REDACTED - Are There 10 Things to Hate About Sekiro?
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- Опубликовано: 11 сен 2024
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Sekiro Shadows Die Twice has been out for over a month, and with a couple of Sekiro playthroughs under my belt, I'm finally ready for a Sekiro review. Or at least I was. There was a decent constructive (and not so constructive) pushback to my recent 10 Things I Hate: Sekiro video, so today we'll take a look at each section and respond to some comments.
I'll still be doing a video for all the things I love about Sekiro, so look forward to that.
I hope you enjoy the video, and if you do, be sure to subscribe for the second half of my Sekiro review, check out my Sekiro boss rankings, and other great gaming content!
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Credits:
Music from Artlist - artlist.io
Kotaro Footage - • Sekiro Shadows Die Twi...
Doujin Footage - • Sekiro Shadows Die Twi...
Sculptor Footage - • Sekiro Sculptor Backst...
Emma Footage - • Sekiro Lady Emma All S...
I've never had a problem with Emma's time and space defying grab.. because I refuse to fight and/or kill her :/
Emma's grab is actually counterable, you can just do a jump on her head to beat it.
Just jump on her
@@rxjigglebilly732
Thats sounds so wrong without context
The ultimate counter for Emma's grab is to not go for the Shura ending...
I stabbed her in the face.
The only major complaint I have is the camera being wonky sometimes
I agree but it was still an improvement on the camera in the souls games
You just need to jump backwards
Yep, the camera made me die quite a few times. It sucks in confined spaces and whenever you're pushed against a wall. I hated it more than anything in this video.
Honestly it feels like the issue is more about how small some of the "arenas" are. The game really shines when you are in an open area to use your mobility but it really likes to make you fight in corridors
Camera goes into outer space whenever you're locked on to an enemy while close to a wall.
Okay the intro actually made me laugh quite a bit
9:55 HEADLESS HAS A JUMP ATTACK?!?!
That blew my mind too 😂
I went back to get more Headless footage and I had to throw that in there. What on earth is that gravity-defying bellyflop lol
That’s actually the first move I ever saw one do. It scared the Shura out of me.
@@steampunklemon1508 dude it scared the immortality out of me
I was greeted with that attack the first time I fought a headless and it scared the poop out of me :D They never did it again after that though
The thing about spirit embles for me was that I always bought them. Whenever I had money I used it on them, and if I needed to buy something else I used the coin purses. This way I didnt loose out on anything when I died.
Dude one hour of farming on the right spot you never need money
I was bad about hording money too (and losing it as a result)
I always had enough because I farmed xp every time before I fought a boss just so I won't lose any progress when I die
I'm in ng+5 I'm done with every trophy just got it today just needed the secret ending with all skills unlocked
Spirit Emblems we’re always something to throw money at if you know you were about to die a bunch to me. It’s not even like it’s the best option or anything, it’s just that it’s convenient since doesn’t require traveling to a merchant for.
The bed of chaos would actually be a decent boss fight if it was in Sekiro
A Deformed Pig it would be ridiculously easy
If the witch could do a Micolash on you then sure, a decent fight
Imagine malenia, i want to do that fight so bad
Top ten best feet in sekiro soulsborne or else I’m unsubbing
You're mistaking him for Indeimaus.
He should just do the golden trilogy of top 10 DS Noises, Noses and Butts
Sister friede #1
Amazon Amanda, Amazon Cinthia, the lady at 7-11, Mistress Raven.
didn't he already do a waifu list they go a lot of feet
Dmod you shouldn't have to explain yourself, we all know you love the bed of chaos :)
Legoman775 *insert pervert face here*
@@xbox7113 ( ͡° ͜ʖ ͡°)
Bryson Garner ...
The only thing I think From could do to improve this great game would be to replace ALL sword clashing sounds with the screech the enemy on top of Ashina Castle makes.
Wooooooooooooooooooooooooooooooooooooooooooooooo?
For the love of god PLEASE somebody make this a mod
The #1 thing I will always hate about Sekiro: WE NEVER GOT ANY DLC 😭😭
Yeah I'm pretty disappointing about that. Given fromsofts recent history i though for sure we would get some good DLC!
Not many people see this game to the end due to its difficulty so it wouldn’t be logical if they made dlc
Jaiden zhu That’s about the stupidest logic I’ve ever heard lol, the Souls games and Bloodborne were both just as hard and all those games had great dlc that was even harder than the main game, they wouldn’t not make DLC just because of the difficulty, that’s literally one of their main selling points 😂
Connor Smith yeah, the dlc bosses are usually the best! From Artorias to the Ivory King, Gael and Ludwig. God damn Sister Friede and Lady Maria were hell of a good fight!
the outfits and boss rush mode were really nice in my opinion at least, wish we got some new content though
That intro was glorious. 500 hrs vs. Bed of Chaos sounds like absolute hell. XD
Alexander Mandzi I see what you did there
I enjoyed the story telling, particularly with respect to characters. At first, Owl seemed like a generic villain with a simple motive. The details in the memories and dialogue (after delivering the final death blows) makes me respect him so much more. Owl is a man who wants to rule Japan, but much more wants to see his adopted son grow. He desires intense battles with Sekiro and has done everything to nurture a fierce rivalry. His priorities come first, but he doesn’t mind losing if it is his son that gets the better of him. I would love to be able to explore this relationship further. I have no complaints with subtle story telling and leaving things to the imagination.
at last , miyazaki has finally found an excuse for the bed of chaos' existence
Lol that legit made me laugh
Other than that it’s a legitimately fun boss
@@largemonkey 🤢
I like that you are addressing these comments specifically and fairly giving counterpoints to those arguments. I also love how you are willing to accept if your either wrong or didn’t argue your point correctly. Great job Dmod!
