Biggest complaints I have with this system are: 1. Search filters are absolute ass. Mainly not being able to search through affix ranges and the inability to search for multiple affix rolls using different tiers for each. Hell, just give me a search filter that allows me to enter a minimum number for the combined affix rolls on uniques like the Ladle. 2. Price checking is absolutely horrendous. Like, who the fuck passed this in QA knowing a random assortment of items will need to be price checked at different npcs. Guesstimating item prices is just not ideal. I personally don't mind the rep grind. Though it takes a very long time to get to rank 8, but rank 9 and 10 are largely irrelevant. Definitely needs a rethink but not as important as better search filters and better price checking capabilities imo.
If faction points was tied to sell price and you only got it for selling the item all you would need to do is have two people agree to buy each other's garbage items for a set amount back and forth. I list a white ring for 100k you buy it. You list a white belt for 100k I buy it. Repeat until max rank.
That Merchant's Guild reputation climb is a bit too steep. I switched to Circle of Fortune because if I have to grind that much just to buy items I might as well enjoy the additional game mechanics of the CoF and get better rewards during said grind.
Left circle of fortune near rank 10 Prophecies uses rons of favor and it's not guaranteed to get what u want whatsoever, it's random Rank 10 will give you duplicates of any reward that's it I had to join merchant guild after getting a usable gear Prices are getting down compared to last month but rare stuff are expensive Ranking is slow, u can get more favor faster if u do higher corruption monoloth tho The plan is reaching the top with enough gold to buy any expensive rare item u need to perfect your build
I agree with you, but the search funtion is a pain. it takes a LOT of time to price check items, you cannot list items based on their rolls, thich is a BIG pain imo. For example, if you want to buy Boneclamor Barbute, you'll notmaly look for high dex and int rolls, but there's no way to do that, you need to jump through 15 pages of items until you start seeing the rolls you are looking for.
2:40 i hit lvl 7 in HC at around lvl 94/95 after running hundrets of empowered monos with some corruption. But i guess you were talking about lvl 6 anyway. Which i think is also a good bit into empowered monos. They definetly need to change the numbers here. T6 items barely ever are sellable, besides some specific affix-base combinations, because you can only just buy them after you found hundrets of them yourself. edit: COF offers immedeate desireable rewards so this sadly is way off balanced
I think the simplest solution is to just unlock the faction selection at the same point that you choose your mastery. This would be roughly level 20 for most people, which would mean you have the entire rest of the campaign and quests to get favor and reputation in a more organic way. Hopefully this would result in most players being at rank 5ish when they finish the campaign and then the progression through the monolith should roughly correlate with the remaining rep ranks, though I do agree the rep required needs to be toned down a bit. Also, would be great if they just created 1 single vendor that serves as the "auction house" for all items. Clearly better search functionality needs to happen, but I won't beat that dead horse, he's been through enough.
Also please, let me list things from anywhere. Pick up items and gold from sales from the Bazaar, but plz don't make me load screen every time I have items to sell. I have two tabs of stuff to sell already that I can't cause I don't have the favor cause it costs to list and buy and I fucked up purchasing three idols of the wrong size by accident (4x1 vs 3x1, woops).
Also auction should have good filter system and rn there is so basic filter system, so i'm usually better wait to drop it myself than pass through 100500 items what i can't filter to match exact rolls on items
8:24 I dont think it'll cause imbalance because the legendary augmentation mechanics is still a gamble. in the end, ability to buy LP items on that rank will only result in a better economy flow. People can buy LP things earlier might just be the best thing ever.
much of the overfill of items could easily be fixed by being able to deconstruct items into some enchanting items that you get more of by the rarity of item.
Well said. I fully agree with the analysis, and it mimics my experience to the dot. My only addition to the analysis would be that I would like some sort of copy-paste functionality, e.g., to be able to copy the affix names, stat lines, etc., and enter them in the search window directly.
