Fought HorHez in tower the other night, we played like 30 games and I only won like 5, but they were some of the best games I’ve had in a while. Great player and very fun to fight
As a Leo who plays this MU a lot due to a lot of slayer drones in tower: Leo has a lot of good options against Slayer and it’s overall winning for us, but we are treading on rocks the entire time - one wrong move costs us the round because it’s slayer. Definitely the most robbery/corny character right now.
@@aarotron2189 It’s quite boring to play the MU as well lol. Fighting someone with so much health and room to mess up while they can hit you once and win the round isn’t pleasant.
i've actually gone back to my old pocket leo just so i can stop putting up with all the braindead slayers, i don't know how good the chipp mu is but i don't feel comfortable playing it out at all
One of the less laggier stages for low end pc/console users that looks nice. That’s why you see this and canyon on tournaments, less risk of frame drops
True, but Slayer is different. There are even top players complaining about Slayer. The only problem I’ve heard about is that he does a little too much damage. Other than that, I think Slayer is fine. Arcsys just needs to work on Slayer’s scaling or something
@@MyNameIsIisanlowkey just reduce pilebunker damage (or scaling?) by 30%, its a good nuetral skip and I think reducing its damage will just make the matchup feel less volatile for when slayer gets his callout
@@jonh3141 no, messing with his damage will hurt his identity as a character. They can nerf his neutral (even more), hp, 2H, k mappa, and maybe the closest thing is removing pilebunker loops (since that was probably their intention when making pilebunker wallstick). I dont think arcsys will be willing to nerf his damage unless its a universal damage nerf for all characters.
1:53 This was actually rlly cool
Fought HorHez in tower the other night, we played like 30 games and I only won like 5, but they were some of the best games I’ve had in a while. Great player and very fun to fight
He is a wild animal and must be stopped
Clean hit Dead On Time into wallbreak from a midscreen starter is sick as hell
I can watch Razzo all day. Some really cool uses for the backdash in this set
Strongest gorilla of today versus biggest ape of all time
As a Leo who plays this MU a lot due to a lot of slayer drones in tower:
Leo has a lot of good options against Slayer and it’s overall winning for us, but we are treading on rocks the entire time - one wrong move costs us the round because it’s slayer. Definitely the most robbery/corny character right now.
Yep. Tools are there but it aint going to be pleasant.
@@aarotron2189 It’s quite boring to play the MU as well lol. Fighting someone with so much health and room to mess up while they can hit you once and win the round isn’t pleasant.
i've actually gone back to my old pocket leo just so i can stop putting up with all the braindead slayers, i don't know how good the chipp mu is but i don't feel comfortable playing it out at all
@@AziDoesQuestionableThings i symphatise with poor chipps getting snapped over knee by slayer
Nahh, ngl i'm gonna have to say that ABA takes the crown when it comes to robbery sir
Unlike most Leos, HotHez for some reason struggles a lot in Slayer and Nagoriyuki matchups. That's his only 2 matchups with negative winrate.
his last name probably isn't belmont
I get it!
Uh oh it's Razzo
Can someone answer me why fights are mostly on the same stage?
One of the less laggier stages for low end pc/console users that looks nice. That’s why you see this and canyon on tournaments, less risk of frame drops
top
1:01-1:02 That’s both a weird and justifiable hurtbox
Yall complain about every character that comes out
True, but Slayer is different. There are even top players complaining about Slayer. The only problem I’ve heard about is that he does a little too much damage. Other than that, I think Slayer is fine. Arcsys just needs to work on Slayer’s scaling or something
@@MyNameIsIisanlowkey just reduce pilebunker damage (or scaling?) by 30%, its a good nuetral skip and I think reducing its damage will just make the matchup feel less volatile for when slayer gets his callout
@@jonh3141 no, messing with his damage will hurt his identity as a character. They can nerf his neutral (even more), hp, 2H, k mappa, and maybe the closest thing is removing pilebunker loops (since that was probably their intention when making pilebunker wallstick). I dont think arcsys will be willing to nerf his damage unless its a universal damage nerf for all characters.
Guilty Gear fans when the character meant to do a lot of damage does a lot of damage: 😨😨😨🤯🤯🤯
This community is nothing but whiny babies who are literally never happy with anything
Nerf millia
Nerf Zato
he really wanted to punish that but couldn't :D ruclips.net/video/VEnUhwksPKE/видео.html
…..buff Slayer
Nerf Slayer