- Видео 53
- Просмотров 110 028
papadanku
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Добавлен 17 дек 2022
[R-DEV]papadanku
Real Shit From A Real Arab • Project Reality
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*Project Reality*
Website: www.realitymod.com
Download: www.realitymod.com/downloads
Discord: www.discord.me/projectreality
Facebook: realitymod
Instagram: projectrealitymod
Forums: www.realitymod.com/forum/
Project Reality is a combined arms tactical first-person shooter video game modification for Battlefield 2 which aims to create a realistic combat environment where the core gameplay encourages teamwork and coordination.
*Audio Sources*
• Real Shit From A Real Nigga [Lil B] (Clams Casino): soundcloud.com/clammyclams/real-shit-from-a-real-nigga
*V...
*Project Reality*
Website: www.realitymod.com
Download: www.realitymod.com/downloads
Discord: www.discord.me/projectreality
Facebook: realitymod
Instagram: projectrealitymod
Forums: www.realitymod.com/forum/
Project Reality is a combined arms tactical first-person shooter video game modification for Battlefield 2 which aims to create a realistic combat environment where the core gameplay encourages teamwork and coordination.
*Audio Sources*
• Real Shit From A Real Nigga [Lil B] (Clams Casino): soundcloud.com/clammyclams/real-shit-from-a-real-nigga
*V...
Просмотров: 1 477
Видео
RaySchism • ReShade Devlog
Просмотров 209День назад
RaySchism is a shader offering various advanced features to enhance visual fidelity. It utilizes Dual-Kawase Bloom for a more subtle and nuanced glow and incorporates autoexposure through hardware blending to adjust brightness automatically. Additionally, it includes adjustable spot-metering for fine-tuning exposure in specific areas of the scene. RaySchism also supports color grading through O...
FXAA & RCAS • ReShade Devlog
Просмотров 2722 месяца назад
The latest updates to CShade include the addition of Timothy Lottes' Fast Approximate Anti-Aliasing (FXAA) and AMD FidelityFX's Robust Contrast Adaptive Sharpening (RCAS). CShade's bloom composition has been updated, tooltips have been added to shaders, and inter-shader blending has been implemented. 0:04 | Fast Approximate Anti-Aliasing (FXAA) 0:08 | Robust Contrast Adaptive Sharpening (RCAS) ...
DLAA & FidelityFX Lens • ReShade Devlog
Просмотров 3843 месяца назад
I want to introduce the latest addition to cShade: cLens. cLens is a modified version of AMD FidelityFX™ Lens. This shader approximates chromatic aberration, film grain, and vignetting in a single pass. *Links* • Download: papadanku.github.io/CShade/ *Audio Sources* • serum (dm.p): soundcloud.com/forget-about-me/serum *What I Used to Make This Video* • Davinci Resolve: www.blackmagicdesign.com/...
Circles • ReShade Devlog
Просмотров 1854 месяца назад
Showcasing my newest shader for cShade. This shader has the capability to dynamically adjust the size of a set of generated dots according to the specific properties of the color, such as hue, saturation, or value/lightness/intensity. *Links* • Download: papadanku.github.io/CShade/ *Audio Sources* • BLACK CALCITE LUSTER (ANUBIS-XIII): soundcloud.com/anubiiis/black-calcite-luster *What I Used to...
CShade in 2024 • ReShade Devlog
Просмотров 6184 месяца назад
CShade's updates for this summer include improved performance and precision, multiple tonemapping algorithms for cAutoExposure and cBloom, new algorithms in cChromaticity, an additional dithering option in cColorBand, more granular control over color selection in cEnsor, and an optional radius falloff feature in cNoiseBlur. *Links* • Download: papadanku.github.io/CShade/ *Audio Sources* • 07 Fr...
