TTR Duo CJ (Same Cog Side, Rewardless, No Bonus Weight)

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  • Опубликовано: 11 июл 2024
  • shoutouts to ‪@lolipoptable‬ for doing a 1 hour CJ with me
    A spontaneous challenge I opted to do after my buddy lolipoptable (Gracey) had suggested a duo CJ after me mulling over something else. Considering that there's no (to my knowledge) any recorded footage of a duo CJ tier without bonus weight, I used my other toon Ugly Slippy to bring down the average. Bob was there as our third but only to manipulate the sides to put Gracey and I together. As soon as that was confirmed, Bob disconnects and we proceed through the fight as normal.
    The cog round went a lot easier than I had anticipated. I set my gags up with the expectation that we would need to play slower as soon as we ran out of 7s. While our speed was inconsistent, we only really needed some level 5s, all of our 6s, and most 7s. A bit shocking when the level pool of a CJ is 275 (550 in a single side run as we dealt with both sides at once), but it made for a very lenient rewardless run as we had a few poor accuracy rolls with Lure (notably one out of two Presentations). We could have optimized a little better in regards to Lure stuns for Big Magnets, as I wanted Organic Trapdoors when I used them but oh well. What matters is that we got through very easily.
    The cannon round was okay, seating 8 is serviceable overall but didn't make a huge difference.
    The scale round was an awkward one to start with. Our plan was simple -- don't stun, just hit the scales. We had the idea to try it without stunning but very quickly we saw that we weren't making any progress by doing so. I switched over to solo stunning to give us the edge and while I had a very terrible time getting back into the groove of it, I eventually got more consistent and we made more progress. The next major issue that came up was our impact on the scales compared to the Cogs. While it's 8 cogs, their healing to the CJ can undo our damage very quickly. It wasn't until a while in that I had tried focusing more on cog stunning even during the bonus cooldown. If the cogs can't throw their evidence as much, then we deal more longterm damage. That seemed to have worked out better near the end.
    And finally, this was a very boring scale round. As much as I enjoy improving my ability to solo stun and do more challenges, this scale round taking 40 minutes was just a slog. At least we don't have to do it again, right??
    0:00 Intro
    1:23 Cog Round
    24:47 Cannon Round
    26:04 Scale Round
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