4:35 What are you playing on? This looks like if Dark Souls 1 would have had Guardian Ape.
That’s my graphics and it’s funny cause he looks like a cartoon in a realistic game
Xbox RIP, I have a trash PC too, so I play my AAA games on console
"You were too dense to fully listen to what I was saying."
RUclips comments in a nutshell. Also, BUUUUURRRRRNNNNN
People understand what they want to understand when it comes to the types of comments he mentions at the beginning in the video. It’s akin to selective listening, in my opinion.
For example, someone who didn’t struggle at all with the terror mechanic may hear perfectly reasonable critiques of the terror mechanic, but all they get out of it is “The terror mechanic sucks because I died a lot to it”, so they feel the need to put in their pride-full two-cents regarding how they had no trouble with this mechanic and how ‘easy’ it is to deal with.
@@Benjo9991 That's because most people will obviously want to remove things they find difficult. Not just in games, but in life. I think the same is the case here, were Dmod hates terror and grabs, which stops he flow of combat. However, these are put in place so that the combat isn't ended in half a minute, and you can't just wail and deflect enemies for that entire time.
@LeadFaun The snobbishness is unreal.
Ay my comment made this video! Thanks demod this honestly made my day 😂 I appreciate referring to my thoughts as a “thoughtful comment” 😁
reading your comment made me more interested in sekiros lore
The Joker thank you that means a lot, the lore of this game is some of From’s best work in my opinion.
It was a wonderful comment! I always appreciate civil disagreements. It helps me learn other perspectives and is the kind of dialogue I'm hoping for in the comments
theDeModcracy i agree totally to having a dialogue about these sort of things, it really shows that we truly love these games and I hope is kinda the reason why you make these videos in the first place.
Gj man I wish I could be in a video to
It's unfortunate that he has to make these kinds of videos considering just how much passion evidently goes into everything he makes. People should be able to at least appreciate that
Who says they don't? Just because someone is criticized doesn't mean they aren't appreciated.
The point of putting a video out there is so you can get your opinion out there, that doesn't excuse you from criticism or discussion about your opinion.
People have their opinions as well and they want to discuss the opinions especially if the opinions differ, debate is good and it is a sign that people at least have some respect for the work he does.
Little Moth sooo true he gotta give spoiler warning as well
@@Mr1897WinchesterSlinger i like to play Devil's Advocate and am a big supporter of free speech, but people don't seem to think that free speech work both ways, that is how people debate, that is how people disagree, but it is important.
Yeah, but the deathblow sound effect is fucking stupid
*Grabs:* Dodging, then smacking the opponent with your sword is a direct counter to grabs. That said, I understand your opinion and don't have strong feelings either way.
*Terror:* I'd love to see the Headless' terror build-up reduced by a bit, but I think Terror itself shouldn't be removed. Even on subsequent playthroughs facing off against a Headless still makes me feel terrified, which is great!
*Spirit Emblems:* I'm one of the people that has 999 SEs; don't think I did anything special to get that much.
SEs in the outer world are mostly used as markers, so removing them isn't an option, and making you auto-gain them on 'resting' contradicts their lore, though, so idk, make them drop more often?
*Tutorial Pop-ups:* Ability to disable them during first playthrough is no good, there's gonna be a lot more confused people that way. They don't pop up during subsequent playthroughs, except for item pop-ups. An option to disable item pop-ups after finishing the game would be nice, I guess.
*Sounds:* If you make every single sound controllable, then maybe make the brightness of every location controllable, or be able to set graphical settings for each location. This can go on forever, so where do we stop? I feel like making every sound controllable is a bit overboard, and those that _do_ want to change them can poke the modding community, they're usually happy to help. Also I think saying that the sound mod is popular because it's in the top 50 is disingenuous. It barely has any views and DLs compared to the popular ones, and is outclassed even by multiple meme, and niche mods.
*Story:* Saying that it is hard to get the story from sake because you need to search for it, while at the same time complementing previous FromSoft games in which you needed to search for things that were hard to get to learn any story at all... Not sure I can accept that point.
I feel like the addition of cinematics may have confuddled you a bit. It's still the same formula: if you don't pay attention, and read descriptions you'll miss a lot of the story. And that's not a good/bad thing, it's just a way of storytelling.
When compared to previous FromSoft titles, I feel like there's less "off topic" descriptions. Nearly everything is directly related to you, your quest, and/or those that you meet on it. I think that's not a good/bad thing, either. Having scoured every bit of text and dialogue, like I have in previous FromSoft games, I can say that my enjoyment is around the same level. After we get some DLCs, depending on their quality, Sekiro may actually become my favorite FromSoft game, in terms of how much I like the lore.
