Blender Script I made months ago and never used until now

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  • Опубликовано: 28 сен 2022

Комментарии • 67

  • @Alteevo_
    @Alteevo_ Год назад +11

    Those are some nice shoulders.

  • @alexandermoore4073
    @alexandermoore4073 Год назад +6

    I'd absolutely love it if you can make this script available, though! It could come in handy when you wanna explore some shapes quickly!

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      Eventually, but right now my focus is finishing the character.

  • @DARKKING-gu8ki
    @DARKKING-gu8ki Год назад +2

    This is very fast and awesome cool man!

  • @RDD87z
    @RDD87z Год назад +1

    omg blender is just soooo nice. you made it look greatttttttt

  • @ESD8000
    @ESD8000 Год назад +1

    Oh damn, I just realized i saw that model in mx discord before! Really cool script, too

  • @wagner1344
    @wagner1344 Год назад +1

    Very good

  • @jostasizzi818
    @jostasizzi818 Год назад +1

    Please make blender sculpting tutorials

  • @GTAIV327
    @GTAIV327 Год назад +1

    that's actually funny... nice script tho x)

  • @MerikoFaruk
    @MerikoFaruk Год назад +7

    One day i will make AAA quality character models

  • @SCB-245
    @SCB-245 Год назад +1

    -how cool the details are, look!
    -…I see nothing..😮
    -but it is there!
    Btw, looks awesome

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      Haha, yeah, sad. Ill just have to do a render without shoulder armor

  • @zan7756
    @zan7756 Год назад +1

    Love your artwork!!
    Can you make someday course Blender Hard Surface like this? sculpt hard surface then go to retopo,etc, to make a good some mech model

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      I most likely will one day

    • @zan7756
      @zan7756 Год назад +1

      @@ArmoredColony Thank You so much 🙏🙏, yes you can start a simple course like mask mech, or helmet mech, or armor

    • @ArmoredColony
      @ArmoredColony  Год назад

      Good ideas

  • @furynotes
    @furynotes Год назад +2

    I hope its released to the public soon. For sale or otherwise.

  • @ruqtkima7918
    @ruqtkima7918 Год назад +1

    we want itt!

  • @tmilker
    @tmilker Год назад +1

    This would be a good one to keep the original geometry, bake it and apply it as a parallax decal with DecalMachine all automatically(more scripting required).

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      I could, but real geo looks nicer than even parallax

    • @mipe7755
      @mipe7755 Год назад +1

      I also put real geometry way over texture-based tricks.

    • @tmilker
      @tmilker Год назад +1

      @@ArmoredColony I only thought about this as a decal instead of real geometry because it was immediately covered up by the shoulder pad. 😁

    • @ArmoredColony
      @ArmoredColony  Год назад

      @@tmilker XD

  • @capnanaya4642
    @capnanaya4642 Год назад +1

    Do you have any courses on how to write scripts like yourself? I'd be really interested in learning that

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      Unfortunately no, but most of my scripts are free and you can maybe learn a bit from examining some of them: github.com/ArmoredColony/ARMORED-Toolkit/tree/master/operators

  • @konstantin3369
    @konstantin3369 Год назад +1

    Need a similar script for 3ds Max 🙏

  • @mipe7755
    @mipe7755 Год назад +1

    Please, please, put it on gumroad or blender market or anyhwere! I could make some sick pinned sofas with this.

    • @ArmoredColony
      @ArmoredColony  Год назад

      I'll share it eventually like all my other scripts (it's not quite finished) but right now I'm focusing on the character.

  • @ginopiastrellini8900
    @ginopiastrellini8900 Год назад +2

    I need a tutorial to make one like that! ❤

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      The character or the script?

    • @ginopiastrellini8900
      @ginopiastrellini8900 Год назад

      @@ArmoredColony the script! It is perfect to work fast! Love it! Great job 👏👏👏👏

  • @starwarz8479
    @starwarz8479 Год назад +2

    Were you running cycles or eevee on the left viewport

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      Cycles

    • @starwarz8479
      @starwarz8479 Год назад

      Very cool, do you have a tutorial on how to bake displacement map from my super high poly sculpt model to a retopo'ed low poly uv'd model?
      And apply the displacement map to that low poly model?
      Thanks in advance

    • @ArmoredColony
      @ArmoredColony  Год назад

      @@starwarz8479 I'm no expert, but I would apply real displacement to the high poly. That way, you could bake High to Low poly in whatever software of your choise (Blender, Substance, etc). I believe there's a displacement modifier you can use.
      There should be plenty of normal map baking tutorials because I don't have any full step by step one to share.
      Cancel
      Reply

    • @starwarz8479
      @starwarz8479 Год назад +1

      @@ArmoredColony I'm trying to find out how to bake real displacement map and reapply to the low poly model not the fake normal map approach.
      I actually managed to bake it but had some strange blocky artifacts in my displacement map.

    • @ArmoredColony
      @ArmoredColony  Год назад

      @@starwarz8479 Oh I see, my bad. When you said Low poly I immediately thought videogames, but you just meant a clean retopo of a sculpt.

  • @DevGods
    @DevGods Год назад +1

    Did you move your whole pipeline to blender or do you still use zbrush

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      Trying to make this character using only Blender as a test (never sculpted in blender before). I can see myself alternating between Blender and ZBrush projects based solely on my mood. Next character will probably be in ZBrush just so I don't forget how to use it.

    • @DevGods
      @DevGods Год назад +1

      @@ArmoredColony I’ve been on the fence myself. I’m learning zbrush more and it’s feature set is so good. My biggest thing is I want to spend as much time as I can in one program. I tried to use blender as a one stop shop but man I hate having limits and performance issues especially with the amount of money I spent on my PC. Ultimately I said I’m going to give Zbrush a fair shot and just use blender for the few things zbrush doesn’t do well like retopo or UVs. I mainly focus on hard surface props. I will miss going from cube to asset all in one program though.

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      @@DevGods oh yes, being able to stay in a single software and not deal with exporting is really nice, but like you said, ZBrush has some really cool features that I do miss from time to time. I intend on making a video about the pros and cons of each app after I finish this character.

    • @DevGods
      @DevGods Год назад +1

      @@ArmoredColony Looking forward to it man!

    • @SkintSNIPER262
      @SkintSNIPER262 Год назад

      @@ArmoredColony Do you ever do hard surface for making armour or is it all sculpted?

  • @wagner1344
    @wagner1344 Год назад +1

    How to make you?

  • @madshader
    @madshader Год назад +2

    you tease.

  • @ruqtkima7918
    @ruqtkima7918 Год назад

    when will be the day we get this scriptt plessss
    :)

    • @ArmoredColony
      @ArmoredColony  Год назад

      It's a horrible script. It's super slow.

    • @ruqtkima7918
      @ruqtkima7918 Год назад

      @@ArmoredColony let me test it out? 🤔

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      Alright, I'll enable it so it appears with all other scripts in the ArmoredToolkit addon. I'll let you know when I upload it. Not even sure it works.

    • @ruqtkima7918
      @ruqtkima7918 Год назад +1

      @@ArmoredColony thanks alot!

    • @ArmoredColony
      @ArmoredColony  Год назад

      @@ruqtkima7918 I re-tested this exact script. Doesn't seem to be working anymore. I'll get back to it because others have asked for it too, but as it is right now it does not create the pattern you see in the video anymore. Sadge