@@YounesLayachi It's not like it's an unreasonable assumption considering literally every balance patch has coincided with a DLC character except the day 1 patch and version 2.0, which were both before DLC was even announced
I’m really happy that up tilt-up B is more consistent now, since I don’t have to rely so heavily on down throw-up b anymore Also I’ve already found myself breaking more shields with the forward smash so that’s great
This is not going to be the last patch. They're definitely are going to fix the balancing after they let consumers try out Sora and see all the match ups
Sora has to be fixed, too. They don't like 0-death combos. I'm guessing they nerf his Up-B or Up-Air. He kills Incineroar off the top at 40% and has an infinite on every big character with fair spam.
@@WarningStrangerDanger Yes every big character so like 8. With your logic they shoukd have already nerfed luigi, pikachu, joker, etc. I doubt they will nerf sora
@@WarningStrangerDanger Nerf Up-B?! That's funny. Considering more often than not, my opponent just flat out falls out of his Up B or just CLIPS through him doing no damage! I also find it funny that Sora would be nerfed, where Pikachu and Joker for example, should be nerfed long time ago.
What is it with people seeing changes to jabs and automatically assuming it's only ever gonna affect how safe they are on shield or whiff? No, Puff and Zelda have confirms off their jabs now.
I feel like this is just the issue with immediately releasing a patch video the day after it comes out rather than waiting to see how these changes interact with the rest of the characters kit
Lucario’s buffs are very significant because the mitigate his weakness killing without aura. Previously you had to land something risky without aura, a smash attack, aura sphere, or force palm. F-tilt now kills without aura, and now kills hella early with aura. Lucario also wins more trades with dash attack, giving lucario a much needed burst option. Lastly down tilt opens situations for grab, bair, nair, and uair at various aura. After this buff, with aura, lucario’s entire kit either kills or sets up into a kill. He can now safely kill without aura as well.
I think Nintendo just doesn't like to drastically change the balance of the game when their happy with it. Splatoon 2 has the exact same case, after a while patches got very minimal, not as small as ultimate's. But major things wouldn't be changed and changes would be mostly minor.
Ridley's Space Pirate Rush got a small buff, the actual damaging part of the move happens about 5 frames sooner (slightly increasing the damage as a result) and he can cancel it sooner
1:21 Actually this is a pretty substantial change. It’s pretty tight, DI dependent, and doesn’t work on the whole cast, but you can true combo into rest. Oh god.
Sad it's just literally another patch where they get buff you can't tell me them buffing incineroar up B damage ever so slight is better then his up B horizontal buff & grabs/Revenge buffs or krool up tilt buff lol to his buffs to side b armor or his other buffs. What about doc down tilt to up B kill confirm you smoking
I love that krool gets a buff every patch. Just wish they'd do something about samus' jab. Against high level players if I hit them with jab 1 I usually have to run away a bit
I feel like that's just part of her design at this point. Ig it's to emphasize that Samus is a zoner with mediocre up close options but at this point I don't even know what they were thinking.
@@freddiesimmons1394 Trust me, if you were a mewtwo main you would understand, a lot of people say it it wasn’t for tail mewtwo would be high tier, and I agree
It's really funny how little changes affect the characther, Now Puff has 0 to death combos because the three changes combined, And K Rool can now spam Fair as an spacing tool.
I'm still so disappointed they really didn't do anything to fix Mewtwo's tail. His animations effectively means he has one of the largest hitbox in the game, and boy is it not fun to be as easy to hit as DK while being as light as Kirby.
If they removed the outer tail hurtbox, Mewtwo would honestly become a contender for top tier instantly. He's really good and the tail hurtbox just unfortunately really does cripple him to mid-high tier at best. I mean his grab range is shit, but it's Ultimate, that's everyone without a tether grab
@@amadeus.7436 The issue is that hurtboxes are tied directly to the fighters skeleton, so changing animations would either require making disjoints that look really bad, or completely gut the range of moves like FTilt
@@amadeus.7436 Actually, I feel the reverse is the way to go. Take away Mewtwo's tail hitbox when he's standing or not attacking and let it be easy to trade blows with whenever he uses his tail.
