Starfield Tips | Comparing all 3x1 Habs

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  • Опубликовано: 2 дек 2024

Комментарии • 125

  • @delindsay
    @delindsay  Год назад +4

    If there's a video you'd like me to make please comment below. Feel free to thumb up if you liked it, thumb down if you didn't, Sub if my Content is of interest to you and check the description if you want to donate to help my channel grow, thanks for stopping by!

    • @spykerhond7008
      @spykerhond7008 4 месяца назад +1

      please mention fore and aft these areas

    • @delindsay
      @delindsay  4 месяца назад

      @@spykerhond7008 You can see which is Fore and Aft by the compass, as long as the Hab that I'm in is Aft of the Cockpit of course.

  • @martinsmith2778
    @martinsmith2778 Год назад +29

    I've definitely enjoyed this series. You seem to have gotten some good presentation and editing practice as well, quality over all has steadily increased. 🥳

    • @delindsay
      @delindsay  Год назад +6

      That's the plan at least, trying to improve with each video and take all comments into account like not moving the camera so fast, standing still for longer periods so people can get a clear image of the inside, etc.

  • @douglasb5651
    @douglasb5651 Год назад +17

    Been really enjoying this series! I was going to add a module to my own ship last night and was all set to do it, when I thought to myself "wait a minute, I have to go look at the video again first to make sure I get one I like"

    • @delindsay
      @delindsay  Год назад +5

      I'm glad they help you choose which Hab in which location to better build out your Ship.

  • @munster1404
    @munster1404 Год назад +8

    Keep up with the great presentation! I'm using your videos as a reference when I'm building my own ship. It's tough when we are unable to decide on the placement of doors and ladders. Meaning to get a desired aesthetic, very often I'm forced to add additional structures to create a loop. This adds weight and reduces mobility.
    My favourite manufacturer is Hope-Tech. Except for the armory and infirmary, every module I use comes from HopeTech. I know you hate the 2x1 all-in-1 berths. But I really like them as during the mid-nineties, I used to serve on a World War 2 era Naval Landing Ship Tank (It's a training vessel for new recruits) with bunks/lighting reminiscent of the Hope-Tech bays.

    • @delindsay
      @delindsay  Год назад +1

      Thank you, I'm glad my videos are helping you.

  • @ryaiariot
    @ryaiariot Год назад +1

    Thanks for all these specific hab comparisons, it's helped me choose a nice layout for my ship.
    Godspeed, you magnificent bastard!

    • @delindsay
      @delindsay  Год назад

      You are welcome, thanks for stopping by!

  • @RobbazCorgiPikaPikaMadaFaka
    @RobbazCorgiPikaPikaMadaFaka Год назад +9

    I'm definitely gonna be hopping around these videos when I'm finalizing my mothership. It's way easier then hopping in and out of the ship builder and changing Habs only to forget what they look like a minute later 😂

    • @delindsay
      @delindsay  Год назад +2

      We need a "Preview" option so bad.

  • @pace1719
    @pace1719 Год назад +3

    Hopetech - The Winnebago of spaceships. Heh Nice job!

  • @ciderandthorazine
    @ciderandthorazine Год назад +3

    well, i _do_ like to take a dump and then exit immediately into a room where people are eating rehydrated beef stroganoff in recirclulated air. it asserts dominance.
    i think, of the available crewmates, Sarah probably creates the worst biohazard and has people retreating to eat at a desk in one of the other habs. the standard local purge just wouldn't be sufficient for what she produces.

  • @TheAnalogRebellion
    @TheAnalogRebellion Год назад +5

    I like having the two Deimos 3x1s as a long entry corridor for the bottom level of the ship.

    • @delindsay
      @delindsay  Год назад +1

      It's a great way to implement an entry.

  • @v0lum3fpv50
    @v0lum3fpv50 Год назад +2

    So if you have trouble jumping up ladders with the hole below, there's an easy trick, just look any direction other than the ladder, then jump "into" the ladder and boost, th eladder will stop you in the middle of the hole, and when you boost, you go up the hole, then just push forward to mantle.
    Works easiest backing into the hole/ladder for me.

    • @delindsay
      @delindsay  Год назад +1

      I'll certainly give it a try.

  • @kilvarough
    @kilvarough Год назад +1

    White floors in mechanical spaces makes it much easier to see, especially if/when you drop small parts.

  • @ProjectXA3
    @ProjectXA3 Год назад +2

    Your issue is that each brand of hab has its own lighting color or shade or whatever and you've got like nineteen of those all stapled together with no doors to hide the transitions behind so the game is stretching itself to try and compensate and is clearly not succeeding. But thank you for this video! Very helpful resource. Hope you have one on the 2x2s and 2x3s too!

