Yeah, with simple games the game is basically done on the first day and the rest of the days if adding more features and tweaking the game to make it better.
This needs to be a multiplayer game on mobile. I can't tell you how large a bit it would be. With community levels, and ability to play with your friends, it might just top the charts.
@Auom 120 Swnasiqubulotosife I see nothing wrong in working and getting paid for your work. Thomas Brush did an amazing job, he deserves any money and attention he currently gets
I mean, its still a puzzle platformer, but it's completely different. Its using different mechanics and an overall different approach to the level design
I've personally investigated a lot, and it may be a bit too soon for Brackeys to make a tutorial. It's still very much in development. The only complete code package we have right now is the new unity.transport which is a super thin udp layer (packets can get duplicated, lost, corrupted, etc) To make a game, you need a more complete and robust framework on top of the transport layer (that takes care of packet reliability for example). Unity provides one in the FPS Sample, but it's very complex. We'll have to wait before unity provides more complete and easy solutions.
It seems the emotional value and stimulation of this game is great. The best possible idea for cooperation multiplayer is the theme of love. Good for learning team work as well. This could be part of aggressivity management and co. Great work.
Welcome back! I work with Godot for some time now, and I´ve learn a lot trying to port some your work in Unity. One of them was a cool game that you made some years ago, called Date Night. I´ve wonder if you want to revisit some your work and check the differences between Unity and Godot.
If u continue to work on this game, you could work on changing how both characters move. For example, you could give the pink character a float ability like SSB Peach/Daisy. For the blue character, you could add some sort of mid-air dash, or maybe an ability to be able to hold the jump button to jump higher. To balance this second ability, you could make the initial jump of the lie character lower than the pink character’s jump
I wanted to take the course but after seeing the $400 USD for the indie course and $600 USD for the VR course I almost feel out of my chair. That's just a tad to much cash that I'm sure many people can't just throw around. If it was $50 I would most likely say yes as there are a number of very good corses going for much, much cheaper including your own on Udamy but at the current price absolutely not.
I did the mastery course. I know it cost much more than a Udemy course. But I learned more than any of the several Udemy courses I've gone through. It definitely goes beyond the basics that almost all Udemy courses cover endlessly. My programming skills leveled up considerably thanks to the course and Jason's other RUclips videos.
@@chafiknaceri6955 i know you want to earn some money , but the "brakeys will talk about it" wont make anyone buy it, actually, it makes me think its not that great and you are tying to sell it using someones elses succes... (Also, idk why but a big part of my brain thinks reviews are from fake accs, but i dont have any proof, so i cant decide)
@@chafiknaceri6955 sorry, i dont want to be hateful , i looked at ur chanell and u seem to have a few hyper-casual games, but my suggestion is to start a medium sized project and make devlogs on it, im curently watching a lot of chanells wich do that, and theres always space for more
A couple of polish concerns: There might should be a visual difference between the timer platforms and regular platforms, beyond the basic color change. (It could either be to make the timer platforms themselves visibly different in design, or it could be done through a fancier transformation effect.) It also might be preferable if there was an indicator beyond just trial and error to show which buttons connected to which outlines.
Wow this game is very gorgeous.. continue adding levels so I suggest you to put it on Steam! You guys have a great potential, don't esitate to show people out there your creations!
Hi! :) Sometime ago i tried to make a platform game with some mechanics you used here, and i never thought it could be so hard! Tried in gamemaker, godot and unity (that seemed to be the one that could enable me to get to my goals). I saw a lot of tutorials (yours included) and this is the first time i found something close to what i needed. I wanted to make a 2d puzzle platform with face sensitive blocks (each of the 4 sides should react in different ways, depending where the player comes from). I think minute 2:55 of this video has the answer, i'll look into it and give it a try again then, maybe, in an upcoming game jam i can post it ;) thanks, always learn a lot with your tutorials :)
Synes sgu alligevel at det er sejt at du er så god til det du laver, og så alligevel har valgt at dele ud af dine erfaringer. Du giver virkelig kæmpe motivation til at blive bedre til game dev. Kæmpe like herfra
Reminds me of “Heart Star” like the unable to touch the color persons color or whatever The timer reminds me of the Celeste Cassette rooms The two players reminds me of fire boy and lava girl
I think this game would make an amazing community game. If you wanted to, you could add some sort of level editor and a couple more mechanics and release this as a full game. I can only imagine some of the fantastic and wacky levels people would make!
