Awesome video. I pretty much learned the game from this! The only one thing I had to look up with getting a 2nd partner after hitting the 4th space of the mining track. I think you said you would go back to that rule at some point but I couldnt find where it was, but it was a simple rule to find. Take one of the 3 face up or top deck one. Thanks for the video!
Thank you for the review. Actually from my perspective this game is a little overcomplex - the whole mining achievements are kinda hard to understand for a first time player imo. Hopefully we will do a better job in easy game design in our game haha
@@meeple maybe it was a video thing and is less complicated in real life. I was just feeling that the separate "mining track" and the regular income connection is not as clear for new players :)
@@simonsplayground1 Sorry if it wasn't clear. You move up your personal mining track throughout the game (whenever you resolve a pickaxe icon). At the beginning of each year of the game (signified by the mining cart along the round track on the scoreboard), each player take an amount of gold equal to where their marker is on their mining track. Additionally, a player might get some points from their mining track if they climb high enough by the end of the game.
Neat. It's Castles of Burgundy, the Western version. Question: Are there copies of those boards for the option of having identical starting conditions?
Question: the claim jump rock on the river looks as though you could change to the opposite side of the river if you pay a gold , because it has a connected arrow, is this the case or is it just to remind you to pay a gold to jump the claim? For example; in the video it looks like it would cost 2 gold to claim jump to the left, but only 1 to jump to the second claim in on the right? Time: 06:19.
Hello. I have a question about a partner card: with the project manager ("le maître d'œuvre" in French), it seems that city hall is available even if it's not surrounded. Is it ok or have we made a mistake? Thanks for your response. Bye.
I would love to try to help you, but the English game doesn't have a partner named "Project Manager". Could you describe the art on the card, or it's ability? If it's "The Developer" (pictured as a Beaver with a log on its shoulder), then I would say the Town Halls do NOT need to be surrounded in order to be counted toward this card's objectives.
Great teaching the game! Very well layed out and explained!
Thank you! Glad we could help.
Just got this game yesterday. My wife surprised me with it. Can’t wait to play.
This was a great explanation of the game. Think this is one I would consider buying.
If you enjoy tile laying at all, this is a great game in my opinion. I've had fun with it every time I've played it.
Awesome video. I pretty much learned the game from this! The only one thing I had to look up with getting a 2nd partner after hitting the 4th space of the mining track. I think you said you would go back to that rule at some point but I couldnt find where it was, but it was a simple rule to find. Take one of the 3 face up or top deck one. Thanks for the video!
Definitely interested in this! Love Dune Imperium and the Clanks as well as polyominos! Thanks for the post!
This game is even more accessible, and has that same Paul Dennen / Dire Wolf charm (ala Clank!).
Fantastic teach! Just got this game yesterday and looking to play it today. Thanks for the video!
Outstanding Video! I love your teaching videos. Thanks!
Thanks so much for taking the time to share that! I'm so glad you liked it, and I hope it helped you learn the game well enough to play.
Great video, as always. I'm ready to teach the game now.
Thanks for watching. Great to hear that this helped!
phenomenal video!
Thanks! Glad you liked it, and hope it helped with learning the game.
Thank you for the review. Actually from my perspective this game is a little overcomplex - the whole mining achievements are kinda hard to understand for a first time player imo. Hopefully we will do a better job in easy game design in our game haha
The game is actually extremely accessible. What was it about mining that seemed confusing?
@@meeple maybe it was a video thing and is less complicated in real life. I was just feeling that the separate "mining track" and the regular income connection is not as clear for new players :)
@@simonsplayground1 Sorry if it wasn't clear. You move up your personal mining track throughout the game (whenever you resolve a pickaxe icon). At the beginning of each year of the game (signified by the mining cart along the round track on the scoreboard), each player take an amount of gold equal to where their marker is on their mining track. Additionally, a player might get some points from their mining track if they climb high enough by the end of the game.
Great video!!
Thanks! Glad you liked it, and appreciate the comment. 😁
Neat. It's Castles of Burgundy, the Western version.
Question: Are there copies of those boards for the option of having identical starting conditions?
The A side of the boards are all exactly the same, but they have no unique powers, and are balanced well with each other.
Question: the claim jump rock on the river looks as though you could change to the opposite side of the river if you pay a gold , because it has a connected arrow, is this the case or is it just to remind you to pay a gold to jump the claim? For example; in the video it looks like it would cost 2 gold to claim jump to the left, but only 1 to jump to the second claim in on the right? Time: 06:19.
I see what you're saying, but that is not the case--just a straight line up or down the river.
@@meeple cool
Figures. We might try a house rule game and see what it changes. Will let you know.
Thanks, very useful ;) -Martin
This looks sooooo goooooood!!!!!!!
Great video! I have a question, do you have to play the 2 alleys together in every scenario or just if you take them instead of regular tile?
Hello. I have a question about a partner card: with the project manager ("le maître d'œuvre" in French), it seems that city hall is available even if it's not surrounded. Is it ok or have we made a mistake? Thanks for your response. Bye.
I would love to try to help you, but the English game doesn't have a partner named "Project Manager". Could you describe the art on the card, or it's ability? If it's "The Developer" (pictured as a Beaver with a log on its shoulder), then I would say the Town Halls do NOT need to be surrounded in order to be counted toward this card's objectives.
When covering the pick axes on the player board do you need to be connected to the mine?
We finished with counting who had the most completed towns to decide the winner in one game. No ties in this house!
Nothing wrong with some house rules here and there. 😁
So this is just an American version of Castles of Burgundy. Creative integrity is OBSOLETE!!!
Ha! At least I assume you're making a joke. This game feels and plays completely differently than CoB. Definitley worth trying to find out.