    • @delindsay
      @delindsay  Год назад

      I have all the Habs in the Playlist that this video is in.

  • @johnstadler7751
    @johnstadler7751 Год назад +2

    What a great reference! I use this series to prep all my builds.

    • @delindsay
      @delindsay  Год назад +1

      Awesome! Glad to hear.

  • @Raz0rking
    @Raz0rking Год назад +3

    So, I am not the only one with the falling food in the Deimos living quarters. Depending on your ship and the angle you look at it, you can see how the bags fall outside the ships and then disapear.

    • @delindsay
      @delindsay  Год назад +2

      It's so weird to see it happen.

  • @NotThatBob
    @NotThatBob Год назад +1

    DeLindsay; really enjoying these videos! Very helpful. I love the engine rooms. Thanks so much for the comparisons . Cheers

    • @delindsay
      @delindsay  6 месяцев назад +1

      Crazy late response but thank you.

  • @Taverius
    @Taverius Год назад +4

    Speaking from personal experience with the stroud engineering, it's a pain in the ass because you have to push any crew/passengers out of the way to go past.

    • @delindsay
      @delindsay  Год назад +2

      Lately I've been seeing all my Crew pile up like a hive mind in one single spot, blocking my way. I think they're on to me...

    • @rickyjanzen6684
      @rickyjanzen6684 Год назад +2

      I have a control room a level above my main access channel, but do they go there? Get up there and do some actual work, you scoundrels!

    • @delindsay
      @delindsay  Год назад +2

      @@rickyjanzen6684 I find lately, they all seem to congregate in one Hab, regardless how useful the Hab even is.

  • @MrSpartan99
    @MrSpartan99 Год назад +2

    Since updating it, I’ve had a couple issues like security in Akila city, being naked, and characters randomly starting to walk around during conversations

    • @delindsay
      @delindsay  Год назад +1

      Yeah, it looks like Bethesda will have to Hotfix the Patch.

  • @rickcas15rc
    @rickcas15rc Год назад +2

    Hell yeah a new hab review! Any hints on an all cockpit review or user ship build reviews?

    • @delindsay
      @delindsay  6 месяцев назад

      VERY late response due to RUclips hiding this from me. Now that the new patch is on Beta 1.11.33 that adds the Empty Habs, I do plan to do other video types besides my normal "this is a Hab, aha" so stay tuned.

  • @TheKisj
    @TheKisj Год назад +2

    I love how crazier and crazier the ship needs to be in order to fit everything together

    • @delindsay
      @delindsay  Год назад +2

      The real challenge is to build a Ship that looks good and is functional around the Habs that you want to be on it.

  • @mrtoastly
    @mrtoastly Год назад +5

    Can we get a tour of your ship? I'd like to see how you've combined diff habs to create an overall theme.

    • @delindsay
      @delindsay  Год назад +4

      You bet, it's on the way after I finish the Habs & Cockpits. My current "Main Ship" is a repurposed Star Eagle (still Class-A) that does nearly 700 DPS without Perks, holds 10 Crew (even though we can only have 9 including Sarah) and has all Work Stations. It's a true Gunboat but has a few of the nicer things in life.

  • @Torguemada
    @Torguemada Год назад +1

    These hab comparisons have been perfect for building my own homeship

  • @kmcd6140
    @kmcd6140 Год назад +4

    I heard 1 of the recent patches messed with the dynamic lighting. That would be my guess.

    • @delindsay
      @delindsay  Год назад +1

      It's certainly possible but this is only the 2nd time it's happened so I'm not terribly concerned.

  • @ayakoyuuta
    @ayakoyuuta Год назад +1

    Just like 2x1 living room, side door/windows may cut Deimos 3x1 living room's bed near the square pattern on floor, so be careful when connect or place windows.

  • @IonNight
    @IonNight Год назад +2

    I like Stroud-Eklund the best. Cant say how much I love the dim cozy lighting by the beds.
    Deimos pronunciation
    There are so many different ways to say Deimos, but the Greek one that is kinda similar to American, is "dee-mows". In my head I say "dæi-mos" (with the Norwegian letter Æ which is a combination between A and E, you make the same sound of "æ" when you say the word "sad"), but Im also Norwegian, I will probably say it wrong until Im corrected by an astronomer somewhere.

    • @delindsay
      @delindsay  Год назад +1

      I look at it from the perspective that we all have a different ear for sounds (different dialects/languages) and that plays a role in how we pronounce words.

