With the platform one, you can grapple the platform from above rather than manually dropping down - the moment you go down even slightly through the platform, the mobs drop
Starfury has a great hidden use due to its projectile passing through blocks where the cursor is located with an open space. It can activate Cactus Boulders to make sure that you won't get brutally crushed by many of them!
Regarding the thing with going back and forth on the platforms to go up, there is actually a way more efficient way to do it. You may know that If you make a large wall and then put a bunch of stairs going into said wall, you will be able too walk through it (like how some people skip the temple door). However, if you remove the bottom stair and then walk into the wall, (not going through it) then you can jump and it will automatically take you up all the stairs.
Something I discovered by accident is that the brawler AI doesn't know it can jump through planter boxes. It's sort of like the workbench thing where they just don't jump. I had planter boxes outside my base one time in early hardmode, and a pirate invasion came. Due to how my planter boxes were placed, the pirates could walk under them, but getting out would require jumping or moving up through them, and so they were stuck there.
To avoid poison I always carry a bucket with honey, it gives you a little regeneration, it removes the poison, it helps you make potions quickly and to make water drops
8:43 holy shit you just ported the bucket trick to Terraria, can't wait for my friends and favourite youtubers to attempt this to show off and fail hilariously. (yea I know other people probably also thought about it but it's first time I see it and I watch *a lot* of Terraria so it doesn't seem to be common knowledge)
I have a trick i use all the time, especially early game. Blood Moon makes creatures able to open doors, but if you just place a torch or a crafting station on the inside of the house, the door only opens outward. 1.4's smart doors features allows you to walk through it freely, but creatures can only open doors inward, away from them, but the table/torch is blocking it from going inward.
For blood moon fishing I have a trick that really helps for the hemoglobin sharks & zombie mermen. For this you’re going to want to wear water walking boots or take a water walking potion & use a grappling hook. Step 1) Figure out where you’re fishing. Whether it’s finding a sizeable pond or making one yourself just make sure it’s big enough so you don’t get the fishing power reduction. Step 2) Use your water walking potion/boots, stand on the water & place one row of blocks right above your head. You want the gap between the surface of the water & the blocks to be 3 blocks tall. Make sure the blocks go all the way to the edge so any enemies above the blocks can’t get to you. If you want you can place a bit of lava above so it kills off the enemies. Step 3) Use buckets to add water so that you can only just stand on the water where if you added just one more bucket of water there wouldn’t be enough space for you to stand on. You cannot be in the water at all because the game doesn’t let you fish while underwater, even if you’re just dipping your toes. Step 4) When it’s a blood moon go to your fishing spot & grapple yourself to that one row of blocks. This is so you don’t get knocked back by any of the enemies that this trick doesn’t work on. Step 5) Now you can start fishing. When fishing you *need* to aim the bobber behind you, always the opposite you’re facing. The grappling hook makes it so you stay facing one direction without the fishing rod automatically making your character face the bobber. Step 6) I recommend having sentries above you & summoning some minions to kill the enemies above you (especially if you’re fishing on the surface). If you do this right whenever you catch a hemoglobin shark or zombie merman they will clip through the blocks above you being unable to reach you at all. Then the lava &/or the sentries will kill them for you. Whenever you catch a blood eel, wandering eye fish & the nautilus fucker the minions will help with them.
EDIT (putting it up here for visibility): i have uploaded a tutorial-ish thing that explains how to set these up, kinda ((also, very sorry for the self-promo, i just have no idea how to give visual guides without it and i really don't want to embarrass myself any further trying to explain it)) for the platform one there's a very interesting hoik setup i discovered that i haven't seen covered like, at all except for one or two videos mentioning it in passing. we all know we can pass through blocks when the stair is facing the block, but if we make a wall of these stairs (doesn't even need blocks as a support) and jump on the perfect edge of the block they just hoik you upwards extremely fast, the positioning can be very easily done by hammering the bottom two blocks to half-blocks and holding down while walking in the direction the stairs are facing
Interesting discovery, and with the fewer hammer hits and no need to count blocks as you mine them up, it's easier to set up than a traditional hoik. That being said, traditional hoiks are 3x as fast in actual transit and easier to use (I wasn't able to set up the easy entry method you mentioned, could you explain that in more detail?), so I don't see them getting outclassed.
