Toon Shader | Blender Tutorial

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  • Опубликовано: 20 окт 2024

Комментарии • 151

  • @eliederventura
    @eliederventura 11 месяцев назад +326

    It's the most important thing to delete the cube and add another one. If you don't follow this ritual, bad things could happen in your life.

    • @shlokbhakta2893
      @shlokbhakta2893 10 месяцев назад +30

      I didn’t delete the cube once, I have never recovered

    • @4ae109
      @4ae109 10 месяцев назад +14

      you never know how long the cubes been there

    • @Omnivoid22
      @Omnivoid22 10 месяцев назад

      Facts,

    • @SadTown99
      @SadTown99 10 месяцев назад +4

      It comes back… It will always come back.

    • @reason6779
      @reason6779 6 месяцев назад

      😂

  • @PostcardsFromJapan
    @PostcardsFromJapan 10 месяцев назад +38

    Thank you for this great tutorial! For anyone who is wondering where is "Shader to RGB" node, it is only available in EEVEE render engine (I had it set on Cycles and then I couldn't find it).

    • @stefanolum584
      @stefanolum584 Месяц назад

      Haven’t had this problem but thanks for the heads up dude 🔥🤝

  • @StudioHerix
    @StudioHerix 11 месяцев назад +15

    This is the best new toon shader tutorial out there. Most of the stuff here I learned from just messing with nodes, but the part with the world shader was new to me. Amazing tutorial

  • @drukcg
    @drukcg Месяц назад

    Man you literally saved me from giving up on this style, I watched so many hours of complicated stuff on this topic. Thank you so much!!

  • @LarryDog_
    @LarryDog_ 9 месяцев назад +2

    Thanks for this tutorial, this is one of the very few that tells you what to do BUT also SHOWS you WHY you are doing this and how if effects the Shader! Ty for your help !

  • @vizdotlife
    @vizdotlife 11 месяцев назад +4

    The infamous delete cube step at the beginning : )

  • @PityMauArt
    @PityMauArt 7 месяцев назад +1

    This tutorial is amazing and it's exactly what I was looking for thank you so much!!

  • @0rdyin
    @0rdyin 11 месяцев назад +4

    Truely underrated channel... Really well explained videos.. Keep up the good work..

  • @Gate-I00
    @Gate-I00 18 дней назад

    Thanks a lot. That's the most useful tutorial I've found for now. Had some trouble making it work with actual textures (ending up with pitch black or uniform color shadows), but after tweaking it a bit, seems functional. Now, I still don't know what to do about the fact that it doesn't automatically responds to light intensity. Well, I guess it's okay too.

  • @naiknaik8812
    @naiknaik8812 7 месяцев назад

    this is the best toon shader video ive seen

  • @All2D-BaL
    @All2D-BaL 9 месяцев назад +1

    Very well explained and easy to follow tutorial, thank you for this 👍

  • @아오블쌤
    @아오블쌤 2 месяца назад

    this is new paradigm!!!

  • @tivicloud9446
    @tivicloud9446 5 месяцев назад

    This was exactly what i was looking for! Thank you so much !! ♡♡♡

  • @rodrigomoreira5197
    @rodrigomoreira5197 11 месяцев назад +1

    I started following you on Twitter. I absolutely love your work!!!

  • @muhammadnaufal2798
    @muhammadnaufal2798 10 месяцев назад

    thank u for the good tutorial tawan, this is very helpfull mate, looking forward for more tutorial contents like this in the future.

  • @_TetKaneda
    @_TetKaneda 9 месяцев назад

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @ccencceth
    @ccencceth 11 месяцев назад +2

    this is really helpful! thank you so much for this!

  • @RegenerationOfficial
    @RegenerationOfficial 10 месяцев назад +7

    we all clicked for that scene... and not the cube

  • @ritpop
    @ritpop 11 месяцев назад

    we need a tutorial in that tree, its just amazing well done!

  • @suyash4583
    @suyash4583 11 месяцев назад

    Thank you so much for providing this info for free!!!

