10 Gods That NEED Reworks For SMITE 2!

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  • Опубликовано: 31 дек 2024

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  • @mythmakroxymore1670
    @mythmakroxymore1670 10 месяцев назад +114

    10.5: Cthulhu dance added, the Squiddy will now hit the Griddy. (Enabled in tournaments)

    • @BGxLoki
      @BGxLoki 10 месяцев назад +1

      Is this true?

    • @mythmakroxymore1670
      @mythmakroxymore1670 10 месяцев назад +1

      ⁠if i was a dev it 1 gazillion% would be, simply because it rhymes

  • @guru187
    @guru187 10 месяцев назад +47

    With Surtr my idea for a new ult for him as goes. Surtr raises his sword for about .5 seconds before slamming it on the ground in front of him followed by a line of meteor’s that land in succession before a large meteor lands at the edge of the ability. Gods within sword range are knocked away and the small meteors spawn imps when the land while the large meteor knocks gods towards surtr.

    • @rustyshackleford9154
      @rustyshackleford9154 10 месяцев назад +7

      Whoever uses Twitter needs to show this to hi rez

    • @sviitor
      @sviitor 10 месяцев назад +4

      This is actually a great idea. Props mate

    • @isaacvitela5131
      @isaacvitela5131 10 месяцев назад

      That's literally kuku's ult but can spawn fire imps with an atlas pull.....

    • @alexquinones8747
      @alexquinones8747 10 месяцев назад

      @@isaacvitela5131and? Not like smite hasn’t slightly tweaked or combined different abilities into one before 🥱

    • @vladimirovna2478
      @vladimirovna2478 9 месяцев назад +2

      @@isaacvitela5131 so it's not kuku's ult lol

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 10 месяцев назад +20

    Nox should have her shadow lock and siphon darkness abilities collapsed into one move, and then have a new ability that creates a field of darkness around her that reduces nearby enemy awareness, allows her to ignore wards, and gives her a movement speed boost.

    • @ZacharyJClark
      @ZacharyJClark 7 месяцев назад

      I like this idea, the intial hit does everything it does, but after the initial hit, she still roots them.

  • @StrawHat-68
    @StrawHat-68 10 месяцев назад +42

    Before I watch this… Geb is in big need of a visual update.

    • @TranscendingWhale
      @TranscendingWhale 10 месяцев назад

      tbh i play him for the visuals i love his 1

    • @cccant26
      @cccant26 10 месяцев назад +5

      Your face need a visual update

    • @Altcor
      @Altcor 10 месяцев назад +10

      almost as if… smite 2 is a big graphical update

    • @louiseaves484
      @louiseaves484 10 месяцев назад

      Ahem CUPID

    • @DarkChibiWeebie
      @DarkChibiWeebie 10 месяцев назад +9

      @@Altcorim pretty sure the person meant a model update rather than just graphical that everyone is getting. Similar to how cupid sorta would be better with a model update also

  • @vinaybarot4104
    @vinaybarot4104 10 месяцев назад +6

    For Vamana ult changes
    That even fit's lore accurately
    We can swap jorm ult with vaman ult
    Lore: when demon king Bali conquered even the gods,
    Vishnu took the avatar of dwarf-Vamana and requested only as much land as he could cover in three steps, when agreed Vamana transforms to cosmic size and in one step he covered entire heavens n second step entire earth there was no place left for third step but king Bali offered his head for third step
    Game mechanics wise we will have three big steps the way jorm ult lands
    Same way jorm getting vaman ult like state where his breath atk is constant
    Or
    Make him a sliding snake but with control's like gyuan horse
    You can left right but can't stop or back with knockback whoever comes in contact to jorm like kuzenbo ult and constant poison breath in front
    Basically= automatic train with flamethrower in front 😆

  • @snekburrito
    @snekburrito 10 месяцев назад +39

    Charybdis probably needs a minor rework as well. The ultimate does not fit with the rest of her kit whatsoever and you rarely ever get a game-changing ult. It feels like she is trying to be scylla but without the damage. Not only that, but you end up dying most of the time trying to even cast the ult. Her 3 is a really cool ability but seems way too slow to actually make her safe to play.

    • @DarkChibiWeebie
      @DarkChibiWeebie 10 месяцев назад

      The problem with charby's ult is its really awkward to use honestly. It's mostly only good to use as an escape or to push pressure of you or as an engage imo

    • @bluefiremoon1158
      @bluefiremoon1158 10 месяцев назад

      ​@@DarkChibiWeebieYou usually engage with your 2. If you engage with your ult and you miss, you'll be stuck in a 3 s animation and the enemy would be able to blow you up like a punching bag.

    • @syraphian
      @syraphian 10 месяцев назад

      As one of the 50 Charybdis enjoyers, I kind of like the challenge of landing her ult. I think it can stay the same and be a lot more formidible if it had an execute at like 20% remaining health. Makes resets so much easier so it’s gimmick actually happens

    • @syraphian
      @syraphian 10 месяцев назад +1

      As one of the 50 Charybdis enjoyers, I kind of like the challenge of landing her ult. I think it can stay the same and be a lot more formidible if it had an execute at like 20% remaining health. Makes resets so much easier so it’s gimmick actually happens

    • @TragikDino
      @TragikDino 10 месяцев назад

      It is trying to be Scylla, a little show don’t tell on how chary and Scylla are kinda sisters. But a ability like this doesn’t work very well on a AA hunter like you said, if the ult was instead something that was like a combo to Scylla ult with possibly high long range lock down to secure a Scylla ult or quick decent damage to clean up escapees from a Scylla ult. But I’m no game designer so what do I know 😅

  • @Sethafella
    @Sethafella 10 месяцев назад +16

    Hot take, I actually wish Ares got a rework. I think his kit is fun but if you zoom out a little bit, he's the god of war. I think they could do something way more intersting with more weapons or something oppose to chains and some fire

    • @yammoto148
      @yammoto148 10 месяцев назад +4

      Ares is not the god of weapons, Ares is the god of war, specifically every bad part about war, such as famine, pestilence, chaos, destruction and so on. Tho I agree his abilities are too chain focussed, maybe giving him an ability that allows him to temporarily remove or destroy terrain can be on the table tho if you want to make him more thematic so he doesn't just rely on blink ulting into the enemy team.

