TUTORIAL | The Ultimate Guide to Random Color Clones in C4D Redshift

Поделиться
HTML-код
  • Опубликовано: 30 янв 2023
  • Learn how to create eye-catching random color clones in Cinema 4D Redshift.
    In this tutorial, Nick shows you how to add random colors to your clones and objects in your Cinema 4D Scene. Learn how to create random colored clones using Mograph Random Fields and then learn how to apply this technique to ANY material!
    PRODUCTS USED IN THIS TUTORIAL
    Wood Unfinished - bit.ly/3CcaOmZ
    HDRI Link - bit.ly/3bTDy8o
    Area Light Maps - bit.ly/2M5AoU8
    CREATE BEAUTIFUL RENDERS IN LESS TIME.
    Join our growing Greyscalegorilla Plus community and get ALL of our award-winning plugins, materials, assets and professional product training in one place.
    Join Plus: bit.ly/2LEeRlF
    JOIN OUR DISCORD
    / discord
    LOOKING FOR MORE TRAINING?
    Check out our free tutorials page: bit.ly/gsg-tuts
    FOLLOW US:
    Website - bit.ly/gsg-site
    Blog - bit.ly/gsg-blog
    Twitter - bit.ly/2JncNIW
    Instagram - bit.ly/2q7tZtJ
    Facebook - bit.ly/2q8Gy7j

Комментарии • 62

  • @mikepindara8478
    @mikepindara8478 Год назад +1

    So happy you guys are putting quick tuts like this back on youtube! Much easier to find that quick answer while I'm working vs logging in and digging through Plus.

  • @katerynasivtseva7072
    @katerynasivtseva7072 Год назад

    guys this ws so usufull! all small details and important buttons! THANK YOU A LOT!

  • @shawnastrom
    @shawnastrom Год назад

    Great tutorial Nick! Keep em coming 😀

  • @tojiyev_cg
    @tojiyev_cg Год назад

    Thamk you GSG Team for awesome tutorial. Love your tuts🤩

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад +1

      Glad you like them! Thanks for watching and being a subscriber!

  • @MajorasMaskk
    @MajorasMaskk Год назад

    Another amazing tut. Thank you!!

  • @yisas28
    @yisas28 Год назад

    This technique is great, thanks for you, I wonder if this same technique works for emission and transmission?

  • @tricky.pixels
    @tricky.pixels Год назад

    Love this and will be trying it out now!!! Thanks GSG!!! 3:56

  • @isaccozhang714
    @isaccozhang714 Год назад

    Thank you nick!

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад

      My pleasure! Thanks for watching and being a Subscriber!

  • @norshco8135
    @norshco8135 Год назад

    Awesome!

  • @esnoox8616
    @esnoox8616 10 месяцев назад +1

    Thanks for the tutorial... any hints how to do that in Octane?

  • @mutolibbusari979
    @mutolibbusari979 Год назад +2

    I know this tutorial is not about lights but is it possible to know the kind of light setup suitable for this kind of bright scenes. I can see it's quite diff from the "Secret to Beautiful Interior Lighting" taught in the previous tutorial

  • @webflowhelper
    @webflowhelper Год назад

    O, I've even hit that bell button to let me know when you have new tutorials coming out. TY!

  • @okytomo
    @okytomo Год назад

    nice tutorial!
    Is it possible to do it but using the transmission channel?

  • @mesatokun
    @mesatokun Год назад

    Cool!

  • @albancontrepois
    @albancontrepois 7 месяцев назад

    Great tut ! Unfortunatly Color user Date is not working with Render instance mode on cloner, any idea how could it work with ? thanks

  • @astro_case
    @astro_case 4 месяца назад

    Great tutorial as usual! Is there a way to do something like this with octane and not using a cloner? I have a lot objects that imported using the vector importer feature. I'll figure it out eventually lol

  • @chandreshvadhel3586
    @chandreshvadhel3586 Год назад +1

    Did you delete or hide individual clone to get that box shape? Or is there any other technique? Please tell me

  • @jsalva5732
    @jsalva5732 Год назад

    How would you go about having 2 types of different materials with randomized colors within those-say you wanted to randomize between both a wood and an iridescent material in the same setup? Moreso, is there a quick global way to add it vs creating duplicates of each cloned object that's in your cloner and applying the 2 different types of materials to each respectively different object-ie box 1 gets the wood material and box 2 gets the iridescent material. Thanks!

  • @matthewscholtz9257
    @matthewscholtz9257 9 месяцев назад

    will this coloring technique work if you have a collection of objects in a null object? or will it only work if they come from a cloner? Thanks

  • @rodolfo_23
    @rodolfo_23 7 месяцев назад

    Any way to convert the colors resulting from this process to separate materials. To exclude the cloner/ effector and still have the same colors?

  • @MilanSch
    @MilanSch Год назад +1

    Hi, I would wonder why I don't see colors on my objects in the C4D viewport when I follow these steps in the video. C4D 2023 RS 3.5.14 Options>Materials>On and the lights visibilities in viewport are off.

