Just some tip for the rune player. Around 12:55, should have searched for fate's hand or evolve copy fate's hand for more card advantage. Although it is good to push damage, imo, more cards to set up for next turn play is better than just fizzle out of gas. Also, Execution can destroy any card on the field. He could use it to destroy the tiger generation amulet early on. I think I saw the execution on hand around 5:12, which is a good time to pop it.
At the end there it looks like the next card of his deck was literally the golem, so if he did choose to evo the penguin and see 1 card deeper rather than windblast, he would have won lol
Only summon Skullfane when you're sure you can pop an amulet the same turn. Dropping it Turn 7 as soon as he's live is often a bad idea because you won't have any PP to use whatever amulet you setup. You can plan for this with Hare of Illusion being 0 cost to set and pop or by setting a Sacred Plea or Death Sentence beforehand since those are also free to pop. Also make sure to already have Holy Sentinel before dropping the Skullfane making that Frosted Flakes Ward to protect Skullfane for another turn helps a lot.
i know BM is bad but you just have to have euphoria in the end of your game playing a control deck cause that almost as good as winning the match I kill my oppenent leader by only popping the amulet when my skullfane could hit 6, but nope i choose the harder way.... once im down to 5 health and search for PTP to kill hit the last 2 health...
Just some tip for the rune player. Around 12:55, should have searched for fate's hand or evolve copy fate's hand for more card advantage. Although it is good to push damage, imo, more cards to set up for next turn play is better than just fizzle out of gas.
Also, Execution can destroy any card on the field. He could use it to destroy the tiger generation amulet early on. I think I saw the execution on hand around 5:12, which is a good time to pop it.
At the end there it looks like the next card of his deck was literally the golem, so if he did choose to evo the penguin and see 1 card deeper rather than windblast, he would have won lol
18:42 Why does the Moon Al-mi’ray only 4 damages at the end?Is that because the keyword is “follower strike” instead of “strike”?
Correct, Moon only gets the attack buff when attacking followers
Good match. Haven't seen the build with Mithril Golem before. I once scoffed at the card but the 5 dmg aoe was pretty nice there.
What oversleeves are you using for your decks if I may ask
Kmc
Fun game and thanks for the commentary!
Do you only get to use the evolution points if you go 2nd?
Yes, 2nd player gets 3 evo points and 1st gets none.
Does holy sentinel only summon one tiger per turn even if you pop multiple amulets in the same turn?
each holy sentinel can only generate 1 tiger with rush and ward each turn
Im haven player but bad at playing it lol
Anytips for me? Im running on skullfane deck rn
Only summon Skullfane when you're sure you can pop an amulet the same turn. Dropping it Turn 7 as soon as he's live is often a bad idea because you won't have any PP to use whatever amulet you setup.
You can plan for this with Hare of Illusion being 0 cost to set and pop or by setting a Sacred Plea or Death Sentence beforehand since those are also free to pop.
Also make sure to already have Holy Sentinel before dropping the Skullfane making that Frosted Flakes Ward to protect Skullfane for another turn helps a lot.
Why not play skullfane?
The high rolls aren’t worth the consistency hit
@@BurnOneSVE oke thanks
Aye it's me Kahlil y'all making me blush I'm glad y'all liking the deck
Tiger Tokens are GGRRREAAATT!
i know BM is bad but you just have to have euphoria in the end of your game playing a control deck cause that almost as good as winning the match
I kill my oppenent leader by only popping the amulet when my skullfane could hit 6, but nope i choose the harder way....
once im down to 5 health and search for PTP to kill hit the last 2 health...