  • @KonohaKatsu
    @KonohaKatsu 11 месяцев назад +1

    Thanks a lot my guy, your videos are quite good! You definitely deserve more subscribers!

  • @vladetakisin867
    @vladetakisin867 3 месяца назад

    Could you make a tutorial on how you did the environment materials for the scene at the end? It looks so good

  • @Gametime05577
    @Gametime05577 9 месяцев назад +1

    Thanks

  • @nerojoestar4912
    @nerojoestar4912 11 месяцев назад

    great tutorial. subscribed! looking forward for more tutorial contents in the future

  • @jollygirl94
    @jollygirl94 4 месяца назад

    VRM importer add-on(free) also does the anime like shading and outline, but u must understand what each functions means, took me awhile to understand it.

  • @fuwabnuuy
    @fuwabnuuy 7 месяцев назад +2

    9:45 You forgot to mention where the map range is connected to, it just suddenly cut to a node we can't see

  • @rocker10039
    @rocker10039 11 месяцев назад +1

    Amazing stuff

  • @marajade487
    @marajade487 11 месяцев назад

    Great tutorial! Thank you very much for sharing 🙏

  • @JP_blade
    @JP_blade 2 месяца назад

    Awesome thank you

  • @midnightboy194
    @midnightboy194 11 месяцев назад

    ขอบคุณมากๆครับ มีประโยชน์มาก

    • @tawansunflower
      @tawansunflower  11 месяцев назад +1

      ขอบคุณครับบ ❤

  • @t-man5323
    @t-man5323 11 месяцев назад +11

    Thanks for the tutorial. I appreciate it. in the tutorial you forgot to mention that the scene you append the node tree into must also have the "World Material" set exactly as you did in the shader scene set up file, the background color of the scene material must be set to black, or else the shadow is not going to work correctly in the scene file you append the node tree into. The background color of your new scene must match the background color of your shader scene. Also, it would be nice to have the buttons you press appear on the screen, so that we can follow along easily. I still don't know what mouse button you press to have the "result" automatically connect to the material surface. in the tutorial you also skipped showing adding the sphere, and also giving the ground plane the toonshader material too. this was confusing as i couldn't figure out why the ground plane changed colours too when you changed the light color. etc etc. its because you didn't show giving the ground plane the toonshader material in tutorial. Those are my tips and questions. Thanks for the tutorial.

    • @tawansunflower
      @tawansunflower  11 месяцев назад +4

      Mhmm! I appreciate your comment! Thank you ❤ The hotkey for automatically connecting the node to the shader result is ctrl + shift + click on a node, but you have to enable the node wrangler addon too 👍

  • @samaluh
    @samaluh 11 месяцев назад +1

    You could have used a bdsf shader as the base and connected a shader to rgb node and then a colorramp set to constant

  • @sergioflores1352
    @sergioflores1352 10 месяцев назад

    Delete the default cube, then create a new cube. I love it hahaha

  • @СемёнЗагайнов-с1е
    @СемёнЗагайнов-с1е 10 месяцев назад

    Очень круто и красиво 😍 ✨🤩/Very cool and beautiful😍✨🤩

  • @ganesh_07-7
    @ganesh_07-7 11 месяцев назад

    Great Video , will love to see more

  • @bakuanguen
    @bakuanguen 11 месяцев назад

    Awesome tut+

  • @BomBo-tl5sn
    @BomBo-tl5sn 10 месяцев назад

    It is great to see tutorials for Goo engine
    thanks bro and keep watching your channel
    and I hope you make a tutorial for light linking in Eevee with Goo engine

    • @Jay08-ov3rd
      @Jay08-ov3rd 10 месяцев назад

      I don't think he's using goo engine in this video

    • @Excelsior1937
      @Excelsior1937 7 месяцев назад +2

      @@Jay08-ov3rdHe is. Look at end

  • @james84490
    @james84490 11 месяцев назад +2

    Can you ever make a tutorial on painterly shader in blender goo. Plz make one! ❤❤

  • @elorabrowning-dj5ux
    @elorabrowning-dj5ux 5 месяцев назад

    This is amazing! What if I want the shadow color to be the inverse of the color of the light source? is there a way to pick up the color of the light even in the shadow region so I can invert it?