Extended AI Kits • Project Reality CO-OP Devlog
Просмотров 3554 месяца назад
I implemented the new default AI player kit spawning system for Project Reality. This updated system utilizes Python to enable AI players to spawn with alternative kits. The demonstration video depicts a bot using the "mec_riflemanat" and "mec_riflemanat_alt" kits. *Project Reality* Website: www.realitymod.com Download: www.realitymod.com/downloads Discord: www.discord.me/projectreality Faceboo...
Summer Throwback II 🔧👷🏼🧰
Просмотров 3654 месяца назад
POV: bubblyninja replied to your message on # general-discussion. *Audio Sources* • The Weeknd - Crew Love [DYZPHORIA Remix]: soundcloud.com/dyzphoria/the-weeknd-crew-love-dyzphoria-remix *Video Sources* • Bobby Bitch (Bobby Shmurda): ruclips.net/video/L6urRX_szKQ/видео.html • Bobby Shmurda - Computers (elitelife_kd): ruclips.net/video/c_D_xHEVfms/видео.html • Hot N*gga (Bobby Shmurda): ruclips...
realityhours
Просмотров 1,5 тыс.5 месяцев назад
Capturing a summer evening with the Sony Alpha 6000. *Project Reality* Website: www.realitymod.com Download: www.realitymod.com/downloads Discord: www.discord.me/projectreality Facebook: realitymod Instagram: projectrealitymod Forums: www.realitymod.com/forum/ Project Reality is a combined arms tactical first-person shooter video game modification for Battlefield 2 w...
realitywave
Просмотров 9 тыс.6 месяцев назад
A tribute to Project Reality's retired developers. *Project Reality* Website: www.realitymod.com Download: www.realitymod.com/downloads Discord: www.discord.me/projectreality Facebook: realitymod Instagram: projectrealitymod Forums: www.realitymod.com/forum/ Project Reality is a combined arms tactical first-person shooter video game modification for Battlefield 2 whi...
Chromaticity Update • ReShade Devlog
Просмотров 4846 месяцев назад
This video showcases my updated ReShade shader that introduces additional chromaticity color spaces. These new chromaticity color spaces include Ratio (max), Ratio (divide), Spherical Coordinates, Hue and Saturation (HSL), Hue and Saturation (HSV), CoCg (YCoCg), and CrCb (YCbCr). 0:00 | RGB 0:03 | Ratio (max) 0:05 | Ratio (divide) 0:07 | Spherical Coordinates 0:09 | Hue and Saturation (HSL) 0:1...
I'm Ason • Project Reality
Просмотров 11 тыс.7 месяцев назад
A tribute to [R-DEV]Ason, Project Reality's lead developer for the Road to the Eastern Front. *Project Reality* Website: www.realitymod.com Download: www.realitymod.com/downloads Discord: www.discord.me/projectreality Facebook: realitymod Instagram: projectrealitymod Forums: www.realitymod.com/forum/ Project Reality is a combined arms tactical first-person shooter vi...
Dynamic AI View Distance • Project Reality CO-OP Devlog
Просмотров 2,3 тыс.8 месяцев назад
A showcase of Python-generated dynamic AI view distances. We used a method to calculate the distance by taking the rounded average of the map's fog-start and fog-end values. We then implemented a function in Python to invoke "aisettings.maxAiViewDistance" and dynamically set the AI view distance based on the calculated values. *Project Reality* Website: www.realitymod.com Download: www.realitym...
Updated Editor • Project Reality Devlog
Просмотров 7688 месяцев назад
The enhanced editor for Project Reality now includes features such as Large Address Aware support, which allows the application to use addresses larger than 2 GB, and Shader Model 3.0 support, providing improved rendering capabilities for a more modern experience. *Project Reality* Website: www.realitymod.com Download: www.realitymod.com/downloads Discord: www.discord.me/projectreality Facebook...