Ikkoru Befuze
Truth
( ̄。 ̄ノ)ノ
That grab advice would be helpful if Sekiros enemies didn’t break the laws of physics whenever they feel like grabbing you.
Oh god this is too much to read 😂 but i like when people sit down and write their opinions
Sekiro is my favorite game of all time, the combat system is sword dancing and its made by fromsoftware so every gane they make with this combat ill play 10 times each
Armoured knight literally seems like a boss that broke the fourth wall of dark souls 1 to come to sekiro to ruin our booties in sekiro.
9:51 Wtf was that?? I've never seen Headless use that attack that's terrifying.
There's plenty to dislike about Sekiro, it's a great game but far from perfect. Some people are just silly and just cannot handle different opinions.
@LeadFaun opinions, brother.
@LeadFaun video game critique is subjective it is literally only opinions
@LeadFaun aight my guy if you say so ☺
Making a strawman of these people and oversimplifying their criticisms is not going to get you anywhere.
@LeadFaun
A critique is based on a person's own personal and subjective opinion.
Every piece of criticism in the world is ultimately subjective because even if you see it as a fact that a story is bad that is still subjective because there is probably somebody in the world who thinks it is amazing.
This sounds weird, but I kinda wish Terror was revamped where instead of instakilling you, it stuns you and you can't attack and you move slowly for like 10 or so seconds, leaving you vulnerable to painful attacks. That would make the stat feel more threatening compared to the potential doom of losing a Resurrection.
So... Enfeebled?
Honestly I think Terror should spawn apparition type enemies (when the debuff is full) like the ones in lady butterfly’s fight, I feel like it makes sense from a thematic and gameplay standpoint.
That actually sounds a lot better! It’ll also give the player more use out of the snap seed
That would make it feel more like terror and make it a status effect that directly broke up how combat works by disabling your deflects and forcing you to play passively for a while, which is much better than an instant-kill bullshit status any day of the week.
Terror isn't a status. It's a second health bar. It's like how in Star Ocean games characters can die if they run out of HP or MP and you have to keep track of both, but much less well-implemented.
Make my character feel terrified if you're gonna call it terror. Make them move more slowly toward enemies, make my block less effective because my character's technique is getting sloppy, make my attack windups either slower or have awkward animations, do something to convey to me that my character is scared with the mechanics, don't just instantly murder me. Hell, even making the enemies seem bigger or alternating the rhythm of their attacks/giving their attacks stuttery after images because our character is too scared to pay proper attention would make sense.
If they wanted to convey something like "terror is the death of the soul" or whatever they're going for here, then it shouldn't be called terror. Make it a "soul" bar or tie it to dragonrot somehow. Maybe your ability to resurrect is removed if your soul falters and that's what they're attacking. Maybe terror is a magical status that is simply bringing you back down to what you really are - a small, scared man who is in over his head and should have died many times over by this point.
There are plenty of ways that terror could have been made to be more terrifying other than "it gon kil u".
Ethan Honestly anything that the player can see only while terrified would make more sense to me than how it’s currently implemented, even if it were to add thick fog where you can’t see the enemy until he’s like within a 5-10 meter radius or something makes more sense.
If you're running too low on spirit emblems, one option you always have is the Ceremonial Tanto. Gives you five emblems and takes half your health, which you can replenish with an estus, which is free unless you really need it later. This isn't ideal, but it can be helpful in certain situations, and it doesn't require any kind of farming or use of "true" consumables (only the estus, which regenerates upon rest).
This item came in clutch for both Guardian Ape fights. The umbrella was my best counter to the scream, allowing me to use it to position myself right behind dat ass, and sacrificing half a healthbar in a game that allows you to resurrect was a small price for those spirit emblems.
Just can't wait for the ten love videos
I want to say that it was your channel and the ranking videos that motivated me enough play the soul series
So kudos
Cheers Aditya, always excited when I hear I got someone into the souls games.
Hey actually for me too, even if I kinda spoiled myself the story, I still decided to give them a try. And I'm glad I did
theDeModcracy I couldn’t get into dark souls I beat the gargoyles but getting to the Capra demon unharmed is so annoying and I don’t like having to manage stats where I could potentially screw up my whole play through. That said after sekiro clicked for me I fell in love with the games combat, like with monster hunter, so I may give it another go.
theDeModcracy no offence about what I’m about to type cause I loved the videos and have watched them multiple times but I should have watched after I beat the game cause I knew every boss and when they would appear and cheeses plus guardian apes scare and it ruined the mystery of WHY THE HELL DID THAT APE COME BACK TO LIFE AAAAAAAAAAAHHHHHHH! I agree with your points a lot and loved your rankings and your commentary
About grabs: you can actually use the mist raven feather to dodge them easier, "block" them with any of the loaded umbrellas (which is my favourite way to deal with them), or you can even cancel them with firecrackers if you're fast enough. I'm sure there are more prosthetics or even combat arts that let you deal with grabs too.
I was actually not going to subscribe after the first video (I fucking love Sekiro and I guess didn't understand how your videos work) but this video addressed a lot of the things that bothered me about the first sekiro video so I'm now looking forward very much to future content. Thanks!
