The vulture is just missing a bit of cargo space to be able to stay in field a bit more otherwise its just perfect. Just a shame that you lose more time going a returning from selling than actually salvaging.
@@BlackSilence001 yep, it’s a bit lengthy having to take the train back to the hangar, unload it on to the grid and then back to trade zone, but it’s like 500k+ credits once done
And additionally you can bring a hull or caterpillar (either with a friend, or backspace-teleport yourself and park in an armistice or outer space) as a freighter too. If you’ve a friend the freighter can do some scouting on the side as well. And a Merlin inside the caterpillar is also great for that ;) Really excited for 3.24 to improve on that workflow bc setting that up currently takes a bit.
The vulture is just missing a bit of cargo space to be able to stay in field a bit more otherwise its just perfect. Just a shame that you lose more time going a returning from selling than actually salvaging.
well, you can get 37 SCU in the back (with 13 of that in the internal hold)
So you sell the ones on the grid and off grid and then extract the rest and go sell again? Have to try that
@@BlackSilence001 yep, it’s a bit lengthy having to take the train back to the hangar, unload it on to the grid and then back to trade zone, but it’s like 500k+ credits once done
Nice, thanks for the info
And additionally you can bring a hull or caterpillar (either with a friend, or backspace-teleport yourself and park in an armistice or outer space) as a freighter too. If you’ve a friend the freighter can do some scouting on the side as well. And a Merlin inside the caterpillar is also great for that ;)
Really excited for 3.24 to improve on that workflow bc setting that up currently takes a bit.