Yep, racials having an impact on throughput (or player power in general) is antiquated design. Plenty of examples on the market that do playable-race choice much better.
I still have yet to figure out why blizz haven't changed racials so that they have no impact in combat, and instead only give different kinds of QoL changes that matches the flavor of the feel/lore of said race.
Honestly the more lore/flavor/qol racials are more interesting to me.. Like Tauren herbalism-ing faster? Dwarves having better Archaeology? Vulpera making camp. Etc..
If they were Earthen Murlocs, then yeah, absolutely. They use the Dwarf model, they look like Dwarves, sound like Dwarves, act like Dwarves, and are the ancestors of Dwarves, so they're Dwarves. Dwarves with a reskin are easier for the art team to cook up, and a crowd-pleaser for Horde players who really want to play a Dwarf (racial bonuses notwithstanding).
Great Vid Llarold. It's like you read my mind. I had been discussing this with guildies the other day bc despite my enjoyment of the dwarf race, sometimes i want to switch it up. Every time I am playing one of toons that's not a dwarf, I REALLY miss being able to stoneform off a debuff basically negating the mechanic. I hope they look at it in more detail, not advocating for nerfs on the dwarves, but as you mentioned with the current encounter design, racial abilities like these will be extremely strong in the meta. Thanks again for the great content as usual!
This video was a wild rollercoaster of emotions. If someone important at Blizzard sees it, you've probably just caused the firing of whoever designed the goblin racial. I can also picture the meeting where they were designing the Kul Tiran race. There's this one guy who keeps insisting, "Trust me, people will want to play as a 'very large man.'" Everyone else is probably staring at him, thinking he's lost it, but he's doubling down, sketching out an enormous sailor on the whiteboard with a confident smirk.
If they can eventually become DK's, then they can benefit from Rune of the Stoneskin Gargoyle which would presumably increase their physical damage reduction by an additional 1%. This would increase their effective health against physical damage although Brush it Off is better. Kul Tirans passively have a more effective health pool regardless of damage type that's compounded by passive absorption. A Kul Tiran Blood DK can have their effective health bolstered by Blood Shield, Permafrost and Will of the Necropolis. Brewmaster's Stagger also works really well with the passive. I role a Guardian Kul Tiran precisely because of the benefit from both Brush it Off and Brambles working in tandem. It isn't as effective as the other combos, but I like the concept of Brambles and the awesome bear form.
As do I, and as should most of the playerbase quite frankly. If you play the game at a non-world-first raider level, your race has 0 impact on you clearing content.
I honestly believe that earthen and mechagnomes would've been great if they weren't displayed as a different race when it's mostly cosmetic, there aren't really important reasons to choose these races over their original counterpart imo. Blizzard had a big opportunity to please the crowd and give us a new race, a cooler looking elemental race, not just rock dwarves.. They did vulpera for horde and that was great, why couldn't they add something like that for alliance? Like tortollan or the snake guys. Another version of dwarves is so disappointing
Weird how those people who are already made of stone don't have an ability that makes them turn to stone. How dare they not be more stone? Would they call it Stonier Form?
Wish blizzard would just roll all the similar allied races into their originals as customizations and allow you to just choose which racials from that race you want to use. Its annoying that some of the races like kul tiran and DI Dwarves have barely any customization and it would be nice to be able to mix and match some of the customizations from the parent races.