  • @thesefiremountains2136
    @thesefiremountains2136 Год назад

    EDIT: Ah - worked it out. Switch the random mode from NOISE to either SORTED or RANDOM in the 'random field' > 'field' tab
    This technique is breaking when i'm trying this with a different scenario @greyscalegorilla
    - radial clone a bunch of cubes
    - apply the same material as the tutorial
    - if you expand the radius of the mograph radial, the cubes change colours when moved
    Any ideas on how to fix this?

  • @SwitchMediaTube
    @SwitchMediaTube 6 месяцев назад

    Hey there,
    Question about the GSG plus gradients that you have in the presets, I can't find any instruction on how to install these, and don't see the assets in the HUB, any instruction on how I can get access to the gradients?

  • @vendoren
    @vendoren Год назад +1

    Hey Nick, thanks for the tut. I'm having issues with color flickering even when setting the random mode of the random field to Sorted. The cloner is set on a spline object and I animate Start/end + Offset. Rendering with Redshift.

    • @GreetingUser
      @GreetingUser 6 месяцев назад

      Same here, at some point, some of the cloners change their colour during the animation, even with the field set to sorted.

  • @C4D_Nerd
    @C4D_Nerd Год назад +2

    Hello. You have a lot of amazing tutorials on Redshift and Octane. Please create more Arnold tutorials.

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад

      Thanks! Here is a Playlist of our Arnold Tutorials. ruclips.net/p/PL_KyR3yGDJFv9l2K-3i70hYfqGqcZ9EQ_

  • @laeternaml
    @laeternaml 5 месяцев назад

    I wish that Maxon, that owns both C4D and Redshift, would make such basic thing a lot easier. Just saying, Maxon. Thanks for the hidden flickering solving tip Nick!

  • @imonline8051
    @imonline8051 3 месяца назад

    How do i add the swatchs? I'm a member and don't see an option to download and view them.

  • @jcspotlight_design
    @jcspotlight_design Год назад +1

    Hello Nick!, Nice tutorial!... I'm a plus member, however, I don't have the GSG colour palettes installed.... and I couldn't find them... Any clue of where to find/install that? Tks

    • @kooks08
      @kooks08 Год назад +1

      Yeah i cant find too

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад +1

      Thanks for the question. It's on the "Other Downloads" section of our site. Once you are logged into Plus, go here to get the color palates. greyscalegorilla.com/plus/downloads-main/

  • @trence5
    @trence5 Год назад

    Interesting 🤔...

  • @adsinga
    @adsinga Год назад +1

    Thanks for the great tutorial! Quick question - I have GSG plus but I cannot find the Gradient presets that you mentioned in your tutorial. Where are they located? Thank you

    • @jenskohler152
      @jenskohler152 Год назад +2

      They're a bit hidden, on the GSG website under your account page, there is a link called Other Downloads. You can find the gradients there along with a few other goodies. I had a couple of problems installing them under C4D 2023, what worked for me were the old pre-R24 libraries and importing those into the asset browser as a legacy library.

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад +2

      Yes, that's correct. Use the R24 Libraries and it will install just fine in new C4D Versions.

    • @adsinga
      @adsinga Год назад

      @@jenskohler152 Thank you so much!

    • @adsinga
      @adsinga Год назад

      @@Greyscalegorilla Thanks GSG. Loving the content. Ty!

  • @sydvaughn.c4d
    @sydvaughn.c4d Год назад

    It's a great technique, but I think I have ran into a limitation already. In my setup I have a cloner object that is cloning a few discs that have a cloth simulation tag applied. This technique where we use the "User Data" node and are pulling the "RSMGColor" breaks as soon as you try to run the cloner object through either a "Cloth Surface" or "Subdivision Surface". Would love to know if anyone has a good work around for this?

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад +11

      The steps below should work
      1. Put the Cloth or Subdivision Surface in a Fracture Object.
      2. Set the Fracture object to "Explode Segments".
      3. Put the Random Color Effector we used to color the clones in the "Effectors" tab of the Fracture Object.

    • @sydvaughn.c4d
      @sydvaughn.c4d Год назад

      @@Greyscalegorilla This absolutely did work! 🤘

  • @hannamunt
    @hannamunt Год назад +2

    Can you please go through this with Octane !!!!!

  • @joshuaojigi3317
    @joshuaojigi3317 11 месяцев назад

    Hey nick. How can we do this in octane

    • @Greyscalegorilla
      @Greyscalegorilla  11 месяцев назад

      Yes, Octane has similar nodes that help randomize color.

  • @JeffFalcon
    @JeffFalcon Год назад +6

    Mr. Know It All here... the random effector is unnecessary if you're using fields for color. A plain effector will do since you aren't even using the random part of the random effector.

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад +1

      Sometimes knowing it all is a good thing! Good to know. Thanks, Jeff!

  • @khdownes1
    @khdownes1 4 месяца назад

    Does anyone else question why so many things in C4D is so unintuitive and esoteric?
    This should be such a basic thing to try to do.
    And yet this tutorial is 16 minutes long, and there's no fluff in there...
    There are literally so many unintuitive steps and caveats to achieving this that this would be impossible to figure out how to do just with trial and error on your own. But it should be.