i cant even tell u how happy i am that it was 333 xD Can you do a video, or do you have a video on the whole, Base Scene with the things that stay the same with another Scene layered over top? That would speed up my current project a bunch! (Gonna google in the meantime :P)
You should totally put this out on steam and the switch or something (after any finishing touches / extra content you may want to add for a scenario like that) I can already see this being a hit in tabletop mode with two joycons :D
One tip I would like to give: If you are designing games where colors matters, please think about colorblind people lol I can tell the difference between the players but can't tell the difference between the colored platforms. Probably because the platforms are being affected by the dynamic lights idk
Really you are perfect I liked this game alot in the game You make a lot of awesom mechanics I hope to explain it In your videos Like how you did with the sprites, 2 players mechanic , And a lot more! I will wait for this videos because that will be Something Very new and exciting to watch.
This looks like an amazing yet simple game. I would love to play this with my girlfriend on an actual date night. Dinner and a game about two people working to gather to have dinner date. Love it so much.
@@TonsOfHunStudios My 'physics" engine that i did mostly on my own was completely based on my engine, and I forgot delta time, so basically I had to redesign the whole movement and i wasn't up for that on the last night.
Brackeys, only one thing i want to say... LEVEL EDITOR FOR DATE NIGHT! You could really make it into a little flash game you could put somewhere... It has potential to be one of those web games that your little brother plays.
can you make tutorials about multiple scene management in unity? im thinking for instance about keeping player in separate scene that would appear in all other scenes
I'm too much of a failure to participate in a Game Jam but they look like a lot of fun. But I'm definitely interested in that guy's Udemy courses, especially the VR one. After I get done with my current mobile game I intend to give VR a try at some point.
Hey Brackey's I think something is wrong on level 5, the one that has 2 platforms around the blue character. Once I jumped up to the table with Berta and then against the platform next to it, I dropped down and I could no longer jump with the pink character.
I don't know if this is out of line, but I would love love to see your source code. Is it possible for you to post that for your patreon supporters or something? That would be amazing.
Day One - Basically finishes games.
@@kozaks1800 Il try it
kozaks why are you self-advertising in the replies
Lol
Yeah, with simple games the game is basically done on the first day and the rest of the days if adding more features and tweaking the game to make it better.
Chris24 Productions games like this only need the base physics, then it’s just copy and pasting blocks to make different levels, right?
4:00 "That was it for day 1" ... That was all in ONE DAY!? Nice work!
ahhahaha I had exactly the same thought... Like did he mean week one ? :D
DAY 1 THAT WOULD TAKE ME WEEK 1
@@joshuatakiyama3880 at least you actually HAVE the ability to program
This needs to be a multiplayer game on mobile. I can't tell you how large a bit it would be.
With community levels, and ability to play with your friends, it might just top the charts.
@@keysmash_roa which one?
yeah this is like an exact copy
no
Brackeys - "I am not a good artist."
*then makes a game in 4 days which is way better looking than I can ever make in a century*
oh.. you are that bad??
If you think that a pixel art looks good, check Thomas Brush 2 week game he made for pewds. Art on a whole new level.
@Auom 120 Swnasiqubulotosife I see nothing wrong in working and getting paid for your work. Thomas Brush did an amazing job, he deserves any money and attention he currently gets
This statement is so true, though pixel art isn't too hard to learn
I haven't even made a game lol
This is kinda like Fire boy and Water girl. If I remember that name correctly :D
But its still cool
Classic Miniclip game.
I was going to say that
Lewis T That's a movie, they meant the game on Miniclip
I mean, its still a puzzle platformer, but it's completely different. Its using different mechanics and an overall different approach to the level design
*remember fireboy and watergirl, this is them now*
Feel old yet?
this reminds me of that box love game jacksecticeye used to play
That’s what I was thinking about!