@@WoWatNight Fuck, you're right. They should split every single possible customization into $1 increments. You have to swipe your card to use the barbershop. And theres also a $5 fee just to enter the barbershop
Similarly to you, I'm generally a fan of the removal of the throughput racials, but I'm generally in favor of keeping the defensive ones. The other problematic racials are the active defensive ones with unique utility as you already mentioned, such as Stone Form/Fireblood/Arcane Torrent (though, arguably Mass Dispel can sometimes fill this role). As a lifelong Tauren player, I really abhor the thought of losing War Stomp or Bull Rush. I recognize this could possibly be said about other racials, but I would have a hard time wanting to either return to the game or continue playing it if either of these were removed. I would argue that these two in particular are generally speaking have not been considered overpowered. My suggestion is removing the throughput racials, keeping the defensive passives (and maybe adding some for the races that currently don't have any), keeping the flavorful non-combat utility racials, and having one active combat-oriented racial per race that gives them a utility or control option. This could mean that: - Dracthyr keeps Tail Swipe & Wing Buffet, - Gnome keeps Escape Artist, - Goblin keeps Rocket Jump, - Highmountain Tauren keeps Bull Rush, - Mechagnomes keeps H.O.L.O., - Nightborne keeps Arcane Pulse (just remove the damage, maybe this necessitates an ability name change), - Pandaren keeps Quaking Palm, - Tauren keeps War Stomp, - Undead keeps WotF, - Void Elf keeps Spatial Rift, and - Worgen keeps Darkflight. Admittedly, I'm not sure how Shadowmeld would fit into this, whether people have an issue with how it can affect M+ pathing or not, but I recognize this one is rather iconic, not the least of which reason is because of Warcraft 3. Maybe it could stay but not be usable in intanced content? Or if it's really not perceived to be a significant issue this just stays as-is. With the possible exception of Night Elf, the remaining races that would be due for a new racial would be: - Blood Elf - Dark Iron Dwarf - Draenei - Dwarf - Kul Tiran - Lightforged Draenei - Mag'har Orc - Orc - Troll - Vulpera and - Zandalari Troll I don't really have a suggestion for what to give them for this particular channel of utility, but I'd be interested in seeing what others come up with.
Saying nightelfs are the second most popular and their racials are mediocre is a bit of a one sided perspective as a raider, they are popular because they look good sure but they are doubled down upon when you look at why people play them for pvp and M+. Shadowmeld is one of the strongest tools you can have no matter what class you play in pvp, being able to disjoint a cast/cc or get a free restealth can simply not be emphasized enough how good it is for a different part of the playerbase. Shadowmeld also has completely trivialized some M+ dungeons over the seasons the only reason people moved away from it is because dwarf is required for super high keys because blizzard adds in unavoidable dots if those didn't exist people would flock to nightelf all over again. It also helps that if you wanna play a druid on alliance side you have NE, Kul tiran (nobody really plays) and Worgen which sadly has been forever labeled amongst most of wows playerbase as the furry race. I have said it for a long time even with how good the racials are for alliance the mass majority up until recently still played horde because it was where everyone already was for years, now with cross faction groups racials are super super important and are playing a larger role in where people go season to season. I spent 10 years playing horde characters as my mains because thats just what i was forced to do to pvp or raid competitively. The only time I ever swapped to alliance was with my personal alts and in rare situations where my entire guild switched to alliance. There are alot of races I would have loved to play on horde side but never did or ever will because their racials are so bad and any of my alts I do make that are not for competitive content are alliance because truthfully I'm sick of looking at horde main cities having played them for so long and the main content I enjoy (rp) is heavily alliance dominated at this point.
I do really like the nod with the beards on female dwarfs. If this isn't original Dungeons and Dragons Movie: "you got to get yourself a nice 250 lb dwarf with hair on her chin, you can hang on to!", than I don't know, where they got it from 🤣 This is almost as glorious as that moment in Shadowlands, when the first Venthyr (the Chamberlain) came around the corner and he wears... The friggin' Double Buns straight from Bram Stoker's Dracula 🤣 It's moments like this, why I am still on that game. P.s.: ruclips.net/video/APY8OTdTan4/видео.html ...for reference
I like how some people mid max with races and I think that should be a thing. BUT I think all races need a redesign since most racials are not fun enough compared to others
Imo Racials should be kind of impactful but not straight OP. I like for example playing Blood Elf on my Blood DK s.th. I can pool some extra Runic Power when starting to pull. Maybe Stoneform and Fireblood could be nerfed in a way that Stoneform removes all poison and bleeding (since you become made out of stone) and Fireblood purifies you from all disease, curse and magic.
Llarold just a small nitpick, Earthen are not Earthen Dwarves, Dwarves evolved from Earthen but the Earthen are not "Dwarves" themselves. They're just Earthen.
just play what you want to play, just because everyone you know only plays horde doesnt mean you have to limit your entire playstyle to that, faction barriers have been going down and i bet there wont be any by the end of the saga. blizzard said a while ago that the passive racials really don't feel great but what does is the racial button, how satisfying it should feel to press it. (thats why draeni and gnome dont have cast bars on their racials anymore) i like the new dwarf race, but if the racials feel underwhelming then they maybe just that.
