PR needs work on all Napalm weapons like the Zippo tank and Vietnam CAS plane, duration of burn, stickiness to infantry, dark smoke production for concealment, barrier wall of fire, then damage from duration, infantry medical realism visual. Vehicles flipping which will help with riding vehicles, shotgun stamina removal instead of instant arrest for civilians for stone throwing crowds, fast rope animation with accurate visuals, speed and timing. This will give us everything other games have to maintain player retention.
The game that's too good to die.
You are doing one of the most important things in the world bro. Thank you!
Wow! That was unexpected. Thank you, it really means a lot to me. It is an honor to work on Project Reality together with such talented people as you.
I'm proud to play with You as a clanmate :D
PR needs work on all Napalm weapons like the Zippo tank and Vietnam CAS plane, duration of burn, stickiness to infantry, dark smoke production for concealment, barrier wall of fire, then damage from duration, infantry medical realism visual. Vehicles flipping which will help with riding vehicles, shotgun stamina removal instead of instant arrest for civilians for stone throwing crowds, fast rope animation with accurate visuals, speed and timing. This will give us everything other games have to maintain player retention.
Top woow