    • @isntyournamebacon
      @isntyournamebacon Год назад +2

      When i was a kid playing Doom i remember for some reason pronouncing it Die-EE-Moss. I dont remember why. These days i pronounce it like Day-moss. So who knows. Maby someday when people build a base there we can ask them what they wana call it. :D

    • @delindsay
      @delindsay  Год назад

      @@isntyournamebacon I even hear different pronunciations each time I go in there, which is often daily for Ship builds. Mostly now I'm hearing Day-Mos (short s) or Day-Mose with a few Dee-Mose, Die-Moss, etc.

  • @ZombiUnikorn3
    @ZombiUnikorn3 11 месяцев назад +1

    I love the 3x1 Deimos living qrtrs, I use that one as the "captains qrtrs" lol

  • @Vanguard.Warship.Voyager
    @Vanguard.Warship.Voyager 7 месяцев назад +1

    No side snap points avoids doors. you can design layouts with side by side habs but set up in aisles, not maze.

    • @delindsay
      @delindsay  7 месяцев назад

      You can indeed.

  • @SPJ-88
    @SPJ-88 Год назад +1

    The lighting issue seems to be caused by a patch that regulate indoor brightness when it's night time outside. In the previous version the lighting are too dim inside a landed ship at night. The recent patch seems to alter the lighting but not fully successful and sometimes the night-time dim alternates with the indoor lighting.
    If you want consistence/ bright indoor it's best to do it when it's daytime.

    • @delindsay
      @delindsay  Год назад +1

      Fair enough, thank you for the insight.

    • @SPJ-88
      @SPJ-88 Год назад +1

      @@delindsay no problem! Hope it helps. I also have this issue and I usually "wait" till morning for ship building.
      Love your effort showcasing the interiors of different habs with all the inside walls. It helped me a lot planning for the layout and saved my time on trial and error. Especially for now we can't control where the doorways would be placed at.

    • @delindsay
      @delindsay  Год назад

      @@SPJ-88 Thanks again and I mentioned in the video that's uploading right now that someone informed me about the lighting change added to the Patch. I also made that video around 11am but still had issues. Hopefully Bethesda will Hotfix the Patch that broke it.

  • @jordansanjay
    @jordansanjay Год назад +2

    Did you give Andreja voice lines from Skyrim 😂
    But seriously, these videos have been super helpful, appreciate you making this series!

    • @delindsay
      @delindsay  Год назад +1

      You're welcome and yes, I've heard multiple voices that are from past Bethesda games so I'm sure they're suing some of the same people.

  • @rickyjanzen6684
    @rickyjanzen6684 Год назад +1

    I really like the Deimos Living Quarters (and Eng B, if space for engineering). That ladder placement is brutal, though. That's where it comes up on mine, too, and the weight bar blocks the left side while a crewmate likes to stand on the right (usually that little brat Cora). Seriously considering changing the layout to get a different access point, but every option so far has ruined a major aesthetic or functional aspect.

    • @delindsay
      @delindsay  Год назад

      It's tough too, because you probably have the Ship the way you want it, minus some unpopular door placements. Hard to redo the Ship to force the doors where you want in a complete or near complete reconfigure.

  • @Ph33NIXx
    @Ph33NIXx Год назад +2

    Its funny how much better teh 3x1 deimos living quarter is compared to the 2x2
    - I really like the Deimos B engineering room - It makes no sense for me to have submarine diesel engines inside the spaceship when the engines are in the engine cowlings x) - But this has a cool "check all the systems" vibe.
    - Hopetech really reminds me of Sevastopol in Alien Isolation.

    • @delindsay
      @delindsay  Год назад +1

      The more mechanical looking Engineering Bay certainly is unique but I can understand why some/many wouldn't want that aesthetic in their advanced Space Ship.

    • @Ph33NIXx
      @Ph33NIXx Год назад +1

      @@delindsay when i looked at it more a lot of the stuff could also look like giant compressors etc. Which would make sense.. i mean you dont want it to take hours to decompress the air locks right? x)

    • @delindsay
      @delindsay  Год назад

      @@Ph33NIXx That would make sense.

  • @DamianPsellus-001
    @DamianPsellus-001 Год назад +1

    Hi, thanks for these.
    I was having trouble finding the Deimos Living Qtrs. 3x1, I see plenty of all in ones, but no Living Qtrs. Can you point the way?

    • @delindsay
      @delindsay  Год назад

      Go to the actual Staryard. It's a Space Station orbiting Mars in Sol.

  • @dlzkgaming7762
    @dlzkgaming7762 Год назад +2

    Kind a want to know that will bethesda add new interior or new type of hab in game in the future update or will it come with dlc?