Your pfp gives me Nolstalgia
Can you make a video about the new unity multiplayer system?
Yes, we need that!
Indeed we need it
I've personally investigated a lot, and it may be a bit too soon for Brackeys to make a tutorial. It's still very much in development.
The only complete code package we have right now is the new unity.transport which is a super thin udp layer (packets can get duplicated, lost, corrupted, etc)
To make a game, you need a more complete and robust framework on top of the transport layer (that takes care of packet reliability for example). Unity provides one in the FPS Sample, but it's very complex.
We'll have to wait before unity provides more complete and easy solutions.
Yes please!
I agree! We really need that!
DATE NIGHT?! *gets candles on the table* Sounds like a fun video... 👀
The collab we all want
Love your channel Sykoo!
( ͡° ͜ʖ ͡°)
@Elijah Douglass wow you guys are bots
@@davetrapyt2958 I take offense to that
Hey, could you cover the normal map lighting and the new embedded scene things? Awesome video as always!
Fireboy and watergirl :D
Yes! One of my favorite flash games
Nice wyvern from terraria pfp
@@Wuffindy Terraria!!!!!
I know
Hmm... this is not my arm
There are 2 kind of people.
1. Who can sing.
2. Who can Brackeys.
Cant do 1 OR 2
@@Zoiler you are not a person
@@omnical6135 oh so that Is what xenophilia is for
It seems the emotional value and stimulation of this game is great. The best possible idea for cooperation multiplayer is the theme of love. Good for learning team work as well.
This could be part of aggressivity management and co.
Great work.
Best channel
This GameDesign looks so simple and effective. I love it!
Welcome back! I work with Godot for some time now, and I´ve learn a lot trying to port some your work in Unity. One of them was a cool game that you made some years ago, called Date Night. I´ve wonder if you want to revisit some your work and check the differences between Unity and Godot.
These are my favorite types of videos
Man.......You are the greatest guy I've ever seen........Love you !
You should keep updating this and getting it on Steam or something, this is pretty good. I would even pay for this.
If u continue to work on this game, you could work on changing how both characters move. For example, you could give the pink character a float ability like SSB Peach/Daisy. For the blue character, you could add some sort of mid-air dash, or maybe an ability to be able to hold the jump button to jump higher. To balance this second ability, you could make the initial jump of the lie character lower than the pink character’s jump
I wanted to take the course but after seeing the $400 USD for the indie course and $600 USD for the VR course I almost feel out of my chair. That's just a tad to much cash that I'm sure many people can't just throw around. If it was $50 I would most likely say yes as there are a number of very good corses going for much, much cheaper including your own on Udamy but at the current price absolutely not.
I did the mastery course. I know it cost much more than a Udemy course. But I learned more than any of the several Udemy courses I've gone through. It definitely goes beyond the basics that almost all Udemy courses cover endlessly. My programming skills leveled up considerably thanks to the course and Jason's other RUclips videos.
@@chafiknaceri6955 i know you want to earn some money , but the "brakeys will talk about it" wont make anyone buy it, actually, it makes me think its not that great and you are tying to sell it using someones elses succes...
(Also, idk why but a big part of my brain thinks reviews are from fake accs, but i dont have any proof, so i cant decide)
@@x-lightsfs5681 :D
@@chafiknaceri6955 sorry, i dont want to be hateful , i looked at ur chanell and u seem to have a few hyper-casual games, but my suggestion is to start a medium sized project and make devlogs on it, im curently watching a lot of chanells wich do that, and theres always space for more
@@x-lightsfs5681 we are actually teaching students than accepting their games and helping them work with publishers
These game jams are so cool!
Great stuff dude! Always fun to see creative new spins on new or existing ideas.
Looks awesome! I am really impressed with all the work you put in!
A couple of polish concerns: There might should be a visual difference between the timer platforms and regular platforms, beyond the basic color change. (It could either be to make the timer platforms themselves visibly different in design, or it could be done through a fancier transformation effect.) It also might be preferable if there was an indicator beyond just trial and error to show which buttons connected to which outlines.
CODING YOUR OWN GAMES? IS EASIER THAN YOU THINK
INSTALLING AN AD BLOCKER? iT'S EASIER THAN YOU THINK!