To clarify, for actually going up, do a 1 wide column of platforms, like what you can see in a lot of this guy's arenas stringing from one level to another. Then, hammer all of them to be stairs facing in the same direction. If you put this column of platforms against a wall, you only need to hammer once; not sure about a freestanding tower. You then walk onto the stair platforms such that the edge of your character is aligned with the high edge of the stairs, and collision starts moving you up 1 block per tick. I didn't figure out the simple setup method, though, and if you just put a wall behind the stairs you'll just walk through the wall due to weird collision.
@@kellamyoshikage286 sorry for the imprecise guide ig? Anyway, holding down while standing on the half blocks will prevent you from taking the step up to the full block, or in this case, walking through the wall (iirc, I did this like a month ago so I don't quite remember the setup, might upload a guide tomorrow)
Okay, checking it again, putting the half block against a wall of solid blocks lets me run to just under the stair wall and not phase through the wall due to not being high enough for stairs. I can jump any height after that to reach the stairs above in the correct alignment for the upwards clip. So that is a consistent setup, and it would be very fast to build for up-a-vators like in Don't Dig Up/GFB. For actual boss fights, you'd need enough space from the boss to jump without moving before the clip, so utilizing it in combat would be difficult.
You know considering this guy did actually cover a bunch of stuff I genuinely did not know about, I'm surprissd he didn't talk about this: Take a minecart. Kill your local eldritch eyeball (in expert mode) Get the shield, put it on Now, go find a railroad underground. Approach the beginning of it. Give it a "lip" or a bump by hammering two adjacent railroads above it, so they form a small hill. Make sure the tip or "lip" itself is 2 blocks wide. Finally, using the shield of cthulu, dash just above the lip, and when you barely hit the tip, turn on your minecart. If done correctly, you will already have max speed in the minecart, and as long as you have a dash, you never need to buy the weird speed tracks from the mechanic again (boss requirements are just post-eye.) I don't have a name for it, but I think it's really fun and decently useful for early game👍 Demonstration (Sorry about the quality if it is super strinky): ruclips.net/video/BJPohQUsPb8/видео.html
Honestly man, this is some of the best Terraria content I've seen in a while, your editing is on point, your info is super useful, I'm shocked you don't have more subs
Ik it's been 8 months since this video but I got something better for you... instead of a door on top of a door.. put a torch INSIDE your house in front of the door and it will only be able to be opened outward. Enemies can't break the door down..
i noticed that you can hit enemies through 1 block gaps that's above or below them if at least 1 of the blocks next to it are hammered once. this can be incredably useful for event's in the earlt game and makes shortswords actually useful, since along with spears they are 1 of the few melee options that can hit downwards, but shortswords are faster than spears, so this is very useful for early game caving, since you can surround undead miners and any anemy in blocks, make a 1 block hole above them and than hammer the block next to it, and you can kill most enemies with 0 risk. it can be used for higher difficulty runs, and for rushing jungle early to, just be careful of enemy projectiles, since they can go throught that hole too, but most enemies cant shoot if you stun lock them with fast attacks.
Additional pre-jungle items which makes exploration so much easier are a trident and a whip. Both these items are good for dealing with man-eaters, because they hit through walls. The whip does this better and marks them, so you can see when they’re gonna poke their head out or not, and the trident lets you juke pirhanas easily. Spiked Jungle slimes can’t shoot while swimming, so once you clear a pool of water, you’re relatively safe.
6:06 thats all flying mobs. Very useful for making fishing huts, since all you need to do is put a box with a platform floor on the top of the water, and youre safe from like 95% of hostile creatures
Heres some shitty tips I know: - Place your torches up against the door of your beginning house ON THE INSIDE, this makes it so things things could normally upon the door in blood moons can't - Ground bases (ones that are dug into the ground), completely are an easy way to set up half of a invasion killer (the little staircases into lava you see in farms) - Hammering blocks above you shift the hitboxes which can let summons attack while ur safe
My starter houses often have a slope or a half-block and a block missing then the house. The zombies end up being half a block too short and not on a full block and can not open the door. You don’t need platforms to build your house up one block. It could be regular blocks. As long as they are not on the level of the door, they can not open them.
