The Power of RGB Curves in Blender!
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- Опубликовано: 30 сен 2024
- In this video, I will show you how the RGB curve node helps you control the behavior of objects in geometry nodes. This is a very powerful tool to use in your motion graphics in blender. Geometry nodes doesn’t always offer you the easiest solutions, but this trick will make your life much easier. When you’re dealing with key framing movements, most of the time you can edit them in the graph editor and change their interpolation. But sometimes animations are created using values rather than key frames. Which creates a problem when it comes to editing the interpellation of the movements. But this trick will help solve that problem. #geometrynodes #motiongraphics #blender3d
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does these titles actually give more views ? "No One Talks About This Node Trick in Blender!" 🤔🤔
Unfortunately they do
@@TheDucky3D I feel it, hahaha
@@TheDucky3D Respect the hustle, and at the end of the day its good content and thats all that matters!
Well he's not wrong 😂 have U seen anyone talk about this node? 😂😂😂 I learnt it here from a previous video
Of course they do :D
Use Float Curve
I’ve been using float curve node for the same thing. I wonder is there any difference? I just tried switching them out and don’t see one but perhaps in different use cases it is?
I haven’t tried that before!
Very interesting ! 🚀
Do you think it's possible to have a curve for the up movement a another for the down movement ?
I supose it will need sort of math contiditional branching ?
I would need to try that out
Protip which I never seen anyone mention. You can type in node initials to get them faster. For example: Shift+A + type in the search "CR" and you'll get a color ramp. Much quicker than typing "col" or "wav" or "noi". I.E, NT gives you Noise Texture (below will be results of all other nodes with the same initials too).
i am just amazed at how you animate such simple things that are so pleasant to look at🔥🔥🔥
I appreciate that!
This reminds me of when a strong character smashes the ground and causes blocks to fly up and down in random directions, but that’s more on the rigid body side I think
thanks for cool tutorials. Can you make video about phisics properties. PLEASE
Another great Tutorial 2*pi = tau => use tau for complete circles
Thanks!
I love the curve method just one thing at 17:37 u can press shift+T so the light would follow where ur mouse is . its way better then pressing R twice
Blender should rename it to e.g., "Curve Mapping". I've never seen anyone use that node for color.
Any idea why I wouldn't have Beam Shape showing up on the lights? using 4.2
I am first))) Hello Ducky. Tnanks for sharing your content.
Hello, I am your annual Patreon subscriber. Your tutorials are very inspiring. Recently, I have made several similar effects based on your tutorials, and they all look great. I would like to ask if I can use these effects in my own commercial projects. I hope to get your reply. Thank you.
Of course you can use them for anything
Nice tutorial Duck! Am I first :)) ?
Is there a way to get the same results as the Delay modifier in C4d? Thank you Ducks!
I need to look that up
The soft clipper
Good information. 😊
Very clever!
What a legend! Thanks once again Ducky!
I’m glad you liked it
isit possible to use a collection of a particular mesh instead of the cubes to go up and down?
Yes I believe you can
Yes, just use "collection info" node with collection you want to instance and mark the "pick instance" thing in the instance on points node
Another incredible tutorial. One of the best!
Glad you think so!
can I use this on my commercial work?
Yes
great video man
Appreciate it!
Great stuff as always 🤝
Much appreciated
broooo amazing!
Thanks!
you are so perfect nice .
Thanks!