Glad to see you come back Swhitey! A lot of my videos are heavily weighted toward my opinion, but I do community voted rankings/videos as well to balance it out. Thanks for the support
Sekiro is an awful game, deal with it
@@17thknight I hope you're being sarcastic
@@Mr1897WinchesterSlinger Nah man, I can see people not liking Sekiro, me personally loved that game the first time, but after playing all of the Dark Souls and even Bloodborne, Sekiro lacks that magic that made people fall in love with them
@@Mr1897WinchesterSlinger I mean its the Internet, people tend to exaggerate things
You should rank the bosses of metal gear rising
But they're all great (except maybe exelsus but I love his theme)
Lord Spookyton the magnificent maybe on difficulty?
I love how constructive you are when dealing with criticism big or small, really happy to see how well you conduct yourself and don't get overly defensive or toxic over the slightest bit of criticism. I wish more RUclipsrs, more people really, could act like you.
I personally wish Spirit Emblems worked more like Estus/Gourds. Basically you have an infinite pool of them in "Storage" but can only have 20 on your person at a time. So resting gives you 20 to use as you progress, but can always get those 20 back by popping a squat at the idol. This way you get to keep the limited uses of the prosthetic tools without basically taking them away until the player farms.
Personally I loved Sekiro’s story more than that of DS2 and 3
Agreed. I enjoyed to game overall more than DS2 and 3 as well. And while the Bloodborne story may be better, I would say I overall prefer Sekiro as a game
Bloodborne for the story, sekiro for the gameplay.
Personal theory about why Spirit Emblems are consumable. You aren't meant to run out of them, UNLESS, you rely on ninjas tools and special moves for EVERYTHING. Giving you a cap limits your exploration, but prevents you from just getting 500 and killing the demon of hatred with kunai alone, but it would also make them something you couldn't really use during exploration, except that roughly 60% of enemies will drop 1 or more. I think its meant to allow you to rely on them as a tool in exploration, without giving you the option to crutch them in boss battles.
Anyone other than me felt that sekiro was kinda short compared to the other soulsbourne games. Like even the good ending or the alternate ending
Hrishikesh Sriman Narayan it's because it didn't have rpg mechanics such as making builds or leveling up , or just exploring for a certain item to finish a build , but sekiro isn't an rpg and I can't it's worse for not being one , but the bosses are easily ,from's best
Yeeeeah.... unfortunately. The levels were smaller and the game itself was definitely shorter. I spent more time in boss fights than anything along with farming; I would’ve enjoyed more content.
@@zazenbo go farm 30 proof of concord kept , content we can do whitout.
I feel as all these mechanics that break your aggressiveness is needed. In real life, no enemy wants to die to, except that one dude at the temple. Breaking your flow to prevent you from continuing you’re assault. Changing up they’re moves. Forcing you to take on a new strategy and change your approach. Or at least ease up to make sure you’re still paying attention.
No one cares
My top complaint is acutally that the controls feel pretty imprecise and delayed from time to time. In any other from software work, when you died, you most likely knew what you did wrong. Or in fact THAT you did wrong. In this game I often had those moments: "Man pressed the button" and "I pressed the button in the same moment where it worked out 7 times before, why the heck didn't it work out this time?!".
also i love that intro , i died there , i died so hard they had to use the dragon balls to make me come back because i could not ressurect , and then i died again because i could not stopped myself for watching it again
True but it could have eased you into that idea better, instead of just throwing headless at you so early
I’m on play through 3 and still haven’t had less than 900 emblems since mid game play through 1
Do you just grind a tonne?
Just finished my first playthrough earlier today, and I had to stop fighting Isshin the Sword Saint after so many attempts to go grind spirit emblems for a while. Really takes you out of the flow.
I actually ran out of Spirit Balloons too, so I had to just grind without them. Kinda stupid how no NPC sells the Balloons.
@@Mr1897WinchesterSlinger It's not really that hard to get spirit emblems, It's an easy farm at the temple.
@@Mr1897WinchesterSlinger But use the Dragon Bell and it will be an hour max.
@@Mr1897WinchesterSlinger Ohh GTFO here with that weak shit, as a health worker I don't need an opinion on how to spend my time, especially after 12 hour daily shfts. And also I don't think you know how spirit emblems work😂
@@Mr1897WinchesterSlinger Also how trash are you to spend 900 spirit emblems in a couple of days🤦 it's was enough for me go through 7 playthroughs😂
Something I don’t see brought up often but I love is the unique little mechanic where Emma catches your sword with her sheath and breaks your lock-on but you can get a guaranteed stagger if you diflect perfectly
I owe sekiros story everything. I stayed away from the old FromSoft games because I heard it was hard to understand the story. When I heard sekiros story was digestible, I bought it and learned how much I love FromSoft
There are at least 11 Bosses that are literally the same or similar Boss all over again
-Headless Ape
-Headless Ape with Bride
-False Corrupted Monk
-True Corrupted Monk
-Shinobi Owl
-Father Owl
-Fire Blade Isshin
-Final Boss Isshin
-Early Game Genichiro
-Mid Game Genichiro
-Late Game Genichiro
I found your channel and subscribed around the time ds3 came out. Just keep it up and ignore the people who are to dense to actually listen to what your saying.
Thanks for putting the time and effort you do into these videos as they are always entertaining.