Man swapping from one to the other faction is brutal with the gear being locked behind repping that guild. You have to hope you get normal drops that aren't locked to the guild that also work with your character at the level you're at, horde them until you have enough to make the character work for whatever you're doing (such as empowered monoliths) then swap over and start working on the second. I like merchant's guild at first cause you can get even sub-par items that make a build work, like idols or specific weapons (looking at you crystal swords for Spellblade), to get through normal monoliths in a way that isn't brutal and slow, or pigeon holling you into a build you may not enjoy. But if you want to swap over because, for instance, you now have to grind hours and hours of rep to buy that unique or exalted weapon, or four of them cause you get unlucky with the crafting while upgrading, you're kind of SOL. I understand the theory behind these choices, but it just seems clunky all around as it's currently implemented.
Trade is leagues above OP in the endgame compared to CoF and that's normal, but if Trade would be even easier, than in almost no time and with some luck (4LP for cheap) you could have all ur Uniques with LF 3 or 4. Once that happens, your journey with that character will be done. What would make ppl play if they have nothing to grind for because they bought it? I've been grinding for days to get a targeted Unique helm with some LP and cant, all I get is no LP or LP 1. I'm rank 9 CoF. My uniques right now are all with LP1, one with 2 LP and my Bis with 0 LP. Grinding at 300+ corruption because the build is strong, but the grind ahead is real. As someone else said about Trade, it's very stong at start and at the end. The middle progression is a bit harder, but it's so much stronger than CoF in terms of acquiring targeted items.
This is the reason I find MG mind numbingly boring. I played MG to start because I play trade on PoE and holy shit it was so boring. Its a gold farming simulator. Eventually bought all the gear I needed, played for 30 minutes destroying everything in my path, got bored, swapped to CoF.
My 2 issues are: 1. Almost everything, even when it's valuable, is listed as 0 gold; or it's so over priced for the build of the week, that people are buying gold from RMT to afford it. 2. There is no QoL, you can't even tab into fields on the search. When it comes to researching what is valuable, there is no weekly or monthly sales data to look at. If you like looking at thousands of items and spending hundreds of hours doing it, good for you; I aint got time for that shit.
The current system has account wide reputation. The obvious solution is rep requirement being significantly reduced and make it character specific. Assuming you are burning down your favor, you should hit rank 10 with either faction at about lvl 95 and rank 7 by lvl 80.
@@joshw6212 - correct... the current system is balanced for your entire account over the course of an entire season/league/cycle. It assumes you will level multiple characters within that faction evenly throughout the cycle. If you do this, the rewards arrive just as you need them. This simply isn't how most people want to engage with this game. As such, my comment is the reputation system needs to be changed to character specific and rebalanced. Once the system is rebalanced, you should be rank 8 or close to rank 9 with either faction.
@@sherpagoolsbee8390 i would agree with that....i virtually never level more then one character per league, so be balanced for even two account characters is wildly skewed out of my favor and makes the faction leveling an absolute slog. Hopefully this will be addressed moving forward
Having Exalted items at rank 7 is a crime imo. You need to spend SO MUCH TIME just to get to Rank 7.... By that time you might already have found the exalted item yourself. It should be tier 6 at most.
@@strongcoffee3243 Still not fast enough. I have a lvl 87 and a lvl 84 (yes that's a bad thing to split like that) but I'm still 2-3 hours away from getting lvl7. Imo, blocking the most important part of trading (exalted items) behind such a long grind kills any joy I had about trading. Especially considering you can't make profit off trades and it's purely for your own charachter progress. It should be easier to access and cost less favour. Not everyone has time to grind 4-5 hours a day, even then it costs you a week or more. having to wait 25-30 hours just to be able to buy an exalted item is a massive thumbs down. And then you have to grind even more because of the favor cost.