Here’s one for the jungle. A problem I personally came across a lot was jungle slimes phasing through blocks of the box around me while I’m fishing for jungle crates (small world, had no staff of regrowth) but I found a way to circumvent their glitchyness. If you put blocks in a strange shape (not intentional) like this ▪️▪️ ▪️▪️ -▪️ ▪️--------- With the black squares representing a solid block, and the lines being water. (Yes the second row of top blocks is necessary) The slimes will get stuck in the gap between the blocks and if you put a crimson cloud there you also have an AFK slime farm. Using this in combination with the fact the slimes can’t escape platforms, you can replace the top blocks with platforms and put walls high enough up so that they can’t jump out. This lets you place the crimson cloud in the air instead of under the top blocks and also kill the bats that clog up the spawn cap. (Snatchers are an issue tho so every like 10m kill the ones that spawned off screen)
With hornets I usually just use a ranged weapon and a wall, either one that I can shoot through but doesn't have sight lines or just some blocks I can use to break or restore line of sight whenever I want. Arrows being affected by gravity isn't great, though depending on the bow it can still work rather well; the big prize would be getting a gun beforehand. On that note, you can actually get a gun very quickly in Get Fixed Boi by abusing the fact that you start with a Party Girl and an active party. You get a lot of money from pots, fallen stars, and fruit from shaking trees, along with a small chance to find and kill a day 1 Mimic, and in my experience Pigronatas and their 1/9 chance at giving Party Bullets are easily the best use of day 1 coins in the seed. I find that on a large world I can get day 1 Party Bullets a bit more than half the time. If I fail, I have to spend a bit more time getting more food to replace whatever I sold, and if I succeed, I get a mid prehardmode weapon with fantastic range and damage before ever leaving the underworld.
An easier AI exploit around doors is that mobs can only open doors by pushing them *in*. Place a block like a torch, banner, painting, etc., on the direct inside of the door and the only mobs that can get in are wraiths and goblin thieves (the latter break doors entirely). Oh, but NPCs and the player can still just walk through the door normally and it works fine!
To get the 1/100 chance for a bezoar you’d get 67 or so stingers which is enough for full jungle armor, blade of grass and hook so what do you need it for? Also your forgot another very annoying jungle enemy, derplings. But with derplings if you just use the lights bane, blade of grass, katana or blood butcher. With either of them on expert with no melee speed, knock back or melee damage armor or accessories I could keep them at bay, oh and slime saddle (just make sure you have a platform for them turtles)
Alright, so the simplest "protect your doors" trick is to just dig a two block deep hole in front of your doors on the outside. If your door is elevated more than a block off the ground, place a platform hovering one block away from the base block the door is on. This breaks pathfinding, makes brawler AI think the door is in a sheer wall, and thry don't even try knocking on it, but _you_ aren't a stupid mob and can stand on the platform just fine and use the door. Great for when you just want the pounding noises to stop.
The way I always protecc my houses is I place a torch on the inside, blocking the door. Players and Town NPCs can open them either way, but zombles (and for that matter, any enemy capable of opening doors) can only open doors inwards. If there's a torch there, preventing it from opening inwards, they can't get in. Edit: I also never have an NPC on the ground floor and only build upwards. Less liabilities that way.
With that comment about just walking to avoid Vultures, they are kinda right. The thing is your base movement speed is SLIGHTLY too slow to avoid a vulture, so as long as you obtain literally any kind of movement speed buff, you can just walk to avoid them. Once you get some movespeed boots you're set of course, but prior to those, the Anklet of the Wind or Aglet also give enough movespeed to survive, and if you haven't gotten either of those, literally any kind of food buff will give you enough movespeed to dash through the desert and avoid the Vultures. Hitting a tree with an axe/pick may drop fruits based on the biome, which can be eaten for 5 minutes of well-fed. Though grab 10 iron and 2 wood and you can make a Cooking Pot which lets you extend the buff duration, and then there are a ton of easy food options to make. Grab almost any fruit and a bottle for various juices, just about any non-insect caught with a bugnet can make some type of stew or meal, and any fish can be made into cooked fish
Doors are most helpful in tunnels you dig yourself. You prevent a lot of annoyances with it and can hide behind if necessary. Obvious place to use is where you want to have a fishing spot.
if you hook onto a door and hold forward (whichever direction the hook makes you go) it will open and close the door and you'll have max run speed for hermes boots or its upgrades, given you have smart doors enabled
I always put cloud blocks at the end of my hellevators. And I just thought it was common knowledge that they negate fall damage. But I can se why it isn't.