  • @rsher_digital-art
    @rsher_digital-art 10 месяцев назад +1

    Great tutorial!
    Question: how would you use the Normal input?
    Thank you.

    • @tawansunflower
      @tawansunflower  10 месяцев назад

      You can plug normal data just like what you would do with the PBR workflow 👍

  • @gabl9342
    @gabl9342 Месяц назад

    Please make a tutorial, how to make this scenario

  • @tee-hee9553
    @tee-hee9553 2 месяца назад

    thanks, but anyway so how am I able to add highlight color ?

  • @need975
    @need975 11 месяцев назад

    I inspired by you and I am going to make a movie now

  • @GraberJoel22
    @GraberJoel22 5 месяцев назад

    The toon shader works just fine, the only Issue I'm having is that the shader is shading entire faces instead of only parts of them. When I apply the toon shader to a sphere for example, I can pretty visibly see the all of individual faces of the sphere being shaded. Would you happen to have an image of all of your node setups? Maybe I did something wrong because I'm new to blender nodes.

  • @aerboi1428
    @aerboi1428 10 месяцев назад

    Cheers!

  • @mikey-kun6009
    @mikey-kun6009 11 месяцев назад

    Good job tawann

  • @ariakarasya927
    @ariakarasya927 5 месяцев назад +1

    2:53 My cube and plane turned black. Do you have different settings in your blender?

    • @tawansunflower
      @tawansunflower  5 месяцев назад +1

      Hmm. Do you have any light in your scene?

  • @MDF103
    @MDF103 11 месяцев назад +1

    very cool tutorial, thanks. how do you add an image texture to this toon shader? in your scene you have the left wall looking like bricks, how did you use or connect that brick texture to this toonshader? Yeah, how do you use textures with your toon shader? thanks.

    • @tawansunflower
      @tawansunflower  11 месяцев назад +1

      You can use an image texture with the node group 👍 You can plug the image texture into the base color input and plug a darker version of the image into the shadow color.

    • @MDF103
      @MDF103 11 месяцев назад

      @@tawansunflower 🙏 thank you.

  • @user-us9gi4rs3c
    @user-us9gi4rs3c 8 месяцев назад

    Amazing!!!!!!!!!!!!!!!

  • @쿠마-x8w
    @쿠마-x8w 4 месяца назад

    Thank you for the great tutorial. While following the video, 4:40 my shadow continues to remain black. Did I do something wrong?

  • @DRMALOTo
    @DRMALOTo 2 месяца назад

    Hi, how do you add reflections using toon shader?

  • @Excelsior1937
    @Excelsior1937 7 месяцев назад +1

    I’m not using the Goo Engine, so that might be what’s causing this, but I’m not getting the same results with the Ceil node on Blender default that you’re getting. The more I mix in the Ceil node, the more it washes out everything, including the shadows until at factor 1, everything is just a white blob that doesn’t react to light or the absence of it at all. Do you know what’s going on here, or has anyone else in Blender default run into this issue? I have it set to Standard and not Filmic as is instructed

  • @moseschukelu7138
    @moseschukelu7138 10 месяцев назад

    Awesome tutorial really insightful..I have one question what if I want to add one more color or is it possible to set up w color ramp

    • @tawansunflower
      @tawansunflower  10 месяцев назад

      Of course! You can plug the output of Shader to RGB to a color ramp 👍

  • @rizalutama189
    @rizalutama189 11 месяцев назад +1

    Thanks for the tutorials Tawan! But how you could achieve the 'glossy' or the 'reflection' on the floor? Will wait for more tutorials! :D

    • @tawansunflower
      @tawansunflower  11 месяцев назад +2

      By using a Specular node after the Toon Shader 👍👍

    • @ronanpitzel4937
      @ronanpitzel4937 11 месяцев назад

      @@tawansunflower Do you think you could elaborate on how you did this? I'm I'm love with how the reflections in your scene look, but I can't seem to figure out how to replicate it with the specular node. Do I use a mix shader node after the toon shader to mix them?