Why did no one mention that you can deflect all grabs with the umbrella, which means you can also punish grabs with projected force
I just love this channel!
Appreciate the love Adam
10 things I hate:
1-Bugs, close to the ogre is even worse.
2-Bugs in the game, in the ogre is even worse.
3-Bugs in the play-through, when the ogre tries to grab you is even worse.
4-Bugs in the boss, the ogre is the worse.
5-Bugs in the fights , fighting the ogre is even worse.
6-Bugs when attacking, attacking the ogre is even worse.
7-Bugs when blocking, blocking the ogre is even worse.
8-Bugs with the camera, with the ogre is even worse.
9-Bugs when trying to evade, need say something??
10-Bugs in the grabs, need say something??
Yt comments: how can't u dodge this, newb
Also yt comments: love u Dmod
Also also yt comments: terror sucks
For a major counter to grabs. Use the shield. Can ignore pretty much every grab in the game and use the perk living force on the shield to release the attack back at the opponent
Dude this was a superfun video :P because I felt kind of the same way: "Just jump backwards you noob :P"
But I understood what you ment. There should be something like Mikiri Counter. Keep the videos comming D-Mod you are superfun to watch, and i love your content :)
I know im late bur i think terror should only build up if you are far away from thr boss/enemy to force you to play aggressively. And the terror attack would stop if you hit the enemy
I actually really like some aspects of terror, primarily in the design of the headless. While I find it extremely annoying that headless require 2 items to even attempt fighting them, with one being one of the most useful items in the game, the way you have to play when fighting them is absolutely perfect. Headless are terrifying, both visually and in gameplay. Their slowing effect forces you to move frantically, their unique difficult to predict attacks shatter any shred of confidence you may otherwise have, terror means that while deflecting is an option you are constantly forced to mix it up, and their insta kill grab means you can never truly feel safe. Certainly not mechanics you would want to have permeating a game, but fighting them is totally unique and immersing and I was glad to see it several times throughout the game. On the other hand, I can say almost nothing positive about the shichimen warriors they're just awful. Like why, this is a rhythm game not a bullet hell. I guess being able to deflect the spooky laser is kinda cool but that's it. they're not even that scary just annoying.
Minor nitpick, grab attack isn't insta-kill. It deals a ton of damage and in most cases, will cost you your remaining health. But if you are at full health when it hits with (I think) around 7 necklaces, you can tank it
I had 999 spirit emblems at the end of the 1st playthrough. It depends on how much you farmed and lvl'd up. I defeated all mini bosses, except for the hirata estate 2. I didn't farm until the end of the game to lvl up prostetics, which i never used until i learned they actually do something.
Don’t change. I find your content very enjoyable and love the passion in the script. Loved the boss ranking videos
Grab counter idea: Senpou skill that costs a stupid amount. Basically when they go for the grab instead of grabbing you, you pull an Emma and grab their arm and suplex into oblivion. And yes, this 100% includes Guardian ape.
Yes please. I want to slam the ape back
This man needs more subscribers. Dmod, you respect all your fans and makes amazing videos. You need more subs!
Cheers jumpscare! I feel lucky to have as many as I do. More growth with come with time
bruh it wasn’t hard to understood what you were tryna say about the grabs. I don’t get how anyone couldn’t understand it lol
first off. sekiro is in my top alltime favorite games along with Fromsoft's other games regardless of my below response.
Sound - would love to be able to change the sound levels. or even if they would patch the sounds to be more normalized with the rest of the game. sword sounds are awesome. but the deathblows are loud. my wife complains about the noise of them when im playing i also have ear problems which prevent me from wearing headphones(or anything that touches my ears or inserted) for any amount of time. having a slider that i could turn those down would be great.
Story - im torn on the story. it feels inconsistent stuck between cinematic and bread crumbs like past Fromsoft games. for me it removed the mystery of the game somewhat...not totally but i am way less interested in the story of sekiro. yet i still play soulsborne games just to run around and find objects or locations i have not yet read or really put thought into. and every playthrough feels like a new adventure. unless im going for a specific challenge or run, i really don't know what my character is going to turn into by the end. Sekiro i know when i start im going to be fighting a losing battle(hand chop) no matter how good i am because...predetermined story. i know pretty much what equipment and items(with some exceptions) i will have before fighting each boss...regardless of my path through the game.
Dragonrot - Cool for the story. gives consequences to your failures. however i don't like the implementation. can't tell you how i would fix it(i did kinda like your idea) my first playthrough i made it well past the half point of the game(didnt know at the time of course) with no dragonrot despite dieing many times.. 2nd playthrough felt like npc's were getting sick after every death. but even with that...i didnt care. someone gets dragonrot? oh well...don't have to worry about them anymore until i want to do their quest. once you figure out that there is really no consequences then it just becomes an annoyance to deal with occasionally which is the worst sort of "punishment"
Grabs - grabs suck. it's not about dodging. or jumping back 3 times. or any such thing. sometimes you get grabbed even when you dodge perfectly. i have in multiple occasions dodged successfully, even behind the enemy. yet ill teleport 10 feet back into the grab somehow. my first playthrough was super painful trying to fight the ogre. ultimately i figure out i could simply jump up and it would miss even though it looks like a better grab. beside dashing to the side or trying to get behind him. but it felt cheaty to me. i didn't feel like i was fighting fair. i felt like i found a weakness in the AI and was exploiting it. having a counter. even if it takes precise inputs and skill would be great. cause at the moment when a grab is about to happen. it's just panic mode to try and get away and pray that you don't get teleported.
