alternates with the indoor lighting.
If you want consistence/ bright indoor it's best to do it when it's daytime.
Fair enough, thank you for the insight.
@@delindsay no problem! Hope it helps. I also have this issue and I usually "wait" till morning for ship building.
Love your effort showcasing the interiors of different habs with all the inside walls. It helped me a lot planning for the layout and saved my time on trial and error. Especially for now we can't control where the doorways would be placed at.
@@SPJ-88 Thanks again and I mentioned in the video that's uploading right now that someone informed me about the lighting change added to the Patch. I also made that video around 11am but still had issues. Hopefully Bethesda will Hotfix the Patch that broke it.
Did you give Andreja voice lines from Skyrim 😂
But seriously, these videos have been super helpful, appreciate you making this series!
You're welcome and yes, I've heard multiple voices that are from past Bethesda games so I'm sure they're suing some of the same people.
I really like the Deimos Living Quarters (and Eng B, if space for engineering). That ladder placement is brutal, though. That's where it comes up on mine, too, and the weight bar blocks the left side while a crewmate likes to stand on the right (usually that little brat Cora). Seriously considering changing the layout to get a different access point, but every option so far has ruined a major aesthetic or functional aspect.
It's tough too, because you probably have the Ship the way you want it, minus some unpopular door placements. Hard to redo the Ship to force the doors where you want in a complete or near complete reconfigure.
Its funny how much better teh 3x1 deimos living quarter is compared to the 2x2
- I really like the Deimos B engineering room - It makes no sense for me to have submarine diesel engines inside the spaceship when the engines are in the engine cowlings x) - But this has a cool "check all the systems" vibe.
- Hopetech really reminds me of Sevastopol in Alien Isolation.
The more mechanical looking Engineering Bay certainly is unique but I can understand why some/many wouldn't want that aesthetic in their advanced Space Ship.
@@delindsay when i looked at it more a lot of the stuff could also look like giant compressors etc. Which would make sense.. i mean you dont want it to take hours to decompress the air locks right? x)
@@Ph33NIXx That would make sense.
Hi, thanks for these.
I was having trouble finding the Deimos Living Qtrs. 3x1, I see plenty of all in ones, but no Living Qtrs. Can you point the way?
Go to the actual Staryard. It's a Space Station orbiting Mars in Sol.
Kind a want to know that will bethesda add new interior or new type of hab in game in the future update or will it come with dlc?
Hard to say but here's hoping they add more.
Really enjoying your videos! IMO, "living quarters" should act as a living area (kitchen, dining, seating area and/or game table, workout equip) and the bunks should be in a separate berthing module or at least a different section of the larger all-in-ones that can be closed off (I think one of them does have the bunks that way, can't remember which one). I don't think it makes sense to have the bunks in the same space as the kitchen and area where the crew hang out. How's anyone supposed to get some sleep?
Thank you and that's fair.
@@delindsay just watched your 1x1 Habs Compared vid for the store rooms & companionways and would love to be able to turn them into berthing, as you suggested. If I could, then I'd use the Deimos 2x1 living quarters and use the 1x1 for berthing :) .
@@mindybrown8571 Yeah, that'd be a fantastic concept.
It's a little weird to me that engineering ones have one crew station while the living quarters and all in one are 2 passenger. Choosing for crew then seems strange as they have no beds unless you add another living area.
I'm uncertain BGS thought it all out too well tbh.
If you're running an Nvidia card then the Shaders probably got reran after a video driver update Nvidia released for the CP2077 Expansion/update.
I hadn't thought about that and yeah, I'm on an RTX 3070 Ti.
Commenting to please the algorithm
Appreciate it!
Praise the great algorithm
@@outland2874 Much obliged.
That lighting makes me think Nostromo from Alien
Srs, I got those vibes too :D
Did you try changing the light bulb on the ship… it’s blinking… not sure about the falling stuff 😂
🤣
When first playing this i tried to get the captains quarters to have a bathroom with the odd way the game dose hatch placement and remember thinking to my self calling it the "toilet closet". Seems apt. In real life the ISS has one toilet closet. Best hope it dont break down. They have to go back to ... bags like they used in the Apollo missions. bleh.
LMAO. I mean I guess they'd just have to wait until we landed on a Planet with enough atmo & temp so they could do their business.