  • @gerdanvirrey6658
    @gerdanvirrey6658 5 месяцев назад

    Great tutorial 🥰 is there anyway to make the shadow color be affected by the light as well? or just picking the colors only?

    • @tawansunflower
      @tawansunflower  4 месяца назад

      Sorry for the late reply! That is not possible because of how Blender Diffuse Shader works unfortunately.

    • @gerdanvirrey6658
      @gerdanvirrey6658 4 месяца назад

      @@tawansunflower thanks for clarifying 😁😁👌

    • @screenkiduniya3717
      @screenkiduniya3717 4 месяца назад

      ​@@tawansunflower can I use texture made with noise textures and color ramp as base color

  • @sumicmusic
    @sumicmusic 11 месяцев назад

    holy shit you're insane, ily. that final scene is awesome, how long did it take, and how many vertices are in there, if you don't mind me asking? I always have a problem with bigger scenes, worrying that they might be too expensive for my system.

  • @trinitrotoluene3D
    @trinitrotoluene3D 8 месяцев назад

    *0:15* one day the cubes will rise up against us

  • @satoshi1779
    @satoshi1779 10 месяцев назад

    Is it only natural that the world luminance bounces to the shaded region and/or the shadow of the object?

  • @angeldust9388
    @angeldust9388 11 месяцев назад

    The Goo Engine it's free? anyway thanks, I didn't know how to pass the nodes from one file to another or I didn't know it could be done like this, you're doing a great job, I love this style too

  • @XINN1X
    @XINN1X 11 месяцев назад

    Great tutorial thank you! Does the outline with the goo engine allow you to animate boil so it has a more 2D feel?

    • @tawansunflower
      @tawansunflower  11 месяцев назад

      Yes you can animate the thickness of the lines 👍

  • @animeboiXD
    @animeboiXD 3 месяца назад

    Subbed :D

  • @brainshock9370
    @brainshock9370 9 месяцев назад

    Dude where do we connect the “ceil” and “combine color” shaders?

  • @epheros9660
    @epheros9660 11 месяцев назад

    Awesome tutorial!
    Just curious, can you apply these shader to existing MMD models?

    • @tawansunflower
      @tawansunflower  11 месяцев назад

      I think you will need to bake the shader too 👍

  • @IJokerl
    @IJokerl 11 месяцев назад

    REALLY GOOD VIDEO THANKS!,
    btw... There is a way to mix this with image texture?

    • @tawansunflower
      @tawansunflower  11 месяцев назад

      Yes 👍 You can plug an image texture into the Base Color and a darker version of the image into the Shadow Color.

  • @bilstone
    @bilstone Месяц назад

    how do I do this to an image texture?

  • @brainshock9370
    @brainshock9370 9 месяцев назад

    Dude where do we connect the “ceil” and “combine color” shaders? Did I miss it 😅

  • @ciao5197
    @ciao5197 10 месяцев назад

    Could you please do a tutorial on how you made those anime trees

  • @HerrscherofSimp3164
    @HerrscherofSimp3164 7 месяцев назад

    How do you apply this shader to already finished models like mmd characters??

  • @newgJLart
    @newgJLart 14 дней назад

    Background tutorial pls?

  • @mamodokod
    @mamodokod Месяц назад

    But what If you have a character? and they have a bunch of different colors? im confused.

  • @reubenroyal1106
    @reubenroyal1106 11 месяцев назад

    Subbed!!

  • @nbee99
    @nbee99 9 месяцев назад

    Adding the shadow controls keeps making the cube black for me, i can't find what did I do wrong

  • @vizdotlife
    @vizdotlife 11 месяцев назад

    Hi Tawan, this is incredibly helpful...thank you. Question. Did you create that curvature node at the end of the tutorial or is that part of prepackaged Blender add-on? I was trying to find it and had trouble. Thank you.