Simple solution on Ingest Minerals would be make Amber primary stat instead of stamina. I'm /fairly/ certain no-one eats stamina food literally ever. But i play as a fox, so.. 😂
My biggest qualm is the food issue.. no primary stat. Also if they ever had food like they had for the visions in BFA you also hamstring yourself more than any race. I would love to make a earthen and I don’t mind not having the best stats but I don’t want to be straight up punished for playing a race more than anyone else
So, as it stands on the Alpha right now, earthen get their "food buffs" from eating gemstones that you would otherwise socket into gear. Still worth discussing if these are a seperate item or not, as if they're not, Earthen's raid buff economy goes through the roof and potentially also affects these items market value even further, which I'm not smart enough to really dissect in a YT comment section (props to those who are). It also brings up the issue of main stat foodbuff tables like the feasts, can they even interact with those? Will they get healed as if eating regular food but not get buffed if they eat for 10 sec? idk. Having said that though... I don't think it matters too much if a race option is there for players, and quite frankly if someone wants to play a dwarf, they can play a dwarf and I'm sure they'll still bitch about not being able to remove a stun via the human racial for example. Every race has its ups and downs and within reason, I see no problem with the concept of racials like these. 99% of the playerbase are not at (and should not be concerned with) the point in the game where they need to squeeze the "racial %" out of their DPS or tankiness to complete content with friends or randoms; nor will that ever make or break a group / make the difference in a kill.
If they want the racial damage abilities like vulpera, dwarf, goblin ones they should reduce the cooldowns so AT THE VERY LEAST they are slightly more useful and at least fun. Like vulpera bag of tricks should be an either 30 second or 1 min cd so I can throw it more often, same thing with goblin. If I have a mediocre damage/heal spell racial that means my race is already not incredibly competitive so just make it more fun so I have racial flavor
They dont have stoneform because... as you said.... they are made out of stone. "TWW has a big problem" is a bit overdramatic imo. I think they have great racial passives and they perfectly fit. have a nice day o/
Wow racial bonus idea everyone gets modifications to skills everyone has. Give resistance to 1 type of damage. Give a movement ability or a cc ability to all, finally modify their interrupt, stuff like slower but an extra interrupt in a range, faster with faster cd but shorter get interrupts away from classes if everyone has one.
When it comes to customization, I was expecting at least the amount of customization options like dracthyr got. Earthen are sadly FAR FROM IT! As a "hardcore" dwarf player I was looking to get addition to my plethora of dwarves, but earthen so far are just dissapointment. Dudes made out of stone having no stoneform is just sacrilege :(
I'm a main Dwarf paladin player but not because of the racial but because of the fantasy for me as a hugh fan of "The Dwarves" book series. But I'm also a Horde fan and really thinking about a faction chance to Earthen on Hode side
Horde sucks i even named my character hordekil 😝 I know opinions but to me they dont look/sound good or special at all. just like in the movies and any storys there always the bad guy that gets used and killed. Just ugly obstacles for us ally to plow through lol😉. Everybody and their brother like horde so oh welll i like being part of the fewer more uncommon percent of the players. But you def lucked out to get horde dwarfs because they were voted one of the best races so congrats!
Healers & tanks have been complaining about this issue for years! The other day I found a healer I clicked really well with (I play gnome war, because it's fun!) and we made the mistake of trying to go into an M+ dungeon that he didn't have the cleanse for!
Feel like this would be another change made for the top 0.01% of players. Yes racials are strong but most people like having the fantasy of their race despite their performance. Some races are better in battle and some are better outside (more quality of life). Removing that just takes away more flavor from the game
Ooh, love this sort of content. So I finally finished the video. Forgive me for saying this, but man oh man is this is a .01% issue. I honestly want the opposite: make your race matter even more. I want your racial damage spell to do literally the most damage of any of your spells.
@@WoWatNight welll lets be honest racials need to bem in a spot that you cam play amy race that you want but you cam minmax (note it means that you can minimax but dont have to do it)
"THEY'RE MAKING THE FRICKIN ROCKS HAIRY" -Alex Jones
Yeh
Yep, racials having an impact on throughput (or player power in general) is antiquated design.
