How to make Light Gobos & God rays in Blender

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  • Опубликовано: 29 янв 2025

Комментарии • 62

  • @shinjiikarir
    @shinjiikarir 11 месяцев назад +12

    Thanks for not bs, jokes or unnecessary modeling .

    • @jonitakomo
      @jonitakomo 16 дней назад

      But stay away from the weird stuff mate

  • @aveebu
    @aveebu 12 дней назад +1

    Mind Blown

  • @artg556
    @artg556 Год назад +5

    I recently started using blender and this channel has been a real blessing!Not only the tutorials but also the plugin recommendations have been great, if everything goes well I will launch my first animation and I make a point of including your name in the description.

  • @vladartiomav2473
    @vladartiomav2473 8 месяцев назад +1

    That's the kind of stuff we like Blender for! So easy to implement.
    Thanks for sharing

  • @benfyat78
    @benfyat78 Год назад +19

    Didn't know I can edit lights in blender this way, guess we learn something new everyday.

  • @3dpoly924
    @3dpoly924 Год назад +2

    Nice video as usual just straight to the point

  • @sahebfahmi
    @sahebfahmi 6 месяцев назад

    Thank you very much for the tutorial and for the sound

    • @3DArfat
      @3DArfat 4 месяца назад

      ruclips.net/video/MyBsW0vExQM/видео.htmlsi=Qo57wPKw97T7eQMl

  • @Medkola
    @Medkola Год назад +3

    Nice work ❤❤❤❤

  • @TheSiRiUs9
    @TheSiRiUs9 Год назад +1

    didn't know that it can be done in this way thanks for sharing your idea 💙💙💙💙

  • @presidualist4587
    @presidualist4587 Год назад +1

    Thank u bro

  • @knowledgeispower9724
    @knowledgeispower9724 Год назад +1

    thanks broski

  • @zombiebobo
    @zombiebobo 6 месяцев назад

    Thank you

  • @georgemubanga1878
    @georgemubanga1878 Год назад

    Awesome

  • @khaldiataha991
    @khaldiataha991 Год назад

    Nice

  • @Sangram-IND
    @Sangram-IND 3 месяца назад

    ❤❤❤

  • @AfonsoFerreira-jt3wz
    @AfonsoFerreira-jt3wz 9 месяцев назад

    If you are like me and can only get the light on the floor but no actual "ray" here's what I was doing wrong.
    When you create a cube remove the Principled BSDF from the Surface tab of the materials, then you need to go to the Volume tab and add a Principled Volume, then it will work.

  • @pluto814
    @pluto814 11 месяцев назад

    hi, is this possible in cycles as well?

    • @architecturetopics
      @architecturetopics  11 месяцев назад

      This Tutorial is done with Cycles, if you mean Eevee then probebly No since it has no support for light nodes.

  • @API-Beast
    @API-Beast 6 месяцев назад +3

    Two notes because it was driving me crazy and it didn't seem to work:
    1. The texture mapping in the Wave Texture node is in global space by default, depending on how the scene is set up you might need to set scale to 0.5 or even smaller to even see it.
    2. Even very small spread values blur the texture like crazy, at 1° it might already be so blurry that it seems like there is no texture on the light. Really use 0° as a starting point.

  • @randomweirdo3899
    @randomweirdo3899 Год назад +4

    i confused when the wave texture added nothing happen

    • @rodrigogogo9760
      @rodrigogogo9760 11 месяцев назад +1

      reduce the scale maybe its that

    • @issac7787
      @issac7787 9 месяцев назад +1

      Not sure why when i change from "generated" output node of texture coordinate to "reflective" output node, it works

    • @s.patterson5698
      @s.patterson5698 4 месяца назад

      ​@issac7787 Thank you. I was pulling out my hair, of what little I had.😊

  • @rakeshmani8787
    @rakeshmani8787 Год назад +1

    Can u do it how to render out all passes for Other software like nuke and ae and ps .for beginners tutorial pls sir.lighting pass . motion vector and mask and z depth and colour pass.specular passes

  • @LittleMichaeI
    @LittleMichaeI Год назад

    It sucks that this can’t be used on EEVEE. I hope in the future it’ll get supported for eevee!