I'm level 92 and i haven't even reached lvl 6 in the merchant's guild, yes its way too slow, also why cant we just type the name of the item itself in search bar? wierd that we cant. Also i dont understand why items i found with CoF are locked to my merchant guild character....i understand making them unsellable to merchant's guild, but why lock them from my character itself?
some of what u said agree with but take away listing item farvor gain is a no no for me, cause that would defect the propose of being a merchant and also other profession really needs to be fix we need actually perks fro being apart of the merchant guild such as extra gold found, you can trade any item found with use of favor to friend in party. with these stuff fix cof and merchant guild with be balance out instead of cof just outshine merchant guide in everyday possible.
The fastest way to gain XP is to spend favour at the Merchant guild gambler. She will give you double xp = to the favour you spend. Also at the moment the price of items are sky rocketing due to the scarcity of them take the red ring for example its like 20m
Search function has to change when the tier percentages are 25-75% Yeah I dont want to scroll through 30 pages of items to find 65+% and also other good rolls. Sorting by only price or age is also terrible. We should be able to sort by stats. Also not having it unlocked for other characters until reaching that stage of the game is complete garbage. Want to start a new character but need a level 24 item to make it work, great You will be level 55 before you bring that build online because even though you have the item you arent a part of the faction yet so no gear for you! This is by far the silliest mechanic of an auction house. Not usable until end game makes wanting to try new builds so much of a time sink. Really just a bad implementation and dont know how it passed QC.
I'm pretty sure you don't actually get reputation by selling an item. You just get the gold. There's no reason to sell things at 0 gold, that's a misconception that got popular and people have just started to do because they think it gives reputation
True! It does give you reputation to list items tho, which I think adds to this confusion of wanting to list items, but not really caring if they get bought or not.
Well you can gamble at the mg merchant for favour which will boost your rep. To get rep you just need to spend the favour the way it's spent is irrelevant
merchant guild design is a failure sadly. They failed to understand basic economic supply and demand. Players shift from being consumer (to gear up) to producer (end game farming). They need to balance both ends. Right now, there's way more producer than consumers. They need to figure a way to force players to interact with both side of the equation pretty much all the time.
"cof is too powerful to make the merchants guild worth it"? Please show me any active, endgame player that is saying that... trade was, is, and almost certainly, ALWAYS will be the most powerful way to acquire the best items. COF has big advantages for certain items/types of items. but a COF player will essentially NEVER see a 2 lp omni. let alone 3/4. ANY item COF has access to, MG has but reverse is absolutely not true. once they make search UI better and decrease the insane grind to 10 (WELL past lvl 100 even), MG will undoubtedly be #1. even now, it still is #1 but not if you casual
That's kind of interesting proposition though, because at that point, you open the floodgates, which has benefits and detriments to the health of the economy/game. EHG would have to think through if they need to increase some other limiting factor to keep trade from being too OP. Maybe favor? But maybe the solution is to just remove the rep grind. Would have to think that through more.
@@AllTradesJackReviews The gold is a friction factor but you could also put a limit on how many things you can have listed at the same time to cut down the market flood, although I don't think that is much of a problem.
Fair point! Gold is definitely a friction factor, but its less impactful, because Gold is (relatively) easy to grind for and its shared across multiple characters. Market flood might only be a problem if the merchants guild starts to get more people involved in it. If EVERYONE is selling items you will have so much supply that I hope the demand is there to keep prices higher.
@@AllTradesJackReviewsMaybe a small listing fee may be in order to stop that, rising for expensive items. I come from an Eve online background that as the daddy of all trade systems. You have a listing limit on that per char but that is not a seasonal game. My main problem is the pointless rep grind. This system was designed by an ex Blizz employee, says it all really :(
@@BigAL0074 lol xD it definitely seems a bit MMORPG ish to me. But there are rep grinds in like, Grim Dawn for example, that give you powerful crafting options at higher reputation levels. But that system has been fine tuned to give you the crafting options if you grind just a bit, near the levels that you need them. So they become a more important part of your progression. Whatever they decide to do with the reputation system, I just hope they take into account that it severely hinders the market if you can get to lvl 85 and not yet be able to buy legendary items with at least 1 LP. At least, in my mind.
so trade 50 millions to your friend... put a bad item for sale for 50 millions ET VOILA!!! 50 million reputation for free... Go back to your drawing board your idea doesnt work
again the complaint about players selling for 0 gold. so what? we dont like players helping each other? let us give stuff and find cool items for free. we dont have to always maximize profits. let us play a game!