8:30 actually discovered that one on accident when my gravity position ran out. Thought it was a glitch so I did it again. Yeah I guess there just soft? Like… a cloud..?
actually if you make the platforms paralel or 2 next to each other and hammer one side once then it creates way smaller gapes and it teleport you up without pressing buttons
The bat thing is so extra lmao instead of making a hammer and somehow getting multiple knockback potions early game, just use your sword. It does more damage than a hammer and eliminates the problem rather than keeping it around with a weak weapon
4:18 you can make it faster by hammering those into stairs, they just sling shot you into the up -kinda.. I will edit vid to give u vid of me doing it If I don't forget
I'm not quite old enough to get money yet so could you make a tournament for no money too idk like a part 2 to the tournament. Just an idea I can understand If you can't
Discord : JOIN THE DISCORD: discord.gg/7Ty8fxeetU
@wildlmao the links expired I think
this is honestly most creative series i saw from terraria in like 3 years
What was the last one
real
Fr
What happens 3 years ago?
With the platform one, you can grapple the platform from above rather than manually dropping down - the moment you go down even slightly through the platform, the mobs drop
Starfury has a great hidden use due to its projectile passing through blocks where the cursor is located with an open space. It can activate Cactus Boulders to make sure that you won't get brutally crushed by many of them!
That one carried me hard on my first ever playthrought
You can also summon minions onto rolling cactuses to activate them.
Regarding the thing with going back and forth on the platforms to go up, there is actually a way more efficient way to do it. You may know that If you make a large wall and then put a bunch of stairs going into said wall, you will be able too walk through it (like how some people skip the temple door). However, if you remove the bottom stair and then walk into the wall, (not going through it) then you can jump and it will automatically take you up all the stairs.
10:33 You had a problem with the TURTLES!??? Turtles are just giant Giant Shellys.
Something I discovered by accident is that the brawler AI doesn't know it can jump through planter boxes. It's sort of like the workbench thing where they just don't jump. I had planter boxes outside my base one time in early hardmode, and a pirate invasion came. Due to how my planter boxes were placed, the pirates could walk under them, but getting out would require jumping or moving up through them, and so they were stuck there.
To avoid poison I always carry a bucket with honey, it gives you a little regeneration, it removes the poison, it helps you make potions quickly and to make water drops
Instructions unclear
tried using crafting table on lunatic cultist
8:43 holy shit you just ported the bucket trick to Terraria, can't wait for my friends and favourite youtubers to attempt this to show off and fail hilariously.
(yea I know other people probably also thought about it but it's first time I see it and I watch *a lot* of Terraria so it doesn't seem to be common knowledge)
I love How you use your creativity for farms and traps
Keep this up! I love your Channel!!!
5:55 That's Anything But A Straight Line
This is a really unique series! I hope you blow up!
I hope you mean in popularity
I have a trick i use all the time, especially early game. Blood Moon makes creatures able to open doors, but if you just place a torch or a crafting station on the inside of the house, the door only opens outward. 1.4's smart doors features allows you to walk through it freely, but creatures can only open doors inward, away from them, but the table/torch is blocking it from going inward.
For blood moon fishing I have a trick that really helps for the hemoglobin sharks & zombie mermen.
For this you’re going to want to wear water walking boots or take a water walking potion & use a grappling hook.
Step 1) Figure out where you’re fishing. Whether it’s finding a sizeable pond or making one yourself just make sure it’s big enough so you don’t get the fishing power reduction.
Step 2) Use your water walking potion/boots, stand on the water & place one row of blocks right above your head. You want the gap between the surface of the water & the blocks to be 3 blocks tall. Make sure the blocks go all the way to the edge so any enemies above the blocks can’t get to you. If you want you can place a bit of lava above so it kills off the enemies.