    • @beasttaergaming6245
      @beasttaergaming6245 9 месяцев назад

      L take sorry bro

    • @ZacharyJClark
      @ZacharyJClark 7 месяцев назад +1

      Ares is pretty shit in Smite.
      He is just not fun to play.

    • @beasttaergaming6245
      @beasttaergaming6245 7 месяцев назад

      @@ZacharyJClark hes a top pick btw and played heavily into comps with no CC immune ults or cripples cancel their kits you guys gatta keep up with what’s good 🤣

    • @ZacharyJClark
      @ZacharyJClark 7 месяцев назад

      @@beasttaergaming6245 "He's just not fun to play."
      Reading comprehension isn't your strong suit.

  • @Kaldrean
    @Kaldrean 10 месяцев назад +42

    Need to add Nuwa into this. Her passive in my opinion is weird for a mage that isn’t auto attack based and it’s weird that you can consume it from missed autos or on minions but you have to build it up with hits. Either give her a new passive or maybe it’s only consumed on gods but the root is shorter?. Her fog also needs a buff of some kind. It is the worst “movement” ability in the game. It gives 10% movement speed but if you run away in the fog you literally outpace the fog very quickly therefore slowing down your escape, which is fine in old smite but in modern smite where teleport, dashes, and movement are bloated it feels like a relic of old smite. Feel free to change her ult to something more interesting too, though I personally don’t hate it.

    • @jarom84
      @jarom84 10 месяцев назад +3

      I think she could turn into a mixed attacker in the next game. Using a decent amount of both physical and magical

    • @kurtiskrejci723
      @kurtiskrejci723 10 месяцев назад +2

      You’re using the fog wrong.

    • @Kaldrean
      @Kaldrean 10 месяцев назад

      @@kurtiskrejci723 no, I’m well aware of the different ways to use your fog. Im just saying it’s all around lack luster and a dated ability and she gets dove too easily.

    • @theblaqknight
      @theblaqknight 10 месяцев назад +3

      I agree that her passive should only be consumed on gods. So awkward when the minion wave lives at low HP and you have to waste it, knowing that it might matter soon, but you don't want to lose the gold to tower, so you just root a minion and feel sad.

    • @Kaldrean
      @Kaldrean 10 месяцев назад

      @@theblaqknight yeah man, she just feels dated and clunky. I do love the satisfaction of a big clay minion explosion with her shining metal though, that’s the main reason I enjoy her.
      I also think Old Wa should be her default skin as it’s way better and unique than her generic floaty mage skin she has now.

  • @dreamqueenrosie
    @dreamqueenrosie 10 месяцев назад +4

    I feel bakasura definitely needs a rework if not just a few quality of life changes. He really only uses 2 of his abilities to actually fight people meanwhile the rest of his kit is just there to traverse the map and hyper farm. Maybe make his 2 or passive a milestone thing giving him permanent attack speed after a certain amount of minions have been eaten. That and also make his 1 a viable way to chase people down cause it is so unbearably slow.

  • @DaddyDeGrand
    @DaddyDeGrand 10 месяцев назад +1

    Nox getting a meaningful rework is what i consider to be an absolute requirement for Smite 2.

  • @vetabeta9890
    @vetabeta9890 10 месяцев назад +14

    Hades needs a visual revamp too, he should be more human like zeus and poseidon.

    • @Boom3120
      @Boom3120 10 месяцев назад

      Maybe, will play retro hades still

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 10 месяцев назад +7

    Vamana is the epitome of “boring but practical”…
    He’s not that fancy or particularly “fun” to play as or against, but GOD DAMN can a good player put in work with him…
    I would make him a stance switcher, giving him new abilities for his giant form, as well as making it so he gains buffs for the magical protections he builds up instead of just physical ones.

  • @a7xzombiekiller-130
    @a7xzombiekiller-130 10 месяцев назад +2

    Surtur could just mark the area he wants mentors to come down and they would come down with his minions like it does now. Maybe have some kind of auto tracking to it. So he can keep fighting. Or like dans maybe you could do something like hold until instead of just tap it so you can go up into the air and use it as a engage or escape and make it a little faster

  • @vetabeta9890
    @vetabeta9890 10 месяцев назад +12

    i will always be an advocate for bringing back old persephone passive just making it weaker or take substantially more seeds to gain, so you have to stay alive for a while to get it, it was fun and unique.

  • @rugashire7110
    @rugashire7110 10 месяцев назад +1

    I think the morrigan needs a rework, she plays as an assin but her not so mobility skill is too weak in the current game. So many gods do AoE damage that she gets instantly visible. Change that to a teleport

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 10 месяцев назад +5

    Freya needs to have her attack steroids he collapsed into a single ability, have her Ranged/CQC attacks be made into Achilles style stances you change at the fountain, and she needs a new ability to make up for the collapsed steroids, like maybe a Pele style movement speed boost where Freya unfurls her wings, gains 50% extra movement speed, can travel max speed in all directions, grays additional effects to her sword or ranged attacks, and consumes mana to sustain.