I find it the opposite tbh.. in CoF, only items useful to your exact build have value.. and the only thing worse than dropping an amazing 3LP unique for builds you don't wanna play... is dropping a 3LP unique you need and not having the right exalted item to slam into it...
@@jakemartin5553 I mean if you like easy mode then go MG thats really all that matters. Do you want to play a gold farming simulator? Play MG. If you want to play the actual game and care about the gear that you drop, then go CoF. I played MG to start and omg was it the most mind numbing experience. All I did was list items, I didnt even bother really looking at the them and eventually I could buy every single piece of gear for my build including the required LP and Exalted to slam. Got it first try. Played for 30 mins with near perfect gear, got bored, swapped to CoF and actually started enjoying finding gear and crafting. But hey if you like MG then play MG. Personally, I find it boring
Biggest complaints I have with this system are:
1. Search filters are absolute ass. Mainly not being able to search through affix ranges and the inability to search for multiple affix rolls using different tiers for each. Hell, just give me a search filter that allows me to enter a minimum number for the combined affix rolls on uniques like the Ladle.
2. Price checking is absolutely horrendous. Like, who the fuck passed this in QA knowing a random assortment of items will need to be price checked at different npcs. Guesstimating item prices is just not ideal.
I personally don't mind the rep grind. Though it takes a very long time to get to rank 8, but rank 9 and 10 are largely irrelevant. Definitely needs a rethink but not as important as better search filters and better price checking capabilities imo.
I agree. the UI is such a pain to use. Just have one npc for the whole bazaar. No idea who came up with this idea
If faction points was tied to sell price and you only got it for selling the item all you would need to do is have two people agree to buy each other's garbage items for a set amount back and forth. I list a white ring for 100k you buy it. You list a white belt for 100k I buy it. Repeat until max rank.
That Merchant's Guild reputation climb is a bit too steep. I switched to Circle of Fortune because if I have to grind that much just to buy items I might as well enjoy the additional game mechanics of the CoF and get better rewards during said grind.
Left circle of fortune near rank 10
Prophecies uses rons of favor and it's not guaranteed to get what u want whatsoever, it's random
Rank 10 will give you duplicates of any reward that's it
I had to join merchant guild after getting a usable gear
Prices are getting down compared to last month but rare stuff are expensive
Ranking is slow, u can get more favor faster if u do higher corruption monoloth tho
The plan is reaching the top with enough gold to buy any expensive rare item u need to perfect your build
I agree with you, but the search funtion is a pain. it takes a LOT of time to price check items, you cannot list items based on their rolls, thich is a BIG pain imo. For example, if you want to buy Boneclamor Barbute, you'll notmaly look for high dex and int rolls, but there's no way to do that, you need to jump through 15 pages of items until you start seeing the rolls you are looking for.
2:40 i hit lvl 7 in HC at around lvl 94/95 after running hundrets of empowered monos with some corruption. But i guess you were talking about lvl 6 anyway. Which i think is also a good bit into empowered monos. They definetly need to change the numbers here. T6 items barely ever are sellable, besides some specific affix-base combinations, because you can only just buy them after you found hundrets of them yourself.
edit: COF offers immedeate desireable rewards so this sadly is way off balanced
I think the simplest solution is to just unlock the faction selection at the same point that you choose your mastery. This would be roughly level 20 for most people, which would mean you have the entire rest of the campaign and quests to get favor and reputation in a more organic way. Hopefully this would result in most players being at rank 5ish when they finish the campaign and then the progression through the monolith should roughly correlate with the remaining rep ranks, though I do agree the rep required needs to be toned down a bit.