Vector Streaming (prod. slimburn) • ReShade Devlog
Просмотров 1,7 тыс.10 месяцев назад
I have developed a ReShade shader that utilizes optical flow vectors to generate motion vector lines. These lines help to visualize the motion within the rendered frames, providing a clearer understanding of the movement and direction within the visual content. *Links* • Download: papadanku.github.io/CShade/ *Audio Sources* • washed (slimburn): soundcloud.com/slimburn/washed What I Used to Make...
Reloading Alone. • Project Reality
Просмотров 2,4 тыс.11 месяцев назад
Reloading Alone. • Project Reality
Procedural Sampling • Project Reality Shader Devlog
Просмотров 931Год назад
Procedural Sampling • Project Reality Shader Devlog
Updated Optics Blur • Project Reality Shader Devlog
Просмотров 2,1 тыс.Год назад
Updated Optics Blur • Project Reality Shader Devlog
In-Progress Thermal Effect • Project Reality Shader Devlog
Просмотров 1 тыс.Год назад
In-Progress Thermal Effect • Project Reality Shader Devlog
In-Progress Suppression Effect • Project Reality Shader Devlog
Просмотров 2 тыс.Год назад
In-Progress Suppression Effect • Project Reality Shader Devlog
Calculated Risk (prod. STAHL) • Project Reality
Просмотров 4,1 тыс.Год назад
Calculated Risk (prod. STAHL) • Project Reality
[R-MLG]piratepengu (prod. STAHL) • Project Reality
Просмотров 1,2 тыс.Год назад
[R-MLG]piratepengu (prod. STAHL) • Project Reality
[R-COM] Aesthetics • Project Reality
Просмотров 2,3 тыс.Год назад
[R-COM] Aesthetics • Project Reality
[R-DEV] Aesthetics • Project Reality
Просмотров 1,2 тыс.Год назад
[R-DEV] Aesthetics • Project Reality
We got a PR central cee edit before GTA 6 bruh
SANITAR 🗣🔥🔥🔥
Not sure the PR community realises how much of a thanks is owed to [R-DEV]Arab. 99 thousand changes made to the game.
Where do i find a forklift?
That's some real arab shit!
default dance caught me off guard ngl
im always happy to see a pappadanku, i activated the bell. Please go extra hard vibey on your next one kiss
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua!
love Arab
Do you play co op And Btw are you a dev and an admin
I am a dev who plays co-op
@@papadanku what is you in game name if you dont minde
@@the_Guy_who_asked19 [R-DEV]papadanku
@@papadanku my bad i never heard of you i see Zeee and polish most of the time
@@the_Guy_who_asked19 mostly busy working on things for co-op for now... I will return ;)
Project Real
im locked in
Real shi
Forklift certified
0:05 why halls of mirror effect
Was wondering if you were gonna use the name somewhere lol, happy to see it
Bro in summary this looks so cool, for real time this is very useful. Gj.
Glad to hear it 😊
any english servers on pr now? last time i checked there wasnt the main ones no more
😶🌫️ hmm I am not sure why that's the case. I think it may have to do with issues on organization. I don't follow EN server politics that much
Song?
Central Cee - Eurovision (STAHL Remix)
very niche I like it 🤣
Does anyone know a good setting for racing games using an external view cam (behind the car)? The tooltips doesn't help too much. I want to optimize to run smooth in my 60 fps setup. I experimented a lot but sometimes I get a huge fps drop, loosing 20-25 fps. The shader must be applied at the bottom of the list right?
name of the song?
SXLECT - MOMENTUM
I hate and love this game
dope
A world where a United Arab Republic 2.0, African militiamen, Syrian insurgents, irregular rebels, crazy militias, the UN, Russians, Chinese, British and Americans fight for the world's resources (And with the same buildings with Arabic letters on every map)
When 1.9?
secrettt
I hope someone could develop a mod to enhance the ai tactics... To act more human like or atleast not just advance and shoot.
hi i am an a 3d artist i want to help u devs, like with modelling and tecxturing assets I want to it free
Hi, you can join us at the PR community factions discord. Many of them are willing to help: discord.gg/2sDFqUaW
POV 0:04 its 3am and you are wandering alone in kashan desert with a humvee
how disable that optical flow lines from screen?
