Hey man I was wondering if you could take a look at a video I saw a while ago. The channel name is LegionGamingTv and he has a sub zero cyrax combo that I thought had kinda weird scaling. It used both an armored move, ex df4, and the ender wasn’t that optimal but it still managed to reach pretty high dmg all things considered. The video is also pretty old so it just might be outdated but I would appreciate it if you could check it out.
I am away from my usual premise rn. But I do have access to the bare minimum equipment to provide an answer, that being a laptop with access to the internet and excel. Had a look at the video, what he is doing is a technique I call scale skipping. It is where you hit a move at the exact same time as another move (have a look at the hit counter of that kombo, you can see it skips hit number 4 entirely, even when the video is slowed down, this is an indication that two moves have hit at the exact same time). The game cannot register the scaling of two moves at the exact same time, so when this occurs the move with the higher scaling gets ignored completely, instead it uses the scale value of the lower scaling move. In that kombo example. You can see that the two moves that hit at the exact same time (at hit number 4 and 5) are the enhanced slide and the cyrax spin. The enhanced slide has 50% scaling while the cyrax spin only has 25% scaling, so the cyrax spin is the move that has priority scaling (and the 50% gets ignored from the kombo completely). That is why the kombo damage is deceptively high despite using an armoured move. Not only does the 50% damage scaling get ignored from the enhanced slide, but the hit reaction of the move gets ignored (that is why the opponent stays grounded after the slide and not launched like the enhanced slide usually does) and the sound of the slide hit gets ignored to. I have done a handful of kombos with scale skipping in the past (most notably, mileena/styker 50% meterless, mileena/khameleon, kung lao/khameleon, sub zero/motaro and quan chi/goro). In general doing it tends to give you good damage (which makes sense since you are omitting the move with the higher scaling). My very first video on damage scaling has a section on scale skipping if you are interested, I provide an example where perform two of the same kombo (but one with scale skipping, one without) to highlight the damage difference. Back to LegionGamingTV's video, the only two significant patches that have been made since that video got posted is the cyrax kameo bar nerf and a scaling buff to vicious vapors (which was made in the kaos reigns patch). As for getting the most damage out of this unique kombo route, I would recommend doing F12~BF3 EX, K (HOLD), F12~DF4 EX, B2, B2, J21, DB1, J1, j12, 3~BF3. This should do 421.50 damage (or 439.50 depending on the cyrax timing). However I dont have access to MK1 at the moment, that damage number has been calculated mathematically. So if you have the time, feel free to try it out to see if the damage is correct. And when i get chance, i will give that kombo a shot to and may end up posting it to youtube and/or reddit.
No Mavado?
There are already tonnes of shao/mavado kombos out there.
what does "OTG" means?
Off the ground
Hey man I was wondering if you could take a look at a video I saw a while ago. The channel name is LegionGamingTv and he has a sub zero cyrax combo that I thought had kinda weird scaling. It used both an armored move, ex df4, and the ender wasn’t that optimal but it still managed to reach pretty high dmg all things considered. The video is also pretty old so it just might be outdated but I would appreciate it if you could check it out.
I am away from my usual premise rn. But I do have access to the bare minimum equipment to provide an answer, that being a laptop with access to the internet and excel. Had a look at the video, what he is doing is a technique I call scale skipping. It is where you hit a move at the exact same time as another move (have a look at the hit counter of that kombo, you can see it skips hit number 4 entirely, even when the video is slowed down, this is an indication that two moves have hit at the exact same time).
The game cannot register the scaling of two moves at the exact same time, so when this occurs the move with the higher scaling gets ignored completely, instead it uses the scale value of the lower scaling move.
In that kombo example. You can see that the two moves that hit at the exact same time (at hit number 4 and 5) are the enhanced slide and the cyrax spin. The enhanced slide has 50% scaling while the cyrax spin only has 25% scaling, so the cyrax spin is the move that has priority scaling (and the 50% gets ignored from the kombo completely). That is why the kombo damage is deceptively high despite using an armoured move. Not only does the 50% damage scaling get ignored from the enhanced slide, but the hit reaction of the move gets ignored (that is why the opponent stays grounded after the slide and not launched like the enhanced slide usually does) and the sound of the slide hit gets ignored to.
I have done a handful of kombos with scale skipping in the past (most notably, mileena/styker 50% meterless, mileena/khameleon, kung lao/khameleon, sub zero/motaro and quan chi/goro). In general doing it tends to give you good damage (which makes sense since you are omitting the move with the higher scaling). My very first video on damage scaling has a section on scale skipping if you are interested, I provide an example where perform two of the same kombo (but one with scale skipping, one without) to highlight the damage difference.
Back to LegionGamingTV's video, the only two significant patches that have been made since that video got posted is the cyrax kameo bar nerf and a scaling buff to vicious vapors (which was made in the kaos reigns patch).
As for getting the most damage out of this unique kombo route, I would recommend doing F12~BF3 EX, K (HOLD), F12~DF4 EX, B2, B2, J21, DB1, J1, j12, 3~BF3. This should do 421.50 damage (or 439.50 depending on the cyrax timing). However I dont have access to MK1 at the moment, that damage number has been calculated mathematically. So if you have the time, feel free to try it out to see if the damage is correct. And when i get chance, i will give that kombo a shot to and may end up posting it to youtube and/or reddit.