Also, would be great if they just created 1 single vendor that serves as the "auction house" for all items. Clearly better search functionality needs to happen, but I won't beat that dead horse, he's been through enough.
Also please, let me list things from anywhere. Pick up items and gold from sales from the Bazaar, but plz don't make me load screen every time I have items to sell. I have two tabs of stuff to sell already that I can't cause I don't have the favor cause it costs to list and buy and I fucked up purchasing three idols of the wrong size by accident (4x1 vs 3x1, woops).
Agree with everything you said here. Merchant's guild needs some tweaks to be as enjoyable as CoF.
We will make the Last Epoch Economy great again...
Also auction should have good filter system and rn there is so basic filter system, so i'm usually better wait to drop it myself than pass through 100500 items what i can't filter to match exact rolls on items
8:24 I dont think it'll cause imbalance because the legendary augmentation mechanics is still a gamble. in the end, ability to buy LP items on that rank will only result in a better economy flow. People can buy LP things earlier might just be the best thing ever.
much of the overfill of items could easily be fixed by being able to deconstruct items into some enchanting items that you get more of by the rarity of item.
Well said. I fully agree with the analysis, and it mimics my experience to the dot. My only addition to the analysis would be that I would like some sort of copy-paste functionality, e.g., to be able to copy the affix names, stat lines, etc., and enter them in the search window directly.
Man swapping from one to the other faction is brutal with the gear being locked behind repping that guild. You have to hope you get normal drops that aren't locked to the guild that also work with your character at the level you're at, horde them until you have enough to make the character work for whatever you're doing (such as empowered monoliths) then swap over and start working on the second. I like merchant's guild at first cause you can get even sub-par items that make a build work, like idols or specific weapons (looking at you crystal swords for Spellblade), to get through normal monoliths in a way that isn't brutal and slow, or pigeon holling you into a build you may not enjoy. But if you want to swap over because, for instance, you now have to grind hours and hours of rep to buy that unique or exalted weapon, or four of them cause you get unlucky with the crafting while upgrading, you're kind of SOL. I understand the theory behind these choices, but it just seems clunky all around as it's currently implemented.
I tried the merchant guild, just got headache of it, then switched to Circle of Fortune. At least they give my something to do.
Trade is leagues above OP in the endgame compared to CoF and that's normal, but if Trade would be even easier, than in almost no time and with some luck (4LP for cheap) you could have all ur Uniques with LF 3 or 4. Once that happens, your journey with that character will be done. What would make ppl play if they have nothing to grind for because they bought it? I've been grinding for days to get a targeted Unique helm with some LP and cant, all I get is no LP or LP 1. I'm rank 9 CoF. My uniques right now are all with LP1, one with 2 LP and my Bis with 0 LP. Grinding at 300+ corruption because the build is strong, but the grind ahead is real. As someone else said about Trade, it's very stong at start and at the end. The middle progression is a bit harder, but it's so much stronger than CoF in terms of acquiring targeted items.
This is the reason I find MG mind numbingly boring. I played MG to start because I play trade on PoE and holy shit it was so boring. Its a gold farming simulator. Eventually bought all the gear I needed, played for 30 minutes destroying everything in my path, got bored, swapped to CoF.
My 2 issues are:
1. Almost everything, even when it's valuable, is listed as 0 gold; or it's so over priced for the build of the week, that people are buying gold from RMT to afford it.
2. There is no QoL, you can't even tab into fields on the search. When it comes to researching what is valuable, there is no weekly or monthly sales data to look at. If you like looking at thousands of items and spending hundreds of hours doing it, good for you; I aint got time for that shit.
The current system has account wide reputation. The obvious solution is rep requirement being significantly reduced and make it character specific. Assuming you are burning down your favor, you should hit rank 10 with either faction at about lvl 95 and rank 7 by lvl 80.