  • @zferolie
    @zferolie 10 месяцев назад +4

    For me, i want arachne to just be more spider like. She has a super unique design for the game and i feel that should capitalize on that.
    Her passive i feel either stays the same or becomes part of another part of the kit, like how cupid passivly gains attack speed as he levels his dash.
    For arachne i always wanted her passive to be able to climb over and on walls like a spider. Smite 2s new engine should allow for that easily, and it fits a spider them of wall crawler.
    I feel like her 1 is fine, keep it and add the passive damage increase of her passive to it as something you can level up, perhaps better then it currently is now. Maybe also add the 2s AS to it as well.
    2 replace it with a version of her old 2. A short range leap that has her leap onto a target , stunning the target she lands on and silencing nearby ones. As she munches on people have her also lay eggs on them too that hatch shortly after you leap off leaving baby spiders to damage them as well, and if someone dies to this leap the spiders spawned are bigger and stronger. If she lept from a wall due to her passive it has longer range.
    3rd ability i would take the idea of her current web and expand upon it. Let her drop websl like it currently does, but also dont have a limit to how many webs can be placed. Second, let the webs grow over time the longer they arent popped. As the web grows they expand around the jungle and map within a certain range increasing the amount of children spawned and their stength. Would bring back an element of her past eggs with trap setting.
    Last, her ult i think can stay as is but add unique effects if you press your 1, 2, or 3 during it. 1 drops a poison web, 2 adds a aoe stun, and 3 adds spider children and larger aoe. I also like the idea that if you stun someone with your 2 then you ult while on them you carry them away with you, basically giving her the old ult back .
    Sorry for the long read but ive been thinking about this for awhile

  • @DallasRabot
    @DallasRabot 10 месяцев назад +2

    Ares. With everybody having beads by default in Smite 2 he will be useless.

    • @konstantinos-theodorosziko4506
      @konstantinos-theodorosziko4506 9 месяцев назад

      your casual thinking is nice. Burning the beads means your team can actually stun , as it is now for years lol

  • @fadeddragon123
    @fadeddragon123 10 месяцев назад +1

    Nox is fine as she is. If you remove her reliable 3 second silence, cripple and root she had better be one shotting people like other mages do. I would prefer it doesn’t come to that. She’s more interesting as is
    Alternatively you could take the malz route from LoL where her ult is a point and click aoe silence, root and cripple. And that is not interactive.
    If she can’t lock someone down for 3+ seconds with basic abilities it is NOT nox. It’s her entire identity.
    She does need a new passive though. I’ll say that

  • @kendrajameson8385
    @kendrajameson8385 10 месяцев назад +1

    I'd be really upset if they do anything to Nox I have so so so much time spent on her
    But a fun idea I had for her was to reduce her 1 and 2 cooldown while shes shadow stepped inside an ally like Discordia 3 does with her 1 and 2 and cause they are mother daughter

  • @TheMr_Phant0m
    @TheMr_Phant0m 10 месяцев назад +5

    Surtr's ult would be better if it acted like Yu Huang's 3 where you could chose when you land.

  • @Mcflirts
    @Mcflirts 10 месяцев назад +1

    Nox's 1 should just have an auto aim so nobody can escape

  • @AlexMartinez-fu5nb
    @AlexMartinez-fu5nb 9 месяцев назад

    For Arachne, I'd give her a passive that lets her deal bonus damage to enemy gods if they are slowed (a lot more fitting for a spider), change her to be a lobbed spider projectile with a 40 unit range and summon a spider, and have her ult walk over walls so that it is semi-global. Also let the spiders reduce enemy protections by .8% per hit up to 16%

  • @krawfish2781
    @krawfish2781 10 месяцев назад +1

    I think surtr ult needs to be relitively the same since its a call back to the meteor fire giant but it should be faster

  • @ToyV8ch
    @ToyV8ch 10 месяцев назад

    Hou Yi: 1 stuns for each bounce (.75s), Moon arrow: Line ability with extended range, hits 1 unit and becomes small-medium range flashbang for short duration. 3 nemesis like 2 half dash starting with sun element and second dash moon (travels from sun palace to moon palace see lore). Using dash will subtract cooldowns of used abilities.

  • @bray3416
    @bray3416 10 месяцев назад +1

    What if Surtr summons a huge Pit of Flames, kind of like the Fire Giant Pit. Maybe within that pit, he summons an imp for every enemy that is standing in the radius as he casts the ability. The pit does low tick damage, and maybe it gives surtr some sort of buff like extra prots or health and movement speed.

  • @Zakc1189
    @Zakc1189 10 месяцев назад

    Arachne Rework:
    Passive: Same
    1st ability: Combine current 1 and 2 auto stims together. Upon stun you apply the bleed.
    2nd ability: Is now her current third ability, the spiderlings
    3rd ability: Is her movement, is basically a scaled down version of the ult, less travel time, less damage, smaller area of effect slow upon landing
    Ultimate: Invisible spider web traps you can place. Would pick up the enemy towards the z plane like Freyas CC ability. When landing the target will be wrapped up in a silk cocoon and rooted. Have to auto attack 1 up to 5 times depending on ult level. This would have charges. Can hold 3 at a time with maximum 6 on the map.

  • @PrincessMatrix
    @PrincessMatrix 10 месяцев назад

    From a thematic standpoint, Nox's new kit makes no sense. As the goddess of the night, they could have so much, but they leaned way too far into just generic dark energy for her attacks.

  • @MutantmanKJF
    @MutantmanKJF 10 месяцев назад +5

    Khepri having scaling off max health instead of power since him and few other guardians cant put power into their build.

    • @vetabeta9890
      @vetabeta9890 10 месяцев назад

      or him being removed from the game

    • @MutantmanKJF
      @MutantmanKJF 10 месяцев назад

      @@vetabeta9890 Doubtful every MOBA has a reviver/death cancel person in the roster.

  • @DrJacobsMD
    @DrJacobsMD 10 месяцев назад +1

    What if Kaldr had mana instead of hit points? Similar to Yemoja's omi, Kaldr could augment or provide additional effects to abilities if it had enough mana at the time you cast an ability. Would be strong but also somewhat difficult to manage in a team fight.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 10 месяцев назад +1

    Hades could apply Blight in an AOE around himself and any god that does in his vicinity, making prolonged team fights against him especially risky the longer he remains.