We need more patches like this. We need to be raising the standards by boosting the low tiers not lowering them by nerfing high tiers. It's like shooting the first place runner in the foot to give the last place runner a better chance. When we should be training last place to be a stronger competitor so that it can at least compete for a higher spot as opposed to being completely walled out from a higher tier. That and some characters are in lower tiers for mundane reasons don't even need to be buffed up to be stronger they just need to be fixed up to function properly.
1:35 The point is that doc is supposed to be strong, and he wasn't delivering on that promise. That's the point of buffs like these: giving moves their "proper" rewards.
Not really lol, if that's what they want they'd make her special moves worse. They buffed smash attacks which are already niche moves and jab which is more of a get off me kind of option in order to reset and continue zoning
In the end, they killed Pichu as a top tier, Lucario as a high tier, and buffed Mewtwo, Falco and Falcon from mid/high-mid tier to high tier. But gave a bunch of characters nice QoL changes along the way. Pretty good job, I'd say.
I think their philosophy is not to change up the meta much. It seems their focus is moreso to give moves that no one uses some more use. I can understand it, as when you pick up a character, you don't want to just have some moves that absolutely suck and never use. But yeah, it would be nice to have them change more to spice up the meta. I think they overcorrected their balance philosophy from Smash 4, where they always made big changes that almost always affected the meta.
Mewtwo buffs Marth and Lucina buffs DK and Bowser buffs some Ike buffs (tho he was still low-tier) the rest didn't really changed the, not even all these Ganondorf buffs saved him from being bottom-tier
For the better tbh. Ultimate is already a very balanced game, and in most fighting game communities giant patches that shake up the meta every fucking update are considered bad. Like the Bowser and DK buffs in Smash 4 were among the worst updates in Smash history.
I've never understood your stance on the balance patches in this game. They've ended up being very meaningful overall, bringing Falcon from mid tier to top tier, Byleth from low tier to high tier, and K. Rool from bottom 5 to mid tier just to name a few. You say you want them to have more of a focus on the "character's core design", but what does that mean exactly? What single change would fall in line with that? It's very vague and doesn't make much sense to me at all. In reality, the aggregate changes on almost every character that's been buffed _has_ had a significant impact on their core design and viability in the meta as a whole. You're only looking at the changes by themselves and not considering how the characters actually were at release.
Nobody cares about the final smash change because they aren't used in compettive, but in case anyone was wondering, joker's change makes his final smash neigh impossible to punish on whiff compared to before. Hero's however is much less noticeable and wont have that big an impact, (It's still welcomed though since his final smash was notoriously easy to punish on whiff)
Every patch I get hopeful for a Zelda FS nerf, and every time it's a disappointment :( At least they fixed Mario/Doc's and some others' a while back, I'm glad they care enough about the casual scene to make those changes
@@Aid1043 True, My personal hope though is a belmont final smash nerf, compared to other similar final smashes, theirs kill absurdly early for seemingly no reason, and it's very frustrating
@@Aid1043 because Zelda's final Smash isn't that good. Yes I'm serious. You have to remember that while it's very strong in a 1v1 scenario because it essentially guarantees a kill beyond 65% , but it's honestly mediocre in a free for all setting because it never has a chance to kill more than one person.
4:12 F throw never kills. Even at like 200. This just sends people offstage to be edge guarded, instead of slightly off ledge so they can double jump past her.
I'm really disappointed they didn't buff the movement of characters in these patches. Some characters feel like they are so close to being pretty good if they just had some more speed. Maybe some day they'll patch the game and give those changes but I'm pretty doubtful at this point.