Step 3) Use buckets to add water so that you can only just stand on the water where if you added just one more bucket of water there wouldn’t be enough space for you to stand on. You cannot be in the water at all because the game doesn’t let you fish while underwater, even if you’re just dipping your toes.
Step 4) When it’s a blood moon go to your fishing spot & grapple yourself to that one row of blocks. This is so you don’t get knocked back by any of the enemies that this trick doesn’t work on.
Step 5) Now you can start fishing. When fishing you *need* to aim the bobber behind you, always the opposite you’re facing. The grappling hook makes it so you stay facing one direction without the fishing rod automatically making your character face the bobber.
Step 6) I recommend having sentries above you & summoning some minions to kill the enemies above you (especially if you’re fishing on the surface).
If you do this right whenever you catch a hemoglobin shark or zombie merman they will clip through the blocks above you being unable to reach you at all. Then the lava &/or the sentries will kill them for you. Whenever you catch a blood eel, wandering eye fish & the nautilus fucker the minions will help with them.
The game doesn't stop you fishing if you're in water.
This is probably one of the most high quality terraria video I’ve seen, this guy deserves more
I love the spelunky music!
EDIT (putting it up here for visibility): i have uploaded a tutorial-ish thing that explains how to set these up, kinda ((also, very sorry for the self-promo, i just have no idea how to give visual guides without it and i really don't want to embarrass myself any further trying to explain it))
for the platform one there's a very interesting hoik setup i discovered that i haven't seen covered like, at all except for one or two videos mentioning it in passing. we all know we can pass through blocks when the stair is facing the block, but if we make a wall of these stairs (doesn't even need blocks as a support) and jump on the perfect edge of the block they just hoik you upwards extremely fast, the positioning can be very easily done by hammering the bottom two blocks to half-blocks and holding down while walking in the direction the stairs are facing
Interesting discovery, and with the fewer hammer hits and no need to count blocks as you mine them up, it's easier to set up than a traditional hoik. That being said, traditional hoiks are 3x as fast in actual transit and easier to use (I wasn't able to set up the easy entry method you mentioned, could you explain that in more detail?), so I don't see them getting outclassed.
sounds easier but my brain is dumb and doesn't understand
To clarify, for actually going up, do a 1 wide column of platforms, like what you can see in a lot of this guy's arenas stringing from one level to another. Then, hammer all of them to be stairs facing in the same direction. If you put this column of platforms against a wall, you only need to hammer once; not sure about a freestanding tower. You then walk onto the stair platforms such that the edge of your character is aligned with the high edge of the stairs, and collision starts moving you up 1 block per tick.
I didn't figure out the simple setup method, though, and if you just put a wall behind the stairs you'll just walk through the wall due to weird collision.
@@kellamyoshikage286 sorry for the imprecise guide ig? Anyway, holding down while standing on the half blocks will prevent you from taking the step up to the full block, or in this case, walking through the wall (iirc, I did this like a month ago so I don't quite remember the setup, might upload a guide tomorrow)
Okay, checking it again, putting the half block against a wall of solid blocks lets me run to just under the stair wall and not phase through the wall due to not being high enough for stairs. I can jump any height after that to reach the stairs above in the correct alignment for the upwards clip. So that is a consistent setup, and it would be very fast to build for up-a-vators like in Don't Dig Up/GFB. For actual boss fights, you'd need enough space from the boss to jump without moving before the clip, so utilizing it in combat would be difficult.
I prefer using cobwebs rather than the cloud block, it breaks by itself and can be placed on trees so it is easier.
idk if this is true but it might have a chance to not give you it back when breaking
spiderman moment
I just block all doors with dirt blocks every time there's an invasion
8:30 even a terraria tip screen says this
6:10 Most flying enemies are unable to break the surface of the water.
8:48 when the trick so good even you think you're cheating
You know considering this guy did actually cover a bunch of stuff I genuinely did not know about, I'm surprissd he didn't talk about this:
Take a minecart.
Kill your local eldritch eyeball (in expert mode)
Get the shield, put it on
Now, go find a railroad underground.
Approach the beginning of it.