  • @MrPistoleroGun
    @MrPistoleroGun 10 месяцев назад +1

    The day hirez reverts the changes of persephone's 1 and 2 is the day i finally buy skins and pay for crap.
    The day she came out i fully committed to maining her, as i told my friend she was "a mini game in a game".
    The way the flowers acted, the way you could plant ahead of time to strategize, she was so fun to play, and against her since i played her i knew to remember placements of seeds and how to dodge the flowers in times of need.
    But now i just don't even wanna play her, it's boring, braindead, has no fun, and now it's also much easier to deal damage like any mage but lost the entire preplanning it had.
    I hope one day they redo a rework, and even if we had to get a full rework and lose old perse for good, but got something unique again i'd even be down for it.
    Make persephone great again 🍻

    • @Val17282
      @Val17282 10 месяцев назад +1

      As a former Persephone main, I feel you. I never really liked playing mages since I find most of their play styles boring and brain dead. But Persephone was different as you always needed to be conscious of your plants, especially since they were her main source of damage.
      But after her rework, her 2 is now just a mini Scylla crush, with the plants just feeling like after thoughts instead of a core part of her kit. And her 3 is now just a generic damaging escape ability, instead of the unique non-damaging leap ability that required the player to choose if they want to risk it and send a horde of flowers to the enemy, or to save it in case if the enemy tries to dive them.

  • @darklurker6200
    @darklurker6200 10 месяцев назад +2

    As a Skadi main. I like Skadis current version, but your idee of a leveling Kladr doesn´t sound bad.

  • @Sevarate.
    @Sevarate. 10 месяцев назад +2

    I just want Freya to be a switch stance warrior, also your Skadi idea sounds amazing

  • @Zanroff
    @Zanroff 10 месяцев назад +8

    Surtr ult Idea. It's like Vulcan Ult, but he launches himself. It would be similar to his current Ult, but faster and the in air duration is determined by the distance. His impact OAE can spawn the little minions and the number could scale with distance traveling.

    • @snip3rkodak
      @snip3rkodak 10 месяцев назад +1

      So tyr ult

    • @Zanroff
      @Zanroff 10 месяцев назад +1

      @@snip3rkodak I guess so, but longer range and fiery.

    • @hdkiller7820
      @hdkiller7820 10 месяцев назад

      ​@@Zanroff bro did u read my Comment? I once commented that Idea under a inter video almost exsactly the same

    • @Zanroff
      @Zanroff 10 месяцев назад

      @@hdkiller7820 I did not.

  • @AmericanIlluminati
    @AmericanIlluminati 10 месяцев назад +2

    Ao Kuang needs a rework for the same reason as Kali & Arachne. Left Click + W & maybe 4 if needed. Feels so bad to play into people like that.
    I mostly agree with all your recommendations, though. I don’t want Skadi changing too much, but Kaldr is admittedly boring.

  • @TheUltraBeast1
    @TheUltraBeast1 10 месяцев назад

    I think surtr ult would be fine if it was just like huang 3 where you could choose to come down rapidly, and it went twice the distance. Maybe up the base damage to 700, or make the smaller meteors track gods.
    Another idea I had for surtr is making his 1 buff the ultimate in some way if used while it's active. And his 2 buffing his ultimate if he's holding a minion when he ults. Just something to give his base kit synergy with the ult

  • @RedOblivion7
    @RedOblivion7 10 месяцев назад +7

    Honestly would've thought that you'd bring up Hun Batz

    • @leosanchez7151
      @leosanchez7151 10 месяцев назад

      To be fair, out of the 100 plus gods in Smite, most need minor reworks across the board. Dozens need more major reworks and a handful need total full reworks, especially older gods.
      Having new gods is always great, but with smite 2 now is the time for everyone to get something new/reworked after moving away from an outdated engine.
      However, I do agree with Hun Batz.

    • @lusia543
      @lusia543 10 месяцев назад

      I've always hated this god, he could have been much stronger than Susano, but ability 2 is a serious letdown.

  • @Val17282
    @Val17282 10 месяцев назад +2

    I desperately want Persephone to be reverted except her passive and maybe her ult. I loved that she wasn't another brain dead mage that regurgitates damage, and was instead a mage that required actual thinking and planning ahead. But the rework ruined that by excessively dumbing her down, and arguably making her more broken in the laning phase.

    • @isaacvitela5131
      @isaacvitela5131 10 месяцев назад

      She rewards bad plays. Unless you can figure out how to punish players that can't use her abilities properly. Then forget it.

  • @leapedparrot
    @leapedparrot 10 месяцев назад

    Might be a dumb thought but what if they change hades ult from standing still doing tick. He can move and do 3 or 4 burst that works with the passive

  • @brokenmekhane5807
    @brokenmekhane5807 10 месяцев назад

    Persephone Rework Idea:
    Passive: She still collects seeds like before, but they are no longer spent immediately when she enters base, instead she will be given an item she can sell to get the gold. Now when she dies she will go through the revive animation and can choose to cancel it like before or if she fully goes through the revive she will spend all of the seeds she has and heal herself for 1% of her max health per seed, up to 75%. Requires 25 seeds to revive
    With old Persephone passive, there was almost never a reason to not revive and with her current passive there is almost never a reason to revive. So i wanted to get a middle ground between the two where it is a big choice for the Persephone player. You can choose to revive now with a small amount of seeds and possibly get killed again immediately after or save up your seeds for a future objective fight and comeback with more health then you would before.
    Skill 1: Full revert and nothing else needed.
    Skill 2: Partial revert and rework. Bring back tier two plants and keep current tier 3 mechanics(don't revert it back to old tier 3 auto chase). When Persephone presses her second ability she will now choose which plant to place by pressing 1, 2, or 3(like Morgan Le Fay 1). Plants can now be attacked to kill them as they no longer have to wait to reach the next stage and Persephone can only hold a max of 4 instead of 6.
    Tier 1 plants will still just heal Persephone like before.
    Tier 2 plants will have higher damage, but no longer slows enemies hit.
    Tier 3 plants will have less damage and will instead CC the enemy everytime they are hit. One bite will slow enemies by 30%. Two bites will root enemies hit. The third bite will disarm enemies hit. Tier 3 plants can be attacked while running at you.
    Skill Three: Will still damage enemies, but no longer upgrades plants, but just activates them in their current form and instead of giving her a tier 2 plant with her next two cast, she will just get 1 charge of her two back.
    Ult: No longer roots enemies, but it still does damage to enemies and the vines cripples all enemies hit. While enemies are in her ults radius or connected to her vines Persephone plants will be strengthen.
    T1: Now heals Persephone for more and geals nearby allies for a reduced amount too.
    T2: Enemies hit will now take 5% increased damage from all sources lasting for 3 seconds and stacking up to 3 times.
    T3: Enemies will now be rooted on first bite, and disarmed on the second bite.