Why should we add engineering bays at all in our ship builds? What do they add to game play stats?
The most they add is +1 Crew Station, rest is RP.
@@delindsay So a small control center vs a battle station offers just one crew - right? but how does the crew affect game play? They don't level up with experience and the only one I see that helps and then only in a gun fight is the companion.m To improve shields and everything else done through my perks. I don't see the crew doing anything. They could at least make things for me on the ship stations. I am not really understanding the system they use.
@@shadowdancer9830 Only the 3x1 Engineering Bay adds +1 Crew. Control Stations add 4 and Battle Stations add 6. Their are 4 Crew types (for now) that add passive bonuses to your Ship like extra power grid, reduced jump fuel cost, more cargo capacity, etc.
@@delindsay Thanks for replying. But what are the passives that each add. What are the battle station vs control station habs passives? And is the passive bonus with or without companions? Is there somewhere that has this info. Most of the crew I've been setting up on my outposts. And tell the truth I been using engineering robots for repairs on only none animal worlds. And I haven't had any problems. The game is setup like F4 (fallout 4) with companions and bonuses while they are with you. But I'm not getting that much out of them. TY for your help ahead of time.
@@shadowdancer9830 Battle station adds 6 Crew Stations, Control Station adds 4 Crew Stations. The passive bonuses comes from the NPC's you set as Crew, not the Habs.
Sarah reduces your Jump Fuel cost for space travel. Sam adds (1) green bar of power to your Engines for free and increases their speed by a %, as well as increases your cargo capacity by a %.
Hassan adds (1) green bar of power to your Shields for free and also increases their %, but that's less set as fact by how much.
Vasco adds (1) free use bar of power to your Ship (use it however you wish).
At this time, no other NPC's add anything of value or that works, other than what's above (Piloting Rank 2+, Shield Systems Rank 2+, Payloads Rank 1+, Aneutronic Fusion Rank 1 only).
The latest update/patch seems to have introduced more bugs than it squashed. It was raining INSIDE my outpost last night.
Wait until you see the bugs introduced in the newest patch 1.11.33 😉
All hail the algorithm may it bring views
I certainly appreciate it!
Nice!
I had my first problem with Starfield yesterday, my head was permanently cloaked, I was like the headless horseman 😂
LMAO! I get that problem sometime where the camera goes inside the suit like hollow man or something.
@@delindsay I didn’t even notice until I went into third person by mistake, and then I had to go back every 10 minutes or so just to see if it had gone back to normal
what about the nova galactic 3X1 All-in-One??
What I showed was what the individual Staryards had when I created the video. Occassionally there's something that's level gated or progress in the main storyline gated. Uncertain about a Nova 3x1 All-in-One in that regard.
doin god's work
Heh, thank you.
Until they patch to fix the lighting, I just pretend I have parasites I'm trying to remove from my ship
HA! That's a great idea. Oh shit, I just thought of something, if I can figure out how to do it I should add the location tracker sound from Aliens each time the lights go funky, really mess with people lmao.
Heatleeches feed on interior lighting
@@StonerWaifu Heh.
The lighting is whack in this game. Hopefully Bethesda or Modders fix it. Its weird having all of this space age technology yet the second the sun goes down its like the 17th century. Atleast they could have candles!
Indeed. Although I understand this is a new problem introduced with the Patch a few days ago. So, I guess Bethesda will have to push out a Hotfix to fix the crap their Patch broke.
Falling stuff is a Skyrim glitch
Wouldn't surprise me one bit.
Thank you for the video. Much appreciated. However, I'd like to suggest that you script your duture videos. This one was generally frustrating to get through as you could have saved several minutes in overall video length.
I want to add this next bit isnt to bash or demean you, but legitimately constructive criticism as you do have potential. Youre talking to us not at us. We're not there with you so asking us questions like "Did you see that?" Well yes, I did but you wouldnt know that.
Just script your vids, i can almost guarantee you reach a wider audience since your style is good.
Fair enough.
FYI, it's DEE-mos. Dee like in Candy, and Mos like in Most. Phobos and Deimos are the two moons of Mars, and they are named for the horses that pulled the chariot of the god Mars in Greek Mythology. Even the game pronounces it wrong/differently in many places.
That lighting looks miserable to live with! My condolences!
It's only the 2nd time it's happened so I'm chalking it up to buggy game is buggy.