Plenty of examples on the market that do playable-race choice much better.
Yup!
I still have yet to figure out why blizz haven't changed racials so that they have no impact in combat, and instead only give different kinds of QoL changes that matches the flavor of the feel/lore of said race.
It would be better if they didn't affect combat.
That and maybe fix the dark iron mole machine racial lol. Still broken in some zones since SL
Honestly the more lore/flavor/qol racials are more interesting to me.. Like Tauren herbalism-ing faster? Dwarves having better Archaeology? Vulpera making camp. Etc..
The superior race is mecha gnome, they have a cheat death and a main stat buff that cycles
And they're even shorter!
They are not earthen dwarfs, they are earthens and through the curse of flesh became dwarfs.
If they were Earthen Murlocs, then yeah, absolutely. They use the Dwarf model, they look like Dwarves, sound like Dwarves, act like Dwarves, and are the ancestors of Dwarves, so they're Dwarves. Dwarves with a reskin are easier for the art team to cook up, and a crowd-pleaser for Horde players who really want to play a Dwarf (racial bonuses notwithstanding).
@@WoWatNight dont agree
It's like calling chimps ape people.
Theyre dwarf skins with rocks on them.
Makes for minimal dev time.
@@sunemangs2000 Lore-wise there is obviously a distinction, but they still are effectively Dwarves. They are more Dwarves than Night elves are Trolls.
Great Vid Llarold. It's like you read my mind. I had been discussing this with guildies the other day bc despite my enjoyment of the dwarf race, sometimes i want to switch it up. Every time I am playing one of toons that's not a dwarf, I REALLY miss being able to stoneform off a debuff basically negating the mechanic.
I hope they look at it in more detail, not advocating for nerfs on the dwarves, but as you mentioned with the current encounter design, racial abilities like these will be extremely strong in the meta.
Thanks again for the great content as usual!
Thanks for the great comment!
Night Elf racial is also really op in a lot of M+ dungeons to trivialize or remove mechanics altogether.
Fair
This video was a wild rollercoaster of emotions. If someone important at Blizzard sees it, you've probably just caused the firing of whoever designed the goblin racial.
I can also picture the meeting where they were designing the Kul Tiran race. There's this one guy who keeps insisting, "Trust me, people will want to play as a 'very large man.'" Everyone else is probably staring at him, thinking he's lost it, but he's doubling down, sketching out an enormous sailor on the whiteboard with a confident smirk.
I mean to be fair they look AMAZING in plate. And their racial is kind of useful as a pseudo-stagger for nonbrew tanks.
Well, we're not trying to get anyone fired, probably.
That guy was thinking of me, the player who wants to play as a very large man
22 minute video where the conclusion is still the same
dwarfs are still the best race in the game
lol.
If they can eventually become DK's, then they can benefit from Rune of the Stoneskin Gargoyle which would presumably increase their physical damage reduction by an additional 1%. This would increase their effective health against physical damage although Brush it Off is better. Kul Tirans passively have a more effective health pool regardless of damage type that's compounded by passive absorption. A Kul Tiran Blood DK can have their effective health bolstered by Blood Shield, Permafrost and Will of the Necropolis. Brewmaster's Stagger also works really well with the passive. I role a Guardian Kul Tiran precisely because of the benefit from both Brush it Off and Brambles working in tandem. It isn't as effective as the other combos, but I like the concept of Brambles and the awesome bear form.
Yup, Kul Tiran is really, really good, and their active skill is pretty decent!
Admittedly, I don't play super high end content, but I never pick a race for the racials. All about appearance for me.
Our channel manager agrees with you.
As do I, and as should most of the playerbase quite frankly. If you play the game at a non-world-first raider level, your race has 0 impact on you clearing content.
I honestly believe that earthen and mechagnomes would've been great if they weren't displayed as a different race when it's mostly cosmetic, there aren't really important reasons to choose these races over their original counterpart imo. Blizzard had a big opportunity to please the crowd and give us a new race, a cooler looking elemental race, not just rock dwarves.. They did vulpera for horde and that was great, why couldn't they add something like that for alliance? Like tortollan or the snake guys. Another version of dwarves is so disappointing
Yup! Highmountain Tauren are basically the opposite case: an Allied Race that surpasses the original in almost every way.