  • @tiagomarx5072
    @tiagomarx5072 9 месяцев назад

    Make Surtr's ult call down a meteor that takes as long as rn but it falls directly on top of Surtr, this will give him a very good pressure tool

  • @bryceditslear5539
    @bryceditslear5539 10 месяцев назад

    Bakasura for similar reasons to Arachne if he gets ahead he feels impossible to play into and once behind kinda just dies before doing anything I don't really know how to fix it but he just feels like he's in a weird spot

  • @GaboMarcos-i8e
    @GaboMarcos-i8e 10 месяцев назад

    I've been Nox main since her release (tho lately I'm much more Morrigan/Persephone 'cause Nox is really problematic). You can't be okay with her, if you're not making enemies' life hell, you're feeding. 'Cause either you're connecting almost every combo or you're dying. I have some idea of what could change.
    First, you should be able to deliever damage even if you don't connect the combo. Her 2 should be tick damage like Poseidon , Anubis and Kululkan. So you would deliever damage even if you did't hit the enemy with your 1, but in this case the enemy would have a better chance of escaping without taking full damage either (Same as when Anubis fails to mumify you). Her 1 shouldn't keep enemies from moving, but only slow them (Like Kukulkan's 1). Maybe her 1 could pass down to nerby enemies like Scylla's and Zeus' 1, making it more interesting in a team fight, but not getting them as slow as the first target.
    I would like much more to play as Nox and to play against her like that. She would be more like a generic mage, yes, but it would be easier/possible to balance her, and it should feel like an Anubis with a escape, or a Poseidon with no speed but with a great silence...
    Oh, and her 1 should be more powerful, so you wouldnt HAVE to combo all the time. You would be supposed to slow enemies into you're 2, but if you can't, you would still deliever some damage, and you're enemies wouldnt be that frustrated when caught by you.

  • @yammoto148
    @yammoto148 10 месяцев назад +1

    I just want gods who have nothing burgers for passives to kind of get some QOL. Like Chaac's passive is largely just a free spell every so often which is fine if mana was actually a problem to maintain in a solo lane. Since it isn't maybe rewarding him more for getting all his stacks like more power or additional defences until he casts the spell could be nice. And Neith just has these weaves from dead gods and sometimes her E. Personally she should have more ways to spawn weaves and maybe improve her ult by letting it absorb all Weaves in the world to deal additional damage or something.

    • @TheAKD56
      @TheAKD56 10 месяцев назад

      So you want Chaac to have Guan Yu passive ? 😶‍🌫️

    • @yammoto148
      @yammoto148 10 месяцев назад +1

      @@TheAKD56 Guan Yu's passive gives him a stronger heal when he takes damage lol

    • @konstantinos-theodorosziko4506
      @konstantinos-theodorosziko4506 9 месяцев назад +1

      chaac passive also -2sec for the ability used

  • @Khaay_
    @Khaay_ 10 месяцев назад +1

    i really hope that they will do something with the mages and the tanks... an full attack mage doesn't stand a chance against an full protection tank... tanks hit super hard and last longer than a mage... i understand that they should have more durability, but we really need +dmg mages and -dmg tanks...

  • @waynehodges4913
    @waynehodges4913 10 месяцев назад

    We need to change Terra because her healing monolith is stuck at 10hp per second when fully upgraded, even if you buy a item to increase healing prowess of the monolith it will not change while other characters like Horus and Artio can increase there healing up to over 100 healing with items easy enough to even support there team more often or themselves at best.

  • @riccardir13
    @riccardir13 10 месяцев назад

    Apollo could use come changes, the man is amazing at pushing, boxing and 1v1 but his abilities have very little impact in team fights without proper support

  • @alexanderrojas2055
    @alexanderrojas2055 10 месяцев назад

    As a changé main I want to see her turned into a battle mage. I feel like unanimously people agree she is mid-bad and I think her no back mechanic makes sense if she was able to be used in a more utility sense. I’d wanna see a nice big slow added to the 2 in a small radius around her that player can use to play aggressively(obvious cost there) and I’d like to see the anti heal added back to her 3 with the healing increased. This could make her a viable anti mage battle mage type character with more utility and counter/outplay potential

  • @demondmccray1535
    @demondmccray1535 9 месяцев назад

    Would love an Athena rework give her ult some kind of self use at the cost of damage or CD like maybe target minions in her lane like Horus

  • @x.m.a.
    @x.m.a. 10 месяцев назад +1

    I wish developpers werent scare to straight up delete characters

  • @Sacred9000
    @Sacred9000 10 месяцев назад +1

    should have a tier 4 for gods that just need a class redistrubute. eg Eerlang into a assassin or Lancelot into a warrior.

  • @ultimatex1334
    @ultimatex1334 10 месяцев назад

    I do agree that Persephone needs a new passive, but they'll never bring back the old plants. The tier 3 plants were broken in lower levels of play while the tier 2 plants (specifically the germinated one given from using her 3) were broken at high levels.

