I Love the RGB Curves node in Blender 4.2

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  • Опубликовано: 3 окт 2024
  • In this video, I will show you how the RGB curve node helps you control the behavior of objects in geometry nodes. This is a very powerful tool to use in your motion graphics in blender. Geometry nodes doesn’t always offer you the easiest solutions, but this trick will make your life much easier. When you’re dealing with key framing movements, most of the time you can edit them in the graph editor and change their interpolation. But sometimes animations are created using values rather than key frames. Which creates a problem when it comes to editing the interpellation of the movements. But this trick will help solve that problem. #geometrynodes #motiongraphics #blender3d
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Комментарии • 55

  • @PrivacyPleaze
    @PrivacyPleaze 22 часа назад

    thanks for putting the final render to the end of the video

  • @biptya_animates
    @biptya_animates 5 дней назад +1

    i am just amazed at how you animate such simple things that are so pleasant to look at🔥🔥🔥

  • @udayjeetsingh1235
    @udayjeetsingh1235 5 дней назад

    I love the curve method just one thing at 17:37 u can press shift+T so the light would follow where ur mouse is . its way better then pressing R twice

  • @BrandonBloxBB
    @BrandonBloxBB 3 дня назад

    This reminds me of when a strong character smashes the ground and causes blocks to fly up and down in random directions, but that’s more on the rigid body side I think

  • @CaseyJScalf
    @CaseyJScalf 4 дня назад

    Another incredible tutorial. One of the best!

  • @Nickel3D
    @Nickel3D 3 дня назад

    Great stuff as always 🤝

  • @rosshunter1518
    @rosshunter1518 5 дней назад

    What a legend! Thanks once again Ducky!

  • @obi-wankenobi2591
    @obi-wankenobi2591 5 дней назад +6

    Use Float Curve

  • @onionjedi
    @onionjedi 4 дня назад +1

    Protip which I never seen anyone mention. You can type in node initials to get them faster. For example: Shift+A + type in the search "CR" and you'll get a color ramp. Much quicker than typing "col" or "wav" or "noi". I.E, NT gives you Noise Texture (below will be results of all other nodes with the same initials too).

  • @RealGaryGibson
    @RealGaryGibson 4 дня назад

    Very clever!

  • @spongebobmods
    @spongebobmods 3 дня назад

    great video man

  • @bayoe1442
    @bayoe1442 5 дней назад

    broooo amazing!

  • @biptya_animates
    @biptya_animates 5 дней назад +2

    Another great Tutorial 2*pi = tau => use tau for complete circles

  • @highhill-bq9pq
    @highhill-bq9pq 5 дней назад

    Good information. 😊

  • @JeanDupont-x6j
    @JeanDupont-x6j 5 дней назад +1

    Very interesting ! 🚀
    Do you think it's possible to have a curve for the up movement a another for the down movement ?
    I supose it will need sort of math contiditional branching ?

    • @TheDucky3D
      @TheDucky3D  5 дней назад

      I would need to try that out

  • @maftunbekshukrullayev7499
    @maftunbekshukrullayev7499 5 дней назад

    thanks for cool tutorials. Can you make video about phisics properties. PLEASE

  • @leafy_5
    @leafy_5 5 дней назад +4

    I’ve been using float curve node for the same thing. I wonder is there any difference? I just tried switching them out and don’t see one but perhaps in different use cases it is?

    • @TheDucky3D
      @TheDucky3D  5 дней назад +1

      I haven’t tried that before!

    • @natejolly1408
      @natejolly1408 2 дня назад +2

      Technically the float curve is the node designed for stuff like this. RGB curves work with color/vector information (sets of 3 values), while float curves work with floats (1 value). The reason that both work here is because color/vector information can be converted into a float if it needs to be

    • @Zhiznestatistiks
      @Zhiznestatistiks 2 дня назад +1

      By default rgb curves equal to float cruve, but they can also adjust 3 float for each R,G,B channel separatedly. Unless you are working with an rgb image, there isn't much point since 3 separate float curve nodes is much clearer & faster to adjust.

  • @王凯-h4i
    @王凯-h4i 4 дня назад

    Hello, I am your annual Patreon subscriber. Your tutorials are very inspiring. Recently, I have made several similar effects based on your tutorials, and they all look great. I would like to ask if I can use these effects in my own commercial projects. I hope to get your reply. Thank you.

    • @TheDucky3D
      @TheDucky3D  3 дня назад

      Of course you can use them for anything

    • @王凯-h4i
      @王凯-h4i 23 часа назад

      Thanks

  • @steamer2k319
    @steamer2k319 5 дней назад

    Blender should rename it to e.g., "Curve Mapping". I've never seen anyone use that node for color.

  • @_blender_man_
    @_blender_man_ 3 дня назад

    Nice tutorial Duck! Am I first :)) ?

  • @fullcountercodm5925
    @fullcountercodm5925 День назад

    Ducky can you do a pigment explosion blender tutorial 🫶🏽

  • @karibaevulan
    @karibaevulan 5 дней назад

    I am first))) Hello Ducky. Tnanks for sharing your content.

  • @alessandrorizzo9919
    @alessandrorizzo9919 4 дня назад

    Is there a way to get the same results as the Delay modifier in C4d? Thank you Ducks!

  • @TANTALISING47
    @TANTALISING47 5 дней назад

    can I use this on my commercial work?

  • @kriss12loverap
    @kriss12loverap 5 дней назад

    The soft clipper

  • @Pushons
    @Pushons 5 дней назад +16

    does these titles actually give more views ? "No One Talks About This Node Trick in Blender!" 🤔🤔

    • @TheDucky3D
      @TheDucky3D  5 дней назад +16

      Unfortunately they do

    • @CGKurs
      @CGKurs 5 дней назад +1

      @@TheDucky3D I feel it, hahaha

    • @WibleWobble
      @WibleWobble 5 дней назад +3

      @@TheDucky3D Respect the hustle, and at the end of the day its good content and thats all that matters!

    • @jaybryan5808
      @jaybryan5808 5 дней назад +1

      Well he's not wrong 😂 have U seen anyone talk about this node? 😂😂😂 I learnt it here from a previous video

    • @jamesc5801
      @jamesc5801 5 дней назад

      Of course they do :D

  • @Cornet4Fria
    @Cornet4Fria 4 дня назад

    Any idea why I wouldn't have Beam Shape showing up on the lights? using 4.2

  • @josephhennessy2978
    @josephhennessy2978 5 дней назад

    isit possible to use a collection of a particular mesh instead of the cubes to go up and down?

    • @TheDucky3D
      @TheDucky3D  5 дней назад +1

      Yes I believe you can

    • @Al_KR_t
      @Al_KR_t 5 дней назад +1

      Yes, just use "collection info" node with collection you want to instance and mark the "pick instance" thing in the instance on points node

  • @miladrsi
    @miladrsi 5 дней назад +1

    you are so perfect nice .