Weird how those people who are already made of stone don't have an ability that makes them turn to stone. How dare they not be more stone? Would they call it Stonier Form?
Regular Form!
Diamond skin.
Wish blizzard would just roll all the similar allied races into their originals as customizations and allow you to just choose which racials from that race you want to use.
Its annoying that some of the races like kul tiran and DI Dwarves have barely any customization and it would be nice to be able to mix and match some of the customizations from the parent races.
But money...
@@WoWatNight Fuck, you're right. They should split every single possible customization into $1 increments. You have to swipe your card to use the barbershop.
And theres also a $5 fee just to enter the barbershop
Similarly to you, I'm generally a fan of the removal of the throughput racials, but I'm generally in favor of keeping the defensive ones. The other problematic racials are the active defensive ones with unique utility as you already mentioned, such as Stone Form/Fireblood/Arcane Torrent (though, arguably Mass Dispel can sometimes fill this role).
As a lifelong Tauren player, I really abhor the thought of losing War Stomp or Bull Rush. I recognize this could possibly be said about other racials, but I would have a hard time wanting to either return to the game or continue playing it if either of these were removed. I would argue that these two in particular are generally speaking have not been considered overpowered.
My suggestion is removing the throughput racials, keeping the defensive passives (and maybe adding some for the races that currently don't have any), keeping the flavorful non-combat utility racials, and having one active combat-oriented racial per race that gives them a utility or control option. This could mean that:
- Dracthyr keeps Tail Swipe & Wing Buffet,
- Gnome keeps Escape Artist,
- Goblin keeps Rocket Jump,
- Highmountain Tauren keeps Bull Rush,
- Mechagnomes keeps H.O.L.O.,
- Nightborne keeps Arcane Pulse (just remove the damage, maybe this necessitates an ability name change),
- Pandaren keeps Quaking Palm,
- Tauren keeps War Stomp,
- Undead keeps WotF,
- Void Elf keeps Spatial Rift, and
- Worgen keeps Darkflight.
Admittedly, I'm not sure how Shadowmeld would fit into this, whether people have an issue with how it can affect M+ pathing or not, but I recognize this one is rather iconic, not the least of which reason is because of Warcraft 3. Maybe it could stay but not be usable in intanced content? Or if it's really not perceived to be a significant issue this just stays as-is.
With the possible exception of Night Elf, the remaining races that would be due for a new racial would be:
- Blood Elf
- Dark Iron Dwarf
- Draenei
- Dwarf
- Kul Tiran
- Lightforged Draenei
- Mag'har Orc
- Orc
- Troll
- Vulpera
and
- Zandalari Troll
I don't really have a suggestion for what to give them for this particular channel of utility, but I'd be interested in seeing what others come up with.
Well, we've had all these racials for so long it would be hard to lose any.
Saying nightelfs are the second most popular and their racials are mediocre is a bit of a one sided perspective as a raider, they are popular because they look good sure but they are doubled down upon when you look at why people play them for pvp and M+. Shadowmeld is one of the strongest tools you can have no matter what class you play in pvp, being able to disjoint a cast/cc or get a free restealth can simply not be emphasized enough how good it is for a different part of the playerbase. Shadowmeld also has completely trivialized some M+ dungeons over the seasons the only reason people moved away from it is because dwarf is required for super high keys because blizzard adds in unavoidable dots if those didn't exist people would flock to nightelf all over again. It also helps that if you wanna play a druid on alliance side you have NE, Kul tiran (nobody really plays) and Worgen which sadly has been forever labeled amongst most of wows playerbase as the furry race.
I have said it for a long time even with how good the racials are for alliance the mass majority up until recently still played horde because it was where everyone already was for years, now with cross faction groups racials are super super important and are playing a larger role in where people go season to season. I spent 10 years playing horde characters as my mains because thats just what i was forced to do to pvp or raid competitively. The only time I ever swapped to alliance was with my personal alts and in rare situations where my entire guild switched to alliance. There are alot of races I would have loved to play on horde side but never did or ever will because their racials are so bad and any of my alts I do make that are not for competitive content are alliance because truthfully I'm sick of looking at horde main cities having played them for so long and the main content I enjoy (rp) is heavily alliance dominated at this point.