    • @tawansunflower
      @tawansunflower  11 месяцев назад +1

      It's a Goo Engine feature (A branch of Blender focused on NPR)

    • @vizdotlife
      @vizdotlife 11 месяцев назад

      Gotcha, thanks Tawan.@@tawansunflower

    • @vizdotlife
      @vizdotlife 11 месяцев назад

      Out of curiosity, is GOO Engine pretty much the Blender branch you focus on? @@tawansunflower

  • @fifteen2060
    @fifteen2060 6 месяцев назад

    how do you do the rim lighting?

  • @baklolaryn
    @baklolaryn 6 месяцев назад

    hey!!, can you composite an 3d anime character to this enviroment..

  • @dhruvijain1964
    @dhruvijain1964 2 месяца назад

    my shadow color wont chnage, it stays black

  • @angelos4496
    @angelos4496 11 месяцев назад +1

    5:20 for some reason the shadow when it is being cast on the plane it's still black for me, I can't find what I'm missing.

    • @tawansunflower
      @tawansunflower  11 месяцев назад +2

      Ah. Sorry I forgot to mention that you have to apply the material on to the plane too 👍

    • @angelos4496
      @angelos4496 11 месяцев назад

      @@tawansunflower no problem I realized what I had to do after a little thinking by myself. Although I have a question... I have a model I made here that I wanted to make highlights on it but the curvature just makes it bad. Is there any other way of doing it?
      I've been trying to replicate the same shading from some games that has a celshading cgi but I'm not sure how the highlight works for them. You think you can help? Since your way of toon shading was the closest one I could find that looked more identical to what I wanted to reach.

    • @tawansunflower
      @tawansunflower  11 месяцев назад

      @@angelos4496 The curvature node is usually used to make rim lights, but another way to make rim lights is to use a fresnel or a layer weight node. They provide a black and white image based on the difference between the angle of the geometry and the viewing angle 👍 I use it sometimes too

  • @Tachastasiia
    @Tachastasiia 4 месяца назад

    Why cant i find the curvature node and the shader info node ?
    reddit says it's because the author in Goo Engine...What does it mean? I get that it is different from EVEE or Cycles. But why one would use it? And how can I make the outline without the curvature?

    • @tawansunflower
      @tawansunflower  4 месяца назад

      Goo Engine is just like Bkender but with extra features. You can find it over on @dillongoo channel.

  • @therealrebelsquadron
    @therealrebelsquadron 2 месяца назад

    Uggghhh, is there a way to do that last bit without Goo? Lost my job and can't afford the measly $5 right now.

    • @tawansunflower
      @tawansunflower  2 месяца назад

      Oh sorry to hear that. 😭 The highlight effect can also be made using Grease pencil curve, or the fresnel node.
      Let me know if you need any help.
      Also, I'm want to make a "For Studies" program, which I will just give my assets for free. Let me know if you are interested! You can message me in Twitter.

  • @BobyDwiNursandi
    @BobyDwiNursandi 7 месяцев назад

    how you see the result on object? iam confuse😅 (what the shortcut in keyboard?) btw nice work!

    • @erty-hc6jb
      @erty-hc6jb 4 месяца назад +1

      ctrl shift click, with node wrangler

    • @BobyDwiNursandi
      @BobyDwiNursandi 4 месяца назад

      @@erty-hc6jb ohhh ok nice info, thanks bro :)

  • @r10mba
    @r10mba Месяц назад

    It looks pretty but you can't have more lights in the scene. :(

  • @Killatayde
    @Killatayde 8 месяцев назад

    Do you know how to build the goo engine I've been looking for how to it ain't on yt

  • @namondastudio4616
    @namondastudio4616 5 месяцев назад

    how to render apost process material in sequence correctly ??? NOT WOKING .. Thanks !!