Marth and Lucina buffs Bowser buff DK buff Mewtwo buffs some Ike buffs (tho he was still low-tier) and the rest didn't changed much, no not even all these Ganondorf buffs saved him from being bottom-tier
I feel like you release your videos way too early. You've missed the mark so many times about the relevancy of a buff, like I know you have your thing about patches that do things that don't matter, while in fact many characters, not just "one or two" are just better now, have more combos, kill confirms... And I'm not saying that those patches are great, but some were good, this one was ok. Tho I hopebin the future they will buff chars neutral tool more than their advantage tool
Lucario's dtilt buff is decent, it's more spammable as a poke now. Ftilt buff is uhhhhhh.......nice, I guess, and the dash attack buff was about as useless as useless can be. Make him a bit heavier, make his recovery less twitchy, and fix the grab release glitch that has been removed for every single other character in the game but for some reason Lucario has kept since brawl. 3 simple changes that would've helped drastically, but nope, dash attack "buff"
Didn't Smash 4 have a single last-DLC update with the famous 'Fuck Bayonetta in Particular' Patch? I suppose it wouldn't be too unlikely for Ultimate to have one last hurrah if Sora ends up being too much somehow.
Half the cast needs the “ fuck you” nerf, I don’t even care about balance it’s not like the netcodes good, just want to take away scrubs crutches. Ikes nair? 59 frames of landing lag. Game n watch up b has a 1 in 9 chance to hit himself with the 9. Sonics homing dash sends him straight to the blast zone. Zss flip kick moves like it’s in witch time. Inkling has a normal dash, pikachu has his chubby hit box and Lucina mains will have to learn to space or uninstall the game . Oh lil Mac now u don’t have armour and a 3rd jump, now actually try timing and spacing u losers
@@finnmarr-heenan2397 To be honest, with Zss, it's her zair and grab that make her busted as those 2 moves are what allow her to get away with a lot of things. Zair has too much speed for it's range and hit stun and her grab has enough active frames where it's nearly impossible to spot dodge. Her flip kick could have more end lag though. For Sonic, making his homing attack much more unsafe on shield might be enough.
@@killercore007 just flood every stage with the chemical plant zone, chemicals. it only effects sonic and you here the drowning music, except theres no air bubles to save him. actually never mind the whole of quality smash got nerfed when they added kingdom hearts
Pretty lame patch but Puff actually got substantially better. D throw buff was useless cuz it only true combos on DK but the reduced lag on jab and bair means she now has kill confirms off those moves which addressed her killing issues from before. Went from bottom 10 to solid mid tier imo
I think your missing the point. These changes are made NOT to make the characters jump the tier list but to more accurately fit the image that Sakurai had in mind. If these changes where to MAKE the characters better than we would have a game where everyone is top tier. Somebody gotta be bad ya know?
Patches that massively shake up the tier lists are looked at negatively in almost every fighting game out there lol. They're clearly trying to avoid Smash 4's fucked track record
None of my fighters got buffed this patch. Little disappointed but i guess its not the end of the world. Ill only have to wait 7 or 8 years for smash bros you thought we were done edition.
It’s not the balance it’s the core design of the characters, smash is about using movement and aerial drifts to mix up and combo ur enemy using relatively stubby normals. They added marth and his incredible sword disjoint to the game to balance u need to be precise to space tippers, ultimate is full of projectile spam and min min byleth sepiroth shulk, cloud, etc etc sized disjointed, add in shiity net code and the games neutral becomes stagnant. Every dlc gimmick character moves further away from the actual gun dr mario captain flacon style archetype to these boring multi hit sword losers.
Sakurai has said that balance changes, bug fixes(obviously) and events will still happen, it’s just that paid dlc are done.
Yeah, it's crazy how many people think this is the last patch lololol
THANK GOD.