  • @tonicortadofernandez2961
    @tonicortadofernandez2961 9 месяцев назад

    It will be cool to have a video about new remodels and bring ideas of new visual models and new abilities.
    Like i will leave Odin as it is but his passive be regarding Hugin and Mugin and his 1 having Sleipnir to help with the leap, ans his ult being the walls of Asgard, not just spears.
    I dont know, just make the old gods of Smite more fitting in their mythologies like the new ones. Visualy and thematicaly

  • @panzergott5622
    @panzergott5622 10 месяцев назад

    Pretty good list. While I didnt fully agree with Hades I liked the idea of spirit minions alot while reducing his base power in-lane. Makes him less Win lane/Lose game kinda god.
    Im also one of the only Kumbha enjoyers in the world. I think his kit is super fun to play because of the MASSIVE CC he has as a lone character and would like that identity to stay in someway if he does get reworked. However I know its also the main frustration of playing against him.
    Personally now that Time Dilation is a thing in the game I think his 3 second Mez should instead of knocking people to sleep...it should slow all their actions for a similar amount of time. Kinda like just making them "Groggy" or "Sleepy"
    If that turns out to be a flat nerf then give one of his other 2 abilities some flavor. Like his dash knocking back a SMALL distance if it connects with a god. Merely meant to be a small displace and interupt.

  • @matttaylor1996
    @matttaylor1996 10 месяцев назад

    Give surtr a long wide knockup as his ult like he had as the fire giant. have a fissure appear where it was dealing tick damage to those inside and have minions crawl or erupt out of the fissure. gives him more combo material, a pretty nice disrupt and forces area awareness as to not take too much damage. have the knockup scale with strength and the minions/lava damage scale with intelligence. while you're doing this also make his extra damage on the one and the minion summoned from it scale with intelligence.

  • @jovan9989
    @jovan9989 10 месяцев назад

    Nox doesn't need to be reworked, she needs to be deleted.

  • @Pavise1
    @Pavise1 10 месяцев назад

    My 2 gods I hope for a rework are Bake Kujira and kuzenbo.
    Bake has the same problems as vamana where he destroys immobile gods, but any god with an escape is not threatened by him as well as the kit just being boring to play and simple.
    Kuzenbo is always either op to the point where your carries lose 50% of their health just trying to kill him or he does absolutely nothing

  • @DanilegoPlays
    @DanilegoPlays 10 месяцев назад

    Your Hades rework sounds like Ah Puch, but I'm not complaining. Also leveling up Kaldr sounds like a great idea, I love the idea of farming for something other than your regular gold and XP, like Mulan or even Surtr's 1

  • @baathy1374
    @baathy1374 10 месяцев назад

    I understand it's controversial but I want passive and ult rework on Da Ji. Her ult go against the mobility single target true assassin gameplay style and her passive is just outdated.
    For the og passive I think it should be added as a aspect of her one.
    Her new passive could be a temp invisibility after getting a kill, allowing her to maintain some of the safety of the old ultimate.(other wise she will get blowed up in every non comp game) Plus this would play into her lore since she get's away after killing the king in smite's lore.
    For the ultimate I think she should have a charm.(like a taunt but the enemy god doesn't attack) I don't know the best way for this to be implemented. It could a ability that if it hits the enemy applies charmed. It could also be a status affect that once activated any gods that looks at her is charmed. Like the other ability it fits lore but it's also weird that the god know for subduction doesn't have some type of charm.

  • @captainflare_
    @captainflare_ 10 месяцев назад +2

    i just want loki to have aimed strike again, everything else could stay

  • @Mogalex
    @Mogalex 10 месяцев назад

    I feel like my fav Chang'e could use maybe a mini rework herself. I don't know maybe shift her to be a bit tankier like a magical warrior?

  • @thiagoboscowich3630
    @thiagoboscowich3630 10 месяцев назад

    There are some gods that i think can also get some changes in smite 2:
    Aphrodite: Her current kit is a mess, she was always the F tier god except when they gave her proc sharing in her kiss, they should give her a different ability for her to have a good source of dmg or combo to be a viable mage or switch already her class to guardian
    Charybdis: Her kit is interesting but her ult is just terrible, slow and predictable
    Artio: Artio's design is one of my favorites, a druid being able to transform into an animal, but her kit is so boring for both the player who plays her and ppl against her, they should try changing her kit to be more fun in exchange of less control

  • @mercurialfunk
    @mercurialfunk 10 месяцев назад +1

    I'd remake Surtr ult a pressure one too. Maybe have him ooze molten lava that does tick damage and expands out to a certain point? I don't know about a CC on it because he'd already have so much pressure in his kit but it being around him incentivizes him to use it in fights and it'd also be a nice zoning tool

    • @ShaBoingBoing399
      @ShaBoingBoing399 10 месяцев назад

      Just let him one tap gods and towers without leveling abilities at this point….. he already has a zone with his 2, a stem with his 1, an escape and knock up with his 4, and on top of that a stun with his three. Even better he summons minions with a couple of these abilities. He’s fine where he is.

    • @mercurialfunk
      @mercurialfunk 10 месяцев назад

      @ShaBoingBoing399 He falls off as soon as he leaves the laning phase, his ult doesn't make sense to his themes and gamplay identity.

    • @ShaBoingBoing399
      @ShaBoingBoing399 10 месяцев назад

      @@mercurialfunk oh I’m not saying your wrong at all. I agree he falls off but that doesn’t mean he needs a rework. It’s a give and take which keeps the game decently balanced. Why increase the chances of dominating all game when it can be a trade off, win early suffer late or vice versa. Making him dominate all game just eliminates the possibility of playing any other of the 120+ gods out there. The dude has everything in his kit why add more pressure when he’s capable of some much already is all I’m saying.

    • @TheAKD56
      @TheAKD56 10 месяцев назад

      I thinks his ult is fine. Good for flank/engage. Intersect act like his ult is something that he should use to during a trade...