Hello Isaac
YA KNOW! YOU SHOULD TAKE THIS ONLINE. SKIP..
U KNO, U SHOULD TAKE THIS ONLINE UNITY COURSE.. ON UDEMY! IT'S TAUGHT BY A SOFTWARE ENGINEER AAAND A GAME DEVELOPER, WHO ARE BOTH EXPERT INSTRUCTORS!
@@isaelsky21 honestly i took the course and love it sure the ad is a total meme now but the course was actually good ( the C# unity developer 3d )
I'm saving this video. There's a ton of useful tips in it, thanks for sharing!
This is a really cool game!!! I'm blown away.
Wow this game is very gorgeous.. continue adding levels so I suggest you to put it on Steam! You guys have a great potential, don't esitate to show people out there your creations!
We’ll miss you Brackeys..
brackeys uploaded a game to his own jam
respect
"do it for me"
i watched the video lmao look for it it's amazing.
0:12 I spotted lixian's do it for me game and i have a feeling anyone who saw his video has too
Hi! :) Sometime ago i tried to make a platform game with some mechanics you used here, and i never thought it could be so hard! Tried in gamemaker, godot and unity (that seemed to be the one that could enable me to get to my goals). I saw a lot of tutorials (yours included) and this is the first time i found something close to what i needed. I wanted to make a 2d puzzle platform with face sensitive blocks (each of the 4 sides should react in different ways, depending where the player comes from). I think minute 2:55 of this video has the answer, i'll look into it and give it a try again then, maybe, in an upcoming game jam i can post it ;) thanks, always learn a lot with your tutorials :)
Haven’t watched the whole video yet but the art in the game looks really nice
Your creativity amazes me! Great work as always :)
Synes sgu alligevel at det er sejt at du er så god til det du laver, og så alligevel har valgt at dele ud af dine erfaringer. Du giver virkelig kæmpe motivation til at blive bedre til game dev. Kæmpe like herfra
That looks like a good game that could get kinda popular under the right conditions.
7:14 when parents are not at home!
Simple, clean and fun. Great as always:)
Wow I would love to see a video where you explain how you approach this light system on 2D.
Meanwhile on my unity game...
Two blocks collide on a green background with no skybox and a script that gives you nightmares...
I would happily buy this if it becomes a full game.
I'm proud of you making it into game jam.
Sounds eerily similar to Noah's game from Blackthornprod.
haha that's exactly what I was thinking
I thought so, too
Ok no conspiracy theories now
Are you saying that people can come up with the same ideas? Disgusting...
This really takes me back to Coolmathgames
Reminds me of “Heart Star” like the unable to touch the color persons color or whatever
The timer reminds me of the Celeste Cassette rooms
The two players reminds me of fire boy and lava girl
*Do it for me*
Me: _Excited_
Loved seeing that on Lixian's channel, a completely different way of describing "Love is Blind"
"I wanted DEATH!"
Your hairstyle is awesome bro.
Hi! Can you teach us how you implemented the collider-ignoring mechanic? I've been trying something similar but I'm sure there are better ways
Review: The jump mechanics are very hard and the characters slip alot but it's pretty fun although there is no story line which I would recommend.
Can you do a tutorial on how to combine scenes ? And change specific scenes only ?
You don't say "Squishy".(5:05) You say "Juicy".
-Blackthornprod
haha!!
When did he say that?
@@trobertt7271 I'm not sure if he said that, but he does say "juicy" a lot lmao
YOU ARE A AMAZING PROGRAMER.
I LIKE YOUR PIXEL ART A LOT.
Awesome mechanic!
I think this game would make an amazing community game. If you wanted to, you could add some sort of level editor and a couple more mechanics and release this as a full game. I can only imagine some of the fantastic and wacky levels people would make!
Wow that’s really creative
Make it a four player game and chaos is guaranteed 😁! Nice game and thank you for the video!
Brackeys didn't miss a game jam!!! woooo **clap** **clap** wooooooooo
Do It For Me was a phenomenal game!
I know this was a year ago, but this is just such a brilliant game!