@@YounesLayachi It's not like it's an unreasonable assumption considering literally every balance patch has coincided with a DLC character except the day 1 patch and version 2.0, which were both before DLC was even announced
@@robhillen8007 it is definitely unreasonable and ignore current and preexisting evidence
@@YounesLayachi such as
Jigglypuff: has a safe two hit jab
Samus: :(
Samus' jab unfortunately will never work
Sakurai has forsaken that move since smash 64
At least samus jab 1 has range so you can do a turn around grab
Yeah but you can shield between Samus's jab 1 and 2
They should give Samus bonus shield damage on Jab 2
The Mac buffs are actually pretty big. He has some pretty reliable, not super committal kill confirms now
I’m really happy that up tilt-up B is more consistent now, since I don’t have to rely so heavily on down throw-up b anymore
Also I’ve already found myself breaking more shields with the forward smash so that’s great
Sure that's good and all but... It's Little Mac
@@PANGPOWER Yeah, we know
@@PANGPOWER Peanut rejects your opinion.
@@N3Knowledge Mac is actually good tho
This is not going to be the last patch. They're definitely are going to fix the balancing after they let consumers try out Sora and see all the match ups
Or because of the eventual Amiibo support
Sora has to be fixed, too. They don't like 0-death combos. I'm guessing they nerf his Up-B or Up-Air. He kills Incineroar off the top at 40% and has an infinite on every big character with fair spam.
@@WarningStrangerDanger Yes every big character so like 8. With your logic they shoukd have already nerfed luigi, pikachu, joker, etc. I doubt they will nerf sora
@@WarningStrangerDanger ???
@@WarningStrangerDanger Nerf Up-B?!
That's funny. Considering more often than not, my opponent just flat out falls out of his Up B or just CLIPS through him doing no damage!
I also find it funny that Sora would be nerfed, where Pikachu and Joker for example, should be nerfed long time ago.
Ganon watches as Little Mac rises from Bottom Tier to Low Tier, leaving Ganon alone in all the misery he deserves
Mac is still bottom tier, just not at the bottom. I'd say he's either mid or high-bottom tier.
Everyone knows bottom tier trio of Little mac , Ganon and Doc and rules over the both of them, for as little as that means
What is it with people seeing changes to jabs and automatically assuming it's only ever gonna affect how safe they are on shield or whiff? No, Puff and Zelda have confirms off their jabs now.
I feel like this is just the issue with immediately releasing a patch video the day after it comes out rather than waiting to see how these changes interact with the rest of the characters kit
Zelda always had confirms off jab. It’s just a little better. It’s just 1 frame of less lag.
Lucario’s buffs are very significant because the mitigate his weakness killing without aura. Previously you had to land something risky without aura, a smash attack, aura sphere, or force palm. F-tilt now kills without aura, and now kills hella early with aura.
Lucario also wins more trades with dash attack, giving lucario a much needed burst option.
Lastly down tilt opens situations for grab, bair, nair, and uair at various aura.
After this buff, with aura, lucario’s entire kit either kills or sets up into a kill. He can now safely kill without aura as well.
That's pretty cool
I think Nintendo just doesn't like to drastically change the balance of the game when their happy with it. Splatoon 2 has the exact same case, after a while patches got very minimal, not as small as ultimate's. But major things wouldn't be changed and changes would be mostly minor.
Ridley's Space Pirate Rush got a small buff, the actual damaging part of the move happens about 5 frames sooner (slightly increasing the damage as a result) and he can cancel it sooner
1:21 Actually this is a pretty substantial change. It’s pretty tight, DI dependent, and doesn’t work on the whole cast, but you can true combo into rest. Oh god.
I can already hear HungryBox laughing at all these new rest confirms he'll get.
it only works on like, DK
@@iknowwhereyoulive618 it works on other characters too, mostly fast-fallers.
DK gets bullied lol
Are you planning on making why stages are banned for DLCs?
Yes, it will happen at some point in the not too distant future
The question is, is Little Mac better than Ganon now? Ganon has basically become the Ultimate equivalent of what Jiggs was in 4...
I think so
Unquestionably. He was better than Ganon before the patch
Yeah, before this patches, some ppl already where saying that mac was better than ganon, after this, not even close.
After this patch, yeah.