Give it a "lip" or a bump by hammering two adjacent railroads above it, so they form a small hill. Make sure the tip or "lip" itself is 2 blocks wide.
Finally, using the shield of cthulu, dash just above the lip, and when you barely hit the tip, turn on your minecart.
If done correctly, you will already have max speed in the minecart, and as long as you have a dash, you never need to buy the weird speed tracks from the mechanic again (boss requirements are just post-eye.)
I don't have a name for it, but I think it's really fun and decently useful for early game👍
Demonstration (Sorry about the quality if it is super strinky): ruclips.net/video/BJPohQUsPb8/видео.html
Honestly man, this is some of the best Terraria content I've seen in a while, your editing is on point, your info is super useful, I'm shocked you don't have more subs
"Leaving them.. falling to their death."
Man, if only enemies in Terraria could take fall damage.
weird thing that you don't notice but does make sense
hornet only shoot at you when they're facing you
Ik it's been 8 months since this video but I got something better for you... instead of a door on top of a door.. put a torch INSIDE your house in front of the door and it will only be able to be opened outward. Enemies can't break the door down..
For the turtles, they only jump at a far enough distance. Just staying close will make them run away and you can just kill them easily.
That's true. Players make sure that they keep getting aggravated so that they won't do their special attack.
10:33, it's a jungle tortoise, not a jungle turtle. Jungle turtles are harmless and cute.
Yup, they are completely different.
i noticed that you can hit enemies through 1 block gaps that's above or below them if at least 1 of the blocks next to it are hammered once. this can be incredably useful for event's in the earlt game and makes shortswords actually useful, since along with spears they are 1 of the few melee options that can hit downwards, but shortswords are faster than spears, so this is very useful for early game caving, since you can surround undead miners and any anemy in blocks, make a 1 block hole above them and than hammer the block next to it, and you can kill most enemies with 0 risk.
it can be used for higher difficulty runs, and for rushing jungle early to, just be careful of enemy projectiles, since they can go throught that hole too, but most enemies cant shoot if you stun lock them with fast attacks.
Additional pre-jungle items which makes exploration so much easier are a trident and a whip. Both these items are good for dealing with man-eaters, because they hit through walls. The whip does this better and marks them, so you can see when they’re gonna poke their head out or not, and the trident lets you juke pirhanas easily. Spiked Jungle slimes can’t shoot while swimming, so once you clear a pool of water, you’re relatively safe.
6:06 thats all flying mobs. Very useful for making fishing huts, since all you need to do is put a box with a platform floor on the top of the water, and youre safe from like 95% of hostile creatures
This idea is so fun, thanks for showing this stuff again lmao I wish I had and ult for a second sub but one will do
The PT2 we definitely needed 👌
After a couple hours of observation I have concluded that this is indeed a kickass terraria video
the vibes are impeccable as always and hella cheered me up, thanks for the great video dude
This channel is so underrated bro hidden jewel please don’t quit I need my terraria fix. Think of changing your name to something more Iconic
platforms hammered into stairs placed on walls allows you to shoot any projectile directly through the wall. It's great for farms lol
The intro was actually fire ❤️🔥
Heres some shitty tips I know:
- Place your torches up against the door of your beginning house ON THE INSIDE, this makes it so things things could normally upon the door in blood moons can't
- Ground bases (ones that are dug into the ground), completely are an easy way to set up half of a invasion killer (the little staircases into lava you see in farms)
- Hammering blocks above you shift the hitboxes which can let summons attack while ur safe
The space intro made me think Starbound. That was a weird feeling. ;w;
one of the best terraria youtubers ive seen in a while
My starter houses often have a slope or a half-block and a block missing then the house. The zombies end up being half a block too short and not on a full block and can not open the door. You don’t need platforms to build your house up one block. It could be regular blocks. As long as they are not on the level of the door, they can not open them.
Also, I am not really into tournaments and I am not that great of a builder. Do you need an artist for anything?