    • @architecturetopics
      @architecturetopics  Год назад

      I think it will be included in Eevee next and we hope it works fine.

  • @jwills8822
    @jwills8822 5 месяцев назад +2

    Blender 4.x appears to have changed, this approach is not working for me. When I add the wave texture, it does not show up on the floor/object as it does for you when using an area light but does when using a spotlight and the Incoming socket of the Geometry for the mapping vector. This behavior has been rather exasperating for me lately. I do love all your tutorials for blender and Affinity Photo.

    • @yowlawaillus3190
      @yowlawaillus3190 5 месяцев назад

      you can change from Texture coordinate.generated to UV or Window it it will probably work

  • @khmetroid
    @khmetroid 2 месяца назад

    I have tried all the settings in the comments and it still doesn't work at all, I'm on 4.3

  • @CaseyJScalf
    @CaseyJScalf 5 месяцев назад

    Does this still work in 4.2? Not working on first try.

    • @s.patterson5698
      @s.patterson5698 4 месяца назад

      Yes it does...on the Texture Cordinate, use "Reflection " and start with your scale on the Wave Texture at "ZERO"....then slowly bump it up. Works like xan charm. It wasn't working for me either untill I read another comment.

  • @doperscrew
    @doperscrew Год назад

    wait how did u get those godrays? i watched your video 7 times and i retried to make it 10 times but i never get the godrays while i do the whole excapt same thing as you?

    • @miles6226
      @miles6226 Год назад +1

      No idea, I’m gonna do it today, I’ll update you on that

    • @AfonsoFerreira-jt3wz
      @AfonsoFerreira-jt3wz 9 месяцев назад +1

      When he creates a cube he removes the Principled BSDF from the Surface Tab in the material section, then adds a Principled Volume on the Volume tab.
      I was just switching one for the other but its a different tab. Hope this helps

  • @yowlawaillus3190
    @yowlawaillus3190 5 месяцев назад

    im use 4.2 and if you not working, can u try change from Texture coordinate.generated to UV or Window it it will probably work.

  • @wdfwdf-ve5ci
    @wdfwdf-ve5ci Год назад

    On the Next one show how the gobo can be animated and use it in short 7s animation

  • @anonymouxx9261
    @anonymouxx9261 Год назад +3

    "but stay away from weird stuff mate"

    • @studiojohnny
      @studiojohnny 10 месяцев назад

      So weird.

    • @3DArfat
      @3DArfat 4 месяца назад

      ruclips.net/video/MyBsW0vExQM/видео.htmlsi=Qo57wPKw97T7eQMl

    • @jonitakomo
      @jonitakomo 16 дней назад

      That raised many questions in my head, mind boggling statement.

  • @abdullahalsuhaim4593
    @abdullahalsuhaim4593 7 месяцев назад +1

    Stay away from weird stuff mate! lol

    • @yessen02
      @yessen02 7 месяцев назад

      thats the only part i didnt get from this tutorial

  • @simplysurfing
    @simplysurfing 9 месяцев назад +1

    Coming from a 3ds max background im able to understand mapping in shadows etc theory wise strong in 3d. But the tools here....the moment you started pulling those node boxes with curved wires plugged in like a flow chart im lost. WTH is that and it has 200 settings why am i dragging a cord from here and plugging it in wherever is all a great puzzle to me. Maybe i can just watch and mimic....but that doesnt make me learn anything, i can only be a good copy cat then.

    • @NoyuPhantom
      @NoyuPhantom 8 месяцев назад +1

      sometimes we do that until we understand it

    • @jademoth1626
      @jademoth1626 8 месяцев назад

      @@NoyuPhantom🎯

  • @wdfwdf-ve5ci
    @wdfwdf-ve5ci Год назад

    just what the client wanted guess what you read my mind .... dankie AT

  • @habibsoufi
    @habibsoufi 9 месяцев назад

    ok what's the weird stuff you were talking about I need to know.