And then, the jigglypuff players attacked
Puff now has Jab Bair and down throw fair rest
That 1% damage increase on Incineroar's down smash really makes the difference.
Smash 4 had a balance patch a whioe after the last dlc dropped, so Ultimate may very well get another balance patch
People must not remember it was only because of bayo & only for bayo.
This small ass patch shows how they feel about the game
@@ken7007 This wasn't small. This patch was the best for low tier mains by far
Sad it's just literally another patch where they get buff you can't tell me them buffing incineroar up B damage ever so slight is better then his up B horizontal buff & grabs/Revenge buffs or krool up tilt buff lol to his buffs to side b armor or his other buffs.
What about doc down tilt to up B kill confirm you smoking
I love that krool gets a buff every patch. Just wish they'd do something about samus' jab. Against high level players if I hit them with jab 1 I usually have to run away a bit
Agreed
I feel like that's just part of her design at this point. Ig it's to emphasize that Samus is a zoner with mediocre up close options but at this point I don't even know what they were thinking.
There's tips in-game that specifically mention her jab. It's definitely intentional, so it probably won't change
@@NCozy i say that for a lot of this game tbh
@@NCozy up B out of shield
Everyone: "Man, so many of the low tiers got major buffs!"
Me, a Ganondorf main: "Yeah, they sure did, didn't they..."
Same, man. Same ;-;
Honestly, Rosalina's luma following her during side b is the most drastic change. I don't see any other change, well, changing much.
Mac's kill confirms are huge for him. It doesn't move him up on the tier list much, if at all, but he feels a lot better to play, now.
Patch 13.0.0: Buffing all the low tiers.
King Dedede: :(
Mewtwo tail
: (
Ganon:
@@ShinyMew76 not a low tier. And not nearly as crippling as... say... Isabelle and villagers grab
@@freddiesimmons1394 Trust me, if you were a mewtwo main you would understand, a lot of people say it it wasn’t for tail mewtwo would be high tier, and I agree
@@ShinyMew76 what makes you think I don't play mewtwo?
Isabelle grab is the worst in the game on an actual unviable character.
I like Isabelle and incineroar getting any sort of buffs cause I like them
It's really funny how little changes affect the characther, Now Puff has 0 to death combos because the three changes combined, And K Rool can now spam Fair as an spacing tool.
Hopefully they will do anything other than spam neutral b now
K. Rool's fair change has no effect on its landing lag and is thus completely irrelevant unless he outright whiffs it in an Air vs. Air scenario.
Wait a minute, it’s patch 13.0.0.
Organization 13 (Kingdom Hearts)
WE SHOULD HAVE KNOWN
also he was revealed 13 days before he released
This could be the last patch, but I think that they'll have some form of balance patches due to Amiibo support for the DLC
I'm still so disappointed they really didn't do anything to fix Mewtwo's tail. His animations effectively means he has one of the largest hitbox in the game, and boy is it not fun to be as easy to hit as DK while being as light as Kirby.
This is literally exactly what I was going to say as a Mewtwo main
If they removed the outer tail hurtbox, Mewtwo would honestly become a contender for top tier instantly. He's really good and the tail hurtbox just unfortunately really does cripple him to mid-high tier at best.
I mean his grab range is shit, but it's Ultimate, that's everyone without a tether grab
@@amadeus.7436 The issue is that hurtboxes are tied directly to the fighters skeleton, so changing animations would either require making disjoints that look really bad, or completely gut the range of moves like FTilt
@@amadeus.7436 Actually, I feel the reverse is the way to go. Take away Mewtwo's tail hitbox when he's standing or not attacking and let it be easy to trade blows with whenever he uses his tail.
Can't wait for Sora's Simple (and Clean) hitboxes to be covered
so all the top and bottom tiers were balanced out right? RIGHT?