Items - im sure this is not the norm for most people. but for me i am notoriously bad at using consumables. i never remember them. and if i do remember i have something that would help with a fight. makes me not want to use it that much more because i want to try and beat it without using it. i usually try and collect every shiny i see. but i almost never use the items i pick up. for me picking up the 100th ash or ceramic shard gets old.
Spirit Emblems - i had a similar experience to you. first played through most of the game conserving my spirit emblems because they felt so rare. buying them felt like a waste of money. and very often i would run out. even worst after a few attempts at lady butterfly i had ran out completely and had to go farming for them and money to buy them to then go back and attempt again. eventually i gave up on the farming and just fought her directly. which was fun in the end and i eventually took her down after many attempts. after that i just gave up on using my prosthetics unless i felt really confident that it would not be wasted.
2nd playthrough knowing they were hard to come by. i would buy them with any extra money i had after purchasing any large items. had a large pile of them by lady butterfly...she went down much easier that time though since i already knew how to beat her without using shurikens.
Ledge Mechanics/Grapple Points - maybe im just bad at grabbing ledges. but there are many locations where sekiro will just not grab the ledge sometimes. most notable place for me is the shrine before the ogre. i have more trouble getting up there sometimes than any other place in the game. big dangerous jumps seem fine. but simple jumps seam to be iffy sometimes(not always). as well as grappling to some branches when jumping. i have fallen quite a few times while leaping to a grapple point because the node just never activates even though im well within range and should be a simple jump.
im sure if i sat here i could think of other points. but this has gotten way longer than i expected :D
thanks for the videos!
What even is the point of grabs in FromSoftware games' combat? An attack where the hitbox never looks right, most conventional means of reaction don't work, if it touches you you're probably OHKO (especially in Souls games) or severely damaged without recourse, and the actual damage is delayed for some enemy showboating.
There's not a single thing that makes me feel like I'm wasting my time playing a FromSoftware game more than being grabbed. I don't care if they're avoidable, or EZ, or fair. They're not fun. Successfully avoiding them isn't fun, it's just a baseline for not succumbing to rage. Just add more OHKO attacks with accurate hitboxes and get rid of the grabs. For real.
Top ten things I hate about Sekiro 2: electric boogaloo
I really like the customizable sound idea. Its not super common now, but that could be an important accessibility feature in future games (with maybe visual modifiers as well).
2019, where having an opinion is illegal.
In 2030 Dmod will receive a public execution for saying the plot wasnt thick enough in Dark Souls 5
If sacrificing Dmod to the mob is the price I have to pay to get two more games in the Dark Souls main series by 2030, it is a small price indeed.
@@doctor-goggles bloodborne 2. No more dark souls
The reason for why Spirit Emblems are consumable is this:
You have a set ammount to work with between idols, if you spam things that uses them you run out, but if you are crowd hunting, instead of bossing, you get some of them back with each kill, so you can continue using them, the idea is that you have to ration them to keep up with the feedback of killing enemies but when you are bossing you just run out so you cant spam tools that may break the fight. That's called Strategy
Just terror. That's it
Love the video
If you are having trouble with terror I love the bite down or hidden tooth. If you know you won't survive the attack or the terror meter will be full the bit down and tooth kill you, hear me out, you can keep on resurrecting. A slash will not go over the resurrection circles. I'v burned through all 3 resurrections before just to secure the victory by the skin of my teeth
@@racefrazier7998 I've already beaten the game once and was not aware that the bite down and tooth item kills you, but allows continued resurrection. I for some reason just thought it was an item you would use to get to the Idol's faster (which obviously wouldn't makes sense because you already have the homeward doll). I guess that's what I get for not reading item descriptions as my play style is basically Dmod's but with even greater tunnel vision to these things.
I keep hearing, that you an counter grabs. Just not block. Like the blue attacks in God of War. So there is a way of dealing with grabs and it's a consistent theme with piercing and sweeping attacks: All three of them show a warning. All three can't be blocked. So you need to identify which one of the three it is to either Mikiri a pierce, jump over a sweep or parry a grab. However, parrying the grab is the only one which requires perfect timing. Which is also harder to make out for grab-animations. So I always just run or dodge away from grabs. (Jumping isn't consistent enough)
So I haven't tried it for every type of enemy yet, to confirm that myself.
Lol freaking trolls 😂 I found nothing wrong with your commentary. Keep it up 👍
So anyone who doesn’t agree to your personal opinion is a troll?
@@changyang1498 not all of them, just the people who were treating him like he didn't know how to play the game
Personally I love the story of Sekiro because of how well it ties into the boss encounters. Many of the bosses have a personal connection to Wolf and that emotion makes the fights that much more impactful for me.
U do U m8!