Fair enough. Our main focus is raiding, so you nailed that.
I do really like the nod with the beards on female dwarfs. If this isn't original Dungeons and Dragons Movie: "you got to get yourself a nice 250 lb dwarf with hair on her chin, you can hang on to!", than I don't know, where they got it from 🤣
This is almost as glorious as that moment in Shadowlands, when the first Venthyr (the Chamberlain) came around the corner and he wears... The friggin' Double Buns straight from Bram Stoker's Dracula 🤣
It's moments like this, why I am still on that game.
P.s.: ruclips.net/video/APY8OTdTan4/видео.html ...for reference
The pop culture references have always been a treat.
I hate when they give a race to both factions...
L.
What racial bonus is currently shared between two races? Isn't the expectation that they won't have stoneform?
They both have stoneform. Are you sure you watched the video?
One little nit about the night elf racial -- while it doesn't really do anything in pve, it's really quite good in pvp.
its pretty good in pve too. Especially in high M+ levels
Well ok, you got us there. We're not big PVPers
I like how some people mid max with races and I think that should be a thing.
BUT I think all races need a redesign since most racials are not fun enough compared to others
Yeah, some are quite bland
Imo Racials should be kind of impactful but not straight OP. I like for example playing Blood Elf on my Blood DK s.th. I can pool some extra Runic Power when starting to pull.
Maybe Stoneform and Fireblood could be nerfed in a way that Stoneform removes all poison and bleeding (since you become made out of stone) and Fireblood purifies you from all disease, curse and magic.
The class racials have needed a look for a long time, but who knows if/when that will happen.
Llarold just a small nitpick, Earthen are not Earthen Dwarves, Dwarves evolved from Earthen but the Earthen are not "Dwarves" themselves. They're just Earthen.
that info didn't change the point we're making in the video, though
@@WoWatNight It absolutely didn’t, I’m just letting you know they’re just called Earthen, despite looking like Dwarves. 👍
They're dwarfs.
@@Ferindel They’re literally not, they’re what Dwarves evolved from
If it looks, walks, and talks like a Dwarf, it's a Dwarf.
Panda supremacy!!! Reduced fall damage cause they have big butts will remain unmatched.
They're bouncy!
just play what you want to play, just because everyone you know only plays horde doesnt mean you have to limit your entire playstyle to that, faction barriers have been going down and i bet there wont be any by the end of the saga.
blizzard said a while ago that the passive racials really don't feel great but what does is the racial button, how satisfying it should feel to press it. (thats why draeni and gnome dont have cast bars on their racials anymore)
i like the new dwarf race, but if the racials feel underwhelming then they maybe just that.
Well we feel that way too, but are Horde for life.
Simple solution on Ingest Minerals would be make Amber primary stat instead of stamina. I'm /fairly/ certain no-one eats stamina food literally ever. But i play as a fox, so.. 😂
Good idea
My biggest qualm is the food issue.. no primary stat. Also if they ever had food like they had for the visions in BFA you also hamstring yourself more than any race. I would love to make a earthen and I don’t mind not having the best stats but I don’t want to be straight up punished for playing a race more than anyone else
Exactly
So, as it stands on the Alpha right now, earthen get their "food buffs" from eating gemstones that you would otherwise socket into gear. Still worth discussing if these are a seperate item or not, as if they're not, Earthen's raid buff economy goes through the roof and potentially also affects these items market value even further, which I'm not smart enough to really dissect in a YT comment section (props to those who are). It also brings up the issue of main stat foodbuff tables like the feasts, can they even interact with those? Will they get healed as if eating regular food but not get buffed if they eat for 10 sec? idk.
Having said that though...
I don't think it matters too much if a race option is there for players, and quite frankly if someone wants to play a dwarf, they can play a dwarf and I'm sure they'll still bitch about not being able to remove a stun via the human racial for example. Every race has its ups and downs and within reason, I see no problem with the concept of racials like these. 99% of the playerbase are not at (and should not be concerned with) the point in the game where they need to squeeze the "racial %" out of their DPS or tankiness to complete content with friends or randoms; nor will that ever make or break a group / make the difference in a kill.