It’s 2021 and pikachu mains still think they are good and not the character lol
@@finnmarr-heenan2397 That's not true. Pikachu mains are very well aware that Pika is one of if not the best character in the game
@@charKT-7461 He's basically saying Pikachu mains are carried by the character
If they were , they wouldn't be tier lists
@@rouge-ish324if that's what he is, it's not a very funny joke
We need more patches like this. We need to be raising the standards by boosting the low tiers not lowering them by nerfing high tiers. It's like shooting the first place runner in the foot to give the last place runner a better chance. When we should be training last place to be a stronger competitor so that it can at least compete for a higher spot as opposed to being completely walled out from a higher tier.
That and some characters are in lower tiers for mundane reasons don't even need to be buffed up to be stronger they just need to be fixed up to function properly.
1:35
The point is that doc is supposed to be strong, and he wasn't delivering on that promise. That's the point of buffs like these: giving moves their "proper" rewards.
Those Zelda buffs sound like they were made to stop players from just spamming the special moves.
Not really lol, if that's what they want they'd make her special moves worse. They buffed smash attacks which are already niche moves and jab which is more of a get off me kind of option in order to reset and continue zoning
Not really. She's still really bad and kinda needs to use her specials since they're her only decent buttons. I'd say Nair if it wasn't janky as hell.
@@NCozy Yeah, but Zelda is a low-tier character, nerfing his specials isn't an option when that's her only options.
@@kimotokirby1601 My point is that they aren't gonna stop her from spamming specials by making her smash attacks stronger
@@NCozy Oh, yeah, they will spam b like crazy, but nerfing them isn't the right way. Anyway, fuck online zelda.
There's gonna be more patches and then it's over
In the end, they killed Pichu as a top tier, Lucario as a high tier, and buffed Mewtwo, Falco and Falcon from mid/high-mid tier to high tier. But gave a bunch of characters nice QoL changes along the way. Pretty good job, I'd say.
Also they buffed the f*ck out of Mii Brawler
I think their philosophy is not to change up the meta much. It seems their focus is moreso to give moves that no one uses some more use. I can understand it, as when you pick up a character, you don't want to just have some moves that absolutely suck and never use. But yeah, it would be nice to have them change more to spice up the meta. I think they overcorrected their balance philosophy from Smash 4, where they always made big changes that almost always affected the meta.
Mewtwo buffs
Marth and Lucina buffs
DK and Bowser buffs
some Ike buffs (tho he was still low-tier)
the rest didn't really changed the, not even all these Ganondorf buffs saved him from being bottom-tier
@@goGothitaLOL are we talking Smash 4? Because the Diddy, Sheik, and Bayo nerfs really mattered, among others that I am forgetting right now.
For the better tbh.
Ultimate is already a very balanced game, and in most fighting game communities giant patches that shake up the meta every fucking update are considered bad.
Like the Bowser and DK buffs in Smash 4 were among the worst updates in Smash history.
Nice Video, crazy to think how long ultimate has been out and how this may be the last big patch.
why does everyone think this is the last patch smash 4 had a patch after dlc finished why would ultimate be any different
especially because ultimate has way more amiibo post-sora than sm4sh had post-bayo
Last patch… every characters will stay how they are now
Ma boy sora got in and mac got buffed.Sakurai is giving my characters some love
Up tilt for K. Rool has also more knockback
MAC IS BACK MAC IS BACK MAC IS BACK
Sakurai made it clear that this was not the last patch
*shows sulk gameplay while talking about the little mac changes..... i see, he really was an edited litlle mac
Reminder that Smash 4 had two balance patches after the DLC launched: One with many changes, and one that just nerfed Bayonetta.
Ganondorf probably destroys all the noobs online because he never gets buffed
I thought the balance team looked at elite smash
@@AverageHandle_ his point still stands
@@AverageHandle_ That would be why he never gets buffed
@@josemartha5977 it does I’m just saying they don’t look at low Gsp to my understanding
Or because buffs have the potential to make him OP.
