Ancient Box really is the perfect meta call right now. I've been playing it a bit for the last week, I think I haven't dropped a game yet, while having some big comebacks against Raging Bolt and Dialga. But man, something about how the deck plays stresses me out. I think it's the constant risk of discarding vital cards to Pokestop or Explorer. I can never find the nerve to play more than two games in a row with this deck, even when I'm winning!
I use the exact same 58 cards in the last few weeks and have played over 1000 games of ancient box now over the last few months. I swapped penny and research for Thorton and roaring moon ex. Thorton is great, it does the same thing as penny does in most situations by denying a k0 or being able to retreat a stuck pokemon from the active. It was in there initially for roaring moon and previously slowbro, but recently i havent been using the ex. when this deck (this list) is played correctly, it has great matchups into everything except future hands, pidgeot control (noivern) and Snorlax block. As for the decks it wins against, the ones that run a lot of hand distruption or unfair stamp can be played around because they’re usually evolving decks and you don’t need to take the first knockout on a single prize to win, let them evolve the active to a a big ex, 2 hit k0 it and by then you will have at least 2 fully charged attackers set up for the turn you start taking prizes and for the turn after you get unfair stamped/iono.
Kieran is an insane card in this deck, and I’ve been having a ton of success with double pal pad, defiantly one of my favorite decks in format right now!
@@yourideraes1763 I dropped Penny for Kieran. Kieran can also be used as a switch so it can somewhat replace Penny. Then to make room for the second Pal Pad I do not run Professor's Research. Other than those changes, my list is identical to AllOutBlitzle's. However I might consider putting Penny back in over Kieran, as I think Penny is probably better against Gardevoir, and Dragapult is not as common as I originally expected.
I’ve heard both decks say their favored against one another in this match up lol. I think that’s just because most players have considerably fewer reps on ancient than garde.
The one prize attack is worthless, the three prize attack is too expensive and still worse than Roaring Moon. That deck space is better spent on any other cards.
What about Brute bonnet with relentless punches attack instead of walking wake and a couple dark patches to help power it up. Can knock out just about anything if you’ve got at least a little bit of damage on your opponent. Hits for 50 x each damage counter opponent has on him
@@Alloutblitzle only one more of each plus with dark patch would be pretty easy to power up. And can use it, walking wake you can’t. And only put it down when ready to power it up. Neither as a starter is good. But it has good potential. Can finish off damn near anything. You don’t hit for much first time or two so if you can damage a two prizer second turn could finish it off next if you had used Sadie turn before with a dark patch.
Walking wake has 1 retreat and not that great of an attack. Would rather just player all dark energy than have to play other bad energies to power up inefficient attacks
Flutter can be used to attack. Walking wake's attack isn't very good and not worth using. This deck already is kind of a pile so playing water and e switches make it even less consistent
What do you think about screaming tail? I personally like it as it does not have lightning weakness that can tank a hit from iron hands from lightning box.
I think this is certainly in the top 5 hardest decks to play correctly ( like pidgeot control high skill ceiling) but when played correctly it is a force to be reckoned with. The deck only has 3 ways to draw cards, greninja, supporters and pokestop, quite often you need to be able to sequence a few of those together to find the right cards you need for each turn and even the smallest mistake can cost you the turn and even the game in a lot of situations. The deck is extremely weak to hand disruption so if you also aren’t preparing your board hand and deck for hand disruptions correctly you will very likely lose the game when it happens. Other decks benefit more from their draw engines such as bibarel, pidgeot ex, dundunsparce, ancient box makes up for in late game power. All your single prize pokemon can build up their hp high enough so that opponents can never take more than 1 prize card per turn and can build up their damage to 1 hit k0 every Pokémon in the format. Late game it’s much easier to set up check-mate board states against your opponent compared to other decks, by having multiple 1 prize attackers in play that can 1 hit k0 any of your opponents Pokémon. Navigating its early to mid game in order to get to your late game is the most critical strategy of playing this deck and is very difficult to do correctly especially for someone with no experience playing the deck.
Walking wake has the highest hp of the 1 retreat cost ancient Pokémon which means you can survive an attack if you have it in the active and still Sada to that and an attacker, retreat and attack with a different Pokemon on the same turn.
As someone who has played about 60+ (about 13 have been gardi) matches this format with this deck I can say that typically you win because your so agro gardi can’t set up and as long as you keep the pressure going your fine
Gardi likes to take out two prize mons and so being a single prize deck helps. Unfair stamp is the biggest threat but you make sure you are setup before taking prizes. Gardi would like to scream tail, but now with waking wake you don't have two energy retreat mon stuck
KO Ninja ASAP, then Unfair stamp, Counter catcher a non-attacking mon, KO the energized Moon. Ancient box needs Sada and energy on 3 cards. In a Bo3, I would say 60/40 Gardy.
Ancient Box really is the perfect meta call right now. I've been playing it a bit for the last week, I think I haven't dropped a game yet, while having some big comebacks against Raging Bolt and Dialga.
But man, something about how the deck plays stresses me out. I think it's the constant risk of discarding vital cards to Pokestop or Explorer. I can never find the nerve to play more than two games in a row with this deck, even when I'm winning!
I use the exact same 58 cards in the last few weeks and have played over 1000 games of ancient box now over the last few months.
I swapped penny and research for Thorton and roaring moon ex. Thorton is great, it does the same thing as penny does in most situations by denying a k0 or being able to retreat a stuck pokemon from the active. It was in there initially for roaring moon and previously slowbro, but recently i havent been using the ex.
when this deck (this list) is played correctly, it has great matchups into everything except future hands, pidgeot control (noivern) and Snorlax block.