I'm lvl 88, basically zero favor, so i'm using it as much as i can, and i'm just barely in rank 6....so not sure if your math works out
@@joshw6212 - correct... the current system is balanced for your entire account over the course of an entire season/league/cycle. It assumes you will level multiple characters within that faction evenly throughout the cycle. If you do this, the rewards arrive just as you need them. This simply isn't how most people want to engage with this game. As such, my comment is the reputation system needs to be changed to character specific and rebalanced. Once the system is rebalanced, you should be rank 8 or close to rank 9 with either faction.
@@sherpagoolsbee8390 i would agree with that....i virtually never level more then one character per league, so be balanced for even two account characters is wildly skewed out of my favor and makes the faction leveling an absolute slog. Hopefully this will be addressed moving forward
Having Exalted items at rank 7 is a crime imo. You need to spend SO MUCH TIME just to get to Rank 7.... By that time you might already have found the exalted item yourself. It should be tier 6 at most.
rank 7 is quite easy to get. get to higher corruptions and exp tomes.
@@strongcoffee3243 Still not fast enough. I have a lvl 87 and a lvl 84 (yes that's a bad thing to split like that) but I'm still 2-3 hours away from getting lvl7. Imo, blocking the most important part of trading (exalted items) behind such a long grind kills any joy I had about trading. Especially considering you can't make profit off trades and it's purely for your own charachter progress. It should be easier to access and cost less favour. Not everyone has time to grind 4-5 hours a day, even then it costs you a week or more. having to wait 25-30 hours just to be able to buy an exalted item is a massive thumbs down. And then you have to grind even more because of the favor cost.
I switched to Circle of Fortune.
You, and many other players, thats for sure!
I'm level 92 and i haven't even reached lvl 6 in the merchant's guild, yes its way too slow, also why cant we just type the name of the item itself in search bar? wierd that we cant. Also i dont understand why items i found with CoF are locked to my merchant guild character....i understand making them unsellable to merchant's guild, but why lock them from my character itself?
what's the best mmo or rpg for someone who has
some of what u said agree with but take away listing item farvor gain is a no no for me, cause that would defect the propose of being a merchant and also other profession really needs to be fix we need actually perks fro being apart of the merchant guild such as extra gold found, you can trade any item found with use of favor to friend in party. with these stuff fix cof and merchant guild with be balance out instead of cof just outshine merchant guide in everyday possible.
The fastest way to gain XP is to spend favour at the Merchant guild gambler. She will give you double xp = to the favour you spend. Also at the moment the price of items are sky rocketing due to the scarcity of them take the red ring for example its like 20m
Every favour spent is doubled. Even if you buy items.
Open both options to all players
yea when i play arpgs i never cared about player economies. I play mmos for that. Kinda knew that merchants guild would be a flop
Search function has to change when the tier percentages are 25-75% Yeah I dont want to scroll through 30 pages of items to find 65+% and also other good rolls.
Sorting by only price or age is also terrible. We should be able to sort by stats.
Also not having it unlocked for other characters until reaching that stage of the game is complete garbage. Want to start a new character but need a level 24 item to make it work, great You will be level 55 before you bring that build online because even though you have the item you arent a part of the faction yet so no gear for you! This is by far the silliest mechanic of an auction house. Not usable until end game makes wanting to try new builds so much of a time sink.
Really just a bad implementation and dont know how it passed QC.
And also having different tiers. Maybe I want a T7+ a T1-T2. Why can't we separately select it
I'm pretty sure you don't actually get reputation by selling an item. You just get the gold. There's no reason to sell things at 0 gold, that's a misconception that got popular and people have just started to do because they think it gives reputation
True! It does give you reputation to list items tho, which I think adds to this confusion of wanting to list items, but not really caring if they get bought or not.
Well you can gamble at the mg merchant for favour which will boost your rep.