I've never understood your stance on the balance patches in this game. They've ended up being very meaningful overall, bringing Falcon from mid tier to top tier, Byleth from low tier to high tier, and K. Rool from bottom 5 to mid tier just to name a few. You say you want them to have more of a focus on the "character's core design", but what does that mean exactly? What single change would fall in line with that? It's very vague and doesn't make much sense to me at all. In reality, the aggregate changes on almost every character that's been buffed _has_ had a significant impact on their core design and viability in the meta as a whole. You're only looking at the changes by themselves and not considering how the characters actually were at release.
Smash 4: One last balance patch, one final Bayo patch, and one for Amiibo support
Smash Ult: Tbh, I have my doubts on both sides
Nobody cares about the final smash change because they aren't used in compettive, but in case anyone was wondering, joker's change makes his final smash neigh impossible to punish on whiff compared to before.
Hero's however is much less noticeable and wont have that big an impact, (It's still welcomed though since his final smash was notoriously easy to punish on whiff)
Every patch I get hopeful for a Zelda FS nerf, and every time it's a disappointment :(
At least they fixed Mario/Doc's and some others' a while back, I'm glad they care enough about the casual scene to make those changes
@@Aid1043 True, My personal hope though is a belmont final smash nerf, compared to other similar final smashes, theirs kill absurdly early for seemingly no reason, and it's very frustrating
@@Aid1043 because Zelda's final Smash isn't that good.
Yes I'm serious.
You have to remember that while it's very strong in a 1v1 scenario because it essentially guarantees a kill beyond 65% , but it's honestly mediocre in a free for all setting because it never has a chance to kill more than one person.
Ridley gonna need more than a speed buff to be viable lmao
I don't understand why people think this will be the last balance patch? There were patches after Bayonetta came out and smash 4?
So are you gonna do hitboxes for all the characters on the roster? I really want you to. Please?
4:12
F throw never kills. Even at like 200. This just sends people offstage to be edge guarded, instead of slightly off ledge so they can double jump past her.
And then there's mii Swordfighter 🪦
I just wish Kirby’s u-tilt 1 extra frame of hitstun on sour spot and 2 extra on strong. I’d have wifi consistent kill confirms then.
Sora discord finding weird things about thundaga hitboxes and when they go through platforms BTW
"very welcome I imagine" didn't you make a video autopsy on the absolute state of Little Mac as a main? Thought you would have had more to say.
they did not nerf the rat
LITTLE MAC BUFFS LITTLE MAC BUFFS LITTLE MAC BUFFS
I'm really disappointed they didn't buff the movement of characters in these patches. Some characters feel like they are so close to being pretty good if they just had some more speed. Maybe some day they'll patch the game and give those changes but I'm pretty doubtful at this point.
They rarely ever buff stats like that. They did in smash 4 but for some reason not in ultimate.
Was it this game that they nerfed King DDD air speed when the game first came out
They had a very clear vision. They want to see if you can make characters good even if their mobility is bad. Melee peach is a proof of concept.
why everyone thinks this is the last patch? in smash 4 the game got some patches after the last dlc
I really miss the Smash 4 patches that changed the meta drastically; the patches during ult felt bland for the most part.
They playing russian roulette for the balances
Marth and Lucina buffs
Bowser buff
DK buff
Mewtwo buffs
some Ike buffs (tho he was still low-tier)
and the rest didn't changed much, no not even all these Ganondorf buffs saved him from being bottom-tier
Maybe puff's dthrow and isabelle's fthrow were negative.
I feel like you release your videos way too early. You've missed the mark so many times about the relevancy of a buff, like I know you have your thing about patches that do things that don't matter, while in fact many characters, not just "one or two" are just better now, have more combos, kill confirms...
And I'm not saying that those patches are great, but some were good, this one was ok. Tho I hopebin the future they will buff chars neutral tool more than their advantage tool
Where are my Isabelle mains?!
came for the hitbox data clickbaited
They have never changed character attributes have they? Besides I would prefer they wouldn't - it would change the character's inherit qualities.
Rosalina and Luma are really bugged out now with those 2 recent changes. I really hope they fix it, or even revert it.