    • @delindsay
      @delindsay  Год назад +1

      Hard to say but here's hoping they add more.

  • @mindybrown8571
    @mindybrown8571 Год назад +1

    Really enjoying your videos! IMO, "living quarters" should act as a living area (kitchen, dining, seating area and/or game table, workout equip) and the bunks should be in a separate berthing module or at least a different section of the larger all-in-ones that can be closed off (I think one of them does have the bunks that way, can't remember which one). I don't think it makes sense to have the bunks in the same space as the kitchen and area where the crew hang out. How's anyone supposed to get some sleep?

    • @delindsay
      @delindsay  Год назад +1

      Thank you and that's fair.

    • @mindybrown8571
      @mindybrown8571 Год назад +1

      @@delindsay just watched your 1x1 Habs Compared vid for the store rooms & companionways and would love to be able to turn them into berthing, as you suggested. If I could, then I'd use the Deimos 2x1 living quarters and use the 1x1 for berthing :) .

    • @delindsay
      @delindsay  Год назад

      @@mindybrown8571 Yeah, that'd be a fantastic concept.

  • @MaddogMike-444
    @MaddogMike-444 Год назад +1

    It's a little weird to me that engineering ones have one crew station while the living quarters and all in one are 2 passenger. Choosing for crew then seems strange as they have no beds unless you add another living area.

    • @delindsay
      @delindsay  Год назад

      I'm uncertain BGS thought it all out too well tbh.

  • @knightaries13
    @knightaries13 Год назад +3

    If you're running an Nvidia card then the Shaders probably got reran after a video driver update Nvidia released for the CP2077 Expansion/update.

    • @delindsay
      @delindsay  Год назад

      I hadn't thought about that and yeah, I'm on an RTX 3070 Ti.

  • @Dovahkiinzul
    @Dovahkiinzul Год назад +3

    Commenting to please the algorithm

  • @shadowwolfe8829
    @shadowwolfe8829 Год назад +1

    That lighting makes me think Nostromo from Alien

    • @delindsay
      @delindsay  Год назад

      Srs, I got those vibes too :D

  • @GabrielBadwolf
    @GabrielBadwolf 8 месяцев назад +1

    Did you try changing the light bulb on the ship… it’s blinking… not sure about the falling stuff 😂

  • @isntyournamebacon
    @isntyournamebacon Год назад +1

    When first playing this i tried to get the captains quarters to have a bathroom with the odd way the game dose hatch placement and remember thinking to my self calling it the "toilet closet". Seems apt. In real life the ISS has one toilet closet. Best hope it dont break down. They have to go back to ... bags like they used in the Apollo missions. bleh.

    • @delindsay
      @delindsay  Год назад

      LMAO. I mean I guess they'd just have to wait until we landed on a Planet with enough atmo & temp so they could do their business.

  • @shadowdancer9830
    @shadowdancer9830 Год назад +1

    Why should we add engineering bays at all in our ship builds? What do they add to game play stats?

    • @delindsay
      @delindsay  Год назад +1

      The most they add is +1 Crew Station, rest is RP.

    • @shadowdancer9830
      @shadowdancer9830 Год назад +1

      @@delindsay So a small control center vs a battle station offers just one crew - right? but how does the crew affect game play? They don't level up with experience and the only one I see that helps and then only in a gun fight is the companion.m To improve shields and everything else done through my perks. I don't see the crew doing anything. They could at least make things for me on the ship stations. I am not really understanding the system they use.

    • @delindsay
      @delindsay  Год назад +1

      @@shadowdancer9830 Only the 3x1 Engineering Bay adds +1 Crew. Control Stations add 4 and Battle Stations add 6. Their are 4 Crew types (for now) that add passive bonuses to your Ship like extra power grid, reduced jump fuel cost, more cargo capacity, etc.

    • @shadowdancer9830
      @shadowdancer9830 Год назад +1

      @@delindsay Thanks for replying. But what are the passives that each add. What are the battle station vs control station habs passives? And is the passive bonus with or without companions? Is there somewhere that has this info. Most of the crew I've been setting up on my outposts. And tell the truth I been using engineering robots for repairs on only none animal worlds. And I haven't had any problems. The game is setup like F4 (fallout 4) with companions and bonuses while they are with you. But I'm not getting that much out of them. TY for your help ahead of time.