Neva change
I know one comment 5y later doesn’t really matter but when I saw your last video, I realized, “Yeah there should be a counter for a grab” and I believe you explained it well
I've got a better tipp for grabs which can help everyone
git gud (i'm joking i haven't played sekiro yet because of. school)
I agree with you about the sounds. After playing the game a while I usually mute the game and play music or interesting RUclips videos to keep the repetitive noise of the game to a minimum. So I agree with your view about shifting the noise around. More games need this option
Thanks David! I'm in the same boat. I love the game's sounds, but it'd be nice to mix some of them for longer playthroughs
For grabs u were perfectly obvious at wat u meant dint worry love ur vids
This video made me subscribe. Hearing a RUclipsr shut down the annoying subscribers that complain before actually listening to your facts or ignoring what you stated in the other video. That is mad respect. Please stay awesome.
I WANT BLOODBORNE 2 ALREADY OMG 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
It's not happening
@@alexradice8163 oh, thanks for letting me know Sony
@@jorgeleiva8804 no problem
Dodge to Emma’s left shoulder to get behind her when she grabs it consistently misses and you can punish. It’s worked every time for me
I don't know why but the "tells me how much they loved my content or write an essay on why i suck " had me dying , ressurect then dying yet again , i'm on the first half BTW
mae saigo the haters spend so much time hating ppl so the essay was appropiate haha
the biggest complaint I had about Sekiro was fighting the lone shadow in the place you start the game because of the camera being all over the place as the arena was tiny
Pro tip for everyone who gets caught by Emma’s grab as soon as she starts up the grab strafe right and stay close and she’ll miss you
Luv this game. Currently at the last boss, my complaints are
1. No need for spirit emblems .
2. Not enough skill points and money are earned. A boss should give us 3 to 4 bars, mini bosses 2bars.
3. Items should be more a little bit more effective.
4. Special moves should be more powerful.
5. Ninja tools should be more effective.
6. Some maps could sometimes be painful to find paths to progress.
7. Too many reused mini bosses.
8. Bad response when using the grappling hook.
9. No need for boss cut scenes after seeing it in the 1st attempt.
10. Snake eyes bosses suck.
My personal issue with the talisman things is that if you needed to restock after running headfirst into a boss is that they got more expensive as the game went on. Meaning I had to grind even more money to be stocked up for a tough boss
In response to terror and grabs being an issue because you have to run away: it’s fundamentally true in martialism or martial arts that sometimes it’s necessary to retreat where no aggression, counter, or stalwart defense will suffice in its place. Old sensei used to say, “if you don’t want to get hit, don’t be there.”
That said, it’s a video game, running away isn’t much fun. Understood. But it does increase difficulty and add a break in rhythm which this particularly rhythmic game may have needed.
Ultimately, I agree that the mechanic of terror could be improved, instant death is a steep punishment for status build-up. But, I honestly believe that when it comes to grabs, the answer is git gud.
Btw dragon's blood droplets are infinite. The mercharnt in the delapidated temple always has one.
The Terror mechanic is a way of encouraging you to deflect instead of holding the block button. If you deflect a terror attack, you won't get the terror. In the video where you fought the Shichimen warrior, you can deflect his long-range beam to negate the terror as well as the damage.
As for the grabs, the person who commented saying that grab counter should be an ability deep in the Senpou martial arts tree made an interesting point. Although I'm not sure how I feel about Sekiro becoming a judo expert :)
Fyi, Praying Strikes: Exorcism is the counter to grabs. It can blast through hyper armor but if you time it poorly it can backfire. Luckily, it's way faster than a grab so the main issue is your own reaction time, and the fact that it's a combat art rather than a latent/passive skill like mikiri counter. It works for charge up attacks like Genichiro's mortal draw and Isshin's dragon slash as well.
they should have made attacking normally counter the grab. then the three major combat techniques would have been used: Dashing for thrusts, jumps for swipes and attacks for grabs. currently attacking doesnt actually do too much against the enemy directly (aside from actually damaging them)
I’m currently dealing with an issue that I hadn’t noticed before. If you obey the Iron Code for your first run, then your 2nd run is WAY harder.
It has to do with not having as many boss memories under your belt as the game expects. And you don’t get a chance to get all pieces of the dragon mask if you obey the Iron Code.
It had me soft-locked for a while, being stuck between the raging bull and lady butterfly.
On the spirit emblems, I ended the game with like around 999. But that was because the scarcity in the beginning conditioned me to mostly save their usage to bosses. In the beginning, when I didn't have many I did run out, even when I just used them on bosses (since I died a lot). But by the end of the game, when I had mostly learned how to deal with enemies without needing to use tools, and was running through some areas to get some money/items/xp for some end game prep, I eventually ended with way too many. It's kind of how the early scarcity made a seemingly limited resource kinda grow into an overbabnundant one, kind of similar to have many players end JRPGs with an overanundance of high level healing items.
So yeah, I agree on that they should have just been a resource you get back all uses of when you rest
Trying to beat Genichiro on top of the castle, I developed a strategy using spirit emblems. Guess who suddenly ran out of them.