Define bugged
Would be extremely disappointing for Ganondorf and Dedede players if they leave this as the last patch.
Lucario's dtilt buff is decent, it's more spammable as a poke now. Ftilt buff is uhhhhhh.......nice, I guess, and the dash attack buff was about as useless as useless can be. Make him a bit heavier, make his recovery less twitchy, and fix the grab release glitch that has been removed for every single other character in the game but for some reason Lucario has kept since brawl. 3 simple changes that would've helped drastically, but nope, dash attack "buff"
FFS ULTIMATE IS NOT FINISHED GETTING BALANCE CHANGES. SAKURAI HAS SPECIFICALLY SAID THIS
K.Rool uptilt does more damage and knockback
Damn u got 9k subs overnight lol
Didn't Smash 4 have a single last-DLC update with the famous 'Fuck Bayonetta in Particular' Patch?
I suppose it wouldn't be too unlikely for Ultimate to have one last hurrah if Sora ends up being too much somehow.
Half the cast needs the “ fuck you” nerf, I don’t even care about balance it’s not like the netcodes good, just want to take away scrubs crutches. Ikes nair? 59 frames of landing lag. Game n watch up b has a 1 in 9 chance to hit himself with the 9. Sonics homing dash sends him straight to the blast zone. Zss flip kick moves like it’s in witch time. Inkling has a normal dash, pikachu has his chubby hit box and Lucina mains will have to learn to space or uninstall the game . Oh lil Mac now u don’t have armour and a 3rd jump, now actually try timing and spacing u losers
@@finnmarr-heenan2397 To be honest, with Zss, it's her zair and grab that make her busted as those 2 moves are what allow her to get away with a lot of things. Zair has too much speed for it's range and hit stun and her grab has enough active frames where it's nearly impossible to spot dodge. Her flip kick could have more end lag though.
For Sonic, making his homing attack much more unsafe on shield might be enough.
@@killercore007 just flood every stage with the chemical plant zone, chemicals. it only effects sonic and you here the drowning music, except theres no air bubles to save him. actually never mind the whole of quality smash got nerfed when they added kingdom hearts
Pretty lame patch but Puff actually got substantially better. D throw buff was useless cuz it only true combos on DK but the reduced lag on jab and bair means she now has kill confirms off those moves which addressed her killing issues from before. Went from bottom 10 to solid mid tier imo
And they patch out kazuya side b footstool fix
I think your missing the point. These changes are made NOT to make the characters jump the tier list but to more accurately fit the image that Sakurai had in mind. If these changes where to MAKE the characters better than we would have a game where everyone is top tier. Somebody gotta be bad ya know?
Patches that massively shake up the tier lists are looked at negatively in almost every fighting game out there lol.
They're clearly trying to avoid Smash 4's fucked track record
None of my fighters got buffed this patch. Little disappointed but i guess its not the end of the world. Ill only have to wait 7 or 8 years for smash bros you thought we were done edition.
This isn't the last patch thankfully.
You made a video without ever playing this patch and no footage ? Bruh
No Kirby buffs, L
Kirby is fine
@@finnmarr-heenan2397 agree to disagree
please cover lucas hitboxes
it may be the most balanced smash game but balance is kinda boring
It’s not the balance it’s the core design of the characters, smash is about using movement and aerial drifts to mix up and combo ur enemy using relatively stubby normals. They added marth and his incredible sword disjoint to the game to balance u need to be precise to space tippers, ultimate is full of projectile spam and min min byleth sepiroth shulk, cloud, etc etc sized disjointed, add in shiity net code and the games neutral becomes stagnant. Every dlc gimmick character moves further away from the actual gun dr mario captain flacon style archetype to these boring multi hit sword losers.
Actual fun*
Don't forget bury full knock-back especially when it is attached to a grab. A 8 unblockable shouldn't = a F-smash
Bruh dude reminds of re zero cuz of the I suppose
Boy