I love this game!
You should look at lexiantv's submission for this game jam
i cant even tell u how happy i am that it was 333 xD
Can you do a video, or do you have a video on the whole, Base Scene with the things that stay the same with another Scene layered over top? That would speed up my current project a bunch! (Gonna google in the meantime :P)
You should totally put this out on steam and the switch or something (after any finishing touches / extra content you may want to add for a scenario like that) I can already see this being a hit in tabletop mode with two joycons :D
One tip I would like to give:
If you are designing games where colors matters, please think about colorblind people lol
I can tell the difference between the players but can't tell the difference between the colored platforms.
Probably because the platforms are being affected by the dynamic lights idk
This is a cool gamejam project! I would have tried to implement a switch player controller for single player mode. I'll try it next weekend!
Really you are perfect I liked this game alot
in the game You make a lot of awesom mechanics I hope to explain it In your videos Like how you did with the sprites, 2 players mechanic , And a lot more!
I will wait for this videos because that will be Something Very new and exciting to watch.
You need to make tutorials for these, your a god at this
Best game yet
Great game man. Really cool.
This is a great game idea. You should actually make a commercial game out of this
Can i see your full code(s) you used to create this game?
Youre videos are best im learning to code
And there I am 4 weeks developing a bouncing ball game. Man i love your vids
I remember how i watched a video about the process of making "Do it for me" from the same gamejam.
This looks like an amazing yet simple game. I would love to play this with my girlfriend on an actual date night. Dinner and a game about two people working to gather to have dinner date. Love it so much.
So this is a fire boy and water girl knockoff I know my cool math brackeys
@Vsus Here yes it is
@Vsus Here
The joke
------------->
Your head
it’s WAAAAAAYYYY more like an exact copy of heart star
@Vsus Here Define "actual levels"?
As far as I can tell, the levels are "actual levels"
@Vsus Here Oops just realised that was a year ago XD
*Game jam NOT missed*
success!
Game jams are fun, I tried to make mine, but it was pretty bad and I didn't put it up.
You should have! It's probably better than you think!
@@TonsOfHunStudios My 'physics" engine that i did mostly on my own was completely based on my engine, and I forgot delta time, so basically I had to redesign the whole movement and i wasn't up for that on the last night.
@@ItsLogic Oh, well now I get why :(
Your game looks so amazing!
Definitely gonna compete in the next game jam :D
You’re a great video game artist!
I want to see some speed runs of this. Co-op speedruns are always interesting.
Brackeys, only one thing i want to say... LEVEL EDITOR FOR DATE NIGHT! You could really make it into a little flash game you could put somewhere... It has potential to be one of those web games that your little brother plays.
“So love has blinded you?” - Padame
can you make tutorials about multiple scene management in unity? im thinking for instance about keeping player in separate scene that would appear in all other scenes
Good job and another game appeared on world!
This is incredible!
I'm too much of a failure to participate in a Game Jam but they look like a lot of fun. But I'm definitely interested in that guy's Udemy courses, especially the VR one. After I get done with my current mobile game I intend to give VR a try at some point.
How can you add music to play at certain points in your game?
Hey Brackey's I think something is wrong on level 5, the one that has 2 platforms around the blue character. Once I jumped up to the table with Berta and then against the platform next to it, I dropped down and I could no longer jump with the pink character.
One does not simply
Delve into level design
If you are gonna use use Unity for 2d games better use Love2D, an empty.exe proyect in unity is almost 120MB, while Love2D is only 2MB
Thanks for the tip, it's useful for me. However, this channel is for unity coding so there's no point in doing a different engine.
If you made this into an actual game, I would totally buy it.
Do you mean if he expanded upon the levels?
Dam this actually encourage me to make a game my self i m right now trying to make a survival game for switch
why didn't brackeys used the excel for planning?
It's great brackeys
I don't know if this is out of line, but I would love love to see your source code. Is it possible for you to post that for your patreon supporters or something? That would be amazing.
Brackeys I like your idea, can I made my own version for android and iOS ? ofc with my own art and levels.
Can you make a bid on how to create flowing lava
0:25 Hey Lixian was in this game jam!