You might have the cOpticalFlow shader enabled. Disable that and clear shader cache
What is better CAS or RCAS?
RCAS was purposed sharpen upscaled images, since it's the sharpener used in AMD's FSR. Personally, I prefer RCAS due to its denoiser factor.
Hey there! I've got a few questions: - Why DLAA got replaced with FXAA so soon? The latter's default settings leave some jaggies while DLAA covers them nicely. Frametime cost? (4,9ms vs 1,3ms) - Will DLAA be updated as a legacy option? Or do I have to scrounge thru GitHub repo history to get it? - Is Relative Threshold's High preset comparable to vanilla/CeeJay FXAA's Darkness Threshold being set to 0.0? - Is it possible to use CShade's frameblending feature to add some temporal frame composing to minimize subpixel shimmer in motion? - Would it be possible to implement granular settings like vanilla/CeeJay FXAA has? I'd be more than happy to see ur reply, coz I'm using an Intel iGPU and driver-level CMAA doesn't work on anything, unlike ReShade and optimized AA solutions like Marty's SMAA or Grebord's FAAA :)
Good evening! First thank you for trying out the shaders and the feedback - DLAA got replaced by FXAA as CShade's primary antialiasing shader due to DLAA's limitations. For optimal performance, DLAA requires to "prefilter" the image by writing the edge detection on the alpha channel. While this is "free" on ReShade without consuming more memory, it limits CShade's blending abilities. CShade now allows users to blend shaders upon each other. For DLAA, I would have to compromise the alpha channel at the prefilter pass if I do not want to increase memory+CPU usage - You do not need to scourge through GitHub, BlueSkyDefender has a modified DLAA shader in AstrayFX (DLAA_Plus.fx). BSD gave me some guidance on how to better the DLAA shader - Relative Threshold's "High" preset is comparable to Timothy Lotte's FXAA 3.11 set to 0.0625, not CeeJay's port - I do not know at the moment. DLAA and FXAA are part of my endeavor to learning about how implement AA - Yes, it's possible. However, I want the shader to be as close to default FXAA 3.11. A lot of vanilla's FXAA preprocessor options do not work
You are doing one of the most important things in the world bro. Thank you!
Very cool, hope you will find a way to make them sprint and take cover in combat
huh, a day and night cycle in PR... cool
Do you think we'll ever get BF2 RTX support via ENB/Reshared like we did with GTA/STALKER and some other games? Also, what about Nvidia Remix? Can it even be used?
I've seen rtx remix via vanilla bf2, and it looks really weird, carpets are plastic-ish, soil is ridiculously shiny, and everything is just too reflective. Also, what do you mean by RTX via ENB? As far as i'm concerned, RTX in GTA SA was only possible with renderhook, which is a mod that almost completely changes the engine's lightning, unless you meant SSRTX.
@@guilhermefernandessousa9514Isn't that because with RTX remix you have to go hand adjust a lot of the assets to react properly? Otherwise you get things like the Max Payne RTX remix making dirty subways look shiny and clean.
@@guilhermefernandessousa9514 it seems like the materials werent set up properly
Smooth
Looks like color moving water
The bloom looks so good and it barely weights anything, literal gamechanger.
Nice addition!!
keep doing what youre doing brother
Lobotamy-core
This is the best mb shader ever made for reshade,it's like per object motion blur instead of the camera only motion blur
that felt schizophrenic
Cooool!
Awesome!
Will this script work on previous versions PR? And how can i add it? I know it's a stupid question to ask, but there's an interest in personal experience in modding, and for only personal using.
i swear never seen an edit so good in a long time
They think that I’m Tom Cruise. But they never ask “how is” Tom Cruise.
Capcut motion blur be like:
this video changed my life