The description of cloud blocks say that they negate fall damage, btw rain cloud blocks work to
I love your usage of spelunky music in this video :D
Damn, some of these seem pretty useful! Of course some require some setup or are a little impractical but they still might help
Here’s one for the jungle. A problem I personally came across a lot was jungle slimes phasing through blocks of the box around me while I’m fishing for jungle crates (small world, had no staff of regrowth) but I found a way to circumvent their glitchyness. If you put blocks in a strange shape (not intentional) like this
▪️▪️
▪️▪️
-▪️ ▪️---------
With the black squares representing a solid block, and the lines being water. (Yes the second row of top blocks is necessary) The slimes will get stuck in the gap between the blocks and if you put a crimson cloud there you also have an AFK slime farm. Using this in combination with the fact the slimes can’t escape platforms, you can replace the top blocks with platforms and put walls high enough up so that they can’t jump out. This lets you place the crimson cloud in the air instead of under the top blocks and also kill the bats that clog up the spawn cap. (Snatchers are an issue tho so every like 10m kill the ones that spawned off screen)
Loving the terrarium base entrance idea, might make it in the future. This was a very helpful video, could not thank you enough for this info.
With hornets I usually just use a ranged weapon and a wall, either one that I can shoot through but doesn't have sight lines or just some blocks I can use to break or restore line of sight whenever I want. Arrows being affected by gravity isn't great, though depending on the bow it can still work rather well; the big prize would be getting a gun beforehand.
On that note, you can actually get a gun very quickly in Get Fixed Boi by abusing the fact that you start with a Party Girl and an active party. You get a lot of money from pots, fallen stars, and fruit from shaking trees, along with a small chance to find and kill a day 1 Mimic, and in my experience Pigronatas and their 1/9 chance at giving Party Bullets are easily the best use of day 1 coins in the seed. I find that on a large world I can get day 1 Party Bullets a bit more than half the time. If I fail, I have to spend a bit more time getting more food to replace whatever I sold, and if I succeed, I get a mid prehardmode weapon with fantastic range and damage before ever leaving the underworld.
you can hammer platforms in to slops and put them on top of each other and it'll automatically do the teleport if you stand in the right spot
well well well, look who it is
Pogo stick is slightly faster, but the slimey saddle is easier to get compared to pogo stick, its nice for if you don't wanna fight king slime
Hearing the spelunky soundtrack is always a good thing
An easier AI exploit around doors is that mobs can only open doors by pushing them *in*. Place a block like a torch, banner, painting, etc., on the direct inside of the door and the only mobs that can get in are wraiths and goblin thieves (the latter break doors entirely).
Oh, but NPCs and the player can still just walk through the door normally and it works fine!
Vultures can’t catch you if you run in a straight line.
It’s usually how I just run through my desert at the start
This only works of you eat fruit for the speed buff making you faster than them
To get the 1/100 chance for a bezoar you’d get 67 or so stingers which is enough for full jungle armor, blade of grass and hook so what do you need it for?
Also your forgot another very annoying jungle enemy, derplings.
But with derplings if you just use the lights bane, blade of grass, katana or blood butcher.
With either of them on expert with no melee speed, knock back or melee damage armor or accessories I could keep them at bay, oh and slime saddle (just make sure you have a platform for them turtles)
so i guess that is why he didn't cover it
breaking ankles is cool but id still coward my way by mining like a mole
Alright, so the simplest "protect your doors" trick is to just dig a two block deep hole in front of your doors on the outside. If your door is elevated more than a block off the ground, place a platform hovering one block away from the base block the door is on. This breaks pathfinding, makes brawler AI think the door is in a sheer wall, and thry don't even try knocking on it, but _you_ aren't a stupid mob and can stand on the platform just fine and use the door.
Great for when you just want the pounding noises to stop.
Я только,то посмотрел прошлое видео, а тут новое ❤️
Medicated Bandage is also pretty good for Brain of Cthulhu (Which can do both bleed AND poison.), Skeletron, and general dungeon traversing.
The way I always protecc my houses is I place a torch on the inside, blocking the door. Players and Town NPCs can open them either way, but zombles (and for that matter, any enemy capable of opening doors) can only open doors inwards. If there's a torch there, preventing it from opening inwards, they can't get in.
Edit: I also never have an NPC on the ground floor and only build upwards. Less liabilities that way.
If you feel like trying it. You can try to avoid the guard and go get a bewitching table.