    • @mercurialfunk
      @mercurialfunk 10 месяцев назад

      @TheAKD56 Imo there should be less untargetable ults in the game and an ult that's actually around him being a tank or goes with the rest of his kit would be nice. Its not even good for diving either so it's this weird outlier ability

  • @jettblade
    @jettblade 10 месяцев назад

    With Skadi taking inspiration from Awilix and Set could work. Instead of her chucking a spear for her 1 she could have Kaldr be the one attacking similar to Awilix throwing her cat or how Set's Spawns works with his Skewer. Lots of different things you can do with it.
    I do think Persephone needs some reverts but not all. I do think there is a middle ground for her plants. Honestly her first kit was bad. It took too long to set up and if you couldn't get people to go there she was useless. I do think they should bring back the 3 stages but have a completely different growth clock. I think 1-3 secs for the buds, 4-8 secs for pods, and +8 for walkers is a good. There could also be a charging mechanic where you could put down multi-seeds so she could play similar to how she is now but have the option to do a single plant. It would give her the option to setup or let her have options if she can't. Also with her passive I think being able to scout while downed should be brought back. You could add a thing that uses the seeds as a timer that grants a shadow vision, like you can see outlines but no details. This gives her some utility without being busted.
    With Arachne I would downgrade her Ult to a base ability making it more of a leap with webs and give her a new Ult. I think a trapdoor spider Ult could be interesting. You could set it up like Hiems Bifrost to move around the map and ambush targets. Also changing her passive to one of Bastet's old ones where things she damages leaves a blood trail for her to track could work to let her stick to targets better.

  • @maxwellsimon4538
    @maxwellsimon4538 10 месяцев назад

    Persephone would be fine if her passive did anything more than spool gold. A low health revive with a few seconds of immunity and intangibility would bring back the whole life, death, and rebirth vibe of her character without making dying the best thing you can do before a team fight. Something that just gives her one more chance to escape a fight if things go bad.

  • @TXIN-zz8km
    @TXIN-zz8km 10 месяцев назад

    add surtrs ult to his passive, like jing wei passive that does damage but obviously you can nerf tf out of it so its balanced, literally the only reason he has the ult is cause of old FG spawn so i could see this as a good compromise

  • @HX_Andriu
    @HX_Andriu 10 месяцев назад +1

    Ravana should not even comeback in Smite 2

  • @clouded-glory
    @clouded-glory 10 месяцев назад

    Kumba just needs a better passive, nemesis needs a complete rework, Daji needs argueably a minor rework, kali needs a rework, odin needs a new ult.

  • @tompalex
    @tompalex 10 месяцев назад

    I know it's not the topic, but Kali's original visual design was way more accurate to her depictions in mythology. If I remember correctly people were getting offended over her original design in Smite, meanwhile Hi-Rez gave her more clothes than she's usually depicted with. Details that remain consistent over her depictions is the severed head, the necklace made of heads of her foes (which is the only thing covering her breasts and nipples), showing her tongue, lots of jewelry. All mentioned except for the necklace are shown in the original Kali design, but not the rework.
    But I can also understand why Hi-Rez would go with a more... collected approach, the concept of Kali isn't very wholesome.

  • @ARantingMarch
    @ARantingMarch 10 месяцев назад

    I don't really have any ideas per say, to add here. But i do agree: if they want to really shake the table, while getting a bunch of our feedback, the beta tests/first Year of Smite 2 will be the best time to do any reworks. Like idec how wild the ideas are, i want hi-rez to SHOW OUT. Show us these ideas y'all got in those heads of yours.

  • @AmericanIlluminati
    @AmericanIlluminati 10 месяцев назад

    I think Marti needs a rework too. Just to make his kit a little less frustrating to play into. So, nothing major.
    Now that I’m really thinking, Lancelot & Ravana need a small rework too. No need for assassins to get shields the way they do. Either make them warriors, or commit to them being assassins. Toting the line for them is toxic for the game, though.

  • @FluxCrush
    @FluxCrush 10 месяцев назад

    I would want to see a major/ full rework for Hera. Not because she is broken or OP, but because her kit is painfully boring. Argus is cool, could maybe use some tweaking, but the rest of her kit can go.

  • @keepaneyeout7364
    @keepaneyeout7364 10 месяцев назад

    It ALWAYS felt weird to me that Nox, the BLIND Goddess of Night, doesn't blind as a CC. Adding a Xba-Like blind to her root/while standing in her 2 would be fantastic. Give her a Giant-Maui hook as her ult. 💁‍♂️

  • @tomx0078
    @tomx0078 10 месяцев назад

    I know this wont happen, but old nu wa was just so much more fun to play, I would love to see her in similar light

  • @SumThingFawful
    @SumThingFawful 9 месяцев назад

    As someone that played both versions of Nox and mains her. I woild enjoy a Nox rework as long as it captures the spirit of the current one. No of that "make her a support" bs please.
    Ive always been of the mind, nox was just before her time. She came to early in SMITES life. However now that we have god like Baron and Cthulu maybe we can incorporate the shadow more.
    Give her a "shadow" mechanix like the other mentioned gods. The more she hits her abilities the more shes able to interacy with their shadow.
    Be it sometime like abilities gaining extra effects. More Magic Dmg, the ability to port into shadows like a Kassadin for LoL, another Anti Mage etc
    Make the 2 faster like old nox. Its probably never going to happen. But I wouls like to see it

  • @june5877
    @june5877 10 месяцев назад

    Am I going loopy or was Bakasura not mentioned in this video

  • @the910toparis6
    @the910toparis6 10 месяцев назад +1

    Persephone revert I mean literally

  • @tomizuka4206
    @tomizuka4206 10 месяцев назад +2

    I actually love nox's kit idk, not a good mage but a fun supp

    • @darkosiris09
      @darkosiris09 10 месяцев назад +2

      She's a downgraded Scylla in every single aspect other than boob size.
      And she's also one of the most painfully outdated and power-outcrept gods in the game, losing all 4 stacks of passive to a single attack because of how many on-hit proccing items are currently in the game is not how she was originally supposed to be back when she was added

  • @ColinBilliau
    @ColinBilliau 10 месяцев назад

    arachne is one of the only gods to be fully reworked by your definition. the only thing close to before is the spiders and even then the ability is pretty different.

  • @GuiriTV
    @GuiriTV 10 месяцев назад +1

    Bring Old Nu Wa back, or change Nu Wa's passive. New Wa is boring as heck, where you spam clay soldiers and metal over and over to do a ton of damage, then ult global for peeps on low HP. The mist is interesting, and I love the passive, but it doesnt flow well with the kit.