The only true opponent in this game is the camera when you back is near a wall. Having some real ninja Gaiden flash backs
lone shadow swordsman in ashina reservoir well made me cry
Honestly when it comes to annoyances in the game the biggest ones for me are 1) For most of the playthrough you can't buy any of actually useful items and need to farm for them, they either aren't sold, sold in limited stock, or Anayama dies and takes your sugars with him. 2) the load times when you die to a boss, it makes it tedious to refight them if you're stuck on a difficult one like the Ape or Isshin because it takes a minute or so for everything to reset even though resting to reset enemies goes by almost instantly. 3) That revives are consumed after use, this does nothing to increase the difficulty it just means that if you die after reviving to the boss you now need to go spend 5 minutes grinding. 2 of these just exist to make the game grindy without even the benefit of normal Souls leveling where you could increase your stats to give some feeling of worth to it and all of them just useless drag out the game's run time longer than it needs to be.
Just had a great idea for the terror mechanic.... What if if the terror bar fills up, the Parry timing changes?
For example u have to initiate the parry a moment before u usually would, because ur character is so terrified that he reacts slower to ur inputs.
This would mean that in a fight with headless, u would have to change between normal parry timing and terror parry timing on the flow, making it more mechanically challenging Instead of the cheap attempt at difficulty it currently is.
This is similar to the thing that owl does where he bans u from using ur Gourd.... That was a great mechanic...
fun fact for the Headless Ape's AOE Scream, well it worked for me when i tested it multiple times, the scream has a range dependent on the direction you are facing the Ape. Ex. If he starts his scream and you are head up with him, directly in front you and you run directly back to escape you still take massive terror status damage, and health. But, if you cut to the side and run directly away from either of his arms it lessens, and then lessens even more when you run directly behind him and away. Like i said idk if this is full proof but in my runs it worked for me.
There needs to be a 10 videos that prove why Dmod deserves mad respect. The fact you put time into correcting your errors and defending your thoughts in a civil manner is truly commendable.
I think the way you said "and hope for the best" really kills it for number one
My #1 complaint is that there are so few endings to the game and I think there should be more. For example one where kuro AND wolf survive and the divine heir requests that wolf accompanies him on one journey to return the dragons heritage to the west and kuro gets the second mortal blade.
And #2, I know this is tiny but there should be a different version to the divine dragon fight where after you massacre the little ones you can speak with the dragon and there are two lines of dialogue. One line will lead to a fight and the other will lead to the dragon giving his tears willingly and each option has its on benefits. Getting his tears willingly will give you a 5% higher chance for unseen aid as well as a resource that you can use on any one of the prosthetic tools for a final upgrade. Whilst the fight will give you a prayer bead necklace and memory.
grabs' counter is basically just dodge and attack. They're usually one of the few opportunities to get vitality damage in, which is rather valuable as most lategame bosses will nearly always block and deflect.
Very good point I didn't mention in the video. The "punish" I'm asking for does exist because most of the time you can hit their back for vitality damage. I still want a direct counter, but what's there does work
@@theDeModcracy Yeah I get what you'd like, personally I don't mind grabs in this game, and don't think they really disturb the flow of combat enough to justify a direct, special counter.
At most I would like to have a skill that increases vitality damage when you hit an enemy during their grab attack recovery.
Something like double damage for one hit. It wouldn't change any mechanics, just settle into the player's mind that that's what they should be doing and slightly reward it.
The game could use more diverse skills in its skill trees to begin with. Most of the interesting ones aren't important, and most of the important ones aren't interesting. The only exception is mikiri counter, which I'm pretty sure they put into a skill tree just so they wouldn't overwhelm players with options early.
I think it's worth noting that Genichiro's grab attack *can* actually be countered, which is *highly* unusual. Most enemies will gain MASSIVE hyper armor during the startup animation for their grab, able to tank several attacks with their face without flinching. Genichiro (and most enemies with grabs, for that matter) *puts his weapon away* to perform his grab attack, which leaves him wide open. If you attack him as he runs towards you, he'll be forced to draw his weapon suddenly to defend himself, which knocks him off balance. There's even a unique animation for it, and it's really nice looking.
This *alone* is enough to fix a large majority of the grabs in the game. Players will run away from grabs while learning the animation, but as they become more familiar with the fight, will come to realize that these grab attacks are massive openings in the enemy's defense, providing a perfect opportunity for a counter attack that leaves them scrambling to recover their positioning. I'm not sure why this mechanic wasn't echoed in Emma or Isshin's grab attacks.
3 years late as I'm just getting into the "souls-like" series because of Elden Ring but accessibility settings like audio mixing in video games should definitely be considered. But there are so many things game devs are still testing. Hopefully one day we'll be there.
I agree with terror being an unneccessary nuisance 100%, it's completely out of place. In my current playthrough I wanted to see how far I could get without triggering Resurrection to activate, and I made it pretty far until a Shichimen Warrior terror killed me through a wall. I was so mad
What would be great for Dragon Rot is making it to it only shows up if you die after reviving. and to counter the fact that the chance of that happening is largely decreased you can make the chance of dragon rot showing up when you die increase.
0:13 is that what hell looks like? Just fighting the bed of chaos for all eternity and never getting better at it?
I discovered you through your DS Boss rankings, and enjoyed your style. Even if I haven't played any Myazaki games, I find them really interesting, and people have always a lot to say about them, which is, in itself, even more interesting. But this video made me suscribe to you, I really enjoy the nuances and the thought process you're showing, conviction but with self-awareness.