Can’t wait for part 3
Cobwebs also cancel fall damage if you land in them.
With that comment about just walking to avoid Vultures, they are kinda right. The thing is your base movement speed is SLIGHTLY too slow to avoid a vulture, so as long as you obtain literally any kind of movement speed buff, you can just walk to avoid them. Once you get some movespeed boots you're set of course, but prior to those, the Anklet of the Wind or Aglet also give enough movespeed to survive, and if you haven't gotten either of those, literally any kind of food buff will give you enough movespeed to dash through the desert and avoid the Vultures.
Hitting a tree with an axe/pick may drop fruits based on the biome, which can be eaten for 5 minutes of well-fed. Though grab 10 iron and 2 wood and you can make a Cooking Pot which lets you extend the buff duration, and then there are a ton of easy food options to make. Grab almost any fruit and a bottle for various juices, just about any non-insect caught with a bugnet can make some type of stew or meal, and any fish can be made into cooked fish
its pretty minor, but if you hammer your platforms in your arenas you wont be stopped when you fall through them
Really interesting, these will surely come in handy
What I like to do is equip a bezoar in a vanity slot (since they changed that back) and quickly equip and deequip it when I'm poisoned.
Doors are most helpful in tunnels you dig yourself. You prevent a lot of annoyances with it and can hide behind if necessary. Obvious place to use is where you want to have a fishing spot.
your videos are entertaining and your editing jokes are funny
Vultures will never reach you if you have a autouse copper shortsword aiming up
gotta wonder when people are pulling out the "YOLO ONE CLOUD BLOCK FALL SAVE" stuff in the same vein as the mc water bucket
We use clouds, cobwebs, water buckets and sometimes even minecarts to clutch
I have 4600 hours in this game and didn't know most of these, well done.
if you hook onto a door and hold forward (whichever direction the hook makes you go) it will open and close the door and you'll have max run speed for hermes boots or its upgrades, given you have smart doors enabled
I always put cloud blocks at the end of my hellevators. And I just thought it was common knowledge that they negate fall damage.
But I can se why it isn't.
You probably know this but zombies can’t open doors if there’s furniture blocking it from opening inwards but it still works for the player
i loveee it so much. i´ve never seen someone getting my eyes filled up with tears like that. itss sooo gooodd :D
Thanks
Look forward joining the discord
please cover spiked slimes I hate those mfs
You can stop Fighter A.I. enemies from breaking your doors by literally just putting a one block hole in front of it
8:30 actually discovered that one on accident when my gravity position ran out. Thought it was a glitch so I did it again. Yeah I guess there just soft? Like… a cloud..?
actually if you make the platforms paralel or 2 next to each other and hammer one side once then it creates way smaller gapes and it teleport you up without pressing buttons
The easiest clutch is the falling sand clutch in a hellevator
fact: the game literally said about fall on cloud will immune to fall damage in world generation screen.
The bat thing is so extra lmao instead of making a hammer and somehow getting multiple knockback potions early game, just use your sword. It does more damage than a hammer and eliminates the problem rather than keeping it around with a weak weapon
Bro it's underrated fr
4:18 you can make it faster by hammering those into stairs, they just sling shot you into the up -kinda..
I will edit vid to give u vid of me doing it If I don't forget
my guts telling me this guy is yrimir,i dont know why but i trust myself
What's that a among us reference
these tips are cool af, some r kinda impractical but they look cool tho
if you are fast vultures cant, so you need hermes boots (at least i think, i cant remember well)
Correct🥝🍐🧅🍎🍈🥕 but at the start of the game u gotta spam Jumpy 🥦🍉🫒🍉
Please do hard mode next please 🙏
Wait what was that eye accessory that fast click rate guy had
Proceeds to use terraria 3d music
I'm not quite old enough to get money yet so could you make a tournament for no money too idk like a part 2 to the tournament. Just an idea I can understand If you can't
i'd love to see you do a playthrough where you can only kill mobs using these tricks or something like that lol.
Terraria logic is wierd, because flying fish, despite being A FKING FISH, cannot enter water.
No link to the song at the used end? D:
Search terraria Hardstyle remix lol
How do you get all those sound effects? They are amazing haha
Time to get good at mgl cloud saves