  • @twoface9959
    @twoface9959 10 месяцев назад

    I haven’t played the game in a while, but is Erlang Shen still weak after the rework? If so, he should be No.3 behind Freya and Vamana for me.

  • @DarkChibiWeebie
    @DarkChibiWeebie 10 месяцев назад

    I'd honestly really hope to see bastet get some tweaks to her kit so her cat isn't as strong as it is or her ultimate being as annoying. Cat no longer slowing you on hit and triggering bastets passive or her ultimate having a slow start up but speeds up. I'd hate to see her get nerfed to be bad overall but its to the point of being annoyingly boring to constantly see her in solo lane and just being punished by the cat when its just sent out. Letting it take damage from abilities to be really amazing too and i don't get why it doesn't

  • @tychobrandsma2929
    @tychobrandsma2929 10 месяцев назад

    I think it would be cool if kumbas slam had an amplified effect if he hits a mesmerized character

  • @JuniorrRey
    @JuniorrRey 10 месяцев назад

    Did they ever release which Gods would be available day 1 of Smite 2?

    • @Inters3ct
      @Inters3ct  10 месяцев назад +1

      Not yet, but we have seen quite a few in official trailers and deep dives

  • @user-ir7qs3oe9e
    @user-ir7qs3oe9e 10 месяцев назад +2

    disagreed with all gods, just balance them to have a 50% winratio, make new gods instead

  • @rodrigosinchicay7299
    @rodrigosinchicay7299 10 месяцев назад

    When I saw the title of the video, Charybdis was the first god that came to mind, although I agree that the gods in the video need a rework

  • @otakujay92
    @otakujay92 10 месяцев назад

    I learned to play Persephone on her OG kit and was kind of bummed they changed it. I eventually got used to it but man, her passive is one of if not the worst in the game.

  • @MrBunny9612
    @MrBunny9612 10 месяцев назад

    Even though I am a Skadi main, I do wish they did more with the pet mechanic like Lulu from League of Legends.

  • @garretwoeller7669
    @garretwoeller7669 10 месяцев назад

    Surtr ult should just be a fat ass dunking sword strike and it's like a chasing attack so you can keep up even if you whiff

  • @ecieaya
    @ecieaya 10 месяцев назад

    I feel like everyone think reworking gods is based on if they’re bad but never if there kit is just flat out op. Bc why isn’t Agni here?

  • @izenago
    @izenago 10 месяцев назад

    rework cerberus ult mainly because right now its just a worse ares ult because its a knock up with it being a knock up any god with knock up immunity completely counters it because a lot of gods have knock up immunity in their kits now so its practically 400 damage on a 90 cooldown plus even if you dont have knock up immunity you can still jump out because of how telegraphed it is
    plus if you have beads on a god like baba for example you just use your 3 and you still have beads so it isn't even a good beads burner they would have to either make it so its not a knock up or make the charge up faster because as of right now its just press 4 for 400 damage if they dont jump out before it lands.
    i think they would have to either change his ult entirely or make it faster or even give him a heal if he a person with it and the more people he hits the bigger the like 5% hp per person or something like that and on hit not when you actually pull someone so even if they beads you still heal.

  • @Danyko33
    @Danyko33 10 месяцев назад

    Among others, I'd rework Zeus, he has:
    An autoaim ability.
    An ability that helps the autoaim abilty to autoaim better.
    An unavoidable ability.
    I'd also remove and rework a ton of CC, specially in non-support characters.
    The more CC a videogame has, the less fun it is.
    I'd also remove every single heel in the characters footwear.

    • @darkosiris09
      @darkosiris09 10 месяцев назад

      The footwear part is pure blasphemy, you should be ashamed of yourself

    • @Danyko33
      @Danyko33 10 месяцев назад

      If I had the power to remove every single heel in the world, I would do it without second thought.

  • @spauy
    @spauy 10 месяцев назад

    4:03 nice edit!

  • @TheKirbylore
    @TheKirbylore 10 месяцев назад

    You forgot the "unfun to play against" on Nox. I feel like Nox suffers from the issue where she isn't broken so she'll never get changed but she's incredibly toxic to play against

  • @timnauwelaers6876
    @timnauwelaers6876 10 месяцев назад

    I find all matchups alright but when the enemies have an arachne I just want the match to end already

  • @kenw.1520
    @kenw.1520 10 месяцев назад

    As I expected, Freya was #1. But with the Strength/Intelligence change, I think she could be balanced as is (which of course, you already said by the time I typed this, but didn't post it yet). She should need to choose between the beam blast 2 or the sword swing power up of 1. If she can't max out both, like she can in SMITE 1, then she should be totally balanced for SMITE 2, without a major gameplay change.
    But I won't lie, if she keeps her current default look; then I don't care how she plays. That's how I feel about Aphrodite.
    That said... I would love her as a Warrior, only because I need more female Warrior Options besides Bellona & Amaterasu. But... if she was a Warrior... that would step on Nike's toes. I feel like SMITE can't really have Freya & Nike get too close to each other, so maybe that alone forces Hi-Rez to keep Freya as a Mage. Besides, I love the idea of a Melee Mage... though we have those now with Ao Kuang and Madame Brigitte.

  • @that1blindkid146
    @that1blindkid146 10 месяцев назад +1

    He didn’t mention Aphrodite clearly this means he thinks she is a perfect character. Secret Aphro-main confirmed

  • @austinl9846
    @austinl9846 10 месяцев назад +4

    Why am I the only person who thinks zues sucks. Old ass kit with nothing but damage. 0 mobility. 0 utility. 0 cc. 0 anything except high burst. Boring. Give the king of the gods a new kit please.

    • @ryuxay
      @ryuxay 10 месяцев назад +1

      This. Right here.

    • @Shikidiky
      @Shikidiky 10 месяцев назад

      Aggro soft hinted at a rework on the backliners podcast

  • @redluis369
    @redluis369 10 месяцев назад

    Also Bastet, those damn cats take no skill for all the stuff they can do and unlike other pets they can't be taken down by skill attacks