    • @delindsay
      @delindsay  Год назад +1

      @@shadowdancer9830 Battle station adds 6 Crew Stations, Control Station adds 4 Crew Stations. The passive bonuses comes from the NPC's you set as Crew, not the Habs.
      Sarah reduces your Jump Fuel cost for space travel. Sam adds (1) green bar of power to your Engines for free and increases their speed by a %, as well as increases your cargo capacity by a %.
      Hassan adds (1) green bar of power to your Shields for free and also increases their %, but that's less set as fact by how much.
      Vasco adds (1) free use bar of power to your Ship (use it however you wish).
      At this time, no other NPC's add anything of value or that works, other than what's above (Piloting Rank 2+, Shield Systems Rank 2+, Payloads Rank 1+, Aneutronic Fusion Rank 1 only).

  • @Ruffian_Xion
    @Ruffian_Xion Год назад +2

    The latest update/patch seems to have introduced more bugs than it squashed. It was raining INSIDE my outpost last night.

    • @delindsay
      @delindsay  6 месяцев назад

      Wait until you see the bugs introduced in the newest patch 1.11.33 😉

  • @TheDatatex3
    @TheDatatex3 Год назад +1

    All hail the algorithm may it bring views

    • @delindsay
      @delindsay  Год назад

      I certainly appreciate it!

  • @AthamAldecua
    @AthamAldecua Год назад +1

    Nice!

  • @philash824
    @philash824 Год назад +1

    I had my first problem with Starfield yesterday, my head was permanently cloaked, I was like the headless horseman 😂

    • @delindsay
      @delindsay  Год назад

      LMAO! I get that problem sometime where the camera goes inside the suit like hollow man or something.

    • @philash824
      @philash824 Год назад +1

      @@delindsay I didn’t even notice until I went into third person by mistake, and then I had to go back every 10 minutes or so just to see if it had gone back to normal

  • @GiftofChaos
    @GiftofChaos Год назад +1

    what about the nova galactic 3X1 All-in-One??

    • @delindsay
      @delindsay  Год назад

      What I showed was what the individual Staryards had when I created the video. Occassionally there's something that's level gated or progress in the main storyline gated. Uncertain about a Nova 3x1 All-in-One in that regard.

  • @grevindev
    @grevindev Год назад +1

    doin god's work

  • @martinsmith2778
    @martinsmith2778 Год назад +1

    Until they patch to fix the lighting, I just pretend I have parasites I'm trying to remove from my ship

    • @delindsay
      @delindsay  Год назад +1

      HA! That's a great idea. Oh shit, I just thought of something, if I can figure out how to do it I should add the location tracker sound from Aliens each time the lights go funky, really mess with people lmao.

    • @StonerWaifu
      @StonerWaifu Год назад +1

      Heatleeches feed on interior lighting

    • @delindsay
      @delindsay  Год назад

      @@StonerWaifu Heh.

  • @evanevans5428
    @evanevans5428 Год назад +1

    The lighting is whack in this game. Hopefully Bethesda or Modders fix it. Its weird having all of this space age technology yet the second the sun goes down its like the 17th century. Atleast they could have candles!

    • @delindsay
      @delindsay  Год назад

      Indeed. Although I understand this is a new problem introduced with the Patch a few days ago. So, I guess Bethesda will have to push out a Hotfix to fix the crap their Patch broke.

  • @cmdrspockncc1701
    @cmdrspockncc1701 Год назад +1

    Falling stuff is a Skyrim glitch

    • @delindsay
      @delindsay  Год назад

      Wouldn't surprise me one bit.

  • @borisdorofeev5602
    @borisdorofeev5602 10 месяцев назад +1

    Thank you for the video. Much appreciated. However, I'd like to suggest that you script your duture videos. This one was generally frustrating to get through as you could have saved several minutes in overall video length.
    I want to add this next bit isnt to bash or demean you, but legitimately constructive criticism as you do have potential. Youre talking to us not at us. We're not there with you so asking us questions like "Did you see that?" Well yes, I did but you wouldnt know that.
    Just script your vids, i can almost guarantee you reach a wider audience since your style is good.

    • @delindsay
      @delindsay  10 месяцев назад +1

      Fair enough.

  • @overwatch3749
    @overwatch3749 Год назад

    FYI, it's DEE-mos. Dee like in Candy, and Mos like in Most. Phobos and Deimos are the two moons of Mars, and they are named for the horses that pulled the chariot of the god Mars in Greek Mythology. Even the game pronounces it wrong/differently in many places.

  • @MEanPenguin908
    @MEanPenguin908 Год назад +1

    That lighting looks miserable to live with! My condolences!

    • @delindsay
      @delindsay  Год назад

      It's only the 2nd time it's happened so I'm chalking it up to buggy game is buggy.