Makes sense gotta keep the alliance bias strong in wow.
Yep yep
I could be very wrong, but haven't trolls and orcs been quite dominant in raids because of their racials?
You're about twelve years behind on that. Just in time for MoP Classic, though!
If they want the racial damage abilities like vulpera, dwarf, goblin ones they should reduce the cooldowns so AT THE VERY LEAST they are slightly more useful and at least fun.
Like vulpera bag of tricks should be an either 30 second or 1 min cd so I can throw it more often, same thing with goblin.
If I have a mediocre damage/heal spell racial that means my race is already not incredibly competitive so just make it more fun so I have racial flavor
Agreed.
The whole video is all about the guy is mad coz hes horde and cant have dwatf raciall
Don't call Llarold out like that. :D
So agree, racial abilities need to be re-imagined.
Yup!
They dont have stoneform because... as you said.... they are made out of stone.
"TWW has a big problem" is a bit overdramatic imo.
I think they have great racial passives and they perfectly fit.
have a nice day o/
You're right, they should have permanent Stoneform!
Wow racial bonus idea everyone gets modifications to skills everyone has. Give resistance to 1 type of damage. Give a movement ability or a cc ability to all, finally modify their interrupt, stuff like slower but an extra interrupt in a range, faster with faster cd but shorter get interrupts away from classes if everyone has one.
Not bad
When it comes to customization, I was expecting at least the amount of customization options like dracthyr got. Earthen are sadly FAR FROM IT! As a "hardcore" dwarf player I was looking to get addition to my plethora of dwarves, but earthen so far are just dissapointment. Dudes made out of stone having no stoneform is just sacrilege :(
Yeah, it's pretty disappointing!
I'm a main Dwarf paladin player but not because of the racial but because of the fantasy for me as a hugh fan of "The Dwarves" book series. But I'm also a Horde fan and really thinking about a faction chance to Earthen on Hode side
Sounds like they made the perfect race for you
But Tauren also get bonus crit
Sure
For the horde, f yea
Indeed
It is interesting they can't be dks. I thought blizz confirmed they could.
Probably an oversight on their part, but it could be something that comes in a later patch for lore reasons, like Dracthyr being non-Evokers.
Horde sucks i even named my character hordekil 😝
I know opinions but to me they dont look/sound good or special at all. just like in the movies and any storys there always the bad guy that gets used and killed. Just ugly obstacles for us ally to plow through lol😉. Everybody and their brother like horde so oh welll i like being part of the fewer more uncommon percent of the players. But you def lucked out to get horde dwarfs because they were voted one of the best races so congrats!
Ouch
racials are fine, more flavour that OP buttons though.
MORE BUTTONS
crap I was looking towards stone form :(
Same!
I still think the dark iron should have been horde!
Facts
Healers & tanks have been complaining about this issue for years! The other day I found a healer I clicked really well with (I play gnome war, because it's fun!) and we made the mistake of trying to go into an M+ dungeon that he didn't have the cleanse for!
Yeah, it happens.
Ogres! :) no no lest be lazy make dwarfs :)
shortcuts!
@@WoWatNight i see what you did there :)
Feel like this would be another change made for the top 0.01% of players. Yes racials are strong but most people like having the fantasy of their race despite their performance. Some races are better in battle and some are better outside (more quality of life). Removing that just takes away more flavor from the game
Blizzard is trying to cater to all groups at once but not succeeding
they've been more focused on midcore players the past expansion wdym
Ooh, love this sort of content.
So I finally finished the video. Forgive me for saying this, but man oh man is this is a .01% issue. I honestly want the opposite: make your race matter even more. I want your racial damage spell to do literally the most damage of any of your spells.
It definitely is an issue that affects high-end players disproportionately.
@@WoWatNight welll lets be honest racials need to bem in a spot that you cam play amy race that you want but you cam minmax (note it means that you can minimax but dont have to do it)
The expansions sucks lol!
It's a game, play it if you want to, or not.
First
Sort of :)
1nd I think
1rd?
@@WoWatNight exactly right!
1th *