To get rep you just need to spend the favour the way it's spent is irrelevant
merchant guild design is a failure sadly. They failed to understand basic economic supply and demand. Players shift from being consumer (to gear up) to producer (end game farming). They need to balance both ends. Right now, there's way more producer than consumers. They need to figure a way to force players to interact with both side of the equation pretty much all the time.
"cof is too powerful to make the merchants guild worth it"? Please show me any active, endgame player that is saying that... trade was, is, and almost certainly, ALWAYS will be the most powerful way to acquire the best items. COF has big advantages for certain items/types of items. but a COF player will essentially NEVER see a 2 lp omni. let alone 3/4. ANY item COF has access to, MG has but reverse is absolutely not true.
once they make search UI better and decrease the insane grind to 10 (WELL past lvl 100 even), MG will undoubtedly be #1. even now, it still is #1 but not if you casual
Easy solution, get rid of the rep grind, which as we know has no place in an ARPG.
That's kind of interesting proposition though, because at that point, you open the floodgates, which has benefits and detriments to the health of the economy/game. EHG would have to think through if they need to increase some other limiting factor to keep trade from being too OP. Maybe favor? But maybe the solution is to just remove the rep grind. Would have to think that through more.
@@AllTradesJackReviews The gold is a friction factor but you could also put a limit on how many things you can have listed at the same time to cut down the market flood, although I don't think that is much of a problem.
Fair point! Gold is definitely a friction factor, but its less impactful, because Gold is (relatively) easy to grind for and its shared across multiple characters.
Market flood might only be a problem if the merchants guild starts to get more people involved in it. If EVERYONE is selling items you will have so much supply that I hope the demand is there to keep prices higher.
@@AllTradesJackReviewsMaybe a small listing fee may be in order to stop that, rising for expensive items. I come from an Eve online background that as the daddy of all trade systems. You have a listing limit on that per char but that is not a seasonal game. My main problem is the pointless rep grind. This system was designed by an ex Blizz employee, says it all really :(
@@BigAL0074 lol xD it definitely seems a bit MMORPG ish to me. But there are rep grinds in like, Grim Dawn for example, that give you powerful crafting options at higher reputation levels. But that system has been fine tuned to give you the crafting options if you grind just a bit, near the levels that you need them. So they become a more important part of your progression.
Whatever they decide to do with the reputation system, I just hope they take into account that it severely hinders the market if you can get to lvl 85 and not yet be able to buy legendary items with at least 1 LP. At least, in my mind.
gold for reputation is bad IMO. if my friend an i just buy each others item on repeat we can max our rep in no time.
Just let ppl trade very item at every rank and balance ranks around fav cost
the virgin trader vs. chad prophecy grinder
so trade 50 millions to your friend... put a bad item for sale for 50 millions ET VOILA!!! 50 million reputation for free... Go back to your drawing board your idea doesnt work
again the complaint about players selling for 0 gold. so what? we dont like players helping each other? let us give stuff and find cool items for free. we dont have to always maximize profits. let us play a game!
MG is just boring. Thats the biggest problem with MG
I find it the opposite tbh.. in CoF, only items useful to your exact build have value.. and the only thing worse than dropping an amazing 3LP unique for builds you don't wanna play... is dropping a 3LP unique you need and not having the right exalted item to slam into it...
@@jakemartin5553 I mean if you like easy mode then go MG thats really all that matters. Do you want to play a gold farming simulator? Play MG. If you want to play the actual game and care about the gear that you drop, then go CoF. I played MG to start and omg was it the most mind numbing experience. All I did was list items, I didnt even bother really looking at the them and eventually I could buy every single piece of gear for my build including the required LP and Exalted to slam. Got it first try. Played for 30 mins with near perfect gear, got bored, swapped to CoF and actually started enjoying finding gear and crafting. But hey if you like MG then play MG. Personally, I find it boring
the game is pure mess