Manipulating the inset boolean to make more interesting designs

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  • Опубликовано: 24 дек 2024

Комментарии • 34

  • @RedefineGeekYT
    @RedefineGeekYT Год назад +1

    You're a really good teacher. I'm learning a lot from your videos.

  • @richardokeeffe8375
    @richardokeeffe8375 Год назад +2

    The layers of effects are brilliantly used!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      Thanks so much 😁 Once you can manipulate things like that it's surprising suddenly how much that can be achieved

  • @ryanbarry7670
    @ryanbarry7670 Год назад +3

    You're awesome, every single video of yours has so many useful tips and tricks, thank you

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks so much man. Great to know the videos are useful 😁

  • @christianlennertz5780
    @christianlennertz5780 Год назад +1

    Really cool tutorial!

  • @DAzOPOs
    @DAzOPOs Год назад +1

    This is amazing work...thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks for taking the time to comment, it really helps. And no problem 😁

  • @kensaiix
    @kensaiix Год назад +1

    is there a way to make shapes along a path? as in raised hexagons a fixed distance away from an edge (aka, bolts/rivets)?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      For what I think you're asking then yes. You either want to array along a path but you may be better off with instancing on points after creating your line.
      Here are a couple of videos of different methods you can use (let me know if this isn't what you meant):
      Parenting and Instancing - ruclips.net/video/tsko8B_-hjI/видео.html
      Array Following a Curve using Geometry Nodes: ruclips.net/video/sRyubLSd-9E/видео.html
      Different types of ribbed cabling (deforming and not deforming along a curve): ruclips.net/video/fHnKb2Sj1Co/видео.html

  • @senatuspopulusqueromanus2082
    @senatuspopulusqueromanus2082 Год назад +1

    Your channel is a fucking well of information, I don't even know where to start, I need it all

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      😁 Thanks so much, that's great to hear and glad your enjoying it. If you are looking for something in particular let me know and I can try to direct you 👍🏻

    • @senatuspopulusqueromanus2082
      @senatuspopulusqueromanus2082 Год назад

      @@ArtisansofVaul well, I actually stuggle with shaping something similar to a sceleton of an Imperial knight from wh40k, do you know how to model such comlex shapes?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @Senatus Populusque Romanus Hmm... I don't specifically (I'll add it to the list for sure though) but a lot of the general ideas would probably be on the most recent piston video here:
      ruclips.net/video/KILn2Y8oRXA/видео.html
      Although not directly related this also has a lot of the boxcutter ideas I'd use if I made one too:
      ruclips.net/video/j588pWKsWSk/видео.html

  • @lordyrich
    @lordyrich Год назад +1

    What matcap / default lighting settings do you use ?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      👍🏻 You can find all of it here: ruclips.net/video/GcNHZILKl3I/видео.html

  • @taerog
    @taerog Год назад +1

    Another excellent video!

  • @Dannos3d
    @Dannos3d Год назад +1

    Have you ever had issues with using the macro (1.05 time on your vid) especially the alt left click function? I am having issues where it doesn't recognize the alt click function and does weird stuff? just wondering if you have had any issues as well? Also great vid again.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks.
      The only time I have had an issue with it is where there is an issue with the mesh, either a face has a flipped normal or there is a double vertex on top of each other. I'd check those first.

  • @superhakujin
    @superhakujin Год назад +2

    Sorry, what's EM_macro?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      EM macro is a function in the Hard Ops menu (a paid for add on). Its a VERY common hard surface add on used with Boxcutter. It's does some amazing things and really speeds up workflow. You can find some videos on boxcutter here: ruclips.net/p/PLnqmLZKRm5CajsNlyFbieVyGxzdbBN-jo

    • @superhakujin
      @superhakujin Год назад +1

      @@ArtisansofVaul Awesome, thanks so much! And thank you for all these amazing and helpful videos!

  • @Tsukasa1929
    @Tsukasa1929 6 месяцев назад

    Thanks for excelent explanation, by the way the only thing I see you don't do it's to delete the cube and create a new one, a tradition lol

    • @ArtisansofVaul
      @ArtisansofVaul  6 месяцев назад

      Haha. You're right, what was I thinking! :p

  • @scriv_paints
    @scriv_paints Год назад +2

    The more I use Blender the more I think Hard Ops is worth buying if only for the inset boolean. It's probably the thing I spend the most amount of time trying to achieve manually.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      It does seem quite an expense but HOps and Boxcutter have saves me SO many hours it's crazy. Totally worth the money.

    • @Dannos3d
      @Dannos3d Год назад

      definitely worth getting mate if you can. best 2 addons I reckon hey

    • @herculeholmes504
      @herculeholmes504 Год назад +1

      I don't really know any of the tools in Hard Ops yet, but 1 minute into the tutorial and now I know about EM Macro. I'll play around with it - I'm wondering how it is different from the ordinary "scale" tool.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @Hercule Holmes it's pretty much extrude along normals but with faster access and (for me) a preferable interface. Pretty good when it's one of SO MANY tools.

    • @herculeholmes504
      @herculeholmes504 Год назад +1

      @@ArtisansofVaul Thankyou AoV. 🙂
      TBH I struggle with shortcuts! I'm still new to Blender and I don't have a mental map of the hotkeys or what they do. I tend to everything by the GUI dashboard. The EM Macro tool is hidden away in the "Q" menu which isn't anywhere to be seen in the top toolbar, so I have to remember that it even exists. And I have just found the "extrude normals" tool - which is also hidden! It's the E button plus... something.
      Alt.
      E+Alt.
      Secret toolbars suck.
      But on the plus side I am making progress! The radial array tool is awesome.
      On the minus side (3 minutes in) I have goofed somewhere.. I've got _two_ modifiers and the cut-outs aren't mirroring. Not a big deal, I will just re-watch and figure it out in a bit. It's MOSTLY working, which is good.
      .. And 5 seconds later I fixed it already. Just applied whatever that first modifier was (no clue!) and mirror is working. On to the next part!