  • @Bobobibubo
    @Bobobibubo 5 месяцев назад

    it doesn't work for me. something wrong with 'ceil'? i just give me one color.

  • @notajoke7120
    @notajoke7120 11 месяцев назад +1

    where is mix color nodde ?

    • @AceSpadesStudios
      @AceSpadesStudios 11 месяцев назад +1

      I think you’ll find it in the color section. It won’t show up if you search for it

  • @710miles3
    @710miles3 10 месяцев назад

    where is note tree files location?

  • @nightgamersyt673
    @nightgamersyt673 5 месяцев назад

    Can you please make a short video on how you made that your name movie last Sean.. I tryed a many times but my pc just crashes every time 🥲

    • @tawansunflower
      @tawansunflower  5 месяцев назад +1

      Ouu. I unfortunately didn't record a timelapse of it, but mine was super heavy too XD
      It crashes many times when rendering and that was in EEVEE too.

    • @nightgamersyt673
      @nightgamersyt673 4 месяца назад

      I wanna make that. It would be very helpful if you can share some of its rendered results. Btw you are really a talented artist ​@@tawansunflower

  • @darkflame0329
    @darkflame0329 11 месяцев назад

    almost too easy! omg

  • @zmdesiboy1093
    @zmdesiboy1093 11 месяцев назад

    Tree tutorial please

  • @FevrDrim
    @FevrDrim 3 месяца назад

    I don't get why people need to make a new window thing (idk what it's called) and open the shader editor there where at the top you have a done layout literally just there

  • @amvarcadiamusicvideo2193
    @amvarcadiamusicvideo2193 3 месяца назад

    how curvature?

    • @tawansunflower
      @tawansunflower  3 месяца назад +1

      It's a custom node in Goo Engine (a custom version of Blender)

    • @amvarcadiamusicvideo2193
      @amvarcadiamusicvideo2193 3 месяца назад

      @@tawansunflower ahh I get it, guess I got no choice but to install that version, but anyway this shader is working great even in my current blender version, thanks a bunch man!!!

  • @Horatio-z5g
    @Horatio-z5g 8 месяцев назад

    why is my shadow white?

  • @SuperVeggieHero
    @SuperVeggieHero 10 месяцев назад

    Good tut. BG music however is a bit loud and annoying.

    • @tawansunflower
      @tawansunflower  10 месяцев назад

      Ah Thank you. I will adjust the song volume next videos 👍

  • @Blergamel
    @Blergamel 5 месяцев назад +1

    Why did you spend 10 seconds explaining how to split the window, but when showing us how to connect the nodes, your best instruction is to "plug the color into the color"? Your goal is to explain your nodes well enough so that I don't get whiplash looking back and forth between the video and my project

    • @Blergamel
      @Blergamel 5 месяцев назад

      in a sentence, this tutorial is both too beginner friendly and not beginner friendly at all

  • @侯金枭
    @侯金枭 9 месяцев назад

    come on

  • @sakerberg4512
    @sakerberg4512 10 месяцев назад

    :D

  • @Yuri-art90
    @Yuri-art90 10 месяцев назад +2

    Can you pls remove the background music. Its totaly unnecessary and intrusive. Thanks.

  • @mikey-kun6009
    @mikey-kun6009 11 месяцев назад

    Almost too easy

  • @noneofyourbuisness2539
    @noneofyourbuisness2539 5 месяцев назад

    The music is atrocious. I can't watch this.

  • @wolfscorcher5133
    @wolfscorcher5133 4 месяца назад

    Clickbait tutorial. I am a beginner, how was i supposed to know it had to be on EVEE? and why zoom in so close on the nodes that I wouldn't know where to place the nodes in relation because you cropped the other nodes? When you cut into the next section why didn't you show which nodes you plugged in and out? For what? speed? I had to go back each section like 5 times because you left so much context and steps. Good for you and your pretty (useless because it's definitely not the entire anime scene) thumbnail, but this video editing is trash!