3D Car Modeling Tutorial pt.6 | Autodesk Maya | Modeling a Lamborghini Huracan

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  • Опубликовано: 12 янв 2025

Комментарии • 27

  • @jeffgordon6944
    @jeffgordon6944 8 лет назад +3

    Dude, this tutorial is killing it. One of very few that actually looks like the real life car. Awesome. Hopefully mine will turn out as good!

    • @8fifty2torials
      @8fifty2torials  8 лет назад +1

      Thanks for the comment, you'll have to let us see your final product when you're finished

    • @jeffgordon6944
      @jeffgordon6944 8 лет назад +4

      No probs, I enjoy how real it is, like you've clearly never modelled this car before so I get an idea of the thought process behind everything rather than a polished "everything works fine first time" kind of feel. Honestly really enjoyable.

  • @nimalashkari8170
    @nimalashkari8170 8 лет назад +2

    Thanks man..these tutorials are legen - waitin for part 7-dary...legendary :D

    • @8fifty2torials
      @8fifty2torials  8 лет назад +7

      Thanks man! Think of me like Yoda, but instead of being little and green I make Tutoials. I’m your bro-I’m Broda!

  • @Elfedelazik
    @Elfedelazik 6 лет назад

    Thank you so very much for your video tutorials series !!! As for me, your work is perfect all the way and a real mine gold given away !!!
    Once again, thank you very much . The best for you.

  • @scentyoutube69
    @scentyoutube69 2 года назад +1

    when did you fill that underpart of the car?

  • @BigFatGosu
    @BigFatGosu 8 лет назад

    awesome tutorials, keep it up.
    i hope you will show how to make interior, so from this point it will be possible to use this knowledge for making game ready cars

    • @8fifty2torials
      @8fifty2torials  8 лет назад +2

      Thanks a lot, we aim to be community driven and will happily do tutorials on request. Once the exterior elements are complete, I'll move on the interior.

    • @eyewishwalrus
      @eyewishwalrus 7 лет назад

      how about arnold render at the end?

  • @jerodvel
    @jerodvel 7 лет назад +2

    Need help, my rear view image plane doesn't show the grid How will I fix that? Thank you for you tutorials learning and having a lot fun with them.

    • @leonamferreira8053
      @leonamferreira8053 3 года назад

      You go to the menu of the front view (View, Shading, Lighting, etc.). On the Panels view, go to Orthographic and selected Back

  • @nagasai5536sai
    @nagasai5536sai 5 лет назад +1

    Sir after merging the both bodys will act like a single body right
    But in this tuturial it was not happened
    how is it possible sit

  • @Jake_Lockyer
    @Jake_Lockyer 7 лет назад +2

    How do you know what your layout for the mesh will be? I'm finding that the hardest part of making my own models is knowing how to do that

    • @8fifty2torials
      @8fifty2torials  7 лет назад +1

      I just lay a base mesh around the main creases of the bodywork. It's important to follow the main creases primarily then add anything required to help the structure in between.

    • @Jake_Lockyer
      @Jake_Lockyer 7 лет назад

      thanks, great tutorials

  • @pushkaryadav1797
    @pushkaryadav1797 3 года назад

    When and how you made the inner part

  • @sathishkumar-ls3yr
    @sathishkumar-ls3yr 5 лет назад +1

    HELLO CAN U MAKE AN VINTAGE CAR MODEL
    THAT WILL BE USE FULL SIR PLEASE

  • @chovelasarts6323
    @chovelasarts6323 7 лет назад +2

    how come you didn't include what you din inside the car?

    • @buscadon8281
      @buscadon8281 7 лет назад +1

      I know this is 3 months late, but for anyone who might see this, apparently it is covered in part 8.

  • @eyewishwalrus
    @eyewishwalrus 7 лет назад +1

    i cant get my vertices to merge even though im not in edgeloop mode etc, why?

    • @8fifty2torials
      @8fifty2torials  7 лет назад +3

      Maybe your threshold is too low?

    • @gk4185
      @gk4185 7 лет назад +1

      Note that he did not combine rear and main body meshes yet. U cant merge verticies from 2 separate meshes.
      Or simply threshold is not low enough.

  • @jsp527
    @jsp527 7 лет назад

    hello! i want to ask, why you group the car and then dublicate it? you delete the group every time you do a new one ?

    • @8fifty2torials
      @8fifty2torials  7 лет назад +1

      It's just a quick way to get the pivot centred on the grid so that the geometry flips across. Once the model is complete I will delete all the different groups created throughout anyway.

  • @colorfulvicdeo193
    @colorfulvicdeo193 3 года назад

    17:32

  • @combojerman28
    @combojerman28 7 лет назад

    DAMN!!! TERRIBLE!!!