As for the decks it wins against, the ones that run a lot of hand distruption or unfair stamp can be played around because they’re usually evolving decks and you don’t need to take the first knockout on a single prize to win, let them evolve the active to a a big ex, 2 hit k0 it and by then you will have at least 2 fully charged attackers set up for the turn you start taking prizes and for the turn after you get unfair stamped/iono.
Kieran is an insane card in this deck, and I’ve been having a ton of success with double pal pad, defiantly one of my favorite decks in format right now!
Definitely potentially good inclusions
Yep! Helps to hit those big damage numbers on Charizard and Dragapult, and can act as a switch when decks try to trap something in the active.
Im having difficulties fitting those 2 in the deck, mind telling me what you switched to fit them in?
@@yourideraes1763 I dropped Penny for Kieran. Kieran can also be used as a switch so it can somewhat replace Penny. Then to make room for the second Pal Pad I do not run Professor's Research. Other than those changes, my list is identical to AllOutBlitzle's.
However I might consider putting Penny back in over Kieran, as I think Penny is probably better against Gardevoir, and Dragapult is not as common as I originally expected.
@@kered13 awesome, thanks for the tip!
I’ve heard both decks say their favored against one another in this match up lol. I think that’s just because most players have considerably fewer reps on ancient than garde.
why play the walking wake and not a few water to attack with it as well?
It's attack is difficult to use and not great. The whole appeal imo is being more consistent than Koraidon
The one prize attack is worthless, the three prize attack is too expensive and still worse than Roaring Moon. That deck space is better spent on any other cards.
Walking Wake is there for the high HP, single retreat cost mon. It has higher HP than other single retreat ancient pkmn.
What about Brute bonnet with relentless punches attack instead of walking wake and a couple dark patches to help power it up. Can knock out just about anything if you’ve got at least a little bit of damage on your opponent. Hits for 50 x each damage counter opponent has on him
3 energy and 3 retreat is pretty awkward
@@Alloutblitzle only one more of each plus with dark patch would be pretty easy to power up. And can use it, walking wake you can’t. And only put it down when ready to power it up. Neither as a starter is good. But it has good potential. Can finish off damn near anything. You don’t hit for much first time or two so if you can damage a two prizer second turn could finish it off next if you had used Sadie turn before with a dark patch.
Sorry for the question but why you walking and not water energy ?? Is not best a koraidon?
Walking wake has 1 retreat and not that great of an attack. Would rather just player all dark energy than have to play other bad energies to power up inefficient attacks
So flutter mane is cannon fodder here? I saw another one with water energy and switches to attack with Greninja or Wake...
Flutter can be used to attack. Walking wake's attack isn't very good and not worth using. This deck already is kind of a pile so playing water and e switches make it even less consistent
What do you think about screaming tail? I personally like it as it does not have lightning weakness that can tank a hit from iron hands from lightning box.
I don't see the value when it still fies to iron hands but also to stuff like cram and sableye
I love this into Lost Box starting Flutter Mane, people rage quit so fast
nice deck, seems super fun!
On a scale from 1-10 how much skill do you think this deck takes?
I would say it probably intermediate. There is some resource management that can be tough sometimes
I think this is certainly in the top 5 hardest decks to play correctly ( like pidgeot control high skill ceiling) but when played correctly it is a force to be reckoned with.
The deck only has 3 ways to draw cards, greninja, supporters and pokestop, quite often you need to be able to sequence a few of those together to find the right cards you need for each turn and even the smallest mistake can cost you the turn and even the game in a lot of situations. The deck is extremely weak to hand disruption so if you also aren’t preparing your board hand and deck for hand disruptions correctly you will very likely lose the game when it happens. Other decks benefit more from their draw engines such as bibarel, pidgeot ex, dundunsparce, ancient box makes up for in late game power. All your single prize pokemon can build up their hp high enough so that opponents can never take more than 1 prize card per turn and can build up their damage to 1 hit k0 every Pokémon in the format. Late game it’s much easier to set up check-mate board states against your opponent compared to other decks, by having multiple 1 prize attackers in play that can 1 hit k0 any of your opponents Pokémon. Navigating its early to mid game in order to get to your late game is the most critical strategy of playing this deck and is very difficult to do correctly especially for someone with no experience playing the deck.
why walking wake when he can't attack? when koraidon sometimes can be backup attacker
Because Koraidon is a terrible starter that has mediocre damage output and forces you to play fighting energy
Walking wake has the highest hp of the 1 retreat cost ancient Pokémon which means you can survive an attack if you have it in the active and still Sada to that and an attacker, retreat and attack with a different Pokemon on the same turn.
I'm pretty sure Gardy is still heavily favored into this deck though.
You have to be careful into stamp but it's not that bad
As someone who has played about 60+ (about 13 have been gardi) matches this format with this deck I can say that typically you win because your so agro gardi can’t set up and as long as you keep the pressure going your fine
Gardi likes to take out two prize mons and so being a single prize deck helps. Unfair stamp is the biggest threat but you make sure you are setup before taking prizes. Gardi would like to scream tail, but now with waking wake you don't have two energy retreat mon stuck
KO Ninja ASAP, then Unfair stamp, Counter catcher a non-attacking mon, KO the energized Moon. Ancient box needs Sada and energy on 3 cards. In a Bo3, I would say 60/40 Gardy.
What if everything is loaded up and can't be trapped?
Why walking wave..why...
It's a one retreat ancient dude that let's us only play dark energy
Bro your content is great but please get a new mic. It’ll take your videos and streams to the next level 🔥🔥
hi big fan
No I am a big fan 🥹
Why ya sound sick?
Why don't you sound sick?