No probs, I enjoy how real it is, like you've clearly never modelled this car before so I get an idea of the thought process behind everything rather than a polished "everything works fine first time" kind of feel. Honestly really enjoyable.
Thank you so very much for your video tutorials series !!! As for me, your work is perfect all the way and a real mine gold given away !!! Once again, thank you very much . The best for you.
awesome tutorials, keep it up. i hope you will show how to make interior, so from this point it will be possible to use this knowledge for making game ready cars
Thanks a lot, we aim to be community driven and will happily do tutorials on request. Once the exterior elements are complete, I'll move on the interior.
I just lay a base mesh around the main creases of the bodywork. It's important to follow the main creases primarily then add anything required to help the structure in between.
It's just a quick way to get the pivot centred on the grid so that the geometry flips across. Once the model is complete I will delete all the different groups created throughout anyway.
Dude, this tutorial is killing it. One of very few that actually looks like the real life car. Awesome. Hopefully mine will turn out as good!
Thanks for the comment, you'll have to let us see your final product when you're finished
No probs, I enjoy how real it is, like you've clearly never modelled this car before so I get an idea of the thought process behind everything rather than a polished "everything works fine first time" kind of feel. Honestly really enjoyable.
Thanks man..these tutorials are legen - waitin for part 7-dary...legendary :D
Thanks man! Think of me like Yoda, but instead of being little and green I make Tutoials. I’m your bro-I’m Broda!
Thank you so very much for your video tutorials series !!! As for me, your work is perfect all the way and a real mine gold given away !!!
Once again, thank you very much . The best for you.
when did you fill that underpart of the car?
awesome tutorials, keep it up.
i hope you will show how to make interior, so from this point it will be possible to use this knowledge for making game ready cars
Thanks a lot, we aim to be community driven and will happily do tutorials on request. Once the exterior elements are complete, I'll move on the interior.
how about arnold render at the end?
Need help, my rear view image plane doesn't show the grid How will I fix that? Thank you for you tutorials learning and having a lot fun with them.
You go to the menu of the front view (View, Shading, Lighting, etc.). On the Panels view, go to Orthographic and selected Back
Sir after merging the both bodys will act like a single body right
But in this tuturial it was not happened
how is it possible sit
How do you know what your layout for the mesh will be? I'm finding that the hardest part of making my own models is knowing how to do that
I just lay a base mesh around the main creases of the bodywork. It's important to follow the main creases primarily then add anything required to help the structure in between.
thanks, great tutorials
When and how you made the inner part
HELLO CAN U MAKE AN VINTAGE CAR MODEL
THAT WILL BE USE FULL SIR PLEASE
how come you didn't include what you din inside the car?
I know this is 3 months late, but for anyone who might see this, apparently it is covered in part 8.
i cant get my vertices to merge even though im not in edgeloop mode etc, why?
Maybe your threshold is too low?
Note that he did not combine rear and main body meshes yet. U cant merge verticies from 2 separate meshes.
Or simply threshold is not low enough.
hello! i want to ask, why you group the car and then dublicate it? you delete the group every time you do a new one ?
It's just a quick way to get the pivot centred on the grid so that the geometry flips across. Once the model is complete I will delete all the different groups created throughout anyway.
17